Live Stream Metadata update CAF Receiver - google-cast

How do i update the metadata in the receiver for live audio stream. Am using custom receiver but i don't find any methods for the same in the developer docs.

This is currently not supported.

I had the same issue and I couldn't find anything until I stumble upon setMediaInformation, it works fine for now.

Regarding to this video: https://www.youtube.com/watch?v=1cE0r9-dnns&feature=youtu.be&t=26m24s
It was schedule to be available in late 2017. So it should probably be coming soon. If someone from Google could confirm, that would be great !

Related

How to cast Local Video using google cast sdk on iOS Sender

searched for similar issues in this forum, and in the previous replies, someone suggested to embed a webService in iOS platform to implement it, but last year someone suggested to use MediaStore (but this does not apply to the iOS platform, and there is no following in the reply)
I checked google's relevant documents, but I didn't find any API that can implement casting local video/image, maybe I didn't read them carefully enough.
Do you have a good solution?
With the way that senders work, you are expected to implement your own local player. The requirements that your app needs to meet then is to ensure that you are able to transition from the local player to the cast device and vice versa. I would suggest you to look at the cast videos sample for reference. We use a simple AVPlayer in the sample: https://github.com/googlecast/CastVideos-ios/blob/master/CastVideos-swift/Classes/LocalPlayerView.swift

Send Direct Message Using Instagram Official API

I have been working with Facebook API and there documentation is awesome. Now i need to use the Instagram API and there documentation is not developer friendly, I want to use the Direct message functionality using Instagram API and i am unable to find that how to do it? as i can't see it in there documentation and I have been doing research for hours but unable to find any best possible resource.
I don't even know that are they providing the "Direct message" functionality or not? After my all research i have come to know about "Instagram Private API" which provides direct messaging functionality but i don't know that are they officially using there API's for messaging. I am sure they are using a Hack for that but i don't know that for how much time hack lasts long.
Any One who can guide me would be great.
I appreciate for your time and consideration.
Please do let me know about your concerns on this.
Thanks in advance!
A Bit Late To Answer (Aug, 2022)
I have successfully cracked it by myself, after doing a lot of research on google over this topic. You can use the mentioned deep link to open Instagram Direct with some text to share from your application,
instagram://sharesheet?text={AnyTextOrLinkToShare}
Moreover, the below code should work on iOS to launch Instagram Direct (Messenger) from your app with some content
if let url = URL(string: "instagram://sharesheet?text=https://google.com/") {
UIApplication.shared.open(url, options: [:], completionHandler: nil)
}
Not sure, why did they hide this information from their official documentation but now who cares, I have achieved it with the continuous efforts of 16-18 hrs! :)

Where is the azure notification hubs node sdk usage documentation?

Obviously Stack Overflow is not the place for this question, but twitter #azuresupport refuses to do anything other than tell people to post here with a tag. So here goes.
Where the #$%# are the node sdk docs? They used to be in google cache, and now they aren't even there. There are multiple issues in the github asking for the docs.
https://github.com/Azure/azure-sdk-for-node/issues/2291
The Internet Archive still has a cached copy at https://web.archive.org/web/20170107075814/https://azure.github.io/azure-sdk-for-node/azure-sb/latest/global.html
The docs were inadvertently removed from the doc repo, and we are working to resurrect them. We're sorry about that and will comment here when they're back.
Thank you for your patience,
Karl

How to develop Spotify Desktop Applications, now Libspotify is discontinued

have done my due diligence, and not found any other posts that answer this question, but as usual, if you know a similar question, point me that way!
I noticed a long time back that Libspotify has been dicontinued:
(https://developer.spotify.com/technologies/libspotify/)
So, my question is - what should we do for developing Desktop applications?
They do state: "We hope to be able to provide you with a new library for other platforms." But, this has been going on since 2015!
I have seen many projects in GitHub still using Libspotify - so what should we do? An update was promised "in the upcoming months" but I've not seen anything yet.
What should we do for developing Desktop Applications?
We at Spotify don't currently provide playback as part of our platform offering outside of our iOS and Android SDKs, and I don't have any updates on that at the moment. As mentioned on the website, we hope to be able to provide playback SDKs for more platforms in the future. We don't support any new development on libspotify.
You can use the Spotify Web API to interact with Spotify in a variety of ways, including getting information about metadata, and accessing/modifying user libraries and playlists, which may be useful. You can also use the Applescript API to control playback on macOS, which may also help.
The Spotify Web API is pretty straight forward to use. Of course it defines the protocol rather than implements it so it is OS independent.
I put together a few classes to help unwrap some of the JSON parameters simply. These were written in Swift for macOS.

Anyone using InnerActive Ads - and how?

I saw the commercial library for iAd's from Monte but he isn't developping it anylonger due to the coming of InnerActive Ads in Livecode, right? So, I have created an InnerActive account and tried the only lesson I found on Livecode Lessons. That didn't work. So I posted a comment there which is awaiting moderation for quite some time now. I also mailed Inneractive, got a ticket replied, but no answer from them either.
If anyone has Ads with Inneractive running please tell/show us how you did it. I am calling mobileAdRegister with my appID and that seems okay. Then I try mobileAdCreate and mobileAdSetTopVisible and 'the result' tells me 'could not create ad'.
Dictionairy then tells me the app does not have Internet permissions or the registered app key is not valid. But I do check for internet connection and I'm sure I'm using my valid appID..
Regards, Amsterfrank
I have tested ads in the current release of LiveCode and they do indeed seem to be broken.
The LiveCode quality control team is aware of this and are currently investigating what could be the cause of this. A report on this issue can be viewed here-
http://quality.runrev.com/show_bug.cgi?id=11224
A workaround for now is to use an older version of LiveCode. After running a few tests, the last version of LiveCode that does not exhibit the mobile ad bug is LiveCode 6.0.0. This is available to download from here-
http://downloads.livecode.com/livecode/
With that being said, I would recommend holding off until the issue is resolved in a more current releases as there have been many bug/enhancements to LiveCode since 6.0.0

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