./configure: No such file or directory cygwin Freeglut - cygwin

I'm trying to generate the lib files for freeglut library. I've installed cygwin and according to README file that comes with the library,
Building and Installing the Libraries with Cygwin
=================================================
To build "freeglut" under Cygwin, you have two choices:
- You can build a normal Cygwin library, which depends on Cygwin's X11
libraries. To do this, you can just use the normal autotools incantation:
./configure && make install
- Alternatively, you can build a DLL which does not depend on X11 and links
against the opengl32 DLL. To do this, configure need a few more flags:
./configure CPPFLAGS=-mno-cygwin LDFLAGS=-mno-cygwin --without-x && make install
If you don't have MSVC, Open Watcom or Cygwin
=============================================
But If I run ./configure, I got this error
$ ./configure CPPFLAGS=-mno-cygwin LDFLAGS=-mno-cygwin --without-x && make install
-bash: ./configure: No such file or directory
Is there something I need to install in order to solve this issue? The contents of the folder doesn't have configure. These are the files in the folder

If you need freeglut, you need to install the cygwin package libglut-devel
Looking inside setup.ini you will find its description:
libglut-devel
sdesc: "OpenGL Utility Toolkit library"
ldesc: "freeglut
is a completely OpenSourced alternative to the OpenGL Utility Toolkit
(GLUT) library. GLUT was originally written by Mark Kilgard to support
the sample programs in the second edition OpenGL 'RedBook'. Since
then, GLUT has been used in a wide variety of practical applications
because it is simple, widely available and highly portable. GLUT (and
hence freeglut) allows the user to create and manage windows
containing OpenGL contexts on a wide range of platforms and also read
the mouse, keyboard and joystick functions."
category: X11

Related

Installing SDL on Windows for Haskell (GHC)

Background:
I've been using the gloss library for some simple diagram work. But when it came time for something more interactive, I found I wanted a more powerful library. After doing some research, I decided that I liked the features of the SDL library and wanted to try to install the Haskell bindings for it. I have to this point been unsuccessful.
Part 1:
How do I install and configure the SDL binaries so that they can be used by the Haskell bindings?
Part 2:
Which one of the numerous and ill documented SDL packages on Hackage it the current preferred binding in the community? How do I get that package to install correctly?
Part 3: (Optional)
If SDL is not a good fit for haskell development what is the preferred alternative?
I am going to answer your question for SDL2 (should also work for SDL1 with some modifications).
Install pkg-config for Windows
(How to install pkg config in windows?)
This tool is very important. It is used by various Cabal packages to search for libraries and contains directions for linking and compiling.
Download the SDL development libraries for Windows/MinGW:
http://libsdl.org/release/SDL2-devel-2.0.3-mingw.tar.gz
If you have installed the 32-bit version of the Haskell platform, extract the folder i686-w64-mingw32
For 64-bit versions extract x86_64-w64-mingw32
You will get following layout:
include
share
bin
lib
"Register" the library with pkg-config.
Either copy lib/pkgconfig/sdl2.pc into the folder of your pkg-config.exe or modify/create the PKG_CONFIG_PATH accordingly. Check that you set up everything correctly:
C:\pkg-config --list-all | grep sdl2
sdl2 sdl2 - Simple DirectMedia Layer is a cross-platform multimedia
library designed to provide low level access to audio, keyboard,
mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
Add the bin folder to your PATH environment variable.
Install the sdl2 package via the Cabal installer and tell Cabal where to find your libraries.
Example:
cabal install sdl2 --extra-include-dirs=C:\lib\sdl2\include --extra-lib-dirs=C:\lib\sdl2\lib\
To test my installation, I have written a small example:
https://github.com/ftl2014/haskell-stuff/blob/master/sdl/
Caveat emptor:
If Cabal complains about a "missing" library, it might be the case that library was actually found but it is incompatible (e.g. using a 32-bit instead of a 64-bit version) or corrupt. The same is true for header files.
For some reason, Cabal complained about not finding SDL.h, and I had to use the headers in the root include folder of the archive (but maybe I was just drinking too much Kool-aid).
I wasn't able to get it to install on my system. Here's what I tried. Strangely, I was able to get configure find the header files but not the actual binary.
Let's try it. I have installed the new 2014 Haskell Platform.
cabal install sdl
Configuring SDL-0.6.5...
setup.exe: The package has a './configure' script. This requires a Unix
compatibility toolchain such as MinGW+MSYS or Cygwin.
Failed to install SDL-0.6.5
GHC in the Haskell Platform comes with MinGW, so we probably need to install MSYS. The MSYS page says to install minggw get, which says to install
An automated GUI installer assistant called mingw-get-setup.exe is the preferred method for first time installation. This will guide you through the setup of the mingw-get installer proper; you will then use this to perform further package installations, and to manage your installation.
Running the installer with the default options gives us the following screen:
We already have mingw from installing the Haskell platform, so we'll click on only the last item in the list, msys-base, and select "Mark for Installation". Then, in the "Installation" menu in the top left, select "Apply Changes". This asks if it is ok to proceed, and we select "Apply"
This installer didn't put msys-base in the path, we can add it to the path, and try installing sdl again
set PATH=C:\MinGW\msys\1.0\bin\;%PATH%
cabal install sdl
Configuring SDL-0.6.5...
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
checking for sdl-config... no
checking for sdl11-config... no
configure: error: *** SDL not found! Get SDL from www.libsdl.org.
If you already installed it, check it's in the path. If problem remains,
please send a mail to the address that appears in ./configure --version
indicating your platform, the version of configure script and the problem.
Failed to install SDL-0.6.5
We need to download and install libsdl. I went to the libsdl download page and downloaded the Win32 development libraries, SDL-devel-1.2.15-mingw32.tar.gz. I extracted this archive (7-zip can extract both tar archives and gzip compressed files). For convenience, I moved the SDL-1.2.15 directory to c:. We'll add this to the path, as suggested by the previous error, and try again
set PATH=C:\SDL-1.2.15\bin\;%PATH%
cabal install sdl
* Missing (or bad) header file: SDL/SDL.h
* Missing C library: SDL
This problem can usually be solved by installing the system package that
provides this library (you may need the "-dev" version). If the library is
already installed but in a non-standard location then you can use the flags
--extra-include-dirs= and --extra-lib-dirs= to specify where it is.
If the header file does exist, it may contain errors that are caught by the C
compiler at the preprocessing stage. In this case you can re-run configure
with the verbosity flag -v3 to see the error messages.
We can make part of this error go away by adding the suggested --extra-include-dirs flag, but still get the following error
cabal install sdl --extra-include-dirs=c:\SDL-1.2.15\include
* Missing C library: SDL
This problem can usually be solved by installing the system package that
provides this library (you may need the "-dev" version). If the library is
already installed but in a non-standard location then you can use the flags
--extra-include-dirs= and --extra-lib-dirs= to specify where it is.
Adding the --extra-lib-dirs flag with c:\SDL-1.2.15\bin or C:\SDL-1.2.15\lib or c:\SDL-1.2.15 failed to fix this problem.

How to tell Autotools Build System (Guile 1.8.8) Where Libtool is Installed?

I am trying to build Guile 1.8.8 from source. I am stuck at the point where the build system is looking for libtool. I have installed it in a non-standard location.
I have already built Guile 2.0.11. In 2.0.11 build system, there is an explicit flag to configure --with-libltdl-prefix, which I think tells the build system where libtool is installed.
For Guile 1.8.8, I have Libtool installed in a non-standard location. How do I tell the build system where it is installed?
I am specifically getting error messages like:
libguile/Makefile.am:40: Libtool library used but `LIBTOOL' is undefined
libguile/Makefile.am:40: The usual way to define `LIBTOOL' is to add `LT_INIT'
I think in general this is a question regarding one or more of the autotools and how the build system finds programs / headers / libraries in non-standard locations.
This link is informative: How to point autoconf/automake to non-standard packages
Find the directory where *.m4 exists, which corresponds to libtool, or package which is in non-standard location.
export ACLOCAL_PATH=/path/to/m4/file
cd /path/to/configure.[in,ac]
autoreconf -if
./configure

How to connect FFTW libraries to a software?

I have connected FFTW library (http://www.fftw.org/)to a custom mentalray DLL that I have created in C++(A DLL file I have compiled on Linux (CENTOS) Using netbeans. I put this DLL in the software (Autodesk Maya) in a folder for adding custom plugins. The problem is I have installed FFTW on the computer and I dont know how to link Maya to the FFTW library. On windows I would put the FFTW dll in the folder that contains the maya.exe file that is the application Launch exe file.
Basically my question to a normal LINUX programer is if I install the FFTW libraries on linux and create a .dll for a software that links to it how do I get the software to link to the FFTW libraries?
let me know if you need me to provide anymore info..
You don't need to do anything special - so long as the FFTW libraries are at the expected location (/usr/local/lib) then you can just link to then as normal (gcc ... -lfftw3 ...).
Make sure to compile the right version: fftw floats (i.e., fftwf) versus fftw doubles. You should have a libfftw3f.3.so file, for example.
If you are using dlopen to call functions in fftw, place the .so file you generated somewhere in your $PATH.
If the mental ray "DLL" is a static library, you should configure fftw with --enable-static --disable-shared and run sudo make install.
If the mental ray "DLL" is a dynamic library, you should configure fftw with --disable-static --enable-shared and run sudo make install.
To be safe, you can do both.
sudo make install will place the fftw "DLLs" in the right place, as long as your mental ray "DLL" is using fftw conventionally (i.e., importing a fftw.h file).
Check for linker errors when you try to build your "DLL." If you see linker errors, you neglected to run sudo make install and your DLL won't work at all regardless of what you do with fftw.

How do I configure Qt for cross-compilation from Linux to Windows target?

I want to cross compile the Qt libraries (and eventually my application) for a Windows x86_64 target using a Linux x86_64 host machine. I feel like I am close, but I may have a fundamental misunderstanding of some parts of this process.
I began by installing all the mingw packages on my Fedora machine and then modifying the win32-g++ qmake.conf file to fit my environment. However, I seem to be getting stuck with some seemingly obvious configure options for Qt: -platform and -xplatform. Qt documentation says that -platform should be the host machine architecture (where you are compiling) and -xplatform should be the target platform for which you wish to deploy. In my case, I set -platform linux-g++-64 and -xplatform linux-win32-g++ where linux-win32-g++ is my modified win32-g++ configuration.
My problem is that, after executing configure with these options, I see that it invokes my system's compiler instead of the cross compiler (x86_64-w64-mingw32-gcc). If I omit the -xplatform option and set -platform to my target spec (linux-win32-g++), it invokes the cross compiler but then errors when it finds some Unix related functions aren't defined.
Here is some output from my latest attempt: http://pastebin.com/QCpKSNev.
Questions:
When cross-compiling something like Qt for Windows from a Linux host, should the native compiler ever be invoked? That is, during a cross compilation process, shouldn't we use only the cross compiler? I don't see why Qt's configure script tries to invoke my system's native compiler when I specify the -xplatform option.
If I'm using a mingw cross-compiler, when will I have to deal with a specs file? Spec files for GCC are still sort of a mystery to me, so I am wondering if some background here will help me.
In general, beyond specifying a cross compiler in my qmake.conf, what else might I need to consider?
Just use M cross environment (MXE). It takes the pain out of the whole process:
Get it:
$ git clone https://github.com/mxe/mxe.git
Install build dependencies
Build Qt for Windows, its dependencies, and the cross-build tools;
this will take about an hour on a fast machine with decent internet access;
the download is about 500MB:
$ cd mxe && make qt
Go to the directory of your app and add the cross-build tools to the PATH environment variable:
$ export PATH=<mxe root>/usr/bin:$PATH
Run the Qt Makefile generator tool then build:
$ <mxe root>/usr/i686-pc-mingw32/qt/bin/qmake && make
You should find the binary in the ./release directory:
$ wine release/foo.exe
Some notes:
Use the master branch of the MXE repository; it appears to get a lot more love from the development team.
The output is a 32-bit static binary, which will work well on 64-bit Windows.
(This is an update of #Tshepang's answer, as MXE has evolved since his answer)
Building Qt
Rather than using make qt to build Qt, you can use MXE_TARGETS to control your target machine and toolchain (32- or 64-bit). MXE started using .static and .shared as a part of the target name to show which type of lib you want to build.
# The following is the same as `make qt`, see explanation on default settings after the code block.
make qt MXE_TARGETS=i686-w64-mingw32.static # MinGW-w64, 32-bit, static libs
# Other targets you can use:
make qt MXE_TARGETS=x86_64-w64-mingw32.static # MinGW-w64, 64-bit, static libs
make qt MXE_TARGETS=i686-w64-mingw32.shared # MinGW-w64, 32-bit, shared libs
# You can even specify two targets, and they are built in one run:
# (And that's why it is MXE_TARGET**S**, not MXE_TARGET ;)
# MinGW-w64, both 32- and 64-bit, static libs
make qt MXE_TARGETS='i686-w64-mingw32.static x86_64-w64-mingw32.static'
In #Tshepang's original answer, he did not specify an MXE_TARGETS, and the default is used. At the time he wrote his answer, the default was i686-pc-mingw32, now it's i686-w64-mingw32.static. If you explicitly set MXE_TARGETS to i686-w64-mingw32, omitting .static, a warning is printed because this syntax is now deprecated. If you try to set the target to i686-pc-mingw32, it will show an error as MXE has removed support for MinGW.org (i.e. i686-pc-mingw32).
Running qmake
As we changed the MXE_TARGETS, the <mxe root>/usr/i686-pc-mingw32/qt/bin/qmake command will no longer work. Now, what you need to do is:
<mxe root>/usr/<TARGET>/qt/bin/qmake
If you didn't specify MXE_TARGETS, do this:
<mxe root>/usr/i686-w64-mingw32.static/qt/bin/qmake
Update: The new default is now i686-w64-mingw32.static
Another way to cross-compile software for Windows on Linux is the MinGW-w64 toolchain on Archlinux. It is easy to use and maintain, and it provides recent versions of the compiler and many libraries. I personally find it easier than MXE and it seems to adopt newer versions of libraries faster.
First, you will need an arch-based machine (virtual machine or docker container will suffice). It does not have to be Arch Linux, derivatives will do as well. I used Manjaro Linux.
Most of the MinGW-w64 packages are not available at the official Arch repositories, but there is plenty in AUR. The default package manager for Arch (Pacman) does not support installation directly from AUR, so you will need to install and use an AUR wrapper like yay or yaourt. Then installing MinGW-w64 version of Qt5 and Boost libraries is as easy as:
yay -Sy mingw-w64-qt5-base mingw-w64-boost
#yaourt -Sy mingw-w64-qt5-base mingw-w64-qt5-boost #if you use yaourt
This will also install the MinGW-w64 toolchain (mingw-w64-gcc) and other dependencies.
Cross-compiling a Qt project for windows (x64) is then as simple as:
x86_64-w64-mingw32-qmake-qt5
make
To deploy your program you will need to copy corresponding dlls from /usr/x86_64-w64-mingw32/bin/. For example, you will typically need to copy /usr/x86_64-w64-mingw32/lib/qt/plugins/platforms/qwindows.dll to program.exe_dir/platforms/qwindows.dll.
To get a 32bit version you simply need to use i686-w64-mingw32-qmake-qt5 instead. Cmake-based projects work just as easily with x86_64-w64-mingw32-cmake.
This approach worked extremely well for me, was the easiest to set-up, maintain, and extend.
It also goes well with continuous integration services. There are docker images available too.
For example, let's say I want to build QNapi subtitle downloader GUI. I could do it in two steps:
Start the docker container:
sudo docker run -it burningdaylight/mingw-arch:qt /bin/bash
Clone and compile QNapi
git clone --recursive 'https://github.com/QNapi/qnapi.git'
cd qnapi/
x86_64-w64-mingw32-qmake-qt5
make
That's it! In many cases, it will be that easy. Adding your own libraries to the package repository (AUR) is also straightforward. You would need to write a PKBUILD file, which is as intuitive as it can get, see mingw-w64-rapidjson, for example.
Ok I think I've got it figured out.
Based in part on https://github.com/mxe/mxe/blob/master/src/qt.mk and https://www.videolan.org/developers/vlc/contrib/src/qt4/rules.mak
It appears that "initially" when you run configure (with -xtarget, etc.), it configures then runs your "hosts" gcc to build the local binary file ./bin/qmake
./configure -xplatform win32-g++ -device-option CROSS_COMPILE=$cross_prefix_here -nomake examples ...
then you run normal "make" and it builds it for mingw
make
make install
so
yes
only if you need to use something other than msvcrt.dll (its default). Though I have never used anything else so I don't know for certain.
https://stackoverflow.com/a/18792925/32453 lists some configure params.
In order to compile Qt, one must run it's configure script, specifying the host platform with -platform (e.g. -platform linux-g++-64 if you're building on a 64-bit linux with the g++ compiler) and the target platform with -xplatform (e.g. -xplatform win32-g++ if you're cross compiling to windows).
I've also added this flag:
-device-option CROSS_COMPILE=/usr/bin/x86_64-w64-mingw32-
which specifies the prefix of the toolchain I'm using, which will get prepended to 'gcc' or 'g++' in all the makefiles that are building binaries for windows.
Finally, you might get problems while building icd, which apparently is something that is used to add ActiveX support to Qt. You can avoid that by passing the flag -skip qtactiveqt to the configure script. I've got this one out of this bug report: https://bugreports.qt.io/browse/QTBUG-38223
Here's the whole configure command I've used:
cd qt_source_directory
mkdir my_build
cd my_build
../configure \
-release \
-opensource \
-no-compile-examples \
-platform linux-g++-64 \
-xplatform win32-g++ \
-device-option CROSS_COMPILE=/usr/bin/x86_64-w64-mingw32- \
-skip qtactiveqt \
-v
As for yout questions:
1 - Yes. The native compiler will be called in order to build some tools that are needed in the build process. Maybe things like qconfig or qmake, but I'm not entirely sure which tools, exactly.
2 - Sorry. I have no idea what specs files are in the context of compilers =/ . But as far as I know, you wouldn't have to deal with that.
3 - You can specify the cross compiler prefix in the configure command line instead of doing it in the qmake.conf file, as mentioned above. And there's also that problem with idc, whose workaround I've mentioned as well.

Using Cygwin as a shell for MinGW

I have Cygwin and MinGW (TDM) installed. To build certain projects from source, you have to run a ./configure script, which requires a bash shell and certain unix utilities. For this, the MinGW project distributes MSYS, which is basically an old, stripped-down version Cygwin. I already have Cygwin installed, so I'd rather just use that. What packages would I need to install for Cygwin and how would I need to invoke ./configure so that it knows that I'm trying to use MinGW to build native Windows binaries?
You are aware that Cygwin comes with a MinGW-compiler and library built in? By using the -mno-cygwin switch you turn the Cygwin gcc into a MinGW gcc. How you'd tweek ./configure to use this is beyond me, but I suppose it would depend on the ./configure script.
What I do is usually to tweek the generated Makefiles by adding the -mno-cygwin switch to the compiler and linker flags.

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