Virtual keyboard not showing in iOS simulator VS Mac - xamarin.ios

The virtual keyboard in the simulator is not showing when I focus on a text field.
It showed the first time I clicked inside the text field but subsequent clicks in the text field do not bring up the virtual keyboard.
This is happening for the IPhone 6 to iPhone X simulators.
I'm using Visual Studio Mac.
It would appear the simulator detected my Macs keyboard, so it no longer shows the virtual keyboard.
How can I fix this so that the virtual keyboard shows whenever I interact with a control that accepts text input.
Solution
In the top menu bar of the simulator I had to turn "Connect Hardware Keyboard" off.
I got there by going to Hardware -> Keyboard -> Connect Hardware Keyboard

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I import an EnyoJS project for WebOS platform into Tizen Studio, then I ran it in a Samsung TV and there is this little problem:
When I click on a text field the virtual keyboard shows up in the TV screen, then if I click on a letter the keyboard goes down.. The letter does appear in the text field but I have to press on it again to make the keyboard shows up and press on the next letter. So I have to repeat this over and over just to write a whole word
How to fix this?
UPDATE 1:
It seems like it only happens with the Input kind component. I have some other panels with TextArea component and the keyboard works fine.

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On windows 10 mobile (UWP), the (windows built in)virtual keyboard, which pops up as soon as you focus a textinput element, does not change the screensize, and therefor overlap my input element.
Is there a possibilty, to
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2. get the height of the virtual keyboard
Or any other workaround?
I fixed it by using getting the inputmethod Object with QGuiApplication::inputMethod(); , connect its to visibleChanged() signal
and then request the Rectangle with keyboardRectangle();

How can I disable Chrome opening the Windows on-screen keyboard when debugging as iPad?

When I open the Chrome debug view and set the device to "iPad Mini" to simulate its screen size (and touch events), interacting with a text input causes the Windows on-screen keyboard to open.
This computer is not a tablet, and has never had a touch screen. In the Windows Ease of Access -> Keyboard settings Turns on the On-Screen Keyboard is off.
I can only assume that Chrome "simulating" an iPad Mini is causing Windows to think there's a touchscreen. I've been using this feature for a few months now, and the keyboard opening only started happening recently. I may have simply flipped a switch in the settings (of Chrome or Windows) on accident. If that's the case, I'd like to know how to flip it back!
This is frustrating because I have to close the keyboard each time as it covers up a large portion of the web-app.
The same page without the "iPad Mini" simulation does not open the keyboard:
(This keyboard also opens when choosing any device that has a touch screen, not just iPad Mini.)
Chrome doesn't emulate the keyboards of the device profiles you pick. An image of a keyboard will show for certain ones, like the iPhone 5X, but it is non-functional and is just present to allow you to see how the various elements on the page respond to the keyboard. You can see my answer here for more details on viewing that. However, this is not the same keyboard you are seeing.
It looks as though there is something in Windows, which is triggering the on-screen keyboard. I'm not sure why it would still appear if you have it disabled, but you could try a couple of things, based on what I've found online:
Make sure 'Touch Keyboard and Handwriting Panel Service' is set to disabled in Services (services.msc)
SetLOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Authentication\LogonUI\ ShowTabletKeyboard from value 1 to 0 (regedit.exe)
Check there is no other 3rd party software running, which may affect your keyboard behaviour.

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I'm checking my app against iOS8 in the simulator and one thing that puzzles me is that when I tap on a UITextField or UITextView the keyboard doesn't appear on the screen! I can still enter text with my hardware keyboard. Also, if the input element has a inputAccessoryView, that view is shown on the bottom of the screen. So everything works as expected except that the keyboard is not appearing on the screen.
This is valid for all input elements throughout the app.
I don't use the new feature for custom keyboard.
Checked the Settings - don't see anything that can help.
I know XCode6 is still a beta but this seems too obvious problem to be a bug (or is it!?)
In the iOS Simulator menu select:
Hardware > Keyboard > Toggle Software Keyboard
or press Cmd + K.
The Connect Hardware Keyboard option in the same menu has to be enabled.
This seems to be bug in iOS 8. There are two fix to this problem:
Toggle between simulator keyboard and MacBook keyboard using [Command+K] shortcut key.
Reattach keyboard to simulator:
a. Open Simulator
b. Select Hardware -> Keyboard
c. Uncheck and then check 'Connect Hardware Keyboard'
OR simply press [Shift + Command + K] shortcut key
i had the same issue and i resolved by doing following steps
1) Select the iOS Simulator
2) Goto Hardware in menu (top Left)
3) Select Keyboard
4) Uncheck the "Connect Hardware Keyboard" option
Happy Coding :)
I highly recommend to disable "Slow Animations" which can be found under "Debug" -> "Slow Animations".
For me, that permanently fixes the issue.
Shortcut is: CMD + T

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I have a simple Java phone with touchscreen capabilities.In the 'Write Message' section a simple/normal keyboard(Non-Qwerty) is there to compose messages.Now my questions is, whether this default [simple/normal keyboard(Non-Qwerty)] is called Native Keyboard or it's something different altogether?
When a phone does not have a physical keyboard we call the virtual keyboard (shown on screen) as native keyboard.
If you use LCDUI Forms or TextBox this keyboard is presented automatically by the Java Virtual Machine.

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