I am working on an Xamarin.Forms project specifically for the iOS platform. I have an Editor control and a Button control next to each other. When I focus the editor, enter some text, and click the button it appears the command is not being fired but rather the keyboard is simply closing. I then have to tap the add button again for the command to be fired.
<StackLayout Orientation="Horizontal">
<Editor HorizontalOptions="FillAndExpand"
Text="{Binding EditorText}"/>
<Button Text="Add"
Command="{Binding AddCommand}"/>
</StackLayout>
I have tried creating a custom renderer that prevents the keyboard from closing initially and then close it after a delay. That allows the command to be fired, but I am stuck with the keyboard being open.
public class KeyboardEditorRenderer : EditorRenderer
{
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == VisualElement.IsFocusedProperty.PropertyName)
{
if (Control != null)
{
Control.ShouldEndEditing = (UITextView textField) =>
{
Task.Delay(10).ContinueWith(_ =>
{
// THIS DOES NOT WORK
textField.EndEditing(true);
});
return false;
};
}
}
base.OnElementPropertyChanged(sender, e);
}
}
My ideal solution is that you are able to enter text, tap the add button, and the keyboard closes and the command executes simultaneously. Any ideas on how to achieve this?
EDIT: It turns out the problem is with the custom renderer I use for the page. The custom renderer resizes the page when the keyboard appears so that it does not cover my editor field.
public class KeyboardPageRenderer : PageRenderer
{
private bool keyboardShowing;
private NSObject keyboardWillShow;
private NSObject keyboardWillHide;
private double duration;
private UIViewAnimationCurve curve;
public override void ViewDidLoad()
{
base.ViewDidLoad();
this.keyboardWillShow = UIKeyboard.Notifications.ObserveWillShow(this.KeyboardWillShow);
this.keyboardWillHide = UIKeyboard.Notifications.ObserveWillHide(this.KeyboardWillHide);
}
public override void ViewDidDisappear(bool animated)
{
base.ViewDidDisappear(animated);
this.keyboardWillShow.Dispose();
this.keyboardWillHide.Dispose();
}
private void KeyboardWillShow(object sender, UIKeyboardEventArgs args)
{
if (!this.keyboardShowing)
{
this.keyboardShowing = true;
var keyboardFrame = UIKeyboard.FrameBeginFromNotification(args.Notification);
this.duration = args.AnimationDuration;
this.curve = args.AnimationCurve;
this.ScrollTheView(true, keyboardFrame.Height);
}
}
private void KeyboardWillHide(object sender, UIKeyboardEventArgs args)
{
if (this.keyboardShowing)
{
this.keyboardShowing = false;
var keyboardFrame = UIKeyboard.FrameBeginFromNotification(args.Notification);
this.duration = args.AnimationDuration;
this.curve = args.AnimationCurve;
this.ScrollTheView(false, keyboardFrame.Height);
}
}
private void ScrollTheView(bool scale, nfloat scrollAmount)
{
UIView.BeginAnimations(string.Empty, IntPtr.Zero);
UIView.SetAnimationDuration(this.duration);
UIView.SetAnimationCurve(this.curve);
var frame = View.Frame;
// Assumes the page belongs to a tabbed view.
// This does not scale to pages that do not have one.
UITabBarController tabBarController = new UITabBarController();
nfloat tabHeight = tabBarController.TabBar.Frame.Size.Height;
scrollAmount -= tabHeight;
if (scale)
{
frame.Y -= scrollAmount;
}
else
{
frame.Y += scrollAmount;
}
View.Frame = frame;
UIView.CommitAnimations();
}
}
There is two issues in your approach
After Task.Delay(10), you are not on the UI thread anymore, which means you have to use Device.BeginInvokeOnMainThread in order to access UI elements.
Control.ShouldEndEditing must be cleared before you call EndEditing
A working solution would look like this:
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (Element == null || Control == null)
return;
VisualElement element = Element as VisualElement;
if (element == null)
return;
if (e.PropertyName == VisualElement.IsFocusedProperty.PropertyName && element.IsFocused == false)
{
Control.ShouldEndEditing = (UITextView control) =>
{
Device.BeginInvokeOnMainThread(() =>
{
control.ShouldEndEditing = null;
control.EndEditing(true);
});
// prevent the keyboard from closing
return false;
};
}
}
Related
I'm building an app in xamarin ios using AvPlayer. How can I hide the seek bar ?
_playerViewController = new CustomAVPlayerViewController();
_player = new AVPlayer();
_playerViewController.Player = _player;
SetNativeControl(_playerViewController.View);
public class CustomAVPlayerViewController: AVPlayerViewController
{
public override void ViewDidAppear(bool animated)
{
base.ViewDidAppear(animated);
}
}
If you don't want to show the controls or want to highly customize the appearance, I recommend you to use AVPlayerLayer:
public class CustomPlayerRenderer : ViewRenderer<CustomPlayer, UIView>
{
AVPlayer _player;
AVPlayerLayer _playerLayer;
protected override void OnElementChanged(ElementChangedEventArgs<CustomPlayer1> e)
{
base.OnElementChanged(e);
if (Control == null)
{
_player = new AVPlayer(new NSUrl(NSBundle.MainBundle.PathForResource("sample.mp4", null), false));
_playerLayer = AVPlayerLayer.FromPlayer(_player);
UIView view = new UIView();
view.Layer.AddSublayer(_playerLayer);
SetNativeControl(view);
//_player.Play();
// Add custom controls as you want on this view
}
}
public override void Draw(CGRect rect)
{
base.Draw(rect);
_playerLayer.Frame = rect;
}
}
I am creating my Custom hyperlink button deriving from Silverlight HyperlinkButton I want to create Right Click and Middle click event on it. Can some help me please.
Thanks,
Gobind
I would add a couple of events (like MiddleClick and RightClick), then handle the MouseUp (or MouseDown, if you want to intercept on the down), then fire one of the two events depending on the details of the MouseUp event. For example:
public MyControl()
{
InitializeComponent();
MouseUp += OnMouseUp;
}
void OnMouseUp(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Middle)
{
OnMiddleClick(e);
e.Handled = true;
return;
}
if (e.ChangedButton == MouseButton.Right)
{
OnRightClick(e);
e.Handled = true;
return;
}
}
public event MouseButtonEventHandler RightClick;
protected virtual void OnRightClick(MouseButtonEventArgs e)
{
var handler = RightClick;
if (handler != null) handler(this, e);
}
public event MouseButtonEventHandler MiddleClick;
protected virtual void OnMiddleClick(MouseButtonEventArgs e)
{
var handler = MiddleClick;
if (handler != null) handler(this, e);
}
I am using javafx to make a ListView in which add Observable List which contains buttons.
I want to add action on each buttons in this lists.Any help...
ObservableList videoLists = null;
if (listView.getSelectionModel().getSelectedItem().equals("class 8")) {
classTitleID.setText("class 8 video lists");
File physicsFolder = new File("D:\\videos\\physics");
File[] listOfFiles = physicsFolder.listFiles();
videoLists = FXCollections.observableArrayList();
for (File file : listOfFiles) {
if (file.isFile()) {
videoLists.add(new Button(file.getName()));
physicsListview.setItems(videoLists);
}
}
}
simply do
for (File file : listOfFiles) {
if (file.isFile()) {
Button button = new Button(file.getName());
button.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
//your action
}
});
videoLists.add(button);
physicsListview.setItems(videoLists);
}
}
It's generally a bad idea to have Node subclasses as the data type in ListViews (or TableViews, ComboBoxes, etc): it breaks MVC. Make your ListView a ListView<File> and use a cellFactory to show the button in the ListView cells. You can set the action handler there.
ListView<File> physicsListview = new ListView<>();
ObservableList<File> videoLists = FCollections.observableArrayList();
//...
for (File file : listOfFiles) {
if (file.isFile()) {
videoLists.add(file);
}
}
physicsListview.setItems(videoLists);
physicsListview.setCellFactory(new Callback<ListView<File>, ListCell<File>>() {
#Override
public ListCell<File> call(ListView<File>()) {
final Button button = new Button();
return new ListCell<File>() {
#Override
public void updateItem(final File item, boolean empty) {
super.updateItem(item, empty);
if (empty) {
setGraphic(null);
} else {
button.setText(item.getName());
button.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
// handle action.
// You can access the File object item here if needed
}
});
setGraphic(button);
}
}
};
});
});
Hi I am trying to upgrade our ios app from mvvmcross v1 to v3. I can't figure out how to make my custom buttonrow work.
My view ViewDidLoad it is the button items that binds to the button row
public override void ViewDidLoad()
{
base.ViewDidLoad();
SortingView.ViewModel = ViewModel;
_shown = false;
// Setup View Animatons
Buttons.OnClick = () => { AnimationTransition = ViewTransitionAnimation.TransitionFade; };
TopRightButton.TouchDown +=
(sender, args) => {
AnimationTransition = ViewTransitionAnimation.TransitionCrossDissolve;
};
// Setup Bindings
this.AddBindings(
new Dictionary<object, string>
{
{this.BackgroundImage, "{'ImageData':{'Path':'BackgroundImage','Converter':'ImageItem'}}"},
{this.TopbarBackground, "{'ImageData':{'Path':'TopBarImage','Converter':'ImageItem'}}"},
{this.TopLogo, "{'ImageData':{'Path':'Logo','Converter':'ImageItem'}}"},
{this.Buttons, "{'ItemsSource':{'Path':'ButtonItems'}}"},
{this.SlideMenu, "{'ItemsSource':{'Path':'VisibleViews'}}"},
{
this.SortingView,
"{'ItemsSource':{'Path':'CategoriesName'},'SelectedGroups':{'Path':'SelectedGroups'},'ForceUbracoUpdateAction':{'Path':'ForceUbracoUpdateAction'}}"
},
{this.SettingsButton, "{'TouchDown':{'Path':'TopRightButtonClick'},'Hide':{'Path':'HideTopbarButton'},'ImageData':{'Path':'TopButtonImage','Converter':'ImageItem'}}" },
{this.TopRightButton, "{'TouchDown':{'Path':'SecondaryButtonButtonPushed'},'Hide':{'Path':'HideTopbarButton2'},'ImageData':{'Path':'SettingsButtonImage','Converter':'ImageItem'}}" }
});
// Perform any additional setup after loading the view, typically from a nib.
NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.DidBecomeActiveNotification, ReEnableSlideMenu);
this.SortingView.Hidden=true;
ViewModel.SettingButtonEvent += HandleSettingButtonPushed;
}
Here is my custom control "ButtonRow
[Register("ButtonRow")]
public class ButtonRow : CustomListViewController
{
private int _width = 0;
private UIImage _backgroundImage = null;
public ButtonRow(IntPtr handle)
: base(handle)
{
_width = (int)this.Frame.Width;
UseImageAsIcon = false;
FontSize=0;
}
public bool UseImageAsIcon { get; set; }
public UIImage BackgroundImage
{
get { return _backgroundImage; }
set { _backgroundImage = value; }
}
public int FontSize
{
get;set;
}
private Action _onClickAction;
private int _spacing = 0;
public Action OnClick
{
get
{
return _onClickAction;
}
set
{
_onClickAction = value;
}
}
/// <summary>
/// The add views.
/// </summary>
/// custom implementation for adding views to the button row
protected override void AddViews()
{
if (ItemsSource == null)
{
Hidden = true;
return;
}
base.AddViews();
foreach (UIView uiView in Subviews)
{
uiView.RemoveFromSuperview();
}
if (ItemsSource.Count == 0)
{
Hidden = true;
return;
}
if (_backgroundImage != null)
{
var frame = new RectangleF(0, 0, Frame.Width, Frame.Height);
var background = new UIImageView(frame) { Image = _backgroundImage };
AddSubview(background);
}
_width = _width - ((ItemsSource.Count - 1) * Spacing);
var buttonWidth = (int)Math.Ceiling (((double)_width) / ItemsSource.Count);
int index = 0;
foreach (ViewItemModel item in ItemsSource)
{
// creating custom button with needed viewmodel, nib etc is loaded in the class constructor
var button = new ButtonWithLabel(item, OnClick);
if (FontSize > 0)
{
button.FontSize(FontSize);
}
if (UseImageAsIcon)
{
button.AddBindings(
new Dictionary<object, string>
{
{ button, "{'IconLabel':{'Path':'Title'},'TitleFontColor':{'Path':'TitleFontColor'}}" },
{ button.icon, "{'ImageData':{'Path':'ImageIcon','Converter':'ImageItem'}}" }
});
}
else
{
// bindings created between the button and its viewmodel
button.AddBindings(
new Dictionary<object, string>
{
{button, "{'Label':{'Path':'Title'},'TitleFontColor':{'Path':'TitleFontColor'},'BackgroundColor':{'Path':'BackgroundColor'}}" },
{button.Background, "{'ImageData':{'Path':'ImageIcon','Converter':'ImageItem'}}" }
});
button.icon.Hidden = true;
}
// new frame of button is set, as the number of buttons is dynamic
int x = index == 0 ? 0 : index * (buttonWidth + Spacing);
button.SetFrame(new RectangleF(x, 0, buttonWidth, Frame.Height));
// the view of the button is added to the buttonrow view
AddSubview(button.View);
index++;
}
}
public int Spacing
{
get
{
return this._spacing;
}
set
{
this._spacing = value;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
public override void Cleanup()
{
if(Subviews!=null)
{
foreach (var view in Subviews)
{
view.RemoveFromSuperview();
}
}
if(_backgroundImage!=null)
{
_backgroundImage.Dispose();
}
ItemsSource = null;
}
}
Here is my CustomListViewController
public class CustomListViewController: UIView
{
private IList _itemsSource;
private CustomViewSource _viewSource;
public CustomListViewController(MvxShowViewModelRequest showRequest)
{
ShowRequest = showRequest;
}
protected CustomListViewController()
{
}
public CustomListViewController(IntPtr handle)
: base(handle)
{
}
public bool IsVisible
{
get
{
return this.IsVisible;
}
}
public IList ItemsSource
{
get { return _itemsSource; }
set { _itemsSource = value; if(value!=null){CreateViewSource(_itemsSource); }}
}
public virtual void CreateViewSource(IList items)
{
if (_viewSource == null)
{
_viewSource = new CustomViewSource();
_viewSource.OnNewViewsReady += FillViews;
}
_viewSource.ItemsSource = items;
}
private void FillViews(object sender, EventArgs e)
{
AddViews();
}
protected virtual void AddViews()
{
// get views from source and do custom allignment
}
public virtual void Cleanup()
{
if(_viewSource!=null)
{
_itemsSource.Clear();
_itemsSource=null;
_viewSource.OnNewViewsReady -= FillViews;
_viewSource.ItemsSource.Clear();
_viewSource.ItemsSource = null;
_viewSource=null;
}
}
public MvxShowViewModelRequest ShowRequest { get;
private set;
}
}
And My CustomViewSource
public class CustomViewSource
{
private IList _itemsSource;
private List<UIView> _views=new List<UIView>();
public event EventHandler<EventArgs> OnNewViewsReady;
public CustomViewSource ()
{
}
public List<UIView> Views { get { return _views; } }
public virtual IList ItemsSource
{
get { return _itemsSource; }
set
{
// if (_itemsSource == value)
// return;
var collectionChanged = _itemsSource as INotifyCollectionChanged;
if (collectionChanged != null)
collectionChanged.CollectionChanged -= CollectionChangedOnCollectionChanged;
_itemsSource = value;
collectionChanged = _itemsSource as INotifyCollectionChanged;
if (collectionChanged != null)
collectionChanged.CollectionChanged += CollectionChangedOnCollectionChanged;
ReloadViewData();
}
}
protected object GetItemAt(int position)
{
if (ItemsSource == null)
return null;
return ItemsSource[position];
}
protected void CollectionChangedOnCollectionChanged(object sender, NotifyCollectionChangedEventArgs notifyCollectionChangedEventArgs)
{
ReloadViewData();
}
protected virtual void ReloadViewData()
{
if(ItemsSource==null){return;}
foreach (var VARIABLE in ItemsSource)
{
//call create view and add it to Views
}
//event new views created
if(OnNewViewsReady!=null)
OnNewViewsReady(this,new EventArgs());
}
protected virtual UIView CreateUIView(int position)
{
UIView view = null;
/*
//create view from nib
UIView newView=null;
return newView;
* */
return view;
}
}
Any one have any clues on how to make this work in mvvmcross v3 ?
I would like to make it so i can add x number of buttons and load the buttons from nib files. Have looked at the Kittens collection view example, but have not figured out how to make it work for my buttonRow, not sure if the collectionView is the right one to use as base.
The most common way to show a list is to use a UITableView.
There are quite a few samples around that show how to load these in MvvmCross:
n=2 and n=2.5 in http://mvvmcross.wordpress.com/
n=6 and n=6.5 in http://mvvmcross.wordpress.com/
Working with Collections in https://github.com/MvvmCross/MvvmCross-Tutorials/tree/master/Working%20With%20Collections
In your case, it looks like the previous coder has implemented some sort of custom control with custom layout. Adapting this to v3 shouldn't be particularly difficult, but you are going to need to read through and understand the previous code and how it works (this is nothing to do with MvvmCross - it's just app UI code).
One sample on dealing with custom views like this in iOS is the N=32 tutorial - http://slodge.blogspot.co.uk/2013/06/n32-truth-about-viewmodels-starring.html
i want to create a alert dialog with radiobuttons for single selection or alert dialog with Checkboxes for Multiselection in blackberry.it is possible in android.but i want in blackberry.i searched in google.but i didn't got any solution.please give any suggestions r usefull links for this problem.
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.ui.component.CheckboxField;
import net.rim.device.api.ui.component.Dialog;
import net.rim.device.api.ui.container.DialogFieldManager;
public class CheckboxInputDialog extends Dialog{
private CheckboxField checkboxEditField;
public CheckboxInputDialog(String choices[],int values[], String label){
super(label, choices,values,Dialog.OK, Bitmap.getPredefinedBitmap(Bitmap.INFORMATION), Dialog.GLOBAL_STATUS);
checkboxEditField = new CheckboxField("Lablel",false);
net.rim.device.api.ui.Manager delegate = getDelegate();
if( delegate instanceof DialogFieldManager){
DialogFieldManager dfm = (DialogFieldManager)delegate;
net.rim.device.api.ui.Manager manager =dfm.getCustomManager();
if( manager != null ){
manager.insert(checkboxEditField, 0);
}
}
}
}
Now Call this dialog at following way...
String choices[] = { "OK", "CANCEL" };
int values[] = { Dialog.OK, Dialog.CANCEL };
CheckboxInputDialog d = new CheckboxInputDialog(choices,values,"Dialog Label");
d.show();
Output will Be:
Get Event of OK and Cancel Button.
String choices[] = { "OK", "CANCEL" };
int values[] = { Dialog.OK, Dialog.CANCEL };
final CheckboxInputDialog d = new CheckboxInputDialog(choices, values,"Dialog Label");
UiApplication.getUiApplication().invokeLater(new Runnable() {
public void run() {
int iResponse = d.doModal();
if (iResponse == 0) {
System.out.println("Press Ok");
}else{
System.out.println("Press Cancel");
}
}
});
Hope Help full..
Create popupScreen and in this screen you can add radiobuttons and Checkboxes.
public class Custom_Popup extends PopupScreen {
public Custom_Popup() {
// TODO Auto-generated constructor stub
super( new VerticalFieldManager(Manager.VERTICAL_SCROLL),
Field.NON_FOCUSABLE | Field.USE_ALL_WIDTH );
}
}
On your event, push this screen.
UiApplication.getUiApplication().pushScreen(new MyPopup());
public class MyPopup extends PopupScreen{
public MyPopup() {
super(new VerticalFieldManager(), Field.FOCUSABLE);
add();//add checkbox , radio buttons here.
}