I'm trying to resolve for my self the issue stated in this post from 2011:
https://bugreports.qt.io/browse/QTBUG-19008
Using the stylesheet approach does not work however.
What I would like to do (regarding my own GUI project) is ensure that the images on any disabled QLabels appears the same as when those QLabels are enabled.
Any help in resolving this particular problem would be awesome. Thanks.
Ok. So disabling the GUI is a problem if you have custom graphics for all the widgets because mid-grey boxes appear everywhere. So what is the solution?
Ekhumoro has provided one solution but here is another:
If you are using Animated GIFs there is no problem - they won't turn mid-grey.
If you are using static images (PNGs) all you have to do is make sure the background is transparent so that only the visible image will turn mid-grey for the duration that those graphics are disabled.
This may not be elegant but it is a workaround that can be considered.
Related
There are two problems that I have using the EnhancedDateRangePicker in Vaadin 14(source: https://vaadin.com/directory/component/date-range-picker):
The design is broken when I add the component somewhere in a layout but that happens only when I add a label. If I don't the design is as expected to be. Here is a screenshot to see what exactly happens -
The other problem is that the dash is not visible clearly in this color(light gray I think). Is there a way to change the color of the dash?
Could you please tell me is there any way to make the design as I mentioned in the above two points?
Thanks in advance :).
The problem is solved. It's not the problem with the component, it is actually the Theme which we are using in our projects and the component just overrides the theme styles and that brokes the component. When I put it in a blank page there is no problem. Thanks you all very much for the effort :).
Can someone please tell me why I'm getting a green square on my Phaser game canvas as below?
Without seeing any code I can tell you that you'll see that when an image can't be loaded by the Phaser framework.
Open developer tools in your browser of choice and refresh after opening the Network tab. You should see a 404 for one of your images.
I believe if you look at the standard browser console you may also see messages about the name of the asset that it failed to load.
I had a slightly different case. Images were being loaded in the init function, which apparently doesn't work. I renamed that function to preload and suddenly the green squares are gone and the images show up.
My case was also a little different too; it appeared that all my image resources were loaded, but I think I was trying to create the sprites a little too quickly - in order words, I was trying to create and add sprites to my scene before the scene was properly loaded.
I'm going to try waiting until 'scene.scene.isActive(key);' returns a boolean of true.....maybe that's what will solve my issue. Failing that, I might just put in some sort of sleep/await promise of 1 second or something (not ideal, but might work)
ALSO NOTE: Part of the reason I was able to create my sprites too quickly was because I was doing so in my own custom function, not the typical create() function. Actually, the best solution is probably to create my sprites in the create() function and not a custom function...
I have an irritating problem with Glimpse.
I wanted to see everything I can on a Glimpse tab so I maximised it's size on the page.
Now I cannot resize it back again. There is no edge I can drag down. I am sure there is a simple way of sorting this. I tried switching off Glimpse, but when I switched it back on again it was taking up the whole screen again. I don't want to install and uninstall, so how do I fix this easily?
I am using ie10
I find a way of fixing this, which is to go into Developer Tools and change the css settings dynamically by using the CSS top class, replacing another class like margin, and putting in 200px and then resizing from that.
Another option is launch the Glimpse as Standalone tool.
I am trying to find the best method in order to create a horizontal website, full screen and if possible responsive, minimum width to be for tablets. The thing is that I need also the horizontal scrolling with the mousewheel, and I saw that fullPage.js doesn't support that or at least i couldn't manage to make it work on this plugin.
Anyway, I need an idea on building the template, with full screen sections displayed inline - I will be very grateful for any tip. Thanks.
Making horizontally responsive is bit tricky and requires a lot of effort.. There can be many many design approaches for making it responsive. It can't just be described with JSFiddle snippets..
However, I have something for you that will definitely get you started with "Horizontal Responsive Layout designing"..
This is must guide / tutorial for people who want to get started with Horizontal Responsive approach
http://tympanus.net/codrops/2012/04/02/responsive-horizontal-layout/
you could use one of the tools listed in the following links
http://www.cssdesignawards.com/articles/15-excellent-jquery-plugins-to-spice-up-your-sites/44/
http://jquery-plugins.net/scrollit-js-jquery-plugin-for-scrolling-pages
or you could also mix raw js/jquery with anchor links and add animations when clicked. in taht case you can scroll down using mouse wheel and also have fancy animations when a link is clicked
regarding responsiveness use css media queries
I'm creating a custom camera UI using UIImagePickerController cameraOverlayView property. However, I'd like to keep some of the existing UI -- specifically the flash and camera selection buttons at the top.
My thought was that I'd keep showsCameraControls = YES set the cameraOverlayView to my custom UI and then use [picker.view bringSubviewToFront:overlayView] to make sure my controls on the bottom are sitting on top of the default controls.
Alas, this does not work. I've tried moving the overlay to the front of the view hierarchy in various places without luck. Is there any UIImagePickerController hackery that could achive this? It seems a shame not to be able to reuse at least some of the camera controls while still customizing the UI.
Further investigation it appears this is not possible. You either have to use all of the default cameara UI or none of it.