Get and suspend threads of process in CMD - multithreading

I want to suspend a thread in a process and also I want to get all of the threads.
But I googled and didn't find a method to list or change it.
Example, what I mean:
dwm.exe has these threads inside: http://prntscr.com/hru52n (Opened with process explorer).
But I want to make it on cmd (.bat). I really do not know what I should do.
I would be happy if someone helps me.
Thank you!

I want to suspend a thread in a process
Why? It is not advised to do this as there is a good chance you will deadlock the process:
Q: What is the result of suspending a thread in the middle of a
threadsafe operation?
[The] Critical section never gets unlocked if you’re inside it.
Q: What happens if – subsequently – you try to access that same object
(in this case, the console) from another thread?
Deadlock…
Source Why you should never suspend a thread

Related

Intervening threads that waited for too long

Is there anyway in F# that I can detect if a current waiting thread is waiting for too long without being contacted?
I have a case where threads must be actively contacting other waiting threads to pass their work to once they're finished. My solution is having a bug somewhere that sometimes one or more threads just wait for too long and eventually the program got deadlocked because other threads don't contact them.
I think by detecting if a waiting thread is simply waiting for too long, it will just actively go looking for available work, rather than keeping waiting for other threads to pass to it.
It's probably better to try and understand why your threads are getting stuck than just terminating them. If you can reproduce this with the Visual Studio debugger attached, you can click the Pause button and use the Threads window to see what code all threads are in.
That said; if you still have the need to do this, the solution will depend on how you're managing your threads. To monitor them from the outside, you'll need some process that has a list of threads and the ability to tell whether they're dead.
The Thread class doesn't appear have any built-in mechanism for sharing state between the thread and its control except for Name. You could possibly abuse name, but I would probably have a thread-safe collection (eg. a ConcurrentDictionary<Thread, DateTime>) to store all of the threads and the timestamp of their last communication, and pass an Action into each thread when it's started that allows it to "Ping" by calling the action periodically. The action would simply update the DateTime stored against that thread.
The controlling process then simply scans through the dictionary periodically for anything with a timestamp that is too old, declares that thread dead and Aborts() it.
It's hard to give a code sample without knowing exactly how you're spawning your threads and describe what a thread "being contacted" means in more detail.

Thread Pool Execution Order and Passing Future to Another Thread

I would like to create a thread pool with two threads. I would like to ensure the first threads get executed first and after the completion of first thread then the second thread get start. Besides this, I need to pass Future result from first thread into second thread.
Any idea how to do this?
Please help.
Thanks.
The situation is not suitable to use thread. Thus, avoid using thread.

explicit joining of python threads?

I need to start some threads in a python program. The threads perform a background task which might take a long time, so I don't want to block the main thread waiting on the task to happen.
Python provides the ability to 'reap' threads using Thread.join() and Thread.isAlive(). But I don't actually care about finding out when the thread has finished. I'm content to start up the thread, let it do it's thing and never worry about it again.
The question is, do I need to keep references around to the Thread objects that I start so that I can later join() them? Or can I just let the reference to the Thread object go out of scope and not worry about it? Is there a 'right' thing to do in this case?
You don't have to explicitly join threads -- just make sure they're not "daemonized" (leave their daemon attribute to the default, False) so they'll keep the process alive until they're all done (if you make your threads daemons, then you must make sure the main thread does not terminate until all relevant threads are done, or else the threads will be killed by the OS).
I think the right thing is the simplest one: forget about your "background threads", just make them non-daemons (which is after all their default state).

ThreadPool, QueueUserWorkItem and Deadlock on Shutdown

I just implemented a thread pool like described here
Allen Bauer on thread pools
Very simple implementation, works fine, but my application no longer shuts down. Seems that two worker threads (and one other thread, I guess the queuing thread) stuck in the function
ntdll.ZwRemoveIoCompletion
I remember to have read something about IO completions in the help entry for QueueUserWorkItem (the WinAPI function used in the thread pool implementation), but I couldn't understand it properly. I used WT_EXECUTELONGFUNCTION for my worker threads since execution can take a while and I want a new worker thread created instead of waiting for the existing ones to finish. Some of the tasks assigned to the worker threads perform some I/O stuff. I tried to use WT_EXECUTEINIOTHREAD but it does not seem to help.
I should mention that the main thread waits for entry to a critical section witht the call stack being
System.Halt0, System.FinalizeUnits, Classes.Finalization, TThread.Destroy,
RtlEnterCriticalSection, RtlpWaitForCriticalSection
Any ideas what I'm doing wrong here? Thanks for your help in advance.
To make sure the worker threads shut down, you need to have some way of waking them up if they are waiting on the empty IO completion port. The simplest way would seem to be to post a NULL message of some kind to the port - they should then treat this as a signal to halt in an orderly fashion.
You must leave from the critical section before you can enter again. So the problem is inside a lock.
In some thread:
EnterCriticalSection(SomeCriticalSection);
sort code...
LeaveCriticalSection(SomeCriticalSection);
In some other thread:
EnterCriticalSection(SomeCriticalSection);
clean up code...
LeaveCriticalSection(SomeCriticalSection);
If the sort code is running in the first thread and the second thread try to run the clean up code the second thread will wait until the sort code finish and you leave the critical section. Only after leaving the critical section you can enter the same critical section. I hope this will help you narrow down the deadlock code because it is inside a critical section.
To get the completion port handle you can save it's handle when you create the completion port:
FIoCPHandle := CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0 , 0, FNumberOfConcurrentThreads);
When using QueueUserWorkItem, as long as the worker threads have been returned to the thread pool, you should not have to do anything to shut them down. The WT_EXECUTEDEFAULT component of the thread pool queues the work items up onto an I/O completion port. This port is part of the thread pool's internal implementation and is not accessible to you.
Could you provide some more detailed call stacks for the threads that appear to be stuck? It would make this problem much easier to diagnose.

How to stop long executing threads gracefully?

I have a threading problem with Delphi. I guess this is common in other languages too. I have a long process which I do in a thread, that fills a list in main window. But if some parameters change in the mean time, then I should stop current executing thread and start from the beginning. Delphi suggests terminating a thread by setting Terminated:=true and checking for this variable's value in the thread. However my problem is this, the long executing part is buried in a library call and in this call I cannot check for the Terminated variable. Therefore I had to wait for this library call to finish, which affects the whole program.
What is the preferred way to do in this case? Can I kill the thread immediately?
The preferred way is to modify the code so that it doesn't block without checking for cancellation.
Since you can't modify the code, you can't do that; you either have to live with the background operation (but you can disassociate it from any UI, so that its completion will be ignored); or alternatively, you can try terminating it (TerminateThread API will rudely terminate any thread given its handle). Termination isn't clean, though, like Rob says, any locks held by the thread will be abandoned, and any cross-thread state protected by such locks may be in a corrupted state.
Can you consider calling the function in a separate executable? Perhaps using RPC (pipes, TCP, rather than shared memory owing to same lock problem), so that you can terminate a process rather than terminating a thread? Process isolation will give you a good deal more protection. So long as you aren't relying on cross-process named things like mutexes, it should be far safer than killing a thread.
The threads need to co-operate to achieve a graceful shutdown. I am not sure if Delphi offers a mechanism to abort another thread, but such mechanisms are available in .NET and Java, but should be considered an option of last resort, and the state of the application is indeterminate after they have been used.
If you can kill a thread at an arbitrary point, then you may kill it while it is holding a lock in the memory allocator (for example). This will leave your program open to hanging when your main thread next needs to access that lock.
If you can't modify the code to check for termination, then just set its priority really low, and ignore it when it returns.
I wrote this in reply to a similar question:
I use an exception-based technique
that's worked pretty well for me in a
number of Win32 applications.
To terminate a thread, I use
QueueUserAPC to queue a call to a
function which throws an exception.
However, the exception that's thrown
isn't derived from the type
"Exception", so will only be caught by
my thread's wrapper procedure.
I've used this with C++Builder apps very successfully. I'm not aware of all the subtleties of Delphi vs C++ exception handling, but I'd expect it could easily be modified to work.

Resources