I am developing a chess GUI in Python 3.6.3 using PyQt5 5.9.1 (GUI framework) and python-chess 0.21.1 (chess library) on Windows 10. I want to get the value of a piece that was clicked on an SVG chessboard (provided by python-chess) so that I can then move that piece to another square.
After the first left mouse click and getting the piece, I want to get the second left mouse click from the user and get the square that the user clicked on. Then my chess GUI must move the piece from originating square to the target square.
So, here's my complete working code so far. Any hints or actual code additions are very welcome.
import chess
import chess.svg
from PyQt5.QtSvg import QSvgWidget
from PyQt5.QtCore import pyqtSlot, Qt
from PyQt5.QtWidgets import QApplication, QWidget
class MainWindow(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("Chess Titan")
self.setGeometry(300, 300, 800, 800)
self.widgetSvg = QSvgWidget(parent=self)
self.widgetSvg.setGeometry(10, 10, 600, 600)
self.chessboard = chess.Board()
#pyqtSlot(QWidget)
def mousePressEvent(self, event):
if event.buttons() == Qt.LeftButton:
## How to get the clicked SVG chess piece?
# Envoke the paint event.
self.update()
#pyqtSlot(QWidget)
def paintEvent(self, event):
self.chessboardSvg = chess.svg.board(self.chessboard).encode("UTF-8")
self.widgetSvg.load(self.chessboardSvg)
if __name__ == "__main__":
chessTitan = QApplication([])
window = MainWindow()
window.show()
chessTitan.exec()
If size of chessboard is known, you can find the coordinates of the mouseclick from event.pos() resp.event.x(), event.y() depending on marginwidth and squaresize, see chess.svg.py line 129 ff.
edit Nov 25: event.pos() is in this example in MainWindow coordinates, to find the coordinates on chessboard all must be calculated from top left corner represented by self.svgX and self.svgY:
import chess
import chess.svg
from PyQt5.QtCore import pyqtSlot, Qt
from PyQt5.QtSvg import QSvgWidget
from PyQt5.QtWidgets import QApplication, QWidget
class MainWindow(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("Chess Titan")
self.setGeometry(300, 300, 800, 800)
self.widgetSvg = QSvgWidget(parent=self)
self.svgX = 50 # top left x-pos of chessboard
self.svgY = 50 # top left y-pos of chessboard
self.cbSize = 600 # size of chessboard
self.widgetSvg.setGeometry(self.svgX,self.svgY, self.cbSize, self.cbSize)
self.coordinates = True
# see chess.svg.py line 129
self.margin = 0.05*self.cbSize if self.coordinates == True else 0
self.squareSize = (self.cbSize - 2 * self.margin) / 8.0
self.chessboard = chess.Board()
self.pieceToMove = [None, None]
#pyqtSlot(QWidget)
def mousePressEvent(self, event):
if self.svgX < event.x() <= self.svgX + self.cbSize and self.svgY < event.y() <= self.svgY + self.cbSize: # mouse on chessboard
if event.buttons() == Qt.LeftButton:
# if the click is on chessBoard only
if self.svgX + self.margin < event.x() < self.svgX + self.cbSize - self.margin and self.svgY + self.margin < event.y() < self.svgY + self.cbSize - self.margin:
file = int((event.x() - (self.svgX + self.margin))/self.squareSize)
rank = 7 - int((event.y() - (self.svgY + self.margin))/self.squareSize)
square = chess.square(file, rank) # chess.sqare.mirror() if white is on top
piece = self.chessboard.piece_at(square)
coordinates = '{}{}'.format(chr(file + 97), str(rank +1))
if self.pieceToMove[0] is not None:
move = chess.Move.from_uci('{}{}'.format(self.pieceToMove[1], coordinates))
self.chessboard.push(move)
print(self.chessboard.fen())
piece = None
coordinates= None
self.pieceToMove = [piece, coordinates]
else:
print('coordinates clicked')
# Envoke the paint event.
self.update()
else:
QWidget.mousePressEvent(self, event)
#pyqtSlot(QWidget)
def paintEvent(self, event):
self.chessboardSvg = chess.svg.board(self.chessboard, size = self.cbSize, coordinates = self.coordinates).encode("UTF-8")
self.widgetSvg.load(self.chessboardSvg)
if __name__ == "__main__":
chessTitan = QApplication([])
window = MainWindow()
window.show()
chessTitan.exec()
move white and black pieces alternating, they change the color if the same color is moved twice.
Below is the Python, PyQt5 and python-chess code for a fully functional chess GUI that has legal move detection built in, so chess piece movement behaves according to the rules of chess.
#! /usr/bin/env python
"""
This module is the execution point of the chess GUI application.
"""
import sys
import chess
from PyQt5.QtCore import pyqtSlot, Qt
from PyQt5.QtSvg import QSvgWidget
from PyQt5.QtWidgets import QApplication, QWidget
class MainWindow(QWidget):
"""
Create a surface for the chessboard.
"""
def __init__(self):
"""
Initialize the chessboard.
"""
super().__init__()
self.setWindowTitle("Chess GUI")
self.setGeometry(300, 300, 800, 800)
self.widgetSvg = QSvgWidget(parent=self)
self.widgetSvg.setGeometry(10, 10, 600, 600)
self.boardSize = min(self.widgetSvg.width(),
self.widgetSvg.height())
self.coordinates = True
self.margin = 0.05 * self.boardSize if self.coordinates else 0
self.squareSize = (self.boardSize - 2 * self.margin) / 8.0
self.pieceToMove = [None, None]
self.board = chess.Board()
self.drawBoard()
#pyqtSlot(QWidget)
def mousePressEvent(self, event):
"""
Handle left mouse clicks and enable moving chess pieces by
clicking on a chess piece and then the target square.
Moves must be made according to the rules of chess because
illegal moves are suppressed.
"""
if event.x() <= self.boardSize and event.y() <= self.boardSize:
if event.buttons() == Qt.LeftButton:
if self.margin < event.x() < self.boardSize - self.margin and self.margin < event.y() < self.boardSize - self.margin:
file = int((event.x() - self.margin) / self.squareSize)
rank = 7 - int((event.y() - self.margin) / self.squareSize)
square = chess.square(file, rank)
piece = self.board.piece_at(square)
coordinates = "{}{}".format(chr(file + 97), str(rank + 1))
if self.pieceToMove[0] is not None:
move = chess.Move.from_uci("{}{}".format(self.pieceToMove[1], coordinates))
if move in self.board.legal_moves:
self.board.push(move)
piece = None
coordinates = None
self.pieceToMove = [piece, coordinates]
self.drawBoard()
def drawBoard(self):
"""
Draw a chessboard with the starting position and then redraw
it for every new move.
"""
self.boardSvg = self.board._repr_svg_().encode("UTF-8")
self.drawBoardSvg = self.widgetSvg.load(self.boardSvg)
return self.drawBoardSvg
if __name__ == "__main__":
chessGui = QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(chessGui.exec_())
a_manthey_67 and BoĊĦtjan Mejak, I've combined features from both of your solutions:
https://github.com/vtad4f/chess-ui/blob/master/board.py
The full version integrates AI player(s) with your board UI:
Run make to build https://github.com/vtad4f/chess-ai/
Run main.py to play a game https://github.com/vtad4f/chess-ui/
Related
Good night.
I have seen some programs with new borderless designs and still you can make use of resizing.
At the moment I know that to remove the borders of a pyqt program we use:
QtCore.Qt.FramelessWindowHint
And that to change the size of a window use QSizeGrip.
But how can we resize a window without borders?
This is the code that I use to remove the border of a window but after that I have not found information on how to do it in pyqt5.
I hope you can help me with an example of how to solve this problem
from PyQt5.QtWidgets import QMainWindow,QApplication
from PyQt5 import QtCore
class Main(QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
app = QApplication([])
m = Main()
m.show()
m.resize(800,600)
app.exec_()
If you use a QMainWindow you can add a QStatusBar (which automatically adds a QSizeGrip) just by calling statusBar():
This function creates and returns an empty status bar if the status bar does not exist.
Otherwise, you can manually add grips, and their interaction is done automatically based on their position. In the following example I'm adding 4 grips, one for each corner, and then I move them each time the window is resized.
class Main(QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
self.gripSize = 16
self.grips = []
for i in range(4):
grip = QSizeGrip(self)
grip.resize(self.gripSize, self.gripSize)
self.grips.append(grip)
def resizeEvent(self, event):
QMainWindow.resizeEvent(self, event)
rect = self.rect()
# top left grip doesn't need to be moved...
# top right
self.grips[1].move(rect.right() - self.gripSize, 0)
# bottom right
self.grips[2].move(
rect.right() - self.gripSize, rect.bottom() - self.gripSize)
# bottom left
self.grips[3].move(0, rect.bottom() - self.gripSize)
UPDATE
Based on comments, also side-resizing is required. To do so a good solution is to create a custom widget that behaves similarly to QSizeGrip, but for vertical/horizontal resizing only.
For better implementation I changed the code above, used a gripSize to construct an "inner" rectangle and, based on it, change the geometry of all widgets, for both corners and sides.
Here you can see the "outer" rectangle and the "inner" rectangle used for geometry computations:
Then you can create all geometries, for QSizeGrip widgets (in light blue):
And for custom side widgets:
from PyQt5 import QtCore, QtGui, QtWidgets
class SideGrip(QtWidgets.QWidget):
def __init__(self, parent, edge):
QtWidgets.QWidget.__init__(self, parent)
if edge == QtCore.Qt.LeftEdge:
self.setCursor(QtCore.Qt.SizeHorCursor)
self.resizeFunc = self.resizeLeft
elif edge == QtCore.Qt.TopEdge:
self.setCursor(QtCore.Qt.SizeVerCursor)
self.resizeFunc = self.resizeTop
elif edge == QtCore.Qt.RightEdge:
self.setCursor(QtCore.Qt.SizeHorCursor)
self.resizeFunc = self.resizeRight
else:
self.setCursor(QtCore.Qt.SizeVerCursor)
self.resizeFunc = self.resizeBottom
self.mousePos = None
def resizeLeft(self, delta):
window = self.window()
width = max(window.minimumWidth(), window.width() - delta.x())
geo = window.geometry()
geo.setLeft(geo.right() - width)
window.setGeometry(geo)
def resizeTop(self, delta):
window = self.window()
height = max(window.minimumHeight(), window.height() - delta.y())
geo = window.geometry()
geo.setTop(geo.bottom() - height)
window.setGeometry(geo)
def resizeRight(self, delta):
window = self.window()
width = max(window.minimumWidth(), window.width() + delta.x())
window.resize(width, window.height())
def resizeBottom(self, delta):
window = self.window()
height = max(window.minimumHeight(), window.height() + delta.y())
window.resize(window.width(), height)
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.mousePos = event.pos()
def mouseMoveEvent(self, event):
if self.mousePos is not None:
delta = event.pos() - self.mousePos
self.resizeFunc(delta)
def mouseReleaseEvent(self, event):
self.mousePos = None
class Main(QtWidgets.QMainWindow):
_gripSize = 8
def __init__(self):
QtWidgets.QMainWindow.__init__(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
self.sideGrips = [
SideGrip(self, QtCore.Qt.LeftEdge),
SideGrip(self, QtCore.Qt.TopEdge),
SideGrip(self, QtCore.Qt.RightEdge),
SideGrip(self, QtCore.Qt.BottomEdge),
]
# corner grips should be "on top" of everything, otherwise the side grips
# will take precedence on mouse events, so we are adding them *after*;
# alternatively, widget.raise_() can be used
self.cornerGrips = [QtWidgets.QSizeGrip(self) for i in range(4)]
#property
def gripSize(self):
return self._gripSize
def setGripSize(self, size):
if size == self._gripSize:
return
self._gripSize = max(2, size)
self.updateGrips()
def updateGrips(self):
self.setContentsMargins(*[self.gripSize] * 4)
outRect = self.rect()
# an "inner" rect used for reference to set the geometries of size grips
inRect = outRect.adjusted(self.gripSize, self.gripSize,
-self.gripSize, -self.gripSize)
# top left
self.cornerGrips[0].setGeometry(
QtCore.QRect(outRect.topLeft(), inRect.topLeft()))
# top right
self.cornerGrips[1].setGeometry(
QtCore.QRect(outRect.topRight(), inRect.topRight()).normalized())
# bottom right
self.cornerGrips[2].setGeometry(
QtCore.QRect(inRect.bottomRight(), outRect.bottomRight()))
# bottom left
self.cornerGrips[3].setGeometry(
QtCore.QRect(outRect.bottomLeft(), inRect.bottomLeft()).normalized())
# left edge
self.sideGrips[0].setGeometry(
0, inRect.top(), self.gripSize, inRect.height())
# top edge
self.sideGrips[1].setGeometry(
inRect.left(), 0, inRect.width(), self.gripSize)
# right edge
self.sideGrips[2].setGeometry(
inRect.left() + inRect.width(),
inRect.top(), self.gripSize, inRect.height())
# bottom edge
self.sideGrips[3].setGeometry(
self.gripSize, inRect.top() + inRect.height(),
inRect.width(), self.gripSize)
def resizeEvent(self, event):
QtWidgets.QMainWindow.resizeEvent(self, event)
self.updateGrips()
app = QtWidgets.QApplication([])
m = Main()
m.show()
m.resize(240, 160)
app.exec_()
to hide the QSizeGrip on the corners where they shouldn't be showing, you can just change the background color of the QSizeGrip to camouflage them to the background. add this to each of the corners of musicamante's answer:
self.cornerGrips[0].setStyleSheet("""
background-color: transparent;
""")
I am working on my first PyQt project and I would like to come up with a way to provide the user with success or error messages when they complete tasks. With Javascript in the past, I used Toastr and I was curious if there is anything like it for Python applications. I considered using the QDialog class in PyQt, but I would rather not have separate windows as popups if possible since even modeless dialog windows would be distracting for the user.
UPDATE: I've updated the code, making it possible to show desktop-wise notifications (see below).
Implementing a desktop-aware toaster like widget is not impossible, but presents some issues that are platform dependent. On the other hand, a client-side one is easier.
I've created a small class that is able to show a notification based on the top level window of the current widget, with the possibility to set the message text, the icon, and if the notification is user-closable. I also added a nice opacity animation, that is common in such systems.
Its main use is based on a static method, similarly to what QMessageBox does, but it can also be implemented in a similar fashion by adding other features.
UPDATE
I realized that making a desktop-wise notification is not that hard (but some care is required for cross-platform development, I'll leave that up to the programmer).
The following is the updated code that allows using None as a parent for the class, making the notification a desktop widget instead of a child widget of an existing Qt one. If you're reading this and you're not interested in such a feature, just check the editing history for the original (and slightly simpler) code.
from PyQt5 import QtCore, QtGui, QtWidgets
import sys
class QToaster(QtWidgets.QFrame):
closed = QtCore.pyqtSignal()
def __init__(self, *args, **kwargs):
super(QToaster, self).__init__(*args, **kwargs)
QtWidgets.QHBoxLayout(self)
self.setSizePolicy(QtWidgets.QSizePolicy.Maximum,
QtWidgets.QSizePolicy.Maximum)
self.setStyleSheet('''
QToaster {
border: 1px solid black;
border-radius: 4px;
background: palette(window);
}
''')
# alternatively:
# self.setAutoFillBackground(True)
# self.setFrameShape(self.Box)
self.timer = QtCore.QTimer(singleShot=True, timeout=self.hide)
if self.parent():
self.opacityEffect = QtWidgets.QGraphicsOpacityEffect(opacity=0)
self.setGraphicsEffect(self.opacityEffect)
self.opacityAni = QtCore.QPropertyAnimation(self.opacityEffect, b'opacity')
# we have a parent, install an eventFilter so that when it's resized
# the notification will be correctly moved to the right corner
self.parent().installEventFilter(self)
else:
# there's no parent, use the window opacity property, assuming that
# the window manager supports it; if it doesn't, this won'd do
# anything (besides making the hiding a bit longer by half a second)
self.opacityAni = QtCore.QPropertyAnimation(self, b'windowOpacity')
self.opacityAni.setStartValue(0.)
self.opacityAni.setEndValue(1.)
self.opacityAni.setDuration(100)
self.opacityAni.finished.connect(self.checkClosed)
self.corner = QtCore.Qt.TopLeftCorner
self.margin = 10
def checkClosed(self):
# if we have been fading out, we're closing the notification
if self.opacityAni.direction() == self.opacityAni.Backward:
self.close()
def restore(self):
# this is a "helper function", that can be called from mouseEnterEvent
# and when the parent widget is resized. We will not close the
# notification if the mouse is in or the parent is resized
self.timer.stop()
# also, stop the animation if it's fading out...
self.opacityAni.stop()
# ...and restore the opacity
if self.parent():
self.opacityEffect.setOpacity(1)
else:
self.setWindowOpacity(1)
def hide(self):
# start hiding
self.opacityAni.setDirection(self.opacityAni.Backward)
self.opacityAni.setDuration(500)
self.opacityAni.start()
def eventFilter(self, source, event):
if source == self.parent() and event.type() == QtCore.QEvent.Resize:
self.opacityAni.stop()
parentRect = self.parent().rect()
geo = self.geometry()
if self.corner == QtCore.Qt.TopLeftCorner:
geo.moveTopLeft(
parentRect.topLeft() + QtCore.QPoint(self.margin, self.margin))
elif self.corner == QtCore.Qt.TopRightCorner:
geo.moveTopRight(
parentRect.topRight() + QtCore.QPoint(-self.margin, self.margin))
elif self.corner == QtCore.Qt.BottomRightCorner:
geo.moveBottomRight(
parentRect.bottomRight() + QtCore.QPoint(-self.margin, -self.margin))
else:
geo.moveBottomLeft(
parentRect.bottomLeft() + QtCore.QPoint(self.margin, -self.margin))
self.setGeometry(geo)
self.restore()
self.timer.start()
return super(QToaster, self).eventFilter(source, event)
def enterEvent(self, event):
self.restore()
def leaveEvent(self, event):
self.timer.start()
def closeEvent(self, event):
# we don't need the notification anymore, delete it!
self.deleteLater()
def resizeEvent(self, event):
super(QToaster, self).resizeEvent(event)
# if you don't set a stylesheet, you don't need any of the following!
if not self.parent():
# there's no parent, so we need to update the mask
path = QtGui.QPainterPath()
path.addRoundedRect(QtCore.QRectF(self.rect()).translated(-.5, -.5), 4, 4)
self.setMask(QtGui.QRegion(path.toFillPolygon(QtGui.QTransform()).toPolygon()))
else:
self.clearMask()
#staticmethod
def showMessage(parent, message,
icon=QtWidgets.QStyle.SP_MessageBoxInformation,
corner=QtCore.Qt.TopLeftCorner, margin=10, closable=True,
timeout=5000, desktop=False, parentWindow=True):
if parent and parentWindow:
parent = parent.window()
if not parent or desktop:
self = QToaster(None)
self.setWindowFlags(self.windowFlags() | QtCore.Qt.FramelessWindowHint |
QtCore.Qt.BypassWindowManagerHint)
# This is a dirty hack!
# parentless objects are garbage collected, so the widget will be
# deleted as soon as the function that calls it returns, but if an
# object is referenced to *any* other object it will not, at least
# for PyQt (I didn't test it to a deeper level)
self.__self = self
currentScreen = QtWidgets.QApplication.primaryScreen()
if parent and parent.window().geometry().size().isValid():
# the notification is to be shown on the desktop, but there is a
# parent that is (theoretically) visible and mapped, we'll try to
# use its geometry as a reference to guess which desktop shows
# most of its area; if the parent is not a top level window, use
# that as a reference
reference = parent.window().geometry()
else:
# the parent has not been mapped yet, let's use the cursor as a
# reference for the screen
reference = QtCore.QRect(
QtGui.QCursor.pos() - QtCore.QPoint(1, 1),
QtCore.QSize(3, 3))
maxArea = 0
for screen in QtWidgets.QApplication.screens():
intersected = screen.geometry().intersected(reference)
area = intersected.width() * intersected.height()
if area > maxArea:
maxArea = area
currentScreen = screen
parentRect = currentScreen.availableGeometry()
else:
self = QToaster(parent)
parentRect = parent.rect()
self.timer.setInterval(timeout)
# use Qt standard icon pixmaps; see:
# https://doc.qt.io/qt-5/qstyle.html#StandardPixmap-enum
if isinstance(icon, QtWidgets.QStyle.StandardPixmap):
labelIcon = QtWidgets.QLabel()
self.layout().addWidget(labelIcon)
icon = self.style().standardIcon(icon)
size = self.style().pixelMetric(QtWidgets.QStyle.PM_SmallIconSize)
labelIcon.setPixmap(icon.pixmap(size))
self.label = QtWidgets.QLabel(message)
self.layout().addWidget(self.label)
if closable:
self.closeButton = QtWidgets.QToolButton()
self.layout().addWidget(self.closeButton)
closeIcon = self.style().standardIcon(
QtWidgets.QStyle.SP_TitleBarCloseButton)
self.closeButton.setIcon(closeIcon)
self.closeButton.setAutoRaise(True)
self.closeButton.clicked.connect(self.close)
self.timer.start()
# raise the widget and adjust its size to the minimum
self.raise_()
self.adjustSize()
self.corner = corner
self.margin = margin
geo = self.geometry()
# now the widget should have the correct size hints, let's move it to the
# right place
if corner == QtCore.Qt.TopLeftCorner:
geo.moveTopLeft(
parentRect.topLeft() + QtCore.QPoint(margin, margin))
elif corner == QtCore.Qt.TopRightCorner:
geo.moveTopRight(
parentRect.topRight() + QtCore.QPoint(-margin, margin))
elif corner == QtCore.Qt.BottomRightCorner:
geo.moveBottomRight(
parentRect.bottomRight() + QtCore.QPoint(-margin, -margin))
else:
geo.moveBottomLeft(
parentRect.bottomLeft() + QtCore.QPoint(margin, -margin))
self.setGeometry(geo)
self.show()
self.opacityAni.start()
class W(QtWidgets.QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
layout = QtWidgets.QVBoxLayout(self)
toasterLayout = QtWidgets.QHBoxLayout()
layout.addLayout(toasterLayout)
self.textEdit = QtWidgets.QLineEdit('Ciao!')
toasterLayout.addWidget(self.textEdit)
self.cornerCombo = QtWidgets.QComboBox()
toasterLayout.addWidget(self.cornerCombo)
for pos in ('TopLeft', 'TopRight', 'BottomRight', 'BottomLeft'):
corner = getattr(QtCore.Qt, '{}Corner'.format(pos))
self.cornerCombo.addItem(pos, corner)
self.windowBtn = QtWidgets.QPushButton('Show window toaster')
toasterLayout.addWidget(self.windowBtn)
self.windowBtn.clicked.connect(self.showToaster)
self.screenBtn = QtWidgets.QPushButton('Show desktop toaster')
toasterLayout.addWidget(self.screenBtn)
self.screenBtn.clicked.connect(self.showToaster)
# a random widget for the window
layout.addWidget(QtWidgets.QTableView())
def showToaster(self):
if self.sender() == self.windowBtn:
parent = self
desktop = False
else:
parent = None
desktop = True
corner = QtCore.Qt.Corner(self.cornerCombo.currentData())
QToaster.showMessage(
parent, self.textEdit.text(), corner=corner, desktop=desktop)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = W()
w.show()
sys.exit(app.exec_())
Try it:
import sys
from PyQt5.QtCore import (QRectF, Qt, QPropertyAnimation, pyqtProperty,
QPoint, QParallelAnimationGroup, QEasingCurve)
from PyQt5.QtGui import QPainter, QPainterPath, QColor, QPen
from PyQt5.QtWidgets import (QLabel, QWidget, QVBoxLayout, QApplication,
QLineEdit, QPushButton)
class BubbleLabel(QWidget):
BackgroundColor = QColor(195, 195, 195)
BorderColor = QColor(150, 150, 150)
def __init__(self, *args, **kwargs):
text = kwargs.pop("text", "")
super(BubbleLabel, self).__init__(*args, **kwargs)
self.setWindowFlags(
Qt.Window | Qt.Tool | Qt.FramelessWindowHint |
Qt.WindowStaysOnTopHint | Qt.X11BypassWindowManagerHint)
# Set minimum width and height
self.setMinimumWidth(200)
self.setMinimumHeight(58)
self.setAttribute(Qt.WA_TranslucentBackground, True)
layout = QVBoxLayout(self)
# Top left and bottom right margins (16 below because triangles are included)
layout.setContentsMargins(8, 8, 8, 16)
self.label = QLabel(self)
layout.addWidget(self.label)
self.setText(text)
# Get screen height and width
self._desktop = QApplication.instance().desktop()
def setText(self, text):
self.label.setText(text)
def text(self):
return self.label.text()
def stop(self):
self.hide()
self.animationGroup.stop()
self.close()
def show(self):
super(BubbleLabel, self).show()
# Window start position
startPos = QPoint(
self._desktop.screenGeometry().width() - self.width() - 100,
self._desktop.availableGeometry().height() - self.height())
endPos = QPoint(
self._desktop.screenGeometry().width() - self.width() - 100,
self._desktop.availableGeometry().height() - self.height() * 3 - 5)
self.move(startPos)
# Initialization animation
self.initAnimation(startPos, endPos)
def initAnimation(self, startPos, endPos):
# Transparency animation
opacityAnimation = QPropertyAnimation(self, b"opacity")
opacityAnimation.setStartValue(1.0)
opacityAnimation.setEndValue(0.0)
# Set the animation curve
opacityAnimation.setEasingCurve(QEasingCurve.InQuad)
opacityAnimation.setDuration(4000)
# Moving up animation
moveAnimation = QPropertyAnimation(self, b"pos")
moveAnimation.setStartValue(startPos)
moveAnimation.setEndValue(endPos)
moveAnimation.setEasingCurve(QEasingCurve.InQuad)
moveAnimation.setDuration(5000)
# Parallel animation group (the purpose is to make the two animations above simultaneously)
self.animationGroup = QParallelAnimationGroup(self)
self.animationGroup.addAnimation(opacityAnimation)
self.animationGroup.addAnimation(moveAnimation)
# Close window at the end of the animation
self.animationGroup.finished.connect(self.close)
self.animationGroup.start()
def paintEvent(self, event):
super(BubbleLabel, self).paintEvent(event)
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing) # Antialiasing
rectPath = QPainterPath() # Rounded Rectangle
triPath = QPainterPath() # Bottom triangle
height = self.height() - 8 # Offset up 8
rectPath.addRoundedRect(QRectF(0, 0, self.width(), height), 5, 5)
x = self.width() / 5 * 4
triPath.moveTo(x, height) # Move to the bottom horizontal line 4/5
# Draw triangle
triPath.lineTo(x + 6, height + 8)
triPath.lineTo(x + 12, height)
rectPath.addPath(triPath) # Add a triangle to the previous rectangle
# Border brush
painter.setPen(QPen(self.BorderColor, 1, Qt.SolidLine,
Qt.RoundCap, Qt.RoundJoin))
# Background brush
painter.setBrush(self.BackgroundColor)
# Draw shape
painter.drawPath(rectPath)
# Draw a line on the bottom of the triangle to ensure the same color as the background
painter.setPen(QPen(self.BackgroundColor, 1,
Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin))
painter.drawLine(x, height, x + 12, height)
def windowOpacity(self):
return super(BubbleLabel, self).windowOpacity()
def setWindowOpacity(self, opacity):
super(BubbleLabel, self).setWindowOpacity(opacity)
# Since the opacity property is not in QWidget, you need to redefine one
opacity = pyqtProperty(float, windowOpacity, setWindowOpacity)
class TestWidget(QWidget):
def __init__(self, *args, **kwargs):
super(TestWidget, self).__init__(*args, **kwargs)
layout = QVBoxLayout(self)
self.msgEdit = QLineEdit(self, returnPressed=self.onMsgShow)
self.msgButton = QPushButton("Display content", self, clicked=self.onMsgShow)
layout.addWidget(self.msgEdit)
layout.addWidget(self.msgButton)
def onMsgShow(self):
msg = self.msgEdit.text().strip()
if not msg:
return
if hasattr(self, "_blabel"):
self._blabel.stop()
self._blabel.deleteLater()
del self._blabel
self._blabel = BubbleLabel()
self._blabel.setText(msg)
self._blabel.show()
if __name__ == "__main__":
app = QApplication(sys.argv)
w = TestWidget()
w.show()
sys.exit(app.exec_())
There is nothing like that even in Qt 6.
Anyways, you said "but I would rather not have separate windows as popups if possible since even modeless dialog windows would be distracting for the user.".
Yes, there are two things necessary for the toast, and there is a solution.
Should not be a separated window - Qt.SubWindow
self.setWindowFlags(Qt.SubWindow)
Should ignore the mouse event, be unable to focus - Qt.WA_TransparentForMouseEvents
self.setAttribute(Qt.WA_TransparentForMouseEvents, True)
Based on those rules, i made the toast that user can set the text, font, color(text or background) of it.
Here is my repo if you want to check the detail: https://github.com/yjg30737/pyqt-toast
My drawingarea is cleared everytime the draw event is called.
How to avoid a drawingarea to be cleared ?
Thanks
#!/usr/bin/env python3
import gi
gi.require_version('Gtk','3.0')
from gi.repository import Gtk, Gdk
import cairo
import math
class MouseButtons:
LEFT_BUTTON = 1
RIGHT_BUTTON = 3
class Example(Gtk.Window):
def __init__(self):
super(Example, self).__init__()
self.init_ui()
def init_ui(self):
self.darea = Gtk.DrawingArea()
self.darea.connect("draw", self.on_draw)
self.darea.set_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self.add(self.darea)
self.set_title("Fill & stroke")
self.resize(230, 150)
self.set_position(Gtk.WindowPosition.CENTER)
self.connect("delete-event", Gtk.main_quit)
self.darea.connect("button-press-event", self.on_button_press)
self.coords = []
self.show_all()
def on_draw(self, wid, cr):
cr.set_source_rgb(0.6, 0.6, 0.6)
cr.arc(self.coords[0], self.coords[1], 40, 0, 2*math.pi)
cr.fill()
def on_button_press(self, w, e):
if e.type == Gdk.EventType.BUTTON_PRESS \
and e.button == MouseButtons.LEFT_BUTTON:
self.coords = [e.x, e.y]
self.darea.queue_draw()
def main():
app = Example()
Gtk.main()
if __name__ == "__main__":
main()
In this example, each time I click on the drawingarea, a circle is drawn. I would like to draw the new circle but without to redrawing the previous one.
Is it possible ?
I would recommend adjusting your mental model of the drawing area; don't think of it as being "cleared" every time the draw handler is called. Rather, think of it like this: the draw handler is called every time the drawing area needs to be redrawn from scratch (among other reasons: because some other window moved in front of it, or because your program asked for a draw update). The drawing area's contents, once drawn, are not persisted anywhere.
If you need persistent window contents, then you should use a backing store and draw that onto the screen in the draw handler, or you could use a canvas library if you want to treat existing drawn objects as independently existing.
I found he answer :
#!/usr/bin/env python3
import gi
gi.require_version('Gtk','3.0')
from gi.repository import Gtk, Gdk
import cairo
import math
class MouseButtons:
LEFT_BUTTON = 1
RIGHT_BUTTON = 3
class Example(Gtk.Window):
def __init__(self):
super(Example, self).__init__()
self.init_ui()
def init_ui(self):
self.darea = Gtk.DrawingArea()
self.darea.connect("draw", self.on_draw)
self.darea.set_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self.add(self.darea)
self.set_title("Fill & stroke")
self.resize(230, 150)
self.set_position(Gtk.WindowPosition.CENTER)
self.connect("delete-event", Gtk.main_quit)
self.darea.connect("button-press-event", self.on_button_press)
self.show_all()
a = self.darea.get_allocation()
print (a.x, a.y, a.width, a.height)
self.img = cairo.ImageSurface(cairo.Format.RGB24, a.width, a.height)
def on_draw(self, wid, cr):
cr.set_source_surface(self.img, 0, 0)
cr.paint()
def on_button_press(self, w, e):
if e.type == Gdk.EventType.BUTTON_PRESS \
and e.button == MouseButtons.LEFT_BUTTON:
cr = cairo.Context(self.img)
cr.set_source_rgb(0.6, 0.6, 0.6)
cr.arc(e.x, e.y, 40, 0, 2*math.pi)
cr.fill()
self.darea.queue_draw()
def main():
app = Example()
Gtk.main()
if __name__ == "__main__":
main()
I want to draw a line on a widget:
from PyQt4 import QtGui, QtCore
class LineLabel(QtGui.QLabel):
def __init__(self,parent=None):
super(LineLabel,self).__init__(parent)
self.setMinimumSize(100,100)
self.setMaximumSize(100,100)
def paintEvent(self,e):
painter=QtGui.QPainter(self)
pen = QtGui.QPen()
pen.setWidth(5)
painter.setPen(pen)
painter.drawLine(10,10,90,90)
painter.end()
def test():
form = QtGui.QWidget()
label = LineLabel(form)
form.show()
return form
import sys
app = QtGui.QApplication(sys.argv)
window =test()
sys.exit(app.exec_())
What is the best way to get a list of the pixels that are covered by the line?
Update from the comments:
I don't need to know the pixels directly in between the start and end point but all those pixels that are changed to black (which are more pixels because the line has a certain width).
My overall goal is a fast way to know which pixels on the widget are black. Iterating over the pixels of the image and querying the color is much slower than reading the color value from a list in which the colors are stored: For me 1.9 seconds for an image with 1 million pixels to 0.23 seconds for a list with 1 million entries. Therefore I must update that list after every change of the image on the widget such as by drawing a line.
Answers that refer to a QGraphicsItem in a QGraphicsScene are also helpful.
You may use a linear equation to find the point you want in the line. I think that there is no reference to a draw line.
from PyQt4 import QtGui
from PyQt4.QtGui import QColor, QPaintEvent
m_nInitialX = 0.0
m_nInitialY = 0.0
# my line abstraction
class MyLine:
x1, y1, x2, y2 = .0, .0, .0, .0
width = .0
px, py = (.0, .0)
draw_point = False
def __init__(self, x1, y1, x2, y2, width):
self.x1, self.y1, self.x2, self.y2 = (x1, y1, x2, y2)
self.width = width
def is_in_line(self, x, y):
# mark a position in the line
m = (self.y2 - self.y1) / (self.x2 - self.x1)
print(m*(x-self.x1)-(y-self.y1))
if abs((m*(x-self.x1) - (y-self.y1))) <= self.width/2:
self.draw_point = True
return True
else:
return False
def add_red_point(self, x, y):
self.px, self.py = (x, y)
def draw(self, widget):
painter = QtGui.QPainter(widget)
pen = QtGui.QPen()
pen.setWidth(self.width)
painter.setPen(pen)
painter.drawLine(self.x1, self.y1, self.y2, self.y2)
if self.draw_point:
pen.setColor(QColor(255, 0, 0))
painter.setPen(pen)
painter.drawPoint(self.px, self.py)
painter.end()
line = MyLine(10, 10, 90, 90, width=10) # <-- my line abstraction
class LineLabel(QtGui.QLabel):
def __init__(self, parent=None):
super(LineLabel, self).__init__(parent)
self.setMinimumSize(100, 100)
self.setMaximumSize(100, 100)
# always redraw when needed
def paintEvent(self, e):
print("draw!")
line.draw(self)
def mousePressEvent(self, event):
# mark clicked position in line
m_nInitialX = event.pos().x()
m_nInitialY = event.pos().y()
if line.is_in_line(m_nInitialX, m_nInitialY):
line.add_red_point(m_nInitialX, m_nInitialY)
self.repaint()
def test():
form = QtGui.QWidget()
label = LineLabel(form)
form.show()
return form
import sys
app = QtGui.QApplication(sys.argv)
window = test()
sys.exit(app.exec_())
I have a subclass of QGraphicsItem and I want to add instances of it to the scene on 'Control+LMB click'. The trouble is that the item is added at the position with coordinates that are two times larger than they should be. At the same time adding ellipses with scene.addEllipse(...) works fine.
#!/usr/bin/env python
import sys
from PyQt4.QtCore import (QPointF, QRectF, Qt, )
from PyQt4.QtGui import (QApplication, QMainWindow, QGraphicsItem,
QGraphicsScene, QGraphicsView, QPen, QStyle)
MapSize = (512, 512)
class DraggableMark(QGraphicsItem):
def __init__(self, position, scene):
super(DraggableMark, self).__init__(None, scene)
self.setFlags(QGraphicsItem.ItemIsSelectable | QGraphicsItem.ItemIsMovable)
self.rect = QRectF(position.x(), position.y(), 15, 15)
self.setPos(position)
scene.clearSelection()
def boundingRect(self):
return self.rect
def paint(self, painter, option, widget):
pen = QPen(Qt.SolidLine)
pen.setColor(Qt.black)
pen.setWidth(1)
if option.state & QStyle.State_Selected:
pen.setColor(Qt.blue)
painter.setPen(pen)
painter.drawEllipse(self.rect)
class GraphicsScene(QGraphicsScene):
def __init__(self, parent=None):
super(GraphicsScene, self).__init__(parent)
self.setSceneRect(0, 0, *MapSize)
def mousePressEvent(self, event):
super(GraphicsScene, self).mousePressEvent(event)
if event.button() != Qt.LeftButton:
return
modifiers = QApplication.keyboardModifiers()
pos = event.scenePos()
if modifiers == Qt.ControlModifier:
print("Control + Click: (%d, %d)" % (pos.x(), pos.y()))
DraggableMark(pos, self)
self.addEllipse(QRectF(pos.x(), pos.y(), 10, 10))
else:
print("Click: (%d, %d)" % (pos.x(), pos.y()))
class MainWindow(QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.scene = GraphicsScene(self)
self.scene.addRect(QRectF(0, 0, *MapSize), Qt.red)
self.view = QGraphicsView()
self.view.setScene(self.scene)
self.view.resize(self.scene.width(), self.scene.height())
self.setCentralWidget(self.view)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MainWindow()
rect = QApplication.desktop().availableGeometry()
window.resize(int(rect.width()), int(rect.height()))
window.show()
app.exec_()
I see you have answered your own question. However I would like to explain why this works.
Every QGraphicsItem has its own local coordinate system. So when you do
self.rect = QRectF(position.x(), position.y(), 15, 15)
you basically start from the (0, 0) of the item's local coordinate system and go to the given x and y which you take from position. This basically means that your rectangle will be drawn at position.x() + position.x() and position.y() + position.y() with the first position.x()/position.y() being the position of the QGraphicsItem inside your scene and the second position.x()/position.y() being the position inside the local coordinate system of your item.
If you want to start from the origin of the QGraphicsItem, you have to use
self.rect = QRectF(0, 0, 15, 15)
This ensures that you start from the origin of the local coordinate system.
This issue is particularly tricky due to the fact that by default objects are added to the (0, 0) of a scene. So position.x() + position.x() and position.y() + position.y() in this case will actually not show the issue at hand since 0+0 is always equal to 0. It is the moment you change the default position to something else when the problem will occur.
Here is a 3D figure that visualizes what I'm describing above (I was unable to find a 2D example but the principle is the same :P):
The world here is the scene while the object is the QGraphicsItem residing in that scene.
Changing
self.rect = QRectF(position.x(), position.y(), 15, 15)
to
self.rect = QRectF(0, 0, 15, 15)
solved the problem