If we use gradle clean build, it will create a daemon. On the other hand, if we clean or build through Android studio, it also generates another daemon.
So, How can we make daemons compatible?
Actually, there are two main reasons to be incompatible.
One is version mismatch of Gradle and Java. Gradle version may be
same but JDK versions are different.
By default, Android Studio is using embedded JDK, which most likely
has a different version from Java installed in our machine.
How can we make daemon compatible?
If we use the local java in Android Studio instead of embedded JDK, this issue will be solved.
Procedure:
In Android Studio, go to Project Structure -> SDK location.
Uncheck “Use embedded JDK” and
specify your local JDK.
Pictorial View is given below:
First Part:
Second Part:
Related
I want to add a Run/Debug Configuration for an iOS Application for a Kotlin Multiplatform Mobile application in Android Studio 4.1.2. However, there seems to be a problem with the configuration for iOS.
In the screenshot below you can see the problem. In the dialog "Run/Debug Configuration" Android Studio complains about
Error: Please specify Xcode project location in xcodeproj property of gradle.properties
Using the "Fix" button does not solve the problem. Android Studio just adds an additional xcodeproj to gradle.properties and the complains about a duplicate parameter.
I also tried different paths (relative and absolute) for xcodeproj. No luck.
If I remember correctly, it used to work out of the box. A new Kotlin Multiplatform Mobile project was automatically configured for Android and iOS. I'm not sure what changed. Probably something was updated.
Is this a bug with the KMM plugin? Or is there something I can do on my system to fix this?
don't do that with Android Studio.
Just open Xcode, click on 'open another project...', locate to the iosApp folder that named it when creating your project on Android Studio.
after that, just click run and have fun.
If the project doesn't run right away even on opening it from Xcode and shows the shared framework is missing, Then try generating the shared framework for iOS platform using terminal. Navigate to the project folder and execute
Command: ./gradlew packForXcode
Now the shared framework should have a xcode-frameworks product and you should be able to build and run the project through Xcode.
I fixed it by downgrading the Kotlin version from 1.4.30 to 1.4.21. You can check this thread here. To downgrade, download the version you want from the plugin store and choose the install plugin from disk as in the picture below
Upgrading Android Studio version to 4.2.1, KMM plugin version to 0.2.6, creating new KMM project with KMM plugin, the problem can be fixed automatically.
If you don't wanna use Xcode:
Look like there is some IDE issues in this versions, one option would be to downgrade the Kotlin version.
What worked for me was to download the latest Canary Android Studio and setup my KMM project there.
Hopefully soon this will be stable for the next versions
Same as here: https://stackoverflow.com/a/66941077/3117650
Look like there is some IDE issues in this versions, one option would be to downgrade the Kotlin version.
What worked for me was to download the latest Canary Android Studio and setup my KMM project there.
Hopefully soon this will be stable for the next versions
I have local tests which use mockito and powerMockito in my project. There are about 300 of them.
When I run them from the Android Studio (Run -> Run test configuration), all of them passed.
But our CI system launch it using gradle task testDebugUnitTest, which fails about 90 of them with different errors.
The question is: what is the difference between these mechanisms?
Are you using Android Gradle(https://developer.android.com/studio/releases/gradle-plugin.html) plugin?
One must be aware that Android Studio build system is based on Gradle, and the Android plugin for Gradle adds several features that are specific to building Android apps. Although the Android plugin is typically updated in lock-step with Android Studio, the plugin (and the rest of the Gradle system) can run independent of Android Studio and be updated separately.
Official docs here: https://developer.android.com/studio/releases/gradle-plugin.html
So, if there are version and platform related differences, we should expect the results to be different.
Hope this helps!
IntelliJ IDEA 2017.1 has a built-in JShell, which imports all the project's libraries etc.
Is it possible to use this in Android Studio? (It is not in the Tools menu, as said in the blog post).
UPDATE: Android still does not support Java 8 completely, JShell is Java 9. It might still be possible to use the gradle jshell plugin, or use the Kotlin REPL.
You can also use my project jshell-plugin that is a fork of the gradle jshell plugin you mentioned, but with improved features.
Also as you mentioned, you need JDK 9+ to run it, but if it is not your default JDK and you don't want to change that configuration from your local environment, here is a trick:
$ export JAVA_HOME="/path/to/jdk9+"
$ gradle --console plain jshell
The export of the JAVA_HOME environment variable will have effect only in the active console you have opened.
The code completion is fine on Android Studio java project. But I want to use Android Studio to edit some existing C file(.cpp).
for example, if i have declared some function, then i type the function in other section. But the android studio doesn't show up the code suggestion or some debugging.
Can Android Studio support Code completion for C/C++ like this:?
Yes it does, as long as the project is setup to use the NDK and the C/CPP sources are included in the project.
Try pulling the ndk sample repo and try opening one of the projects.
If you have a java project and want to edit some arbitrary C or C++ source, then no. It does not have enough information about the source file, include paths, compiler etc...
If your project uses Android.mk to build, it will be a bug of Android Studio. I have been reported.
Android.mk project cannot show code completion for cpp.
It seems that old version of Android Studio does not support code completion of jni native build (with Android.mk as configuration file), and that should already be fixed now.
But if you are using CMake in your project as external building tool and code completion still does not work, It's probably because you have more than one version of cmake installed. You can try to remove extra ones from SDK manager and restart Android Studio, it should work.
To see installed CMake version, you can open the SDK manager and check the 'show package details' on the right bottom. You can view cmake tools installed with different versions.
In my particular case, I implemented a cross platform project in C++11 that uses CMake. I initially designed this project to work on PC (Windows, Unix), but now I realized that I can use it on mobile platforms too, without re-implementing the business logic on every platform. The project uses standard libraries: Boost, Poco, OpenSSL, Protobuf.
After a few searches I came to conclusion that this is not even an usual mode to put together native and managed code in Android.
Is it possible to add reference in a Gradle project in Android Studio to a native project that uses CMake?
Can NDK adopt the project in a simple manner if I compile everything in command line (assuming I don't use Android Studio)?
If it is possible, is it recommended at all?
Is it possible to add reference in a Gradle project in Android Studio to a native project that uses CMake?
Since Google announced Android Studio 2.2 that comes with cmake plugin, so it's possible to reference CMake project to android project.
Can NDK adopt the project in a simple manner if I compile everything in command line (assuming I don't use Android Studio)?
In my experience, i compile NDK in separate way and then link the static/shared library (.so file) to be used in android project. I used NDK while developing PDF Reader using mupdf here
Hope this helps.
it would be possible with android studio 2.2, mainly the android plugin for gradle makes it possible. you could look at some examples in:
https://github.com/googlesamples/android-ndk/tree/master-cmake
android studio directly reads-in your cmake scripts -- there is nothing like desktop systems that generate project files for their native IDEs ( Visual Studio or XCode ); so you might have to modify your existing cmake files to eventually make it to work for android studio.
as long as you build to the correct APK, command line or IDE does not matter too much. If you intend to ship source code, having your project ready with an IDE would be attractive.
Please see CMaker_Boost, build the Boost with the CMake at a configure time. Now it is tested on the Linux and Android, gcc and clang. This can be included to the gradle project in the Android Studio. I hope this helps.