I'm looking for a pice of code, how to use a wx.PaintDC() and wx.MemoryDC in parallel.
My wxPython is in version 2.8.12 and I do not get it work to draw to a wx.PaintDC() into a wx.Window, while
also having a thread running, that draws to a wx.MemoryDC into a bitmap.
Like this:
def onPaint(self, evt):
self.dc=wx.PaintDC(self)
imgbuf, (sx, sy), self.refresh_needed=self.osm.getBitmap()
self.dc.DrawBitmap(imgbuf, sx, sy)
as_thread()
w, h=self.__getBitmapSize()
self.bmpbuf=wx.EmptyBitmapRGBA(w, h, 204, 204, 204, 1)
self.mdc=wx.MemoryDC()
self.mdc.SelectObject(self.bmpbuf)
[.....]
y=0
for yi in imgs:
x=0
for tn, (status, xi) in yi:
if status!=self.status["GOOD"]:
xi=wx.EmptyBitmapRGBA(256, 256, red=255, alpha=1)
if status!=self.status["INVALID"]:
needs_refresh=True
self.mdc.DrawBitmap(xi, x, y)
x+=self.ts
y+=self.ts
imgbuf and self.bmpbuf are not the same object.
self.bmpbuf is copied with this:
w, h=self.__getBitmapSize()
buf=numpy.empty((w, h, 3), dtype=numpy.uint8)
self.bmpbuf.CopyToBuffer(buf)
self.v[handle].bmpbuf=wx.BitmapFromBuffer(w, h, buf)
But always getting errors like:
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
python: xcb_io.c:165: dequeue_pending_request: Zusicherung »!xcb_xlib_unknown_req_in_deq« nicht erfüllt.
EDIT:
here is a fully working demonstrator-script, that shows the problem:
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import wx
import random
import time
import threading
class TestWin(wx.Window):
def __init__(self, parent, title, size):
wx.Window.__init__(self, parent)
self.Bind(wx.EVT_PAINT, self.onPaint)
self.Bind(wx.EVT_TIMER, self.onTimer)
t=threading.Thread(target=self.asThread, name="draw")
t.setDaemon(True)
t.start()
self.timer=wx.Timer(self)
self.timer.Start(100)
def onPaint(self, evt):
dc=wx.PaintDC(self)
dc.SetPen(wx.Pen("BLACK"))
dc.SetBrush(wx.Brush("BLUE"))
w, h=self.GetSize()
dc.DrawCirclePoint((random.randint(0, w), random.randint(0, h)), 5)
def onTimer(self, evt):
self.Refresh()
def asThread(self):
w, h=self.GetSize()
bmpbuf=wx.EmptyBitmapRGBA(w, h, 204, 204, 204, 1)
mdc=wx.MemoryDC()
mdc.SelectObject(bmpbuf)
time.sleep(1)
mdc.SetPen(wx.Pen("BLACK"))
mdc.SetBrush(wx.Brush("RED"))
print "now writing to MemoryDC"
while True:
#time.sleep(0.0001)
mdc.DrawCirclePoint((random.randint(0, w), random.randint(0, h)), 5)
wx.Yield()
class TestFrame(wx.Frame):
def __init__(self, parent, title, size):
wx.Frame.__init__(self, None, wx.ID_ANY, title)
win=TestWin(self, title, size)
if __name__=="__main__":
app=wx.App(False)
frame=TestFrame(None, "Test", size=(200, 200))
frame.Show()
app.MainLoop()
EDIT2: why I want to build a bitmap in a thread:
I have a class providing a bitmap (showing OpenStreetMap-tiles) for a given window-size, zoom-level and lat/lon-coordinate.
The class also draws GPS-tracks and point-lists onto the map/bitmap.
Because the dimensions of the bitmap are higher than the window-dimensions, I can move the bitmap under the window without building a new bitmap.
To move the bitmap, dc.DrawBitmap(imgbuf, sx, sy) is called with slightly changed values for (sx, sy). This takes 0.1ms per new clipping. Building a new bitmap takes up to 150ms.
When scrolling from one to another position, it scrolls very smooth until a new bitmap is needed.
If it would be possible to prepare the new bitmap, while scrolling over the old bitmap, a continuously smooth scrolling over a long distance should be possible.
You should not (and in most cases, can not) manipulate UI objects from anything other than the main UI thread. That includes DCs and bitmaps. What exactly are you trying to accomplish? There is likely some other way to do it.
Related
Hello Pyqtgraph community,
I want to be able to create a "fixed" text window in a 3D interactive plot generated in PyQtGraph.
This text window will contain simulation-related information and should be visible at all times, regardless if you zoom in/out or pan to the left or right; and the location of the window should not change.
So far all the solutions I have found, create a text object that moves as the scaling of the axes changes. For example, the code below prints text on 3D axis, but once you zoom in/out the text moves all over the place. Any ideas would be greatly appreciated.
Thanks in advance
from pyqtgraph.Qt import QtCore, QtGui
import pyqtgraph.opengl as gl
from pyqtgraph.opengl.GLGraphicsItem import GLGraphicsItem
class GLTextItem(GLGraphicsItem):
"""
Class for plotting text on a GLWidget
"""
def __init__(self, X=None, Y=None, Z=None, text=None):
GLGraphicsItem.__init__(self)
self.setGLOptions('translucent')
self.text = text
self.X = X
self.Y = Y
self.Z = Z
def setGLViewWidget(self, GLViewWidget):
self.GLViewWidget = GLViewWidget
def setText(self, text):
self.text = text
self.update()
def setX(self, X):
self.X = X
self.update()
def setY(self, Y):
self.Y = Y
self.update()
def setZ(self, Z):
self.Z = Z
self.update()
def paint(self):
self.GLViewWidget.qglColor(QtCore.Qt.white)
self.GLViewWidget.renderText(self.X, self.Y, self.Z, self.text)
if __name__ == '__main__':
# Create app
app = QtGui.QApplication([])
w1 = gl.GLViewWidget()
w1.resize(800, 800)
w1.show()
w1.setWindowTitle('Earth 3D')
gl_txt = GLTextItem(10, 10, 10, 'Sample test')
gl_txt.setGLViewWidget(w1)
w1.addItem(gl_txt)
while w1.isVisible():
app.processEvents()
So I was finally able to find a solution. What needs to be done is the following:
Subclass the GLViewWidget
From the derived class, overload the paintGL() so that it uses the member function renderText() to render text on the screen every time the paingGL() is called.
renderText() is overloaded to support both absolute screen coordinates, as well as axis-based coordinates:
i) renderText(int x, int y, const QString &str, const QFont &font = QFont()): plot based on (x, y) window coordinates
ii) renderText(double x, double y, double z, const QString &str, const QFont &font = QFont()): plot on (x, y, z) scene coordinates
You might want to use the QtGui.QFontMetrics() class to get the dimensions of the rendered text so you can place it in a location that makes sense for your application, as indicated in the code below.
from pyqtgraph.opengl import GLViewWidget
import pyqtgraph.opengl as gl
from PyQt5.QtGui import QColor
from pyqtgraph.Qt import QtCore, QtGui
class GLView(GLViewWidget):
"""
I have implemented my own GLViewWidget
"""
def __init__(self, parent=None):
super().__init__(parent)
def paintGL(self, *args, **kwds):
# Call parent's paintGL()
GLViewWidget.paintGL(self, *args, **kwds)
# select font
font = QtGui.QFont()
font.setFamily("Tahoma")
font.setPixelSize(21)
font.setBold(True)
title_str = 'Screen Coordinates'
metrics = QtGui.QFontMetrics(font)
m = metrics.boundingRect(title_str)
width = m.width()
height = m.height()
# Get window dimensions to center text
scrn_sz_width = self.size().width()
scrn_sz_height = self.size().height()
# Render text with screen based coordinates
self.qglColor(QColor(255,255,0,255))
self.renderText((scrn_sz_width-width)/2, height+5, title_str, font)
# Render text using Axis-based coordinates
self.qglColor(QColor(255, 0, 0, 255))
self.renderText(0, 0, 0, 'Axis-Based Coordinates')
if __name__ == '__main__':
# Create app
app = QtGui.QApplication([])
w = GLView()
w.resize(800, 800)
w.show()
w.setWindowTitle('Earth 3D')
w.setCameraPosition(distance=20)
g = gl.GLGridItem()
w.addItem(g)
while w.isVisible():
app.processEvents()
I have read all related article of multiple slots with one signal but I am unable to display at the time of drawing a circle both trigerred by a push button "ADD". I can display the text label near the circle before clicking the button but i want it to dislay only after clicking the button. Please Help. Also, i want the text label to be near circle and can be modified anytime on clicking
import sys
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import QApplication, QMainWindow,QPushButton,QWidget
from PyQt5 import QtGui
from PyQt5.QtCore import QRect,Qt
from PyQt5.QtGui import QPainter,QBrush, QPen
from PyQt5 import QtCore
class Window(QMainWindow):
def __init__(self):
super(Window,self).__init__()
title="layout management"
left=500
top=200
width=500
height=400
iconName="fosseeicon.jpg"
self.setWindowTitle(title)
self.setWindowIcon(QtGui.QIcon(iconName))
self.setGeometry(left, top, width, height)
self.should_paint_circle = False
self.windowcomponents()
self.initUI()
self.show()
def initUI(self):
if self.should_paint_circle:
self.label=QtWidgets.QLabel(self)
self.label.setText('<h2>circle<h2>')
def windowcomponents(self):
button=QPushButton("Add", self)
button.setGeometry(QRect(0, 0, 50, 28))
button.setIcon(QtGui.QIcon("addbutton.png"))
button.setToolTip("<h3>This is for creating random circles<h3>")
button.clicked.connect(self.paintcircle)
button=QPushButton("Generate Report", self)
button.setGeometry(QRect(49,0,150,28))
button.setIcon(QtGui.QIcon("generatereport.png"))
button.setToolTip("This is for generating pdf report of connection between two circles")
button=QPushButton("Save", self)
button.setGeometry(QRect(199,0,120,28))
button.setIcon(QtGui.QIcon("saveicon.png"))
button.setToolTip("This is for saving an image of canvas area")
def paintEvent(self, event):
super().paintEvent(event)
if self.should_paint_circle:
painter = QtGui.QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
painter.setPen(QPen(Qt.black, 5, Qt.SolidLine))
painter.drawEllipse(100, 100, 100, 100)
self.initUI()
self.label.move(60,100)
def paintcircle(self, painter):
self.should_paint_circle = True
self.update()
app = QApplication(sys.argv)
circle=Window()
circle.show()
sys.exit(app.exec_())
Widgets that are created with a parent, outside their __init__ (or their parent's), but not added to a layout, have to be explicitly shown; you're missing this:
self.label.show()
Besides that, you MUST NOT create new widgets within the paintEvent.
Painting is something that happens often, usually in the following situations (which happen very often:
when the widget is shown the first time
whenever the widget is hidden and shown again (for example, after minimizing and restoring the window)
whenever the mouse enters or exits it and/or its children
when the widget or any of its parents are resized
when a new children is shown
The result is that if you add a widget for each paint event, you'll probably end up with dozens (if not hundreds or thousands) of widgets, and, most importantly if you also show it, it will cause an infinite recursion.
class Window(QMainWindow):
def __init__(self):
super(Window,self).__init__()
title="layout management"
left=500
top=200
width=500
height=400
iconName="fosseeicon.jpg"
self.setWindowTitle(title)
self.setWindowIcon(QtGui.QIcon(iconName))
self.setGeometry(left, top, width, height)
self.should_paint_circle = False
self.windowcomponents()
self.label = QtWidgets.QLabel(self)
self.label.hide()
# ...
def paintEvent(self, event):
super().paintEvent(event)
if self.should_paint_circle:
painter = QtGui.QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
painter.setPen(QPen(Qt.black, 5, Qt.SolidLine))
painter.drawEllipse(100, 100, 100, 100)
def paintcircle(self, painter):
self.should_paint_circle = True
self.label.setText('<h2>circle<h2>')
self.label.move(60,100)
self.label.show()
self.update()
That said, based on this question and the previous one, I suggest you to study the documentation more carefully, especially what is related to the QMainWindow, the Layout management, painting in Qt and the related QPainter documentation.
My drawingarea is cleared everytime the draw event is called.
How to avoid a drawingarea to be cleared ?
Thanks
#!/usr/bin/env python3
import gi
gi.require_version('Gtk','3.0')
from gi.repository import Gtk, Gdk
import cairo
import math
class MouseButtons:
LEFT_BUTTON = 1
RIGHT_BUTTON = 3
class Example(Gtk.Window):
def __init__(self):
super(Example, self).__init__()
self.init_ui()
def init_ui(self):
self.darea = Gtk.DrawingArea()
self.darea.connect("draw", self.on_draw)
self.darea.set_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self.add(self.darea)
self.set_title("Fill & stroke")
self.resize(230, 150)
self.set_position(Gtk.WindowPosition.CENTER)
self.connect("delete-event", Gtk.main_quit)
self.darea.connect("button-press-event", self.on_button_press)
self.coords = []
self.show_all()
def on_draw(self, wid, cr):
cr.set_source_rgb(0.6, 0.6, 0.6)
cr.arc(self.coords[0], self.coords[1], 40, 0, 2*math.pi)
cr.fill()
def on_button_press(self, w, e):
if e.type == Gdk.EventType.BUTTON_PRESS \
and e.button == MouseButtons.LEFT_BUTTON:
self.coords = [e.x, e.y]
self.darea.queue_draw()
def main():
app = Example()
Gtk.main()
if __name__ == "__main__":
main()
In this example, each time I click on the drawingarea, a circle is drawn. I would like to draw the new circle but without to redrawing the previous one.
Is it possible ?
I would recommend adjusting your mental model of the drawing area; don't think of it as being "cleared" every time the draw handler is called. Rather, think of it like this: the draw handler is called every time the drawing area needs to be redrawn from scratch (among other reasons: because some other window moved in front of it, or because your program asked for a draw update). The drawing area's contents, once drawn, are not persisted anywhere.
If you need persistent window contents, then you should use a backing store and draw that onto the screen in the draw handler, or you could use a canvas library if you want to treat existing drawn objects as independently existing.
I found he answer :
#!/usr/bin/env python3
import gi
gi.require_version('Gtk','3.0')
from gi.repository import Gtk, Gdk
import cairo
import math
class MouseButtons:
LEFT_BUTTON = 1
RIGHT_BUTTON = 3
class Example(Gtk.Window):
def __init__(self):
super(Example, self).__init__()
self.init_ui()
def init_ui(self):
self.darea = Gtk.DrawingArea()
self.darea.connect("draw", self.on_draw)
self.darea.set_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self.add(self.darea)
self.set_title("Fill & stroke")
self.resize(230, 150)
self.set_position(Gtk.WindowPosition.CENTER)
self.connect("delete-event", Gtk.main_quit)
self.darea.connect("button-press-event", self.on_button_press)
self.show_all()
a = self.darea.get_allocation()
print (a.x, a.y, a.width, a.height)
self.img = cairo.ImageSurface(cairo.Format.RGB24, a.width, a.height)
def on_draw(self, wid, cr):
cr.set_source_surface(self.img, 0, 0)
cr.paint()
def on_button_press(self, w, e):
if e.type == Gdk.EventType.BUTTON_PRESS \
and e.button == MouseButtons.LEFT_BUTTON:
cr = cairo.Context(self.img)
cr.set_source_rgb(0.6, 0.6, 0.6)
cr.arc(e.x, e.y, 40, 0, 2*math.pi)
cr.fill()
self.darea.queue_draw()
def main():
app = Example()
Gtk.main()
if __name__ == "__main__":
main()
I am making a plot using the matplotlib library and showing it in my wxPython GUI. I am plotting a massive amount of data points from a LIDAR instrument. The thing is, I would like to draw rectangles in this plot to indicate interesting areas. But when I draw a rectangle on the same axes as the plot, the whole plot gets replotted which takes lots of time. This is because of the self.canvas.draw(), a function which replots everything.
The code gets displayed as follows in the GUI:
Printscreen of GUI
Here is a minimal working example of the problem. U can draw rectangles by holding the right mouse button. Once you plot the NetCDF data using the button on the left, the drawing of rectangles gets really slow. I tried some things with blitting using the examples provided by ImportanceOfBeingErnest but after a lot of tries, I still have not managed to get it to work.
To make the minimal working example work, you will have to specify the path to the NetCDF file under the plot_Data() function. I provided the NetCDF file which to download here:
Download NetCDF file
How can I blit the self.square to the self.canvas in the onselect function?
import netCDF4 as nc
import matplotlib
matplotlib.use('WXAgg')
from matplotlib.figure import Figure
from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigureCanvas
import matplotlib.pyplot as plt
import matplotlib.colors as colors
import matplotlib.widgets
import time
import wx
class rightPanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent, style=wx.SUNKEN_BORDER)
self.initiate_Matplotlib_Plot_Canvas()
self.add_Matplotlib_Widgets()
def initiate_Matplotlib_Plot_Canvas(self):
self.figure = Figure()
self.axes = self.figure.add_subplot(111)
self.colorbar = None
self.canvas = FigureCanvas(self, -1, self.figure)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.canvas, proportion=1, flag=wx.ALL | wx.GROW)
self.SetSizer(self.sizer)
self.Fit()
self.canvas.draw()
def add_Matplotlib_Widgets(self):
self.rectangleSelector = matplotlib.widgets.RectangleSelector(self.axes, self.onselect,
drawtype="box", useblit=True,
button=[3], interactive=False
)
def onselect(self, eclick, erelease):
tstart = time.time()
x1, y1 = eclick.xdata, eclick.ydata
x2, y2 = erelease.xdata, erelease.ydata
height = y2-y1
width = x2-x1
self.square = matplotlib.patches.Rectangle((x1,y1), width,
height, angle=0.0, edgecolor='red',
fill=False
#blit=True gives Unknown property blit
)
self.axes.add_patch(self.square)
self.canvas.draw()
# =============================================================================
# self.background = self.canvas.copy_from_bbox(self.axes.bbox)
#
#
# self.canvas.restore_region(self.background)
#
# self.axes.draw_artist(self.square)
#
# self.canvas.blit(self.axes.bbox)
# =============================================================================
tend = time.time()
print("Took " + str(tend-tstart) + " sec")
def plot_Data(self):
"""This function gets called by the leftPanel onUpdatePlot. This updates
the plot to the set variables from the widgets"""
path = "C:\\Users\\TEST_DATA\\cesar_uvlidar_backscatter_la1_t30s_v1.0_20100501.nc"
nc_data = self.NetCDF_READ(path)
print("plotting......")
vmin_value = 10**2
vmax_value = 10**-5
combo_value = nc_data['perp_beta']
self.axes.clear()
plot_object = self.axes.pcolormesh(combo_value.T, cmap='rainbow',
norm=colors.LogNorm(vmin=vmin_value, vmax=vmax_value))
self.axes.set_title("Insert title here")
if self.colorbar is None:
self.colorbar = self.figure.colorbar(plot_object)
else:
self.colorbar.update_normal(plot_object)
self.colorbar.update_normal(plot_object)
print('canvas draw..............')
self.canvas.draw()
print("plotting succesfull")
###############################################################################
###############################################################################
"""BELOW HERE IS JUST DATA MANAGEMENT AND FRAME/PANEL INIT"""
###############################################################################
###############################################################################
def NetCDF_READ(self, path):
in_nc = nc.Dataset(path)
list_of_keys = in_nc.variables.keys()
nc_data = {} #Create an empty dictionary to store NetCDF variables
for item in list_of_keys:
variable_shape = in_nc.variables[item].shape
variable_dimensions = len(variable_shape)
if variable_dimensions > 1:
nc_data[item] = in_nc.variables[item][...] #Adding netCDF variables to dictonary
return nc_data
class leftPanel(wx.Panel):
def __init__(self, parent, mainPanel):
wx.Panel.__init__(self, parent)
button = wx.Button(self, -1, label="PRESS TO PLOT")
button.Bind(wx.EVT_BUTTON, self.onButton)
self.mainPanel = mainPanel
def onButton(self, event):
self.mainPanel.rightPanel.plot_Data()
class MainPanel(wx.Panel):
def __init__(self, parent):
"""Initializing the mainPanel. This class is called by the frame."""
wx.Panel.__init__(self, parent)
self.SetBackgroundColour('red')
"""Acquire the width and height of the monitor"""
width, height = wx.GetDisplaySize()
"""Split mainpanel into two sections"""
self.vSplitter = wx.SplitterWindow(self, size=(width,(height-100)))
self.leftPanel = leftPanel(self.vSplitter, self)
self.rightPanel = rightPanel(self.vSplitter)
self.vSplitter.SplitVertically(self.leftPanel, self.rightPanel,102)
class UV_Lidar(wx.Frame):
"""Uppermost class. This class contains everything and calls everything.
It is the container around the mainClass, which on its turn is the container around
the leftPanel class and the rightPanel class. This class generates the menubar, menu items,
toolbar and toolbar items"""
def __init__(self, parent, id):
print("UV-lidar> Initializing GUI...")
wx.Frame.__init__(self, parent, id, 'UV-lidar application')
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
self.mainPanel = MainPanel(self)
def OnCloseWindow(self, event):
self.Destroy()
if __name__ == '__main__':
app = wx.App()
frame = UV_Lidar(parent=None, id=-1)
frame.Show()
print("UV-lidar> ")
print("UV-lidar> Initializing GUI OK")
app.MainLoop()
I have found the solution myself:
In order to blit a matplotlib patch, you will have to first add the patch to the axes. Then draw the patch on the axes and then you can blit the patch to the canvas.
square = matplotlib.patches.Rectangle((x1,y1), width,
height, angle=0.0, edgecolor='red',
fill=False)
self.axes.add_patch(square)
self.axes.draw_artist(square)
self.canvas.blit(self.axes.bbox)
If you do not want to use self.canvas.draw but still use matplotlib widgets which have useblit=True, you can save the plot as a background image: self.background = self.canvas.copy_from_bbox(self.axes.bbox) and restore it later by using: self.canvas.restore_region(self.background). This is a lot faster than drawing everything over!
When using the matplotlib's RectangleSelector widget with useblit=True, it will create another background instance variable, which interferes with your own background instance variable. To fix this problem, you will have to set the background instance variable of the RectangleSelector widget to be equal to your own background instance variable. However, this should only be done after the RectangleSelector widget is no longer active. Otherwise it will save some of the drawing animation to the background. So once the RectangleSelector has become inactive, you can update its background using: self.rectangleSelector.background = self.background
The code that had to be edited is given below. wx.CallLater(0, lambda: self.tbd(square)) is used so that the background instance variable of the RectangleSelector widget is updated only when it has become inactive.
def add_Matplotlib_Widgets(self):
"""Calling these instances creates another self.background in memory. Because the widget classes
restores their self-made background after the widget closes it interferes with the restoring of
our leftPanel self.background. In order to compesate for this problem, all background instances
should be equal to eachother. They are made equal in the update_All_Background_Instances(self)
function"""
"""Creating a widget that serves as the selector to draw a square on the plot"""
self.rectangleSelector = matplotlib.widgets.RectangleSelector(self.axes, self.onselect,
drawtype="box", useblit=True,
button=[3], interactive=False
)
def onselect(self, eclick, erelease):
self.tstart = time.time()
x1, y1 = eclick.xdata, eclick.ydata
x2, y2 = erelease.xdata, erelease.ydata
height = y2-y1
width = x2-x1
square = matplotlib.patches.Rectangle((x1,y1), width,
height, angle=0.0, edgecolor='red',
fill=False
#blit=True gives Unknown property blit
)
"""In order to keep the right background and not save any rectangle drawing animations
on the background, the RectangleSelector widget has to be closed first before saving
or restoring the background"""
wx.CallLater(0, lambda: self.tbd(square))
def tbd(self, square):
"""leftPanel background is restored"""
self.canvas.restore_region(self.background)
self.axes.add_patch(square)
self.axes.draw_artist(square)
self.canvas.blit(self.axes.bbox)
"""leftPanel background is updated"""
self.background = self.canvas.copy_from_bbox(self.axes.bbox)
"""Setting all backgrounds equal to the leftPanel self.background"""
self.update_All_Background_Instances()
print('Took '+ str(time.time()-self.tstart) + ' s')
def update_All_Background_Instances(self):
"""This function sets all of the background instance variables equal
to the lefPanel self.background instance variable"""
self.rectangleSelector.background = self.background
I have a subclass of QGraphicsItem and I want to add instances of it to the scene on 'Control+LMB click'. The trouble is that the item is added at the position with coordinates that are two times larger than they should be. At the same time adding ellipses with scene.addEllipse(...) works fine.
#!/usr/bin/env python
import sys
from PyQt4.QtCore import (QPointF, QRectF, Qt, )
from PyQt4.QtGui import (QApplication, QMainWindow, QGraphicsItem,
QGraphicsScene, QGraphicsView, QPen, QStyle)
MapSize = (512, 512)
class DraggableMark(QGraphicsItem):
def __init__(self, position, scene):
super(DraggableMark, self).__init__(None, scene)
self.setFlags(QGraphicsItem.ItemIsSelectable | QGraphicsItem.ItemIsMovable)
self.rect = QRectF(position.x(), position.y(), 15, 15)
self.setPos(position)
scene.clearSelection()
def boundingRect(self):
return self.rect
def paint(self, painter, option, widget):
pen = QPen(Qt.SolidLine)
pen.setColor(Qt.black)
pen.setWidth(1)
if option.state & QStyle.State_Selected:
pen.setColor(Qt.blue)
painter.setPen(pen)
painter.drawEllipse(self.rect)
class GraphicsScene(QGraphicsScene):
def __init__(self, parent=None):
super(GraphicsScene, self).__init__(parent)
self.setSceneRect(0, 0, *MapSize)
def mousePressEvent(self, event):
super(GraphicsScene, self).mousePressEvent(event)
if event.button() != Qt.LeftButton:
return
modifiers = QApplication.keyboardModifiers()
pos = event.scenePos()
if modifiers == Qt.ControlModifier:
print("Control + Click: (%d, %d)" % (pos.x(), pos.y()))
DraggableMark(pos, self)
self.addEllipse(QRectF(pos.x(), pos.y(), 10, 10))
else:
print("Click: (%d, %d)" % (pos.x(), pos.y()))
class MainWindow(QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.scene = GraphicsScene(self)
self.scene.addRect(QRectF(0, 0, *MapSize), Qt.red)
self.view = QGraphicsView()
self.view.setScene(self.scene)
self.view.resize(self.scene.width(), self.scene.height())
self.setCentralWidget(self.view)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MainWindow()
rect = QApplication.desktop().availableGeometry()
window.resize(int(rect.width()), int(rect.height()))
window.show()
app.exec_()
I see you have answered your own question. However I would like to explain why this works.
Every QGraphicsItem has its own local coordinate system. So when you do
self.rect = QRectF(position.x(), position.y(), 15, 15)
you basically start from the (0, 0) of the item's local coordinate system and go to the given x and y which you take from position. This basically means that your rectangle will be drawn at position.x() + position.x() and position.y() + position.y() with the first position.x()/position.y() being the position of the QGraphicsItem inside your scene and the second position.x()/position.y() being the position inside the local coordinate system of your item.
If you want to start from the origin of the QGraphicsItem, you have to use
self.rect = QRectF(0, 0, 15, 15)
This ensures that you start from the origin of the local coordinate system.
This issue is particularly tricky due to the fact that by default objects are added to the (0, 0) of a scene. So position.x() + position.x() and position.y() + position.y() in this case will actually not show the issue at hand since 0+0 is always equal to 0. It is the moment you change the default position to something else when the problem will occur.
Here is a 3D figure that visualizes what I'm describing above (I was unable to find a 2D example but the principle is the same :P):
The world here is the scene while the object is the QGraphicsItem residing in that scene.
Changing
self.rect = QRectF(position.x(), position.y(), 15, 15)
to
self.rect = QRectF(0, 0, 15, 15)
solved the problem