IBM watson speech-to-text job hung in "processing" state - speech-to-text

I'm using https://stream.watsonplatform.net/speech-to-text/api/v1 with mime type audio/mp3, communicating with async interface (http callback) on these events:
recognitions.failed
recognitions.started
recognitions.completed
Most of the jobs run well, but I've had one (e9be207c-348d-11e8-bd95-874f1d4b7552) that did this:
2018-03-31/2:47:55: client started job
2018-03-31/2:48:03: called back with "recognitions.started"
2018-03-31/3:00:52: called back with "recognitions.completed"
2018-03-31/3:00:52: client fetched job results, found state was still "processing"
It's been in that state ever since. Audio attribs are ...
> mediainfo ~/Downloads/11394.aud_watson.mp3
General
Complete name : /home/dougs/Downloads/11394.aud_watson.mp3
Format : MPEG Audio
File size : 6.96 MiB
Overall bit rate mode : Variable
Writing library : Lavf56.40.101
Audio
Format : MPEG Audio
Format version : Version 1
Format profile : Layer 3
Bit rate mode : Variable
Channel(s) : 1 channel
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 6.96 MiB (100%)
... with duration 12 min 15 secs.
Any suggestions regarding how to diagnose what's happening on the watson server?

in recent days this API of the service has had some instability issues due to very heavy load and traffic coming in spikes. This has caused a small percentage of the jobs to get stuck into "processing" state.
Edited: this issue is resolved now. We pushed to production an upgraded version of this API, with higher capacity, and we have not seen any job loss since then. Please verify on your end.

Related

run script when chrony steps clock

I need to start a certain service after system clock was correctly stepped by crony.
System time is maintained by chrony (chronyd (chrony) version 3.5 (+CMDMON +NTP +REFCLOCK +RTC -PRIVDROP -SCFILTER -SIGND +ASYNCDNS -SECHASH +IPV6 -DEBUG)).
Chrony setup, if relevant, is:
server 192.168.100.1 trust minpoll 2 maxpoll 4 polltarget 30
refclock PPS /dev/pps0 refid KPPS trust lock GNSS maxdispersion 3 poll 2
refclock SOCK /var/run/chrony.sock refid GNSS maxdispersion 0.2 noselect
makestep 0.1 -1
driftfile /var/lib/chrony/drift
rtcsync
example of a "normal, tracking status" is:
/ # chronyc tracking
Reference ID : C0A86401 (192.168.100.1)
Stratum : 2
Ref time (UTC) : Wed Dec 01 11:52:08 2021
System time : 0.000004254 seconds fast of NTP time
Last offset : +0.000000371 seconds
RMS offset : 0.000011254 seconds
Frequency : 17.761 ppm fast
Residual freq : +0.001 ppm
Skew : 0.185 ppm
Root delay : 0.000536977 seconds
Root dispersion : 0.000051758 seconds
Update interval : 16.2 seconds
Leap status : Normal
while "unsynchronized" (initial) status is:
/ # chronyc tracking
Reference ID : 00000000 ()
Stratum : 0
Ref time (UTC) : Thu Jan 01 00:00:00 1970
System time : 0.000000000 seconds fast of NTP time
Last offset : +0.000000000 seconds
RMS offset : 0.000000000 seconds
Frequency : 0.000 ppm slow
Residual freq : +0.000 ppm
Skew : 0.000 ppm
Root delay : 1.000000000 seconds
Root dispersion : 1.000000000 seconds
Update interval : 0.0 seconds
Leap status : Not synchronised
I seem to remember crony can call a script whenever stratus level changes, but I was unable to find references.
In any case:
Is there any way to instruct crony to run a script/program or otherwise send some signal whenever acquires/loses tracking with a valid server?
I am currently relying on a rather ugly: while chronyc tracking | grep -q "Not synchronised"; do sleep 1; done but a proactive signalling by chronyd would be preferred.
Details:
System is a (relatively) small IoT device running Linux (Yocto)
It has no RTC (it always starts with clock set to Epoch).
System has no connection to the Internet (initially).
System has connection to a device having a GNSS
receiver and correct time is derived from there.
There may be a (sometimes 'very') long time before GNSS acquires a fix and thus can propagate time.
At a certain point chrony finally gets the right time
and steps system clock. After this is done I need to start a service
(or run a script or whatever).
I am currently polling chronyc tracking and parsing status, but that is not really nice.
I was looking to do the same and came up empty-handed.
I did, however, find chronyc waitsync, which appears to be a built-in way to do the polling, without the need to parse and sleep explicitly. This works well enough for my case, since I only need to delay a single start-up action.
The existence of this command also hints (albeit by no means proves) that direct triggering may not be supported. If triggering is a hard requirement, rsyslogd can help.
BTW, one can only admire the enthusiasm of systemd fans, spreading the love even when their purported answer is obviously and completely irrelevant.
Clearly, the target system does NOT use systemd. The question is about chronyd, not about systemd-timesyncd, while systemd-time-wait-sync.service applies only to the latter.
Suggesting to investigate systemd-time-wait-sync.service in here.
The suggested technique is to use systemd service unit that waits for systemd-time-wait-sync.service to synchronize kernel clock.
Using after command in the service unit file or pipe.
These technique are described here and here.

how to get low latency in Exoplayer RTSP live streaming on android?

I am working on RTSP live Streaming. I am getting live stream on my android App using exoplayer RTSP stream player. But latency of that streaming is about 3 seconds. As latency on vlc media player is 1 second. so how to reduce latency in exoplayer. Is there any way please tell me
What you're facing is buffering latency. VLC uses its own engine and buffering algorithms. However, if you wanna reduce buffering latency on ExoPlayer, you gotta get yourself familiarized with LoadControl. ExoPlayer uses a DefaultLoadControl in default instantiation. This LoadControl is a class that belongs to the ExoPlayer library, and it determines the values of time durations the player should spend in order to buffer the stream. If you wanna reduce the delay, you gotta reduce the LoadControl buffer values.
Here's a quick snippet of creating a SimpleExoPlayer instance with a custom load control :
val customLoadControl = DefaultLoadControl.Builder()
.setBufferDurationsMs(minBuffer, maxBuffer, playbackBuffer, playbackRebuffer)
.build()
Parameters in a nutshell : minBuffer is the minimum buffered video duration, maxBuffer is the maximum buffered video duration, playbackBuffer is the required buffered video duration in order to start playing , playbackRebuffer is the required buffered video duration in case it failed and it retries.
In your case, you should set your values really low, especially the playbackBuffer and minBuffer parameters. You should mess around with small values (they are in milliseconds). Going with a value of 1000 for both minBuffer and playbackBuffer
How to use the custom load control : After building the custom load control instance and storing it in a variable, you should pass it when you're building your SimpleExoPlayer :
myMediaPlayer = SimpleExoPlayer.Builder(this#MainActivity)
.setLoadControl(customLoadControl)
.build()
What to expect:
Using the default values is always recommended. If you mess with the values, the app may crash, the stream may be stuck, or the player may get very glitchy. So manipulate the values intelligently.
Here is the javadocs DefaultLoadControl Javadocs
If you don't know what buffering is, exoplayer (or any other player) may need to buffer (load the upcoming portion of the video/audio and store it in memory, rendered, way faster to access and reduces playback problems. Streamed media however needs buffering because it comes in form of chunks. So each chunk that arrives, will eventually be buffered. If you set the required buffered duration to 1000, you are telling ExoPlayer that the first chunk of stream that arrives whose length is 1000 millisecond should be buffered and played right away. I believe there is no simpler way to explain this. Best of luck.

Custom player using NDK/C++/MediaCodec - starvation/buffering in decoder

I have a very interesting problem.
I am running custom movie player based on NDK/C++/CMake toolchain that opens streaming URL (mp4, H.264 & stereo audio). In order to restart from given position, player opens stream, buffers frames to some length and then seeks to new position and start decoding and playing. This works fine all the times except if we power-cycle the device and follow the same steps.
This was reproduced on few version of the software (plugin build against android-22..26) and hardware (LG G6, G5 and LeEco). This issue does not happen if you keep app open for 10 mins.
I am looking for possible areas of concern. I have played with decode logic (it is based on the approach described as synchronous processing using buffers).
Edit - More Information (4/23)
I modified player to pick a stream and then played only video instead of video+audio. This resulted in constant starvation resulting in buffering. This appears to have changed across android version (no fix data here). I do believe that I am running into decoder starvation. Previously, I had set timeouts of 0 for both AMediaCodec_dequeueInputBuffer and AMediaCodec_dequeueOutputBuffer, which I changed on input side to 1000 and 10000 but does not make much difference.
My player is based on NDK/C++ interface to MediaCodec, CMake build passes -DANDROID_ABI="armeabi-v7a with NEON" and -DANDROID_NATIVE_API_LEVEL="android-22" \ and C++_static.
Anyone can share what timeouts they have used and found success with it or anything that would help avoid starvation or resulting buffering?
This is solved for now. Starvation was not caused from decoding perspective but images were consumed in faster pace as clock value returned were not in sync. I was using clock_gettime method with CLOCK_MONOTONIC clock id, which is recommended way but it was always faster for first 5-10 mins of restarting device. This device only had Wi-Fi connection. Changing clock id to CLOCK_REALTIME ensures correct presentation of images and no starvation.

how to deal with processing time delay of audio codec while streaming over RTP

In section 2.1 of the Speex codec manual it says:
Every speech codec introduces a delay in the transmission. For Speex, this delay is equal to the frame size, plus some amount
of “look-ahead” required to process each frame. In narrowband operation (8 kHz), the delay is 30 ms, while for wideband (16
kHz), the delay is 34 ms. These values don’t account for the CPU time it takes to encode or decode the frames.
In RTP Payload Format for the Speex Codec, RFC5574 it says:
ptime: SHOULD be a multiple of 20 msec
I have a 20mS frame time of encoded data. so I assume my ptime should be 20.
The delay for the encoding is 30mS or more. The time between RTP packets are 20mS. How is this supposed to work? Every other RTP payload is an empty packet? How do I resolve this?
Seemingly this is an issue with every codec. I must be missing some fundamental understanding of how streaming works.
I have validated I can stream a pre-encoded buffer and it sounds as intended.
I have tried:
Creating a large queue in the beginning to compensate, however this quickly becomes zero length.
Sending zero data as the payload
Ideas I haven't yet tried:
Send a packet of all padding and mark the RTP header as padding
Increase the sequence but not the timestamp until the next actual payload is ready (this sounds like it is against the spec?)
Note: I'm now wondering if the delay mentioned by speex is within the encoded output and the delay I am seeing while streaming is due to my limited CPU (embedded)
My note was correct. This question is flawed.
The Speex manual is referring to a delay in the audio output, not an inherent delay of processing time. Therefore the issue in question is not an issue.
I'm glad I asked the question, it helped me come to the solution.

Initial Burst node stream

anyone knows how to create a node js stream with an initial burst ?
Lets say we have an mp3 stream, the first second after a user starts the stream {s}he should be provided with a high rate and after some seconds the bit rate should reduced.
I tried reshaper but after changing the rate the stream stops with an chunk error.

Resources