Any tool to go from java code to jHipster templates? - jhipster

Since the generated java code doesn't fit all my needs, I would need to modify the templates (mainly in server). Small modifications are pretty straightforward but I was wondering if there is some tool to go from existing java code to this template.

We did modules for this use case, and I even did some specific ones for some clients. So this would be my favorite solution.
Then, I clearly see in our stats that many people are forking JHipster and modifying it - this is probably easier at first sight, but of course you'll have trouble when we release new versions, as you will have to sync your code with each new release.

Related

How to efficiently update the API when Swagger spec file is updated? (express, nodejs)

I'm trying to setup a nodejs-express boilerplate for my new project, and this time I want to try doc-driven flow. I've checked couples of packages like swagger-node, swaggerize-express ...etc. They all provide great functionalities.
However, I don't see anything that could support incremental scaffolding when the Swagger file is updated. That means when the spec changes I have to manually check the diff and manually add/modify the new specs. That doesn't sound cool.
Does anyone could share something that is more reasonable? Thanks!!!
Edit:
After trying some frameworks, I decided to use swagger-express-middleware. This framework offers a convenient way to automatically check routes/parameters for your service.
You can use tools like swagger-maven-plugin to incrementally rebuild your server code, which means reading from your api definition and updating/building code as necessary. There are SAAS products like SwaggerHub which enable this as well, by merging code and pushing to git.

JHipster, Customization of generated code

i'm newbie in JHipster and i'm trying to figure this, when i create a new entity JHipster generates several files, angular, html and java classes, now if i want a common code for all this generated code i must edit each time that i use the yeoman generator? what i want is:
Custom Index template, and pages, is secure to edit them?.
Customize the entity tables, entity forms using angular, maybe extending yeoman generators
Customize generate java classes, maybe i think using AOP
So i need to edit each time for each generated code? and is a good practice this or what i want? for clarify more i want to use a Custom Bootstrap/angular Dashboard template like Minovate, i see how to customize bootstrap in the documentation but not about what i'm asking for, Thanks.
JHipster is just a code generator, once generated the code is yours.
For angular screens I would say do as much as you can in CSS/SASS.
But it's very likely that you will need to build some screen mixing several entities and change the structure of entity screens.
So you should rather consider them as a starting point and do your own stuff in another folder so that it does not get overwritten by next re-generations.
This way you can still update your entity definitions in .jhipster folder and re-run yo jhispter:entity <entity name> on the entities you modified.
Customising java Entities is usually much simpler and you can easiliy achieve this by merging generated code with git and defining your service classes.
AOP seems overkill here.
Extending a yeoman generator is a lot of work.
I suggest to use some VSC (git, subversion or whatever you like) have a branch dedicated to plain jhipster generated code and another one where you make customization.
Eventually regenerate on jhipster branch and merge back on yours.
You should at least reduce manual intervention.

Are there any tools like landscape.io which work with Mercurial/BitBucket?

I want to use a tool like landscape.io to keep track of technical debt that people might be accidentally introducing into an open-source project. Unfortunately that tool only seems to work with GitHub.
Is there a similar tool that offers static code analysis as a hosted service that's also compatible with BitBucket and Mercurial?
I'm certain that I could get most of this using a hand-rolled linter running under Jenkins but I'd rather not have to maintain this. It's a nice thing to have not really a core part of the project I want to spend too much time on. In other words I want a ready to roll solution.
My project is in Python 3.x

securing the source code in a node-webkit desktop application

first things first , i have seen nwsnapshot. and its not helping.
i am building an inventory management system as a desktop app using node-webkit . the project being built is using compoundjs (mvc javascript library). which have a definite folder structure (you know mvc) and multiple javascript files inside them.
the problem is nwsnapshot allows the app to have only a single snapshot file but the logic of application is spread over all the folders in different javascript files.
so how do i secure my source code before shipping it to client? Or any other work-around Or smarter way (yes, i know about obfuscating).
You can use nodewebkit command called nwsnapshot to compile the javascript code into binary which will be loaded into the app without specifying any js file
nwsnapshot --extra-code application.js application.bin
in your package.json add this:
snapshot: 'application.bin'
It really depends on what you mean by "secure".
You can obfuscate your javascript code fairly well (as well as potentially improve performance) by using the Google Closure Compiler.
I'm not aware of any off-the-shelf solutions to encrypt/decrypt your javascript, and honestly I would question the need for that.
Some people think they need to make it impossible to view their source code, because they're used to dealing with compiled languages where you only ship binaries to users. The fact is, reverse-engineering that binary code was never as difficult as some people think it is, so if there's any financial incentive, there is practically no difference between shipping source code and the traditional shipping of binaries.
Some languages have offered genuine encryption of deployed assets, such as Microsoft's SLPS. It seems to me that the market for this was so small that Microsoft gave it to a partner (just my view). The truth is that most customers are not interested in taking your source code; they're far more interested in your ability to service and support that code in an efficient manner, while they get on with their job.
You may consider to merge the JS files into one in the build process and compile it.

Haxe in the field

I had a fresh look at Haxe again recently and realized that I had overlooked some of its elegance before. But I guess it lacks some visibility among the developers still.
So my question is, does anybody here use it for production? If so, how do you use it? What are the gotchas or difficulties you encounter? Do you recommend it for future projects?
I use Haxe to develop all my Flash applications, and I love it. I develop on Linux and with Emacs,
and I really like how I can make Haxe fit within my preferred development environment. I just use
simple Makefiles that look something like:
project.swf: Project.hx
haxe project.hxml
It's really easy to get started in Haxe, and it's very elegant. I've
had no problems at all using Haxe as compared to using the Adobe Flash
builders, and have developed a bunch of big projects including PanningPedagogy, The Orchive,Cantillion and Audioscapes.
I've released the source code to all of these as GPL on SourceForge, check them out at:
https://sourceforge.net/projects/panning/
https://sourceforge.net/projects/orcaannotator/
https://sourceforge.net/projects/cantillion/
https://sourceforge.net/projects/margridflash/
You might find some useful information in the lists of Projects Using Haxe and People Using Haxe.
My company uses Haxe for production use. For programming swf content is absolutly no problem on the technical side. Using it on the server side is a little bit harder. If you Haxe for PHP you sometimes have some problems with typing (this is more or less a PHP problem). The neko vm is very stable and very very fast but it takes some time to get it running with all you other server software (mysql, apache - mod_rewrite), but once you got it you it is very stable.
We used it for generation swf applications, tried the possibilies of Haxe JS. Also we created socket server for a multiplayer game and start to generate all our webpages with Haxe PHP or neko.
The community is very helpful, the documentation is sometimes a little bit to short.
This is only my opinion and the experiences I made.
For those of us who don't know what Haxe is, it's a programming language for developing web apps. It has multiple compiler targets (Flash, php, JavaScript, and the Neko language's VM)
Welcome to haxe [haxe.org]
Haxe entry on Wikipedia
Haxe are currently gaining more popularity as a cross-platform development (mainly for game development) tools thanks to NME/OpenFL: http://www.openfl.org/
Write once in Haxe and deploy it to Flash, Android, iOS, and more..
HaxeJS is very good for web production, it allows to use all the underlying js modules while giving extra abilities like pre-processor, typed fields, conditional-compilation, classes, haxe libraries, refactoring and auto-completion from IDE etc.. plus its very quick to compile and output ready-to-use js files.
I haven't tried microsoft typescript, but so far I've been using HaxeJS for both client and server (nodejs) on a few production projects and it feels a great choice. The only issue is if i want to share js libraries or npm modules with others, I'll probably need to rewrite the js by hand then.
We used it at a previous internship, for an internal web system. We only compiled to js and I just once compiled some minor code to both js and C#. I can say it worked quite well and many custom widgets were made at the time. Debugging the produced js wasn't that bad either, but it sometimes didn't produce the code you wanted it to (I remember one string comparison issue in js, where the reference was being compared instead of the value). The code was deployed in production and had worked fine for years. I'm pretty sure they still use it today.
That was in 2013, I haven't used it since. One problem I did have was trying to compile code made in version 2.08 using version 2.10. It needed some minor, but non-obvious adjustments. I can't quite comment on more recent releases, but I'd be a bit careful on not breaking large pieces of code by upgrading to new versions of the compiler.
You compile, haxelib run flow run "target" in target you type for example web, and thats all, in your bin, folder you get your files, remember to configure your project.flow file acording to your target and project.

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