I found no clues in the developer documentation, but equalify claims that it integrates into the desktop application. They don't offer a free version so I couldn't try it out.
Is it possible/supported to create extensions for the desktop client and is there some hidden documentation available?
I'd be interested in developing one, but so far I had no luck in finding any documentation.
It used to be possible using the Spotify Apps API. I think you can still manually sideload apps, but there is no App Store or similar. Moreover, support for old Spotify Apps is about to be dropped completely in the future.
So no, there's no way to extend Spotify as far as I know.
Related
have done my due diligence, and not found any other posts that answer this question, but as usual, if you know a similar question, point me that way!
I noticed a long time back that Libspotify has been dicontinued:
(https://developer.spotify.com/technologies/libspotify/)
So, my question is - what should we do for developing Desktop applications?
They do state: "We hope to be able to provide you with a new library for other platforms." But, this has been going on since 2015!
I have seen many projects in GitHub still using Libspotify - so what should we do? An update was promised "in the upcoming months" but I've not seen anything yet.
What should we do for developing Desktop Applications?
We at Spotify don't currently provide playback as part of our platform offering outside of our iOS and Android SDKs, and I don't have any updates on that at the moment. As mentioned on the website, we hope to be able to provide playback SDKs for more platforms in the future. We don't support any new development on libspotify.
You can use the Spotify Web API to interact with Spotify in a variety of ways, including getting information about metadata, and accessing/modifying user libraries and playlists, which may be useful. You can also use the Applescript API to control playback on macOS, which may also help.
The Spotify Web API is pretty straight forward to use. Of course it defines the protocol rather than implements it so it is OS independent.
I put together a few classes to help unwrap some of the JSON parameters simply. These were written in Swift for macOS.
I am an WPF developer with little knowledge for the way "mobile" apps work but in general I believe that they work in some sort of sandbox way (meaning they should not be able to access each others process, info etc., I might be totally incorrect on this one). So I am wondering if such "limitations" are applied to the Universal Windows Platform (UWP) apps?
The reasoning for my question is that I would like to write and app that checks if another Universal App is in process and use some of its information. In WPF there are ways of doing just that but in UWP apps I am not sure if it is/should/will be possible.
Thanks.
There are a couple of solutions in Windows 10. Firstly, if you are building an enterprise app and can also side-load normal Desktop apps, you can use this technique to build your UI as a UWP but also be able to break out of the sandbox and do other things on the desktop.
Secondly, if the app you want to read from is cooperative (ie, is designed to provide information; you're not just grabbing it without permission) then you can use App to App services to send and receive information between two consenting applications.
Both links are to //build videos but you can download the slides too that should contain code samples.
I just wanted to know if there is a way to upload images to Instagram WITHOUT using iOS / Android?
I'm really desperate for a solution, if I can't find anything I will have to run a virtual android device or something like that (I have a virtual machine running Windows XP 24/7 anyway)!
Instagram's official RESTful API does not allow for uploading photos, since they want to encourage "life on the go."
However, some work has been put together to document their iPhone API, and some unofficial client libraries have even been made. Check out https://github.com/mislav/instagram/wiki
It seems that's your only alternative at the moment. None of the unofficial libraries look very complete, so you'd have to do the work of sending requests manually, using the reverse-engineered API specs provided in the wiki.
So I'm in the process of developing an iOS app and I wanted to use the Spotify web API for searching and looking up songs in Spotify. However, I can't really tell if that is how to do it or if there would be better ways to do it and wanted to clarify before I began. Thanks in advance!
If you'd like the use the Web API, it works just the same as any other JSON REST API, so a lot of the tutorials out there for doing that on iOS will help you just fine. For converting between JSON and Objective-C data structures, newer iOS versions have NSJSONSerialization, otherwise I can recommend the open-source TouchJSON.
Also, you might want to look at CocoaLibSpotify, which is an Objective-C library for interacting with the Spotify service in a much more integrated way than the Web API — including music streaming. However, it does require a Spotify user be logged in to use.
While I'm no expert on iOS development, I have read through the API docs on Apple's developer site and I can't find anything on this. Before I presume that it's impossible let me ask here: Can I somehow monitor application launches on a standard iOS device? By "standard" I mean not jailbroken and using only public iOS v4 APIs. Any insight is appreciated. Thanks.
No, there's no access to system-level stuff like that at all. The somewhat-small sandbox makes certain types of apps impossible, but does provide a lot of protection for the user.