How is Linux dealing with blocking I/O processes - linux

I have a system that does a lot of blocking network calls. Based on that the CPU idle time is relatively high as well as the overall system load. When I add more CPUs to the system idle time remains the same but system load drops. Why is that happening?
Is the following what is happening behind the scenes?
When a process that wants to do blocking network I/O is dispatched, the CPU prepares and propagates the call to the I/O bus, sets up the interrupt handler and then switches to another process as there is nothing else to be done. When the I/O call returns the I/O subsystem raises an interrupt and the CPU gets back to the original process in order to complete its execution.
Therefore, the job of the CPU consists here of interfacing with the I/O subsystem and of context switching. When there are many processes that need to go through this the load increases as a result of processes that wait for their I/O and their context switch. When I add more CPUs to the system there are less context switches per CPU and therefore less waiting and less load.
Is this a correct explanation? If yes, in which state are the processes the wait for their network I/O to finish? This should be runnable in order to affect the system load.

All is well. The load average is the number of processes waiting for CPU time; the more CPUs, the more the processes are spread across CPUs, so the shorter the length of the queue. This works just like how the number of cashiers affect the line of customers wanting to check-out.

Related

At what points in a program the system switch threads

I know that threads cannot actually run in parallel on the same core, but in a regular desktop system there is normally hundreds or even thousands of threads. Which is of course much more than today's average of 4 core CPU's. So the system actually running some thread for X time and then switches to run another thread for Y amount of time an so on.
My question is, how does the system decide how much time to execute each thread?
I know that when a program is calling sleep() on a thread for an amount of time, the operation system can use this time to execute other threads, but what happens when a program does not call sleep at all?
E.g:
int main(int argc, char const *argv[])
{
while(true)
printf("busy");
return 0;
}
When does the operating system decide to suspend this thread and excutre another?
The OS keeps a container of all those threads that can use CPU execution, (usually such threads are described as being'ready'). On most desktop systems, this is a very small fraction of the total number of threads. Most threads in such systems are waiting on either I/O, (this includes sleeping - waiting on timer I/O), or inter-thread signaling; such threads cannot use CPU execution and so the OS does not dispatch them onto cores.
A software syscall, (eg. a request to open a file, a request to sleep or wait for a signal from another thread), or a hardware interrupt from a peripheral device, (eg. a disk controller, NIC, KB, mouse), may cause the set of ready threads to change and so initiate a scheduling run.
When run, the shceduler decides on what set of ready threads to assign to the available cores. The algorithm it uses is a compromise that tries to optimize overall performance by balancing the need for expensive context-switches with the need for responsive I/O. The kernel CAN stop any thread on any core an preempt it, but it would surely prefer not to:)
So:
My question is, how does the system decide how much time to execute
each thread?
Essentially, it does not. If the set of ready threads is not greater than the number of cores, there is no need to stop/control/influence a CPU-intensive loop - it can be allowed to run on forever, taking up a whole core.
Note that your example is very poor - the printf() call will request output from the OS and, if not immediately available, the OS will block your seemingly 'CPU only' thread until it is.
but what happens when a program does not call sleep at all?
It's just one more thread. If it is purely CPU-intensive, then whether it runs continually depends upon the loading on the box and the number of cores available, as already described. It can, of course, get blocked by requesting I/O or electing to wait for a signal from another thread, so removing itself from the set of ready threads.
Note that one I/O device is a hardware timer. This is very useful for timing out system calls and providing Sleep() functionality. It usually does have a side-effect on those boxes where the number of ready threads is larger than the number of cores available to run them, (ie. the box is overloaded or the task/s it runs have no limits on CPU use). It can result in sharing out the available cores around the ready threads, so giving the illusion of running more threads than it's actually physically capable of, (try not to get hung up on Sleep() and the timer interrupt - it's one of many interrupts that can change thread state).
It is this behaviour of the timer hardware, interrupt and driver that gives rise to the apalling 'quantum', 'time-sharing', 'round-robin' etc. etc.etc. confusion and FUD that surrounds the operation of modern preemptive kernels.
A preemptive kernel, and it's drivers etc, is a state-machine. Syscalls from running threads and hardware interrupts from peripheral devices go in, a set of running threads comes out.
It depends which type of scheduling your OS is using for example lets take
Round Robbin:
In order to schedule processes fairly, a round-robin scheduler generally employs time-sharing, giving each job a time slot or quantum(its allowance of CPU time), and interrupting the job if it is not completed by then. The job is resumed next time a time slot is assigned to that process. If the process terminates or changes its state to waiting during its attributed time quantum, the scheduler selects the first process in the ready queue to execute.
There are others scheduling algorithms as well you will find this link useful:https://www.cs.uic.edu/~jbell/CourseNotes/OperatingSystems/5_CPU_Scheduling.html
The operating system has a component called the scheduler that decides which thread should run and for how long. There are essentially two basic kinds of schedulers: cooperative and preemptive. Cooperative scheduling requires that the threads cooperate and regularly hand control back to the operating system, for example by doing some kind of IO. Most modern operating systems use preemptive scheduling.
In preemptive scheduling the operating system gives a time slice for the thread to run. The OS does this by setting a handler for a CPU timer: the CPU regularly runs a piece of code (the scheduler) that checks if the current thread's time slice is over, and possibly decides to give the next time slice to a thread that is waiting to run. The size of the time slice and how to choose the next thread depends on the operating system and the scheduling algorithm you use. When the OS switches to a new thread it saves the state of the CPU (register contents, program counter etc) for the current thread into main memory, and restores the state of the new thread - this is called a context switch.
If you want to know more, the Wikipedia article on Scheduling has lots of information and pointers to related topics.

Does a thread waiting on IO also block a core?

In the synchronous/blocking model of computation we usually say that a thread of execution will wait (be blocked) while it waits for an IO task to complete.
My question is simply will this usually cause the CPU core executing the thread to be idle, or will a thread waiting on IO usually be context switched out and put into a waiting state until the IO is ready to be processed?
A CPU core is normally not dedicated to one particular thread of execution. The kernel is constantly switching processes being executed in and out of the CPU. The process currently being executed by the CPU is in the "running" state. The list of processes waiting for their turn are in a "ready" state. The kernel switches these in and out very quickly. Modern CPU features (multiple cores, simultaneous multithreading, etc.) try to increase the number of threads of execution that can be physically executed at once.
If a process is I/O blocked, the kernel will just set it aside (put it in the "waiting" state) and not even consider giving it time in the CPU. When the I/O has finished, the kernel moves the blocked process from the "waiting" state to the "ready" state so it can have its turn ("running") in the CPU.
So your blocked thread of execution blocks only that: the thread of execution. The CPU and the CPU cores continue to have other threads of execution switched in and out of them, and are not idle.
For most programming languages, used in standard ways, then the answer is that it will block your thread, but not your CPU.
You would need to explicitely reserve a CPU for a particular thread (affinity) for 1 thread to block an entire CPU. To be more explicit, see this question:
You could call the SetProcessAffinityMask on every process but yours with a mask that excludes just the core that will "belong" to your process, and use it on your process to set it to run just on this core (or, even better, SetThreadAffinityMask just on the thread that does the time-critical task).
If we assume it's not async, then I would say, in that case, your thread owning the thread would be put to the waiting queue for sure and the state would be "waiting".
Context-switching wise, IMO, it may need a little bit more explanation since the term context-switch can mean/involve many things (swapping in/out, page table updates, register updates, etc). Depending on the current state of execution, potentially, a second thread that belongs to the same process might be scheduled to run whilst the thread that was blocked on the IO operation is still waiting.
For example, then context-switching would most likely be limited to changing register values on the CPU regarding core (but potentially the owning process might even get swapped-out if there's no much memory left).
no,in java , block thread did't participate scheduling

Process with multiple threads on multiprocessor system. How do they work?

So I was reading about Processes and Threads and I had a question. Following is the scenario.
Uniprocessor Environment
I understand that the OS rotates the processes over processor for a particular time period.(quantum) . Now I get it when the process is single threaded, ie just one path of execution. In that case, whenever it is assigned the processor, it continues with it's execution. Let's say the process forks and or just creates a new thread. Now how does the entire process works? Is it that the OS will say to process P "Go on, continue with execution" and the Process within itself will pick the new thread or the parent thread on rotation? So that if there are more than two threads, the rotation seems fair to each thread. Or does the OS actually interacts with the threads? (In that case I am not sure what happens).
Multiprocessor Environment
Now say I have a multiprocessor environment. Now in this case, if there was just uni-threaded process, then OS will assign either of the processors to it and on it will go with it's execution. Now say, there are multiple threads in the Process. Now if I assign one of the processor to the process, and ask it to continue it's execution, and the Process has to pick either of the thread for it's execution, then there never will be parallel processing going on in that specific process. Since the process will have to put either of it's threads on the processor.
So how does it happen in both the cases?
Cheers.
Process Scheduing
Operating Systems ultimately control these types of thread scheduling.
Windows systems are priority-based and so will allow a process to consume more resources that others. This is why your machine can 'hang', if a process has been escalated to a high priority. Priorities are ranged between 1-31 as far as I know.
Mac OS / Linux / Unix are time-based, allowing all processes to have equal amounts of CPU time. Therefore loading more processes will slow your system down as they all share a smaller slice of execution time.
Uniprocessor Environment
The OS is ultimately responsible for this but switching processes involves (I cannot guarantee accuracy here, but its just an indication):
Halting a process / thread
Storing the current stack (code location)
Storing the current registers of the CPU
Asking the kernel for the next process/thread to run
Kernel indicates which one has to be run
OS reloads the registers from the cache
OS reloads the current stack for the next application.
Resumes the process
Obviously the more threads and processes you have running, the slower it will become. The problem is that the time taken to switch processes can actually take longer than the time allowed to execute the process.
Threads are just child processes of a single process. For a single processor, it just looks like additional work.
Multi-processor Environment
Multi-processor environments work differently as the cache is shared amongst processors. I believe these are called L1 (Level) and L2 caches. So the difference is that processor A can reload the state stored by processor B without conflicts. 'Hyper-threading' also has the same approach, although this is processor specific. The difference here is that a processor could solely control a specific process - this is called 'CPU Affinity' Its not encouraged for every process, but it does allow an application to have a dedicated processor to work off.
This is OS-specific, of course, but most operating systems schedule at the thread level. A process is just a grouping of threads. For example, on Linux, threads are called "tasks" and each is scheduled independently. They are created with the clone call. What is typically called a thread is a task which shares its address space (and other resources such as file descriptors, mount points, etc.) with the creating task. Note that the clone call can also create what is typically called a process if the flags to enable sharing are not passed.
Considering the above, any thread may be scheduled at any time on any processor, no matter how many processors there are available. That said, most OSs also attempt to maintain some measure of processor affinity to avoid excessive cache misses, but usually if a thread is runnable and a different CPU is available, it will change CPUs. Often there is also a way to specify which CPUs a particular thread may execute upon.
Doesn't matter whether there is 1 or 128 processors. The OS manages access to resources to try an efficiently match up requests with availabilty, and that includes CPU execution. If a thread is running, it has already managed to get some CPU but, if it requests a resource that is not immediately available, it no longer needs any CPU until that other resource does become free, and so the OS will remove CPU execution from it and, if there is another thread that is waiting for CPU, it will hand it over. When the requested reource does become available, the thread will be made ready again. If there is a core free, it will be made running 'immediately', if not, the CPU scheduling algorithm makes a decision on whether to stop a currently-running thread to free up a core or to leave the newly-ready thrad waiting.
It's better to try and ignore things like 'time-slice, quantum, priority' - it causes much confusion and FUD. If a running thread wants something it cannot have yet, it doesn't need any more CPU cycles, and the OS will take them away and, if another thread needs it, apply them there. That is why preemptive multitaskers exist - to match up threads with resources in an attempt to maximize forward progress.

How does the OS scheduler regain control of CPU?

I recently started to learn how the CPU and the operating system works, and I am a bit confused about the operation of a single-CPU machine with an operating system that provides multitasking.
Supposing my machine has a single CPU, this would mean that, at any given time, only one process could be running.
Now, I can only assume that the scheduler used by the operating system to control the access to the precious CPU time is also a process.
Thus, in this machine, either the user process or the scheduling system process is running at any given point in time, but not both.
So here's a question:
Once the scheduler gives up control of the CPU to another process, how can it regain CPU time to run itself again to do its scheduling work? I mean, if any given process currently running does not yield the CPU, how could the scheduler itself ever run again and ensure proper multitasking?
So far, I had been thinking, well, if the user process requests an I/O operation through a system call, then in the system call we could ensure the scheduler is allocated some CPU time again. But I am not even sure if this works in this way.
On the other hand, if the user process in question were inherently CPU-bound, then, from this point of view, it could run forever, never letting other processes, not even the scheduler run again.
Supposing time-sliced scheduling, I have no idea how the scheduler could slice the time for the execution of another process when it is not even running?
I would really appreciate any insight or references that you can provide in this regard.
The OS sets up a hardware timer (Programmable interval timer or PIT) that generates an interrupt every N milliseconds. That interrupt is delivered to the kernel and user-code is interrupted.
It works like any other hardware interrupt. For example your disk will force a switch to the kernel when it has completed an IO.
Google "interrupts". Interrupts are at the centre of multithreading, preemptive kernels like Linux/Windows. With no interrupts, the OS will never do anything.
While investigating/learning, try to ignore any explanations that mention "timer interrupt", "round-robin" and "time-slice", or "quantum" in the first paragraph – they are dangerously misleading, if not actually wrong.
Interrupts, in OS terms, come in two flavours:
Hardware interrupts – those initiated by an actual hardware signal from a peripheral device. These can happen at (nearly) any time and switch execution from whatever thread might be running to code in a driver.
Software interrupts – those initiated by OS calls from currently running threads.
Either interrupt may request the scheduler to make threads that were waiting ready/running or cause threads that were waiting/running to be preempted.
The most important interrupts are those hardware interrupts from peripheral drivers – those that make threads ready that were waiting on IO from disks, NIC cards, mice, keyboards, USB etc. The overriding reason for using preemptive kernels, and all the problems of locking, synchronization, signaling etc., is that such systems have very good IO performance because hardware peripherals can rapidly make threads ready/running that were waiting for data from that hardware, without any latency resulting from threads that do not yield, or waiting for a periodic timer reschedule.
The hardware timer interrupt that causes periodic scheduling runs is important because many system calls have timeouts in case, say, a response from a peripheral takes longer than it should.
On multicore systems the OS has an interprocessor driver that can cause a hardware interrupt on other cores, allowing the OS to interrupt/schedule/dispatch threads onto multiple cores.
On seriously overloaded boxes, or those running CPU-intensive apps (a small minority), the OS can use the periodic timer interrupts, and the resulting scheduling, to cycle through a set of ready threads that is larger than the number of available cores, and allow each a share of available CPU resources. On most systems this happens rarely and is of little importance.
Every time I see "quantum", "give up the remainder of their time-slice", "round-robin" and similar, I just cringe...
To complement #usr's answer, quoting from Understanding the Linux Kernel:
The schedule( ) Function
schedule( ) implements the scheduler. Its objective is to find a
process in the runqueue list and then assign the CPU to it. It is
invoked, directly or in a lazy way, by several kernel routines.
[...]
Lazy invocation
The scheduler can also be invoked in a lazy way by setting the
need_resched field of current [process] to 1. Since a check on the value of this
field is always made before resuming the execution of a User Mode
process (see the section "Returning from Interrupts and Exceptions" in
Chapter 4), schedule( ) will definitely be invoked at some close
future time.

Is the timeslice given to a thread that is waiting on I/O "wasted"?

I'm currently analyzing the pros and cons of writing a server using a threaded model or event driven model. I already know the many cons of the threaded model (does not scale well due to context switching overhead, virtual memory limitations, etc.) but I came upon another one in my analysis and would like to verify that my understanding of threads is correct.
If I have 5 threads, 1 which is doing work (not being blocked), 4 which are being blocked waiting for I/O (for example waiting on data from a socket), isn't the CPU time given to those 4 threads essentially wasted since no work is actually being done (assuming no data arrives)? The timeslice given to those 4 blocked threads is taking away time from the 1 thread actually doing work, correct?
In this case I'm explicitly saying that the socket is a blocking one.
No. Although it actually depends on the type of OS, type of I/O (polled/DMA) and device driver architecture, most device I/O is performed using DMA + interrupts. In such cases a thread is put into a sleep state until an interrupt is triggered for such I/O operations and scheduler does not visit those threads until their pending I/O is complete. Only polling I/O can cause consumption of CPU, such as PIO mode for hard disks.
Threads don't need to use their entire timeslice. I don't know the specifics, but if blocked threads even get time, they certainly don't use it all.
Obviously, these details vary platform-to-platform-to-environment-to-etc.

Resources