Android Studio 3 - how to add cloud endpoints module - android-studio

In Android Studio 3 "Add Module" no longer as the option to add a Google Cloud module such as Cloud Endpoints. - How can we add an Endpoints module (and firebase for example) now?

According to the docs it is not supported in Android Studio 3.0

#jkaps9 I believe this to be the case since I have been trying to set up Google Cloud Endpoints for the last week & a half. Despite everything I have tried, that is, following Google's instructions and or some tinkering, it just won't work.
I realized however that I did upgrade to Android Studio 3.0 which says "however, your existing projects with cloud backends will continue to work in Android Studio." I now thinking that it's affecting the setup/project.

Related

VS2017: why cannot select Azure Functions for NetCore?

So I researched a lot about trying to create an Azure Functions project. Downloaded latest extensions, updated my VS2017 community, etc.
I still only get two options NetFw and NetStandard.
How can I use NetCore as the target?
For now .Net Core TargetFramework is not supported yet.
See the comment from Azure Functions team.
We expect to have manual steps that you can try by mid October, and our goal is to have all relevant template/tooling updates complete and deployed by the end of October.
Update
v2 Function project with .NET Core TargetFramework(netcoreapp2.1) support has been available, make sure VS >= 15.8(right now 15.8.8) and Azure Function and Web Jobs Tools(On VS menus>Tools>Extensions and Updates) is latest(15.10.2046 right now).

Does Android Things Developer Preview 6.1 support Google Cast

Does NXP i.MX7D support Google Cast via Android Things?
Android Things Version: Developer Preview 6.1 which has 11.6.0 Play Services.
We need to show the UI on external displays like TV with Android Things, but the Google Cast feature does not seem to work with Chrome Cast.
To Test the code we manipulated our source code, so that it can run on Android Device; which runs perfectly fine. But when we try it on Things, it does not discover any devices to cast.
We also tried similar procedure with the Google Sample - CastRemoteDisplay-android
The above sample works on Android Devices but the same does not work on Android Things 6.1 developer preview; after making required changes to run on Things
We also tried different Play Services versions from 10.x and 11.x
We also tried to change the API level from 23 to 27
But all results the same
NOTE: I am not including any code or stack trace as I feel it is not required. But if any one demands will post the required logs
After lots of trial and research, I found out that the version of Play Services installed on Things Developer Preview 6.1 does not support it. It lacks GMS Core, because of which currently not possible.
In the mean time I'll try to search and side load OpenGapps with GMS Core, but I am not sure if it will work

Publish app to Azure from VS Code

Is there a way to publish an app from Visual Studio Code to Azure App service directly i.e. without going through Git or some other source control?
No, there is no native way of doing so. You can créate a Task in Visual Studio code that does the git push or ftp push or something. But no native way yet.
Actually, now it is possible: see this.
But for now I would discourage you from using VS Code to deploy on Azure through the official extension, I'm facing plenty of errors and wasting tons of hours, even trying to publish a default basic MVC template: errors 404, 403, 500 ("Cannot find compilation library location for package 'Microsoft.NETCore.App'")... it's a nightmare. It's even more unpleasant since they're all made by Microsoft, and they just don't work together.
Using the classical Visual Studio should work well.

Google Cloud Module disappeared

After updating to Android Studio 3.0.1 I see there is no option to add a Google Cloud module, as you would to add a backend module for building endpoints using Objectify. Any tutorial tells you to add this module. Do we have to create it manually now or is there a completely different way to communicate with Appengine?
You must use Cloud Tools for IntelliJ now:
https://cloud.google.com/tools/android-studio/docs/
https://cloud.google.com/tools/intellij/docs/
Note: Creating App Engine-based cloud backends is not supported in Android Studio 3.0; however, your existing projects with cloud backends will continue to work in Android Studio.
To create a new App Engine Java project, you can use either Cloud Tools for Intellij or Cloud Tools for Eclipse.

Does MtouchSdkVersion setting affect what version of iOS we can run on?

When deploying an existing Xamarin forms proj from Visual Studio I was getting errors like "Failed to load AOT module ‘System.Net.Http’ while running in aot-only mode". This had worked in the past, it seemed Xcode had recently updated before I hit the problem. I found I was able to get the project deploying by changing the csproj entry 10.0 to 10.3. It looks like I could change this setting and everyone would be ok if they also had updated xcode.
My concern is: Does this change what versions of iOS the application can support? Would it have any other surprises when deployed to the apple store?
One thing I don't understand is I am the only person seeing this issue. Another developer is able to deploy to an iOS device (iPad instead of an iPhone) that also has the latest version of iOS without problems. Running “xcodebuild -version” shows we have the same version of xcode installed (8.3.1) and running “xcodebuild -showsdks” shows we have the same iOS sdk available (iOS 10.3).
There is some good documentation on the iOS SDK version: https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/cross_development/Overview/overview.html#//apple_ref/doc/uid/20002001-BABEBGCF
You can build against a higher version of the SDK and run against lower versions of iOS.
Building against different versions of the iOS SDK can cause differences in behavior, these may show as regressions in your application.

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