How to prevent multiple instances of the Root-Widget in Kivy - python-3.x

OK, I try to make my first App in Kivy and I have a Problem with multiple Instances of my Root Widget.
I need to add widgets to my app while running. (to display a spreadsheet)
But because of the multiple instances of the Root Widget, I can't access the widgets with the kivy ids lookup object.
https://kivy.org/docs/guide/lang.html
I made three Buttons to display the problem in the console
Button -1-, -2-, and -3-
Please explain me why there are multiple instances and how I can prevent it, so the code will work.
Thanks for your help!
File --> Match.py
#!python
from __future__ import print_function
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty, StringProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.app import App
import gc
class my_gc():
def search_g(self):
for obj in gc.get_objects():
if isinstance(obj, Root):
try:
print(obj.ids)
except:
print('fail')
#Root Widget
class Root(BoxLayout):
sm = ObjectProperty(None)
sc0 = ObjectProperty(None)
sc1 = ObjectProperty(None)
sc2 = ObjectProperty(None)
sc3 = ObjectProperty(None)
mylbl0 = StringProperty('screen 0')
mylbl1 = StringProperty('screen 1')
mylbl2 = StringProperty('screen 2')
mylbl3 = StringProperty('screen 3')
def find_ids(self):
print(self.ids)
class Screen_Manager(ScreenManager):
pass
class Screen_0(Screen):
pass
class Screen_1(Screen):
pass
class Screen_2(Screen):
pass
class Screen_3(Screen):
pass
class Match(App):
rootwidget = Root()
sm = Screen_Manager()
gc = my_gc()
def build(self):
pass
Match().run()
File --> Match.kv
#Root Widget (BoxLayout)
Root:
sm: sm
sc1: sc0
sc1: sc1
sc1: sc2
sc1: sc3
BoxLayout:
spacing: '20dp'
orientation: 'vertical'
Screen_Manager:
id: sm
Screen_0:
id: sc0
name: 'sc0'
manager: 'sm'
BoxLayout:
id: box_0-0
Label:
id: lbl_0
text: app.rootwidget.mylbl0
Label:
id: lbl_0-1
text: root.mylbl0
Screen_1:
id: sc1
name: 'sc1'
manager: 'sm'
Label:
id: lbl1
text: root.mylbl1
Screen_2:
id: sc2
name: 'sc2'
manager: 'sm'
Label:
id: lbl2
text: root.mylbl2
Screen_3:
id: sc3
name: 'sc3'
manager: 'sm'
Label:
id: lbl3
text: root.mylbl3
#Tab-Buttons
BoxLayout:
size_hint: 1 , None
height: '60dp'
orientation: 'horizontal'
Button:
text: '-0-'
on_press: root.sm.current = sc0.name
Button:
text: '-1-'
on_press: root.sm.current = sc1.name
Button:
text: '-2-'
on_press: root.sm.current = sc2.name
Button:
text: '-3-'
on_press: root.sm.current = sc3.name
Button:
text: '<'
size_hint: None , 1
width: '60dp'
on_press: root.sm.current = root.sm.previous()
Button:
text: '>'
size_hint: None , 1
width: '60dp'
on_press: root.sm.current = root.sm.next()
Button:
text: '-b1-'
size_hint: None , 1
width: '60dp'
#on_press: root.search_g() #<-- doesn't work
on_press: app.gc.search_g() #<-- works
Button:
text: '-b2-'
size_hint: None , 1
width: '60dp'
on_press: root.find_ids() #<-- doesn't work
on_press: app.rootwidget.find_ids() #<-- works
Button:
text: '-b3-'
size_hint: None , 1
width: '60dp'
on_press: print(root.mylbl1) #<-- works
on_press: print(app.rootwidget.mylbl1) #<-- works

Mutilple Instance - Root Widget
As per your code, you don't have mutiple instances of the root widget. Your root widget is Root: as per the kv file, match.kv.
root.search_g()
It doesn't work because your root which is the class Root(BoxLayout) does not have the search_g() method.
root.find_ids - works
When I commented off app.rootwidget.find_ids, the call to root.find_ids works i.e. it printed the ids. The keyword root is available only in rule definitions and represents the root widget of the rule (the first instance of the rule). When your kv file is parsed, kivy collects all the widgets tagged with id’s and places them in self.ids dictionary type property.
app.rootwidget.find_ids
It works but there were no ids because it is referencing to the method find_ids in the initiated object, class Root. The rootwidget is just a variable by name and it is a different object than the one from Root:
From the attached screen shot, you will notice that the object locations for root.find_ids and app.rootwidget.find_ids are different.
Adding Widgets Dynamically
To add widgets dynamically into your app while it is running, you have to do the following. For an example, please refer to my other post at Kivy/python : when i click row then it shows error IndexError: list index out of range
Python Script - match.py
Add an import statement as follow:
from kivy.properties import ObjectProperty
Declare a variable (e.g. container) or ObjectProperty type e.g. in the class Root
class Root(BoxLayout):
container = ObjectProperty(None)
Remove all widgets added dynamically before adding
Add widgets dynamically.
kv File - match.kv
Define a layout e.g. BoxLayout or GridLayout in your kv file.
Give an id to the layout e.g. container in your kv file.
Hook up the ObjectProperty to the id
Root:
container: container
...
# Container for adding widgets dynamically
BoxLayout:
id: container
Solution
The solution is to declare an ObjectProperty, rootwidget as follow:
snippet
class Match(App):
rootwidget = ObjectProperty(None)
title = "Solution App"
gc = my_gc()
def build(self):
self.rootwidget = Root()
return self.rootwidget
match.py
#!python
from __future__ import print_function
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty, StringProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.app import App
import gc
class my_gc():
def search_g(self):
print("my_gc.search_g called")
for obj in gc.get_objects():
if isinstance(obj, Root):
try:
print("obj={0}, ids={1}".format(obj, obj.ids))
for key, value in obj.ids.items():
print(" key={0}, value={1}".format(key, value))
except:
print('fail')
# Root Widget
class Root(BoxLayout):
sm = ObjectProperty(None)
sc0 = ObjectProperty(None)
sc1 = ObjectProperty(None)
sc2 = ObjectProperty(None)
sc3 = ObjectProperty(None)
mylbl0 = StringProperty('screen 0')
mylbl1 = StringProperty('screen 1')
mylbl2 = StringProperty('screen 2')
mylbl3 = StringProperty('screen 3')
def find_ids(self):
print("Root.find_ids called")
print("self={0}, self.ids={1}".format(self, self.ids))
for key, value in self.ids.items():
print(" key={0}, value={1}".format(key, value))
class Screen_Manager(ScreenManager):
pass
class Screen_0(Screen):
pass
class Screen_1(Screen):
pass
class Screen_2(Screen):
pass
class Screen_3(Screen):
pass
class Match(App):
rootwidget = ObjectProperty(None)
title = "Solution App"
gc = my_gc()
def build(self):
self.rootwidget = Root()
return self.rootwidget
if __name__ == "__main__":
Match().run()
match.kv
#Root Widget (BoxLayout)
<Root>:
sm: sm
sc1: sc0
sc1: sc1
sc1: sc2
sc1: sc3
BoxLayout:
spacing: '20dp'
orientation: 'vertical'
Screen_Manager:
id: sm
Screen_0:
id: sc0
name: 'sc0'
manager: 'sm'
BoxLayout:
id: box_0-0
Label:
id: lbl_0
text: root.mylbl0
Label:
id: lbl_0-1
text: root.mylbl0
Screen_1:
id: sc1
name: 'sc1'
manager: 'sm'
Label:
id: lbl1
text: root.mylbl1
Screen_2:
id: sc2
name: 'sc2'
manager: 'sm'
Label:
id: lbl2
text: root.mylbl2
Screen_3:
id: sc3
name: 'sc3'
manager: 'sm'
Label:
id: lbl3
text: root.mylbl3
#Tab-Buttons
BoxLayout:
id: secondBoxLayout
size_hint: 1 , None
height: '60dp'
orientation: 'horizontal'
Button:
text: '-0-'
on_press: root.sm.current = sc0.name
Button:
text: '-1-'
on_press: root.sm.current = sc1.name
Button:
text: '-2-'
on_press: root.sm.current = sc2.name
Button:
text: '-3-'
on_press: root.sm.current = sc3.name
Button:
text: '<'
size_hint: None , 1
width: '60dp'
on_press: root.sm.current = root.sm.previous()
Button:
text: '>'
size_hint: None , 1
width: '60dp'
on_press: root.sm.current = root.sm.next()
Button:
text: '-b1-'
size_hint: None , 1
width: '60dp'
on_press:
print("\non_press: {}".format(self.text))
# root.search_g() #<-- doesn't work
print(" app.gc_search_g()")
app.gc.search_g() #<-- works
Button:
text: '-b2-'
size_hint: None , 1
width: '60dp'
on_press:
print("\non_press: {}".format(self.text))
print(" root.find_ids()")
root.find_ids() #<-- works
print("\n app.root.find_ids()")
app.rootwidget.find_ids() #<-- works
Button:
text: '-b3-'
size_hint: None , 1
width: '60dp'
on_press:
print("\non_press: {}".format(self.text))
print(root.mylbl1) #<-- works
print(app.rootwidget.mylbl1) #<-- works
Output

Related

How to update label text when switching to another screen in kivy python

Hello I m very new to kivy python programming. I ve been banging my head pass 3 days with this problem. I would appreciate if someone could help me with this.
Basically I have variable called 'SCORE'. On first screen I have 2 buttons. One button called 'Update' which increase value of SCORE by 5 and second button called 'Next' which switch my application to next screen.
My Problem: After switching to second screen there is one label which I would like to display current value of variable SCORE right after I transition to this screen. I m unable to do that only thing I managed to do is SCORE updates after I hit update button but I want to display it correctly before hitting update button.
what should I put in my python code in my class Screen2 for parameter score = '' instead of empty string to correctly load value from previous screen?
I tried global variables, objectProperties nothing seems to solve my problem.
Thank you for any answer or help.
python code:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
Builder.load_file('design.kv')
class Screen1(Screen):
app = App.get_running_app()
def update_score(self):
app = App.get_running_app()
app.SCORE += 5
self.ids.score.text = 'Score: ' + str(app.SCORE)
def next(self):
self.manager.current = 'screen2'
class Screen2(Screen):
score = ''
def update_score(self):
app = App.get_running_app()
app.SCORE += 5
self.ids.score.text = 'Score: ' + str(app.SCORE)
def next(self):
self.manager.current = 'screen2'
class RootWidget(ScreenManager):
pass
class MyApp(App):
SCORE = 0
def build(self):
return RootWidget()
if __name__ == '__main__':
MyApp().run()
kivy file:
<Screen1>:
GridLayout:
cols:1
width: root.width
height: root.height
padding: 20
spacing: 10
GridLayout:
cols:1
Label:
id: score
text: 'Score: 0'
GridLayout:
cols:2
Button:
text: 'Update'
on_release: root.update_score()
Button:
text: 'Next'
on_release: root.next()
<Screen2>:
GridLayout:
cols:1
width: root.width
height: root.height
padding: 20
spacing: 10
GridLayout:
cols:1
Label:
id:score
text: f'Level: {root.score}'
GridLayout:
cols:2
Button:
text: 'Update'
on_release: root.update_score()
Button:
text: 'Next'
on_release: root.next()
<RootWidget>:
Screen1:
id: screen1
name: 'screen1'
Screen2:
id: screen2
name: 'screen2'
You can accomplish this by defining SCORE as a NumericProperty of the App, and just referencing that property in your kv.
In your MyApp, define SCORE as:
class MyApp(App):
SCORE = NumericProperty(0)
and in your kv you can reference it in both Screens as:
text: 'Score: ' + str(app.SCORE)
and:
text: 'Level: ' + str(app.SCORE)
With the automatic update, you no longer need to update the Label text yourself, so the update_score() method (in both Screens) only needs to update the SCORE itself:
def update_score(self):
app = App.get_running_app()
app.SCORE += 5
# self.ids.score.text = 'Score: ' + str(app.SCORE)
In fact, since those update_score() methods are identical, you can just use one update_score() method in the App instead of in the Screens.
Note that kivy will set up automatic updates to those two Labels as long as it can recognize a simple dependency on the SCORE property. The use of the
text: f'Level: {root.score}'
hides that dependency from kivy, so the automatic update does not happen.
Here is a modified version of your code using the above suggestions:
from kivy.app import App
from kivy.lang import Builder
from kivy.properties import NumericProperty
from kivy.uix.screenmanager import ScreenManager, Screen
Builder.load_file('design.kv')
class Screen1(Screen):
def next(self):
self.manager.current = 'screen2'
class Screen2(Screen):
def next(self):
self.manager.current = 'screen2'
class RootWidget(ScreenManager):
pass
class MyApp(App):
SCORE = NumericProperty(0)
def build(self):
return RootWidget()
def update_score(self):
self.SCORE += 5
if __name__ == '__main__':
MyApp().run()
And the design.kv file:
<Screen1>:
GridLayout:
cols:1
width: root.width
height: root.height
padding: 20
spacing: 10
GridLayout:
cols:1
Label:
id: score
text: 'Score: ' + str(app.SCORE)
GridLayout:
cols:2
Button:
text: 'Update'
on_release: app.update_score()
Button:
text: 'Next'
on_release: root.next()
<Screen2>:
GridLayout:
cols:1
width: root.width
height: root.height
padding: 20
spacing: 10
GridLayout:
cols:1
Label:
id:score
text: 'Level: ' + str(app.SCORE)
GridLayout:
cols:2
Button:
text: 'Update'
on_release: app.update_score()
Button:
text: 'Next'
on_release: root.next()
<RootWidget>:
Screen1:
id: screen1
name: 'screen1'
Screen2:
id: screen2
name: 'screen2'

python kivy, why my "enter" button with "on_keyboard_down" not working

I am working on the same issue from my previous post. Now I added screen manager, and I can switch to different pages.
why is my kivy program not calling the function from another class?
I am still confused about OOP with GUIs, however I tried the following, and none of them worked.
I tried to add an instance of Screen 1() in the main app(), and it did nothing. Then, I tried to add the contractor method init into Screen_1() and it says I don't have a build method. And few other ideas that didn't work at all.
Then I realized that there is no link between Screen_Manager() and Screen_1() because all of my methods are in Screen_1(), but the build method is returning Screen_Manager(). On my kv file, there is this code:
<Screen_Manager>:
Screen_1:
Screen_2:
isn't this is where the program "links" between the Screen_Manager() class to other classes?
if someone can help me understand what I am not understanding and help me correct my problem, it would help me to learn about kivy. I understand, <> is like apply to rules, which has 2 widgets screen 1 and screen 2, and also have their own rules.
here is my main.py
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.lang.builder import Builder
from kivy.properties import ObjectProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.textinput import TextInput
from kivy.modules import keybinding
from kivy.core.window import Window
from kivy.uix.screenmanager import ScreenManager, Screen
class Screen_Manager(ScreenManager):
pass
class Screen_1(Screen):
main_display = ObjectProperty()
text_input = ObjectProperty()
def plus_1(self):
self.value = int(self.main_display.text)
self.main_display.text = str(self.value + 1)
def minus_1(self):
self.value = int(self.main_display.text)
self.main_display.text = str(self.value - 1)
def up(self):
self.main_display.text = self.text_input.text
self.text_input.text = ''
class Keyboard(Widget):
def __init__(self, instance):
super().__init__()
self.a = instance
self.keyboard = Window.request_keyboard(None, self)
self.keyboard.bind(on_key_down=self.on_keyboard_down)
def on_keyboard_down(self, keyboard, keycode, text, modifiers):
if keycode[1] == 'enter':
self.a.up()
return True
class Screen_2(Screen):
pass
class MainApp(App):
def build(self):
self.title = "Number Control App"
self.sm = Screen_Manager()
key = Keyboard(self.sm)
return self.sm
if __name__=="__main__":
MainApp().run()
my kv file
<Screen_Manager>:
Screen_1:
Screen_2:
<Screen_1>:
name: "first"
main_display: display_1
text_input: text_input_1
#------inherenting from BoxLayout
BoxLayout:
orientation: "vertical"
#------begining of conent--
BoxLayout:
size_hint_y: 1
#-nexted content------
Label:
id: display_1
text: "0"
font_size: "150sp"
background_color: 0.1, 0.5, 0.6,
#--------
BoxLayout:
size_hint_y: .35
orientation: "horizontal"
#-nexted content------
Button:
text: "-"
font_size : "60sp"
on_press: root.minus_1()
#-nexted content------
Button:
text: "+"
font_size : "35sp"
background_color: (0, 1, 0, 1)
on_press: root.plus_1()
#--------
BoxLayout:
size_hint_y: .15
orientation: "horizontal"
#-nexted content-------
Button:
text: "Config"
size_hint_x: .25
on_release:
root.manager.current = "second"
root.manager.transition.direction = "left"
#-nexted content-------
TextInput:
id: text_input_1
size_hint_x: 1
hint_text: "Enter your initial # here"
multiline: False
#-nexted content-------
Button:
text: "Up"
size_hint_x: .25
on_press: root.up()
<Screen_2>:
name: "second"
Button:
text: "Go Back"
on_press:
app.root.current = "first"
root.manager.transition.direction = "right"enter code here
thanks again for taking the time to help.
Not sure I understand your question, but pressing Enter in your TextInput executed your code:
self.a.up()
but a in your KeyBoard is the Screen_Manager as set at the line:
self.sm = Screen_Manager()
key = Keyboard(self.sm)
and Screen_Manager has no up method. You can fix that by changing the code in your KeyBoard code to:
self.a.current_screen.up()
Note that this will only work when the current screen is Screen_1.

Changing button text with popup text input kivy

So, I'm new to kivy and can't get this code to work. I'm trying to update a button text with a popup text input. The popup shows when the button is pressed, and when it's dismissed it should update the text on the button with whatever text was typed in it.
I've tried many variations of this code, but no one have worked. Either nothing happens or I get this error:
AttributeError: 'super' object has no attribute '__getattr__'
Here it is:
main.py
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.popup import Popup
class MainWidget(GridLayout):
pass
class PopText(Popup):
def textChange(self):
MyButton().change()
def getText(self):
text = self.display
return text
class MyButton(AnchorLayout):
def change(self):
self.ids.equip_bt.text = PopText().getText()
print(self.ids.my_bt.text)
class MyApp(App):
def build(self):
return MainWidget()
if __name__ == "__main__":
MyApp().run()
my.kv
#:kivy 1.10.0
#:import F kivy.factory.Factory
<PopText>:
size_hint: .7, .3
title: "Input Text"
on_dismiss: self.textChange()
display: pop_text.text
TextInput:
id: pop_text
focus: True
multiline: False
on_text_validate: root.dismiss()
<MyButton>:
anchor_y: "top"
anchor_x: "right"
Button:
id: my_bt
text: "Input Text"
on_release: F.PopText().open()
<MainWidget>:
cols: 1
rows: 2
MyButton:
MyButton:
Any ideas on how to solve this?
Here is a minimum example of what you are trying to achieve. The hard part is connection the button from the Popup to the Button which opened it. I am going through the app class to achieve that. I got to admit it is not a pretty solution.
from kivy.app import App
from kivy.uix.popup import Popup
from kivy.uix.button import Button
class PopupBttn(Button):
def openPopup(self):
Pop = TextPopup().open(self.text)
class TextPopup(Popup):
def open(self, text, **kwargs):
super(TextPopup, self).open(**kwargs)
self.ids.txtipt.text = text
class MyApp(App):
pass
if __name__ == "__main__":
MyApp().run()
kv file:
BoxLayout:
PopupBttn:
id: bttn
text: 'open Popup'
on_press: self.openPopup()
<TextPopup>:
BoxLayout:
orientation: "vertical"
TextInput:
id: txtipt
Button:
text: "OK"
on_release: app.root.ids.bttn.text=root.ids.txtipt.text
on_release: root.dismiss()
Here is an updated version to use multiple buttons. Unfortunately, you will need to set ids and name to the string of id per Button.
python file
from kivy.app import App
from kivy.uix.popup import Popup
from kivy.uix.button import Button
from kivy.properties import StringProperty
class PopupBttn(Button):
def openPopup(self):
print(self.name)
Pop = TextPopup().open(self.text, self.name)
class TextPopup(Popup):
bttnid = StringProperty()
text = StringProperty()
def open(self, text, id, **kwargs):
super(TextPopup, self).open(**kwargs)
self.ids.txtipt.text = text
self.bttnid = id
def setText(self):
App.get_running_app().root.ids[self.bttnid].text = self.text
class MyApp(App):
pass
if __name__ == "__main__":
MyApp().run()
kv file
BoxLayout:
orientation: 'vertical'
PopupBttn:
name: 'one'
id: one
text: 'I am the first Button'
PopupBttn:
name: 'two'
id: two
PopupBttn:
name: 'three'
id: three
PopupBttn:
name: 'four'
id: four
text: 'I am the fourth button'
<PopupBttn>:
text: 'open Popup'
on_press: self.openPopup()
<TextPopup>:
text: txtipt.text
BoxLayout:
orientation: "vertical"
TextInput:
id: txtipt
Button:
text: "OK"
on_release: root.setText()
on_release: root.dismiss()
In order to update both buttons, you need to assign unique id to each of them. Please refer to the example below for details.
Example
main.py
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.popup import Popup
from kivy.properties import ObjectProperty
class MainWidget(GridLayout):
btn_top = ObjectProperty()
btn_bottom = ObjectProperty()
class PopText(Popup):
pass
class MyButton(AnchorLayout):
my_btn = ObjectProperty()
class TestApp(App):
title = "Changing button text with popup text input Kivy"
def build(self):
return MainWidget()
if __name__ == "__main__":
TestApp().run()
test.kv
#:kivy 1.10.0
#:import F kivy.factory.Factory
<PopText>:
size_hint: .7, .3
title: "Input Text"
TextInput:
focus: True
multiline: False
on_text_validate:
app.root.btn_top.my_btn.text = self.text
app.root.btn_bottom.my_btn.text = self.text
root.dismiss()
<MyButton>:
my_btn: my_bt
anchor_y: "top"
anchor_x: "right"
Button:
id: my_bt
text: "Input Text"
on_release: F.PopText().open()
<MainWidget>:
btn_top: btn_top
btn_bottom: btn_bottom
cols: 1
rows: 2
MyButton:
id: btn_top
MyButton:
id: btn_bottom
Output

Show data on targeted widget in kivy-python

I am new for Kivy-pyhton. I'm using python3 for using kivy-tool
I've developed a small application in kivy-tool
I am making an application to take data from user, save in a file, then on click of any button, I want to show data on widget
code for the application is:-
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
import os
from kivy.uix.scrollview import ScrollView
from kivy.properties import ObjectProperty
from kivy.uix.gridlayout import GridLayout
from kivy.core.window import Window
from kivy.uix.popup import Popup
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.stacklayout import StackLayout
Builder.load_string('''
<MenuScreen>:
BoxLayout:
Button:
text: 'Add New Employee'
on_press: root.manager.current = 'add_staff'
Button:
text: 'View Employee Profile'
on_press: root.manager.current = 'read_staff'
Button:
text: 'Salary report'
<read_New_staff>:
# nam: str(name_input)
# job: job_input
GridLayout:
cols: 2
Label:
id: label
font_size: 24
bold: True
height: root.height * .9
size_hint_y: None
# text: "file Content show here....."
text_size: self.width, None
height: self.texture_size[1]
valign: 'middle'
halign: 'center'
Button:
text: 'Back to menu'
on_press: root.manager.current = 'menu'
Button:
text: 'Show Data'
on_press: app.show()
<Lay>:
cols: 1
label: label
padding: 20
Label:
height: root.height * .1
size_hint_y: None
text: 'Read what is below'
font_size: 24
bold: True
ScrollView:
height: root.height * .85
size_hint_y: None
Label:
id: label
font_size: 24
bold: True
height: root.height * .9
size_hint_y: None
text: 'we will rock you'
text_size: self.width, None
height: self.texture_size[1]
# valign: 'middle'
# halign: 'center'
<Add_new_staff>:
# nam: str(name_input)
# job: job_input
GridLayout:
cols: 2
Label:
text: 'Product Name'
TextInput:
id: name_input
Label:
text: 'Price'
TextInput:
id: price_input
Label:
text: 'Priority'
TextInput:
id: priority_input
Button:
text: 'Back to menu'
on_press: root.manager.current = 'menu'
Button:
text: 'Save'
on_press: app.save(name_input.text, price_input.text,priority_input.text)
''')
class MenuScreen(Screen):
pass
class Add_new_staff(Screen):
pass
class read_New_staff(Screen):
pass
class Lay(GridLayout):
label = ObjectProperty()
sm = ScreenManager()
sm.add_widget(MenuScreen(name='menu'))
sm.add_widget(Add_new_staff(name='add_staff'))
sm.add_widget(read_New_staff(name='read_staff'))
class TestApp(App):
def build(self):
l = Lay()
fob = open('/home/vyclean14/Desktop/Rohit_kivy/test.txt','r')
content = fob.read()
fob.close()
l.label.text = content
self.hello = Button(text = "hello")
self.hello.bind(on_press = self.show)
return sm #l
def save(self, name,price,priority):
fob = open('/home/vyclean14/Desktop/Rohit_kivy/test.txt','a')
fob.write("Product Name:- " + name + "\n")
fob.write("Price:- " + price + "\n")
fob.write("Priority:- " + priority + "\n")
fob.write("--------------------\n")
fob.close()
def show(self, *args):
l = Lay()
fob = open('/home/vyclean14/Desktop/Rohit_kivy/test.txt','r')
content = fob.read()
fob.close()
# l.label.text = content
print(content)
if __name__ == '__main__':
TestApp().run()
# NewApp().run()
Main View:
As user click on Add employee, His entered data added in .txt file
As I click on 'View Employee Detail' Show Data opens.
On Click of show data I want to show data in 1st quadrant
How can I achive this
Thank You

Kivy Scrollable Label and text file, label wont update

Hy, the problem is that with the current code, which is at this point preety much nothing but a text editor, when ever I try to make a scrollable label in the kv language and call it on the main screen at the push of a button, I get no error, theres just nothing there. I should mention that the text is taken from a stored file, and the only version that works is with a regular label. This is the code, I know its a bit long but its preety easy to understand so stay with me. Any sort of input is greatly apreciated and I thank you for taking the time.
#kivy.require("1.8.0")
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from kivy.uix.widget import Widget
from kivy.uix.scatter import Scatter
from kivy.uix.label import Label
from kivy.uix.scrollview import ScrollView
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.textinput import TextInput
from kivy.properties import StringProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.graphics import Line
from kivy.uix.gridlayout import GridLayout
kv = '''
#: import FadeTransition kivy.uix.screenmanager.FadeTransition
ScreenManager:
transition: FadeTransition()
MainScreen:
AddScreen:
AppendScreen:
<ScatterTextWidget>:
orientation: 'vertical'
TextInput:
id: main_input
font_size: 14
size_hint_y: None
height: root.height - botones_layout.height
font_color: [0.1,0.3,0.9,1]
focus: True
foreground_color: [0.2,0.5,0.9,1]
cursor_color: [0,0,1,1]
BoxLayout:
id: botones_layout
orientation: 'horizontal'
height: 30
Button:
id: home_button
text: "Back Home"
Button:
id: save_button
text: "Save to file"
on_press: root.saveToFile("Archive.txt", main_input.text)
<AppendTextWidget>:
orientation: 'vertical'
TextInput:
text: root.text
id: main_input
font_size: 14
size_hint_y: None
height: root.height - botones_layout.height
font_color: [0.1,0.3,0.9,1]
focus: True
foreground_color: [0.2,0.5,0.9,1]
cursor_color: [0,0,1,1]
BoxLayout:
id: botones_layout
orientation: 'horizontal'
height: 30
Button:
id: home_button
text: "Back Home"
on_release: app.root.current = "main"
Button:
id: save_button
text: "Save"
on_press: root.append(main_input.text)
#This does not work <--- <--- <---
<ScrollableLabel>:
Label:
text: root.text
font_size: 15
text_size: self.width, None
color: [0,255,0,1]
padding_x: 20
size_hint_y: None
pos_hint: {"left":1, "top":1}
height: self.texture_size[1]
<MainScreen>:
name: "main"
FloatLayout:
# This does work
Label:
text: root.text
font_size: 15
text_size: self.width, None
color: [0,255,0,1]
padding_x: 20
size_hint_y: None
pos_hint: {"left":1, "top":1}
height: self.texture_size[1]
ActionBar:
pos_hint: {'top':1}
ActionView:
use_separator: True
ActionPrevious:
title: "Text"
with_previous: False
ActionOverflow:
ActionButton:
text: "New"
on_release: app.root.current = "add"
ActionButton:
text: "Update"
on_press: root.clicked()
ActionButton:
text: "Add"
on_release: app.root.current = "append"
<AddScreen>:
name: "add"
FloatLayout:
ScatterTextWidget
<AppendScreen>:
name: "append"
FloatLayout:
AppendTextWidget
'''
class ScatterTextWidget(BoxLayout):
def saveToFile(self,name,text):
f = open(name, "w")
f.write("\n\n\n" + " " + ">>>" + text + "test"*500)
f.close()
class AppendTextWidget(BoxLayout):
text = StringProperty("")
def append(self,text):
with open("Archive.txt", "a") as f:
f.write("\n" + " " + ">>>" + text)
f.close()
class ScrollableLabel(ScrollView):
text = StringProperty('')
pass
class MainScreen(Screen):
text = StringProperty("")
def clicked(self):
with open("Archive.txt", "r") as f:
contents = f.read()
self.text = contents
pass
class AddScreen(Screen):
pass
class AppendScreen(Screen):
pass
class MyApp(App):
def build(self):
return Builder.load_string(kv)
if __name__ == '__main__':
MyApp().run()
Why it works:
Your text in MainScreen is updated from file, then passed to Label and the text is loaded. ScrollableLabel.text stays unchanged.
Why it doesn't work as you expect:
There's no communication between your classes, therefore only text changed is an actual self.text = MainScreen.text
How to make it work:
Either use something on a global range, i.e. variable in your App class, then a = App.get_running_app() and access variable through a.<variable> or use __init__ to initialize your ScrollableLabel inside the MainScreen and pass it the text
So it's basically a duplicate of this and that one is a duplicate of an older unsimplified question.

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