have done my due diligence, and not found any other posts that answer this question, but as usual, if you know a similar question, point me that way!
I noticed a long time back that Libspotify has been dicontinued:
(https://developer.spotify.com/technologies/libspotify/)
So, my question is - what should we do for developing Desktop applications?
They do state: "We hope to be able to provide you with a new library for other platforms." But, this has been going on since 2015!
I have seen many projects in GitHub still using Libspotify - so what should we do? An update was promised "in the upcoming months" but I've not seen anything yet.
What should we do for developing Desktop Applications?
We at Spotify don't currently provide playback as part of our platform offering outside of our iOS and Android SDKs, and I don't have any updates on that at the moment. As mentioned on the website, we hope to be able to provide playback SDKs for more platforms in the future. We don't support any new development on libspotify.
You can use the Spotify Web API to interact with Spotify in a variety of ways, including getting information about metadata, and accessing/modifying user libraries and playlists, which may be useful. You can also use the Applescript API to control playback on macOS, which may also help.
The Spotify Web API is pretty straight forward to use. Of course it defines the protocol rather than implements it so it is OS independent.
I put together a few classes to help unwrap some of the JSON parameters simply. These were written in Swift for macOS.
Related
Does anyone know, do I need any kind of addition rights (or license agreements) for implementing custom Unity wrapper for Spotify SDK? On its own, the Spotify Unity wrapper will not include any Spotify libs (no Android nor iOS). Each developer will be prompted to download appropriate SDK from the official Spotify website and import into Unity project manually.
I am considering the possibility of selling the custom Unity wrapper for Spotify SDK on the market (Unity Asset Store etc.). I will NOT sell any Spotify resources/libs, just my custom implementation of Unity wrapper for Spotify. But anyway, I need the information about the possible required granted permissions from the Spotify itself.
If you have any kind of useful information according to this case, please, share with me. Thank you!
I can't give any specific legal advice, I'd suggest you approach a legal expert - but it's worth checking out Spotify's Developer Terms of Service, specifically noting the excerpt "Unless you receive Spotify’s written approval, you shall not use the Spotify Platform to incorporate Spotify Content into any game functionality".
I found no clues in the developer documentation, but equalify claims that it integrates into the desktop application. They don't offer a free version so I couldn't try it out.
Is it possible/supported to create extensions for the desktop client and is there some hidden documentation available?
I'd be interested in developing one, but so far I had no luck in finding any documentation.
It used to be possible using the Spotify Apps API. I think you can still manually sideload apps, but there is no App Store or similar. Moreover, support for old Spotify Apps is about to be dropped completely in the future.
So no, there's no way to extend Spotify as far as I know.
I just wanted to know if there is a way to upload images to Instagram WITHOUT using iOS / Android?
I'm really desperate for a solution, if I can't find anything I will have to run a virtual android device or something like that (I have a virtual machine running Windows XP 24/7 anyway)!
Instagram's official RESTful API does not allow for uploading photos, since they want to encourage "life on the go."
However, some work has been put together to document their iPhone API, and some unofficial client libraries have even been made. Check out https://github.com/mislav/instagram/wiki
It seems that's your only alternative at the moment. None of the unofficial libraries look very complete, so you'd have to do the work of sending requests manually, using the reverse-engineered API specs provided in the wiki.
Since straight Java development isn't going to be supported on BB10 (Am I right?), at least not without using the Android Java Runtime (which I don't want to use), I'd like to know if there will be official support and an official API from RIM for accessing and writing on the Secure Element of the upcoming BB10 handsets. I'm a developer who's considering the BB10 platform for developing an application which will need read/write operations on the Secure Element. Would that be possible? Would I be needing special permissions and/or keys from RIM?
Apparently there's not much documentation on the subject so far.
They have removed the SE on BB10 and left only the UICC...And we feel it's a good thing, as there were loads of issues with accessing the SE of a SIM
After some posting on other forums, I learned that there is indeed an API for accessing the SE in the upcoming BB10 platform. It was included in the BlackBerry 10 Native SDK (Beta 2). So far, it seems it serves my purposes.
Your best bet would be to go to the RIM issue tracker site, you can get access if you make an account at the BlackBerry Jam Zone. Submit an issue under the BlackBerry 10 project making the business case for what you want to do. They may be able to tell you what their plans are, but there is still some mutability in the road map if you can make a strong enough case.
So I'm in the process of developing an iOS app and I wanted to use the Spotify web API for searching and looking up songs in Spotify. However, I can't really tell if that is how to do it or if there would be better ways to do it and wanted to clarify before I began. Thanks in advance!
If you'd like the use the Web API, it works just the same as any other JSON REST API, so a lot of the tutorials out there for doing that on iOS will help you just fine. For converting between JSON and Objective-C data structures, newer iOS versions have NSJSONSerialization, otherwise I can recommend the open-source TouchJSON.
Also, you might want to look at CocoaLibSpotify, which is an Objective-C library for interacting with the Spotify service in a much more integrated way than the Web API — including music streaming. However, it does require a Spotify user be logged in to use.