Randomize SVG When Printing (On Physical Paper) - svg

I'm curious as to whether there is a method for what I want to do. For instance: Let's say I have an SVG and decide to animate it, and every time it's run, the stroke-offset I have set is randomized, and infinite.
An example of the stroke animation is this, minus the randomization:
https://css-tricks.com/wp-content/uploads/2014/02/animate-stroke.gif
Now. If I want to open that SVG and print it (Pressing Ctrl/Cmd + P) straight from the desktop (not within any other application)— is it possible for the SVG to run it's randomization when I print it?
Again, I understand some may comment—"Print is dead, what are you doing..." But this is out of curiosity.
Print isn't dead. It just sat back and watched as we fiddled with our new toys.

Using Javascript, you can detect when printing is happening by adding a listener to the beforeprint event. See: Detecting browser print event
Then stop the animation (by adding a class, for example), and set your stroke-dashoffset to whatever you want.
Then reset everything back afterwards by listening for the afterprint event.

Related

How to make an overlay which capture no events

I would like to draw some sort of window on top of all the other windows. For example, to display some debugging infos (like conky) or things like a timer.
The main thing is that I would like to able to continue using the other windows while using it (the events go through transparently).
I've tried doing it with pygtk, pyqt and others but can't find a way to make it a real overlay with no event capture.
Is there some low-level x11 solution?
I think the Composite-extension-approach will not work when a compositing manager is running (and thus Composite's overlay window is already used).
Since you explicitly mention "no event capture":
The SHAPE extension allows to set some different shapes for a window. Version 1.1 of this extension added the "input" shape. Just setting this to an empty region should pretty much do what you want.
Some concrete example of exactly what I think you ask for can be found in Conky's source code: http://sources.debian.net/src/conky/1.10.3-1/src/x11.cc/?hl=769#L764-L781
Edit: Since you said that you didn't find anything in Gtk (well, PyGtk), here is the function that you need in Gtk: https://developer.gnome.org/gdk3/stable/gdk3-Windows.html#gdk-window-input-shape-combine-region
You might need Composite extension + GetOverlayWindow request:
Version 0.3 of the protocol adds the Composite Overlay Window, which
provides compositing managers with a surface on which to draw without
interference. This window is always above normal windows and is always
below the screen saver window. It is an InputOutput window whose width
and height are the screen dimensions. Its visual is the root visual
and its border width is zero. Attempts to redirect it using the
composite extension are ignored. This window does not appear in the
reply of the QueryTree request. It is also an override redirect
window. These last two features make it invisible to window managers
and other X11 clients. The only way to access the XID of this window
is via the CompositeGetOverlayWindow request. Initially, the Composite
Overlay Window is unmapped.
CompositeGetOverlayWindow returns the XID of the Composite Overlay
Window. If the window has not yet been mapped, it is mapped by this
request. When all clients who have called this request have terminated
their X11 connections the window is unmapped.
Composite managers may render directly to the Composite Overlay
Window, or they may reparent other windows to be children of this
window and render to these. Multiple clients may render to the
Composite Overlay Window, create child windows of it, reshape it, and
redefine its input region, but the specific arbitration rules followed
by these clients is not defined by this specification; these policies
should be defined by the clients themselves.
C api : XCompositeGetOverlayWindow
PyGTK Solution:
I think the composite and shapes X extensions are sufficiently ubiquitous and shall assume here that they are active on your system. Here's PyGtk code for this:
# avoid title bar and standard window minimize, maximize, close buttons
win.set_decorated(False)
# make the window stick above all others (super button will still override it in the z-order, which is fine)
win.set_keep_above(True)
# make events pass through
region = cairo.Region(cairo.RectangleInt(0, 0, 0, 0))
my_window.input_shape_combine_region(region)
win.show_all()
# set the entire window to be semi-transparent, if we like
win.set_opacity(0.2)
Basically what this does is tell Gtk that other than pixel (0,0) the entire window my_window should not be considered part of itself in terms of event propagation. That in turn, according to my current understanding means that when the pointer moves and clicks, the events go to the underlying window under the pointer position, as if my_window was not there.
Caveat:
This does allow your overlay window being the focus window (due to user-solicited window switching or just because it pops up and gets the focus when your application starts). Which means that for example, keyboard events will still undesirably go to it up until the user has clicked through it to make it lose focus in favor of whatever window is under the cursor. I would likely use the approach described here to iron out this aspect.
If there's a different and proper approach for making a portion of the screen "display stuff but not receive events", without building an oddball window like above over it, I'm happy to learn about it.
I assume that one's particular desktop environment (gnome, unity, etc. on linux) may interfere with this solution depending on version and configuration, on some occasions.

Propagating all events from a X window

I'a currently working on a small utility, it's my first ever X project. The utility is used to draw a small circle around your mouse pointer. I use an app called Pinpoint to do the same on my Mac, it helps me find my mouse as I'm visually impaired.
The utility creates an transparent X window and draw a circle inside, it then moves that window with the mouse pointer so that the circle follows the mouse.
It currently works, except for one detail. Mouse events are not propagated up to the underlying windows. Basically, the utility makes the mouse useless.
As far as I can tell from the Xlib docs, if not otherwise specified, new windows should propagate all events. How can I fix this?
The code can be found on GitHub: https://github.com/blubber/circle-cursor it's a bit messy currently, becaue it is just a proof of concept.
I would suggest doing via cursor image as well, there are many ways when you won't be able to receive mouse events and only possible source would be polling with XQueryPointer.
With xfixes extension you can subscribe to all cursor image changed events and get most recent shape of the cursor, and whit XRender you can set your own ( possibly animated cursor )

Xlib center window

I am writing a Xlib app where I want the window to be centered. I have used XMoveWindow with (desktopWidth - width) / 2, (desktopHeight - height) / 2 and it is roughly in the right place.
However the problem is that width and height are the client area, not the total area. Is there any way for me to get the total area of the window?
I need to use Xlib because I am using Glx and OpenGL. I don't want to use SDL, nor have a bulky graphics library.
There are various ways to go about this, depending on why you are doing it. The first two are "officially supported" by most window managers and described in specs, and then it descends into fragile hacks.
Semantic
The specs encourage you to use _NET_WM_WINDOW_TYPE rather than setting the position, if it makes sense to do so. See http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2507144
For example, a DIALOG type (or a window with the WM_TRANSIENT_FOR hint set) will usually be centered on its parent window or on the screen, and the _NET_WM_WINDOW_TYPE_SPLASH (splashscreen) type will usually be centered on the screen. "Usually" here means "sensible window managers probably center it, and people using weird window managers are not your problem, let them suffer."
(Another hint along the same lines, though not what you want here, is _NET_WM_STATE_FULLSCREEN, which avoids manually sizing/positioning in order to be fullscreen.)
If semantic hints work, the window manager code to handle the positioning is hopefully smarter than anything one can easily code by hand, for example it might deal with multihead setups. Setting the proper semantic type may also allow the WM to be smart in other ways, beyond positioning.
Gravity
If there's no semantic hint in the specs that helps you, then you can center by hand. It's important to note that window managers are allowed to ignore a manual position request and some of them will. Some may only honor the request if you set the USPosition flag in WM_NORMAL_HINTS (this flag is supposed to be set only if the user explicitly requested the position, for example with a -geometry command line option). Others may ignore the request always. But, you can probably ignore WMs that do this; the user chose to use that WM.
The way you compensate for the window decorations (the titlebar, etc.) is to use the win_gravity field of WM_NORMAL_HINTS, which is originally in the ICCCM (see http://tronche.com/gui/x/icccm/sec-4.html#s-4.1.2.3) but better-specified in an implementation note in the EWMH: http://standards.freedesktop.org/wm-spec/latest/ar01s09.html#id2570420
For WM_NORMAL_HINTS see http://tronche.com/gui/x/xlib/ICC/client-to-window-manager/wm-normal-hints.html#XSizeHints (note: the type of the property is WM_SIZE_HINTS and the name of the property is WM_NORMAL_HINTS, so there are two different atom names involved).
To center, you would set the win_gravity to Center, which allows you to position the center of the window (including its decorations) instead of the top-left corner.
win_gravity is not often used and is likely to be buggy in some window managers because nobody bothered to code/test it, but it should work in the more mainstream ones.
Update, possible confusion point: There are other "gravities" in the X protocol, specifically the CreateWindow request lets you set a "bit_gravity" and "win_gravity"; these are different from the XSizeHints.win_gravity. The CreateWindow gravities describe how the contents (pixels/subwindows) of a window are handled when the window is resized.
Hacks based on guessing decoration size
It's a fragile hack, but... you can try to figure out the decoration size and then incorporate that into your positioning.
To get the size of the window decorations, one way is the _NET_FRAME_EXTENTS hint, see http://standards.freedesktop.org/wm-spec/latest/ar01s05.html#id2569862
For older-school window managers (but not the fancy new compositing ones, though those hopefully support _NET_FRAME_EXTENTS) the window decorations are an X window, so you can get your parent window and look at its size.
The problem with both of these approaches is that you have to map the window before the decorations are added, so you have to map; wait to get the MapNotify event; then get the decoration size; then move the window. This will unfortunately cause user-visible flicker (the window will initially appear and then move). I don't think there's a way to get the window decoration size without mapping first.
Descending further into the realm of awful hacks, you could assume that for windows after the first one you map, the decorations will match previously-mapped windows. (Not that this is a sound assumption: different kinds of windows may have different decorations.)
Implementation note: keep in mind that the decoration window can be destroyed at any time, which would cause an X error in any outstanding Xlib requests you have that mention that window and by default exit your program. To avoid this, set the X error handler when touching windows that don't belong to your client.
Override redirect
Using override redirect is a kind of bazooka with bad side effects, and not at all a good idea if your goal is just to center a window.
If you set the override redirect flag when creating a window, then the window manager won't manage its size, position, stacking order, decorations, or map state (the window manager's redirection of ConfigureRequest and MapRequest is overridden).
This is a really bad idea for anything the user would think of as a window. It's usually used for tooltips and popup menus. If you set override redirect on a window, then all the normal window management UI will be broken, the stacking order will end up basically random (the window will tend to get stuck on top or on bottom, or worse get in an infinite-loop restack fight with another client).
But, the override-redirected window won't have decorations or be touched by the WM, so you can surefire center it with no interference.
(If you just want no decorations, use a semantic type like SPLASH or use the "MWM" hints, don't use override redirect.)
Summary
The short answer is set the semantic hint if any is applicable, and otherwise use XSizeHints.win_gravity=Center.
You can kind of see why people use toolkits and SDL ;-) lots of weird historical baggage and corner cases in the client-to-window-manager interaction generally, setting window positions is just the beginning of the excitement!
win_gravity is not often used and is likely to be buggy in some window managers because nobody bothered to code/test it, but it should work in the more mainstream ones.
Apparently Unity haven't implemented this. Testing shows that XCB_GRAVITY_STATIC is not respected and by taking a quick look at Unity source code I could not find code implementing this part of the specification.

Problems with refreshing a draggable MFC window

Greetings.
I have to make a draggable MFC dialog window, which has a background - used that: http://www.codeproject.com/KB/graphics/picturewindow.aspx - and has several picturebox controls. I have tried two approaches, and while they do work, they have some problems.
First approach is "Manual" - on the LBUTTONDOWN message I check if it;s on a clean area of my window, and set a flag variable. On MOUSEMOVE, the flag is checked and if it's set, a MoveWindow function is called, and then, Invalidate(1). On LBUTTONUP, flag is unset.
This approach works correctly and redraws as needed, but is somehow very slow - if I'm moving the cursor too fast, the window falls behing and isn't dragged, as cursor's not over the window anymore.
The second approach is "Automatic" - I just call
DefWindowProc(WM_SYSCOMMAND, SC_MOVE+2,MAKELPARAM(point.x,point.y));
on LBUTTONDOWN, and it handles the rest, it's quick and never fall behind, but when I drag it over screen's edge ( so that some part of the window gets invisible), when I drag it back, all the controls get invisible and are not refreshed, background is okay. I suppose that's because Invalidate() isn't called during movement that way, as I actually call it after calling DefWindowProc() and so, everything is refreshed properly when I depress the button.
What should I do to improve either of those solutions? I need it both fast and correct. I may have not provided some required information, I'll add it is need arise.
Thanks in advance.
Solved the problem, by modifying the second way. I added a total redraw to the OnPaint(), and to get rid of flicker, I only redraw durng dragging, by using a flag variable.

How to write an X11 app that follows the cursor

I'd like to write a Linux screen magnifier that's customized to my liking. Ideally, the magnified window would be a square about 150 pixels wide that follows the mouse cursor wherever it goes.
Is it possible to do this in X11? Would it be easier to have an application window that follows the mouse around, or would it be better (or possible) to forget about the window altogether and just make the mouse pointer a 150x150 square that magnifies whatever's underneath?
Look at the source to xeyes?
This actually already exists, it's called Xmag (do a Google search for additional info). You might want to check out the source code for it if you want to know how it works.
EDIT: looks like I misread your question a little bit... if you want a magnified square to follow the mouse pointer around, I suppose it should be possible, but I don't know the technical details of how you'd do it. Regardless, the place to start is probably by looking at Xmag as a starting point.
I am unsure if this can run as its own app or would have to be integrated into your window manager. Either way, you would need libx11 (might have a different name from distro to distro). Also, I would suggest taking a look at swarp. I know this is not even close to what you are talking about, but the source code is only 35 lines and it shows what can be done with libx11.
I would personally make that a frameless window that always stays atop with a 1px hole in the middle. The events that the user makes (Mouse clicks, keypresses, whatever) is passed to the window below.
And when the user moves it's cursor it is ought to be visible to your window and you just move it over a bit. For the magnifying part, well - that is left as an exercise to the reader (Because I do not know how to do that as of yet ;-).
Texworks comes with such a feature to inspect the pdf resulting from typesetting a latex source. You can also choose between a square or a circular magnifier. See https://www.tug.org/texworks/ for access to the code which can serve a launchpad.

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