So I've been working on this program and I'm finding it very hard to figure out what's wrong. I'm fairly new to tkinter so this may be quite minor.
I'm trying to get the program to change the entry box's background colour when the check button is pressed. Or even better if somehow I can change it dynamically it would be even better.
This is my code at the moment:
TodayReading = []
colour = ""
colourselection= ['green3', 'dark orange', "red3"]
count = 0
def MakeForm(root, fields):
entries = []
for field in fields:
row = Frame(root)
lab = Label(row, width=15, text=field, font=("Device",10, "bold"), anchor='center')
ent = Entry(row)
row.pack(side=TOP, padx=5, fill=X, pady=5)
lab.pack(side=LEFT)
ent.pack(side=RIGHT, expand=YES, fill=X)
entries.append((field, ent))
return entries
def SaveData(entries):
import time
for entry in entries:
raw_data_point = entry[1].get()
data_point = (str(raw_data_point))
TodayReading.append(data_point)
c.execute("CREATE TABLE IF NOT EXISTS RawData (Date TEXT, Glucose REAL, BP INTEGER, Weight INTEGER)")
c.execute("INSERT INTO RawData (Date, Glucose, BP, Weight) VALUES (?, ?, ?, ?)", (time.strftime("%d/%m/%Y"), TodayReading[0], TodayReading[1] , TodayReading[2]))
conn.commit()
conn.close()
def DataCheck():
if ((float(TodayReading[0])>=4 and (float(TodayReading[0])<=6.9))):
colour = colourselection[count]
NAME OF ENTRY BOX HERE.configure(bg=colour)
Thanks for the help. Someone may have answered it already but like i said I'm new to tkinter so if i've seen it already, I haven't figured out how to implement it.
Please see my example below:
from tkinter import *
class App:
def __init__(self, root):
self.root = root
self.var = StringVar() #creates StringVar to store contents of entry
self.var.trace(mode="w", callback=self.command)
#the above sets up a callback if the variable containing
#the value of the entry gets updated
self.entry = Entry(self.root, textvariable = self.var)
self.entry.pack()
def command(self, *args):
try: #trys to update the background to the entry contents
self.entry.config({"background": self.entry.get()})
except: #if the above fails then it does the below
self.entry.config({"background": "White"})
root = Tk()
App(root)
root.mainloop()
So, the above creates an entry widget and a variable which contains the contents of that widget.
Every time the variable is updated we call command() which will try to update the entry background colour to the contents of the entry (IE, Red, Green, Blue) and except any errors, updating the background to White if an exception is raised.
Below is a method of doing this without using a class and using a separate test list to check the value of the entry:
from tkinter import *
root = Tk()
global entry
global colour
def callback(*args):
for i in range(len(colour)):
if entry.get().lower() == test[i].lower():
entry.configure({"background": colour[i]})
break
else:
entry.configure({"background": "white"})
var = StringVar()
entry = Entry(root, textvariable=var)
test = ["Yes", "No", "Maybe"]
colour = ["Red", "Green", "Blue"]
var.trace(mode="w", callback=callback)
entry.pack()
root.mainloop()
Related
I'm trying to do is to make a listbox using a Treeview widget. The listBox is successfully created BUt i don't understand how to export data from entry widget to listbox and i need to REMOVE button for listbox content. the program is working successfully.
from tkinter import ttk
import tkinter as tk
def update_sum(first_number_tk, second_number_tk, sum_tk) :
# Sets the sum of values of e1 and e2 as val of e3
try:
sum_tk.set((float(first_number_tk.get().replace(' ', '')) + float(second_number_tk.get().replace(' ', ''))))
except :
pass
root.after(10, update_sum, first_number_tk, second_number_tk, sum_tk) # reschedule the event
return
root = tk.Tk()
root.geometry('1000x600')
e1_tk = tk.StringVar(root) # Initializes a text variable of tk to use to get e1's val.
e2_tk = tk.StringVar(root) # Initializes a text variable of tk to use to get e2's val.
sum_tk = tk.StringVar(root) # Initializes a text variable of tk to use to set e3's val.
# Entries
e1 = tk.Entry(root, textvariable = e1_tk)
e1.grid(row=1,column=1)
e2 = tk.Entry(root, textvariable = e2_tk)
e2.grid(row=1,column=2)
e3 = tk.Entry(root, textvariable = sum_tk)
e3.grid(row=1,column=3)
e4=tk.Label(root,text="SL")
e4.grid(row=1,column=0)
e3_tk = tk.StringVar(root) # Initializes a text variable of tk to use to get e1's val.
e4_tk = tk.StringVar(root) # Initializes a text variable of tk to use to get e2's val.
sum2_tk = tk.StringVar(root) # Initializes a text variable of tk to use to set e3's val.
# Entries
e5 = tk.Entry(root, textvariable = e3_tk)
e5.grid(row=2,column=1)
e6 = tk.Entry(root, textvariable = e4_tk)
e6.grid(row=2,column=2)
e7 = tk.Entry(root, textvariable = sum2_tk)
e7.grid(row=2,column=3)
e8=tk.Label(root,text="DR")
e8.grid(row=2,column=0)
cols = ('name', 'No1', 'No2', 'total sum')
listBox = ttk.Treeview(root, columns=cols, show='headings')
for col in cols:
listBox.heading(col, text=col)
listBox.grid(row=1, column=0, columnspan=2)
listBox.place(x=10, y=300)
# Will update the sum every second 10 ms = 0.01 second it takes ms as arg.
root.after(10, update_sum, e1_tk, e2_tk, sum_tk)
root.after(10, update_sum, e3_tk, e4_tk, sum2_tk)
root.mainloop()
Thanks in Advance..
You can just add two new button and two new function, like:
b = tk.Button(root,text='Update Listbox',command=update)
b.grid(row=3)
b1 = tk.Button(root, text='Delete Items', command=delete)
b1.grid(row=4)
and then the update() could be something like:
def update():
listBox.insert('','end',value=('SOME NAME', float(e1.get()),float(e2.get()),float(e3.get())))
listBox.insert('', 'end', value=('SOME NAME', float(e5.get()), float(e6.get()), float(e7.get())))
and then delete() to be something like:
def delete():
selected_item = listBox.selection()[0] # get selected item
listBox.delete(selected_item)
For the delete() to work properly, you have to click on the item you want to delete and then click on delete button
The value argument is the only place where you will have to make the necessary changes.
Hope it cleared your doubt, do let me know if any more errors or doubt.
Cheers
I've successfully looped the textvariable for all the entries created to point to DoubleVar(), and its working properly. The problem arose when i tried creating reset button for all the entries. from my code as shown, the program runs, doesn't raise any error, and the values in the entries are not cleared. thanks in advance :)
from tkinter import*
root = Tk()
img = PhotoImage(file = 'background.png')
cc = DoubleVar()
cc.set('##')
dr =Label(root, text='helo world')
sd = []
y = -1
dr.pack()
Entry(root, textvariable =cc).pack()
def clear():
cc.set('')
for i in sd:
i['textvariable'] = DoubleVar().set('')
def create():
global y
y +=1
sd.append(Entry(root, width =5))
for i in sd:
i["textvariable"] = DoubleVar()
sd[y].pack()
Button(root, text = 'push', command = clear).pack()
Button(root, text = 'create', command = create).pack()
root.mainloop()
`
Your reset code is creating new DoubleVars, and setting them to the empty string. You're doing nothing to the original variables.
You don't need to use the variables for this, you can simply call the delete method on each entry widget:
for entry in sd:
entry.delete(0, "end")
I am trying to make a GUI text based adventure game in python. I want to be able to take text from a textinput box and store it as string variable.
I have 2 problems:
Making the python wait for the submit button to be pressed, before
processing the input and updating the game.
Getting the text variable out of the command, I would like to not
use global if possible.
Here is some of my code to better understand:
root = tk.Tk()
root.geometry('800x600+100+100')
root.title("my game")
textbox = tk.StringVar()
textboxentry = tk.Entry(root, textvariable=textbox, bd=5, width = "40", font=("times", 20))
textboxentry.pack(in_=bgImageLabel, side = "bottom")
def getInput():
textboxInput = textbox.get() #gets entry
lengthEntry = len(textbox.get())
textboxentry.delete(0,lengthEntry) #removes entry from widget
return textboxInput # I would like this return to work
submit = tk.Button(root, text ="Submit", command = (textboxInput = getInput()))
##I want the command function to use command = getInput and store the return on getInput as textboxInput. This will update the wait_variable down below, and give the inputs(textboxInput) a string to work with.
submit.pack(in_=bgImageLabel, side = "bottom")
while game == True:
root.update_idletasks()
root.update()
submit.wait_variable(textboxentry)
## I need it to wait before proceeding to this next line because i need the textboxInput from the entry widget.
actionInput, extraInput, texts = inputs(textboxInput)
Currently I can't figure a way to use command = (textboxInput = getInput), using lambda or anything else. I just want to store the return which comes off of the Entry as a string variable that can be used by the main function.
All help is appreciated!
Below code processes entry widget's text when Submit button is pressed.
import tkinter as tk
root = tk.Tk()
aVarOutside = 'asd'
def btn_cmd(obj):
#use global variable
global aVarOutside
#print its unmodified value
print("aVarOutside: " + aVarOutside)
#modify it with what's written in Entry widget
aVarOutside = obj.get()
#modify lblTextVar, which is essentially modifying Label's text as lblTextVar is its textvariable
lblTextVar.set(obj.get())
#print what's inside Entry
print("Entry: " + obj.get())
txt = tk.Entry(root)
txt.pack()
lblTextVar = tk.StringVar()
lbl = tk.Label(root, textvariable=lblTextVar)
lbl.pack()
btn = tk.Button(text="Submit", command=lambda obj = txt : btn_cmd(obj))
btn.pack()
root.mainloop()
When the button is pressed:
Value of a global variable, aVarOutside is printed.
Value of aVarOutside is modified to the value of Entry box's
(txt's) content.
Value of a textvariable used by a label (lbl) is modified. Which
means that the text of lbl is updated and can be seen on the GUI.
Finally Entry box, txt's content is printed.
I think you should use inputs() inside getInputs() and then button doesn't have to return any variables - and then you can use root.mainloop() instead of while loop.
import tkinter as tk
# --- functions ---
def inputs(text):
# do something with text
print(text)
# and return something
return 'a', 'b', 'c'
def get_input():
global action_input, extra_input, texts
text = textbox.get()
if text: # check if text is not empty
textbox.set('') # remove text from entry
#textbox_entry.delete(0, 'end') # remove text from entry
action_input, extra_input, texts = inputs(text)
# --- main ---
root = tk.Tk()
textbox = tk.StringVar()
textbox_entry = tk.Entry(root, textvariable=textbox)
textbox_entry.pack()
submit = tk.Button(root, text="Submit", command=get_input)
submit.pack()
root.mainloop()
BTW: you could better organize code
all functions before main part (root = tk.Tk())
PEP8 suggests to use lower_case_names for functions and variables (instead of CamelCaseNames)
global is not prefered method but I think it is better solution than yours.
If you don't need global then you can use classes with self.
import tkinter as tk
# --- classes ---
class Game:
def __init__(self):
self.root = tk.Tk()
self.textbox = tk.StringVar()
self.textbox_entry = tk.Entry(self.root, textvariable=self.textbox)
self.textbox_entry.pack()
self.submit = tk.Button(self.root, text="Submit", command=self.get_input)
self.submit.pack()
def run(self):
self.root.mainloop()
def inputs(self, text):
# do something with text
print(text)
# and return something
return 'a', 'b', 'c'
def get_input(self):
text = self.textbox.get()
if text: # check if text is not empty
self.textbox.set('') # remove text from entry
#textbox_entry.delete(0, 'end') # remove text from entry
self.action_input, self.extra_input, self.texts = self.inputs(text)
# --- functions ---
# empty
# --- main ---
app = Game()
app.run()
I'm working on a (toplevel in a) GUI that consists of an array of 8 OptionMenus, each of them containing the same option list. Currently, Im building these widgets using a for-loop, and I save references in a dictionary. All OptionMenus link to the same (lambda) callback function.
To stay practical: the items in the option list represent a sequence of processing steps, and the user can alter the order of processes.
A change in one of the lists will result in one process being executed twice, and one process not at all. However, I want each item to occur only once. Hence, each user input should be accompanied by a second OptionMenu alteration.
For example: initial order 1-2-3 --> user changes the second process: 1-3-3, which autocorrects to: 1-3-2, where each process is again executed only once.
To my understanding, I can only get this to work if I have a reference to the OptionMenu that was just altered (from within the callback function). I was looking into passing the widget into the callback. The sample code is an attempt to implement the second suggested method, but the result is not what I would have expected.
The thing is that the OptionMenu widget seems to behave somewhat differently from other widgets. The OptionMenu does not allow for a re-defintion of the command function. No matter what input I pass along with the command function, the callback only seems to retrieve the OptionMenu selection, which is insufficient information for me to determine my process order.
Suggestions would be much apreciated!
import tkinter as tk
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.grid(row=0, column=0, sticky=tk.N+tk.S+tk.E+tk.W)
self.create_widgets()
def create_widgets(self):
self.active_procs = ['proc 1','proc 2','proc 3','proc 4',
'proc 5','proc 6','proc 7','proc 8']
itemnr, widgets = dict(), dict()
for index in range(8):
name_construct = 'nr' + str(index)
itemnr[name_construct] = tk.StringVar(root)
itemnr[name_construct].set(self.active_procs[index])
widgets[name_construct] = tk.OptionMenu(self, itemnr[name_construct], *self.active_procs,
command=lambda widget=name_construct:
self.order_change(widget))
widgets[name_construct].grid(row=index+2, column=2, columnspan=2,
sticky="nwse", padx=10, pady=10)
def order_change(self,widget):
print(widget)
root = tk.Tk()
root.title("OptionMenu test")
app = Application(master=root)
root.mainloop()
The OptionMenu will pass the new value to the callback, so you don't have to do anything to get the new value. That's why your widget value isn't the value of name_construct -- the value that is passed in is overwriting the default value that you're supplying in the lambda.
To remedy this you simply need to add another argument so that you can pass the value of name_construct to the callback to go along with the value which is automatically sent.
It would look something like this:
widgets[name_construct] = tk.OptionMenu(..., command=lambda value, widget=name_construct: self.order_change(value, widget))
...
def order_change(self, value, widget):
print(value, widget)
Note: the OptionMenu isn't actually a tkinter widget. It's just a convenience function that creates a standard Menubutton with an associated Menu. It then creates one item on the menu for each option, and ties it all together with a StringVar.
You can get the exact same behavior yourself fairly easily. Doing so would make it possible to change what each item in the menu does when selected.
For those interested, below you can find an example code of how I got the widget behaviour I wanted. I took Bryan's advice to replace the OptionMenu for a Menubutton/Menu combination. I also made use of this post to find duplicate entries in my process order list.
Any thoughts or suggestions on how to implement this in a cleaner or shorter way, or how to get the same functionality with a different interface (e.g. drag and drop), are ofcourse welcome!
import tkinter as tk
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.grid(row=0, column=0, sticky=tk.N+tk.S+tk.E+tk.W)
self.create_widgets()
def create_widgets(self):
# Assisting text
l1 = tk.Label(self, text = "Data in", font=(None, 15))
l1.grid(row=0, column=2)
l2 = tk.Label(self, text = u'\N{BLACK DOWN-POINTING TRIANGLE}', font=(None, 15))
l2.grid(row=1, column=2)
l3 = tk.Label(self, text = "Data out", font=(None, 15))
l3.grid(row=11, column=2)
l4 = tk.Label(self, text = u'\N{BLACK DOWN-POINTING TRIANGLE}', font=(None, 15))
l4.grid(row=10, column=2)
# Process list
self.active_procs = ['proc a','proc b','proc c','proc d',
'proc e','proc f','proc g','proc h']
self.the_value, self.widgets, self.topmenu = dict(), dict(), dict()
for index in range(8):
name_construct = 'nr' + str(index)
self.the_value[name_construct] = tk.StringVar(root)
self.the_value[name_construct].set(self.active_procs[index])
self.widgets[name_construct] = tk.Menubutton(self, textvariable=
self.the_value[name_construct],
indicatoron=True)
self.topmenu[name_construct] = tk.Menu(self.widgets[name_construct],
tearoff=False)
self.widgets[name_construct].configure(menu=self.topmenu[name_construct])
for proc in self.active_procs:
self.topmenu[name_construct].add_radiobutton(label=proc, variable=
self.the_value[name_construct],
command=lambda proc=proc,
widget=name_construct:
self.order_change(proc,widget))
self.widgets[name_construct].grid(row=index+2, column=2, columnspan=2,
sticky="nwse", padx=10, pady=10)
def order_change(self,proc,widget):
# Get the index of the last changed Menubutton
index_user_change = list(self.widgets.keys()).index(widget)
procs_order = [] # Current order from widgets
for index in range(8):
name_construct = 'nr' + str(index)
procs_order.append(self.widgets[name_construct].cget("text"))
# 1 change may lead to 1 double and 1 missing process
doubles = self.list_duplicates_of(procs_order,proc)
if len(doubles) == 2: # If double processes are present...
doubles.remove(index_user_change) # ...remove user input, change the other
missing_proc = str(set(self.active_procs)^set(procs_order)).strip('{"\'}')
index_change_along = int(doubles[0])
# Update references
self.active_procs[index_user_change] = proc
self.active_procs[index_change_along] = missing_proc
# Update widgets
name_c2 = 'nr'+str(index_change_along)
self.the_value[name_c2].set(self.active_procs[index_change_along])
self.widgets[name_c2].configure(text=missing_proc)
def list_duplicates_of(self,seq,item):
start_at = -1
locs = []
while True:
try:
loc = seq.index(item,start_at+1)
except ValueError:
break
else:
locs.append(loc)
start_at = loc
return locs
root = tk.Tk()
root.title("OptionMenu test")
app = Application(master=root)
root.mainloop()
I'm making an editor with tkinter, I've made a status bar and i have 2 labels to show the actual line and column, and the total number of lines but the text of the labels don't change anything.
My code is very very long to show here.
I figure out the line, column and lines with these 2 functions:
def get_position(self, event=None):
"""get the line and column number of the text insertion point"""
self.line = tk.StringVar()
self.column = tk.StringVar()
self.line, self.column = self.textView.index('insert').split('.')
self.s = tk.StringVar()
self.s.set(('Line : {0} - Column : {1}'.format(self.line, self.column)))
print(self.s)
return self.s
def getwindowlines(self, event=None):
self.numberoflines = int(self.textView.index('end-1c').split('.')[0])
return self.numberoflines
And the function of my status bar is the next one:
def statusBar(self):
self.frameStatus = tk.Frame(self.master, border=2, bg='#272822',
relief='sunken')
self.frameStatus.pack(side='bottom', after=self.toolbar,
fill='x', padx=5, pady=1)
numberoflinestxt = str(self.getwindowlines())
self.labelNumberOfLines = tk.Label(self.frameStatus,
text='Lines: {0} '.format(numberoflinestxt))
self.labelNumberOfLines.configure(bg='#272822', fg='white')
self.labelNumberOfLines.pack(side='right', fill='x', padx=10, pady=2)
self.labelLinePosition = tk.Label(self.frameStatus,
textvariable=self.get_position())
self.labelLinePosition.configure(bg='#272822', fg='white')
self.labelLinePosition.pack(side='left', fill='x', padx=10, pady=2)
All the code is in Github Code Link in the file IdlePlus.py
With print console all works fine, but with a Label the numbers of lines and columns don't change.
Thanks
Your code doesn't seem to be trying to change the labels in the statusbar. I don't understand why you think they should change. In your get_position function you're creating new StringVars each time it is called.
I wouldn't use StringVars at all here, though you can. If you want to use them, you create them exactly once and associate them with Label widgets, and then whenever you want the labels to change, you change the variables. If you want to use .format(...), you have to call that when you change the values, not when you create the label.
For example:
def statusBar(self):
...
self.line = tk.StringVar()
self.column = tk.StringVar()
self.labelLinePosition = tk.Label(self.frameStatus,
textvariable=self.self.column)
self.labelLinePosition = tk.Label(self.frameStatus,
textvariable=self.column)
...
def get_position(self):
line, column = self.textView.index('insert').split('.')
self.line.set("Line: {0}".format(line))
self.column.set("Position: {0}".format(column)
That will cause the labels to update every time get_position is called.
However, there's really no need for the special StringVars. You can directly set the text of the label, eliminating a couple of objects and thus reducing the complexity of your code slightly:
def statusbar(self):
...
self.labelNumberOfLines = tk.Label(self.frameStatus)
self.labelLinePosition = tk.Label(self.frameStatus)
...
def get_position(self):
line, column = self.textView.index('insert').split('.')
self.labelNumberOfLines.configure(text="Lines: {0}".format(lines))
self.labelLinePosition.configure(text="Character: {0}".format(column))