nightmare.js trying to click on link based on anchor text - node.js

I'm trying to use nightmare, in node js to click on links based on the text inside the anchor text of the link.
Here's some example code:
var Nightmare = require('nightmare');
var nightmare = Nightmare({show: true})
nightmare
.goto('https://www.wikipedia.org/')
.inject('js', 'C:/users/myname/desktop/nodejs/node_modules/jquery/dist/jquery.js')
.wait(500)
var selector = 'a';
nightmare
.evaluate(function (selector) {
// now we're executing inside the browser scope.
return document.querySelector(selector).innerText;
}, selector) // <-- that's how you pass parameters from Node scope to browser scope
.end()
.then(function(result) {
console.log(result)
})
I'm really unclear on why the inner text of all tags are not returning? I thought I could maybe do an if statement in the .evalution method, so that it would restrict the link to be clicked on to "English" for instance.
Any idea how to click on links based on the link text?

As far as I know, there is no way to select a DOM element solely on what it contains. You'll either need to select all of the anchors (like you're doing now) and filter to what you want based on innerText then issue click events directly, or you could inject jQuery and use :contains and $.click() to issue the click.
Also, if you want all of the text from the tags, you'll likely want to use document.querySelectorAll().
As an example to get all of the text:
.evaluate(function (selector) {
return document.querySelectorAll(selector)
.map(element => element.innerText);
}, selector)

Related

Cannot set input field value with Element.value [duplicate]

My extension has a context menu with items. What I'd like it to do: is when I right-click an editable html element (eg input or textarea) and then select and click on an item in my menu - some value defined by my extension gets entered into the input.
For now I have realised that with document.activeElement.value = myValue.
With simple inputs it works alright.
Problems start when there is an input with custom onChange event handling, eg a calendar or a phone input, or currency input - that transforms user-input in some way.
Since I am setting a value directly onto the element - the handling logic gets omitted, which causes all manner of problems.
Since javascript doesn't allow for KeySend-like features - what are my options here?
I have thought about testing tools like Puppeteer or Cypress - but they all seem not to be packageable into an extension. Puppeteer does have such an option, but it still requires a node instance running to connect to. And I would like my extension to be solely client-sided and distributed in Chrome webstore - so I cannot ask my users to spin up a node server.
There is a built-in DOM method document.execCommand.
In case of an extension, use this code in the content script.
// some.selector may be `input` or `[contenteditable]` for richly formatted inputs
const el = document.querySelector('some.selector');
el.focus();
document.execCommand('insertText', false, 'new text');
el.dispatchEvent(new Event('change', {bubbles: true})); // usually not needed
It imitates physical user input into the currently focused DOM element so all the necessary events will be fired (like beforeinput, input) with isTrusted field set to true. On some pages the change event should be additionally dispatched as shown above.
You may want to select the current text to replace it entirely instead of appending:
replaceValue('some.selector', 'new text');
function replaceValue(selector, value) {
const el = document.querySelector(selector);
if (el) {
el.focus();
el.select();
if (!document.execCommand('insertText', false, value)) {
// Fallback for Firefox: just replace the value
el.value = 'new text';
}
el.dispatchEvent(new Event('change', {bubbles: true})); // usually not needed
}
return el;
}
Note that despite execCommand being marked as obsolete in 2020, it'll work in the foreseeable future because a new editing API specification is not finished yet, and knowing how slow such things usually move it may take another 5-20 years.
#wOxxOm, thank you very much !
I used your code solved my problem which has bothered me for long time. I googled many code and article for nearly one month.
It works on Facebook and many strong website.
Because execCommand has depredated, I try below code it works well, include Facebook.
function imitateKeyInput(el, keyChar) {
if (el) {
const keyboardEventInit = {bubbles:false, cancelable:false, composed:false, key:'', code:'', location:0};
el.dispatchEvent(new KeyboardEvent("keydown", keyboardEventInit));
el.value = keyChar;
el.dispatchEvent(new KeyboardEvent("keyup", keyboardEventInit));
el.dispatchEvent(new Event('change', {bubbles: true})); // usually not needed
} else {
console.log("el is null");
}
}
The following code can only work on ordinary websites, but it is invalid for strong website.
function fireKeyEvent(el, evtType, keyChar) {
el.addEventListener(evtType, function(e) {el.value += e.key;}, false);
el.focus();
const keyboardEventInit = {bubbles:false, cancelable:false, composed:false, key:keyChar, code:'', location:0};
var evtObj = new KeyboardEvent(evtType, keyboardEventInit);
el.dispatchEvent(evtObj);
}

MDC-Web: Multiple simple menu

I use google MATERIAL COMPONENTS FOR THE WEB and have problems with the "Simple Menu". Check my codepen: [Multiple menus per page?][1]
[1]: https://codepen.io/QJan84/pen/govRmg
The first menu works, the others do not.
What do I have to do to have multiple menus per page?
You’re using document.querySelector for menu and toggle, but it will return only the first node elements matching “.mdc-simple-menu” and “.js--toggle-dropdown” respectively.
Instead, you should use document.querySelectorAll that will return the NodeList, which you’ll need to convert to array to iterate with its elements.
I wrapped your example menus and toggles into containers for selecting toggles easier with Node.parentElement.
So, the final result might look like this:
const menuEls = Array.from(document.querySelectorAll('.mdc-simple-menu'));
menuEls.forEach((menuEl) => {
// Initialize MDCSimpleMenu on each ".mdc-simple-menu"
const menu = new mdc.menu.MDCSimpleMenu(menuEl);
// We wrapped menu and toggle into containers for easier selecting the toggles
const dropdownToggle = menuEl.parentElement.querySelector('.js--dropdown-toggle');
dropdownToggle.addEventListener('click', () => {
menu.open = !menu.open;
});
});
You can view the demo on Codepen.

Element is not currently visible and so may not be interacted with node and selenium driver

I have the following code and I cannot get the driver to click the div. It keeps throwing the error
"Element is not currently visible and so may not be interacted"
when debugging you can clearly see that the element is visible. How can I ignore the warning or the error?
var webdriver = require('selenium-webdriver')
, By = webdriver.By
, until = webdriver.until;
var driver = new webdriver.Builder().forBrowser('firefox').build();
driver.get('http://www.vapeworld.com/');
driver.manage().timeouts().implicitlyWait(10, 10000);
var hrefs = driver.findElements(webdriver.By.tagName("a"));
hrefs.then(function (elements) {
elements.forEach(function (element) {
element.getAttribute('name').then(function (obj) {
if (obj == '1_name') {
console.log(obj);
element.click();
}
});
});
});
Your code is clicking an A tag with the name "1_name". I'm looking at the page right now and that element doesn't exist, hidden or otherwise.
You'd be better served by replacing the bulk of your code with a CSS selector, "a[name='1_name']" or "a[name='" + tagName + "']", that will find the element you want with a single find. You can then click on that element.
The issue you are running into is that the element you are trying to click is not visible, thus the error message. Selenium is designed to only interact with elements that the user can see, which would be visible elements. You will need to find the element you are looking for and figure out how to make it visible. It may be clicking another link on the page or scrolling a panel over, etc.
If you don't care about user scenarios and just want to click the element, visible or not, look into .executeScript().
Looked at the website and used the F12 tool (Chrome) to investigate the page:
var elements = [].slice.call(document.getElementsByTagName("a"));
var elementNames = elements.map(function (x) { return x.getAttribute("name"); });
var filledElementNames = elementNames.filter(function (x) { return x != null; });
console.log(filledElementNames);
The content of the website http://www.vapeworld.com is very dynamic. Depending on the situation you get one or more anchors with "x_name" and not always "1_name": the output of the script in Chrome was ["2_name"] and Edge returns ["1_name", "9_name", "10_name", "17_name", "2_name"]. So "you can clearly see that the element is visible" is not true in all situations. Also there were some driver bugs on this subject so it is worthwhile to update the driver if needed. See also the answers in this SO question explaining all the criteria the driver uses. If you want to ignore this error you can catch this exception:
try {
element.click();
} catch (Exception ex) {
console.log("Error!");
}
See this documentation page for more explanation.

Want to fill WinJS.UI.ListView with my own data

I had got the data using
WinJS.xhr({ url: url, responseType: "json" }).then(
function(result){},
function(error){}
);
I make this stuff on the button click event.
I got the data properly but can not fill them in my ListView.
So now, how can I bind the JSON data in my WinJS.UI.ListView on every click of button with my new data...? please help me for this with some simple example. because I had already checked so many links. But still I could not understand where
it should go something like this:
WinJS.xhr({ .. }).then(function xhrcomplete(req)
{
var data; // assuming you already have code that parsed json text to an object.
var items = [];
// fill code here to get items out of the data
var list = new WinJS.Binding.List(items);
// binding code will depend on whether listview has groupHeaderTemplate or not
// if not - it should be like this
listView.winControl.itemDataSource = list.dataSource; // listView is the id of the your list view control in html
}).then(null, function onerror(error)
{
// handle error case
});

modified innerHTML does not show on page

I am writing a Google extension. Here my content script modifies a page based on a list of keywords requested from background. But the new innerHTML does not show up on the screen. I've kluged it with an alert so I can see the keywords before deciding to actually send a message, but it is not how the routine should work. Here's the code:
// MESSAGE.JS //
//alert("Message Page");
var keyWordList= new Array();
var firstMessage="Hello!";
var contentMessage=document.getElementById("message");
contentMessage.value=firstMessage;
var msgComments=document.getElementsByClassName("comment");
msgComments[1].value="Hello Worlds!";//marker to see what happens
chrome.extension.sendRequest({cmd: "sendKeyWords"}, function(response) {
keyWordList=response.keyWordsFound;
//alert(keyWordList.length+" key words.");//did we get any keywords back?
var keyWords="";
for (var i = 0; i<keyWordList.length; ++i)
{
keyWords=keyWords+" "+keyWordList[i];
}
//alert (keyWords);//let's see what we got
document.getElementsByClassName("comment")[1].firstChild.innerHTML=keyWords;
alert (document.getElementsByClassName("comment")[1].firstChild.innerHTML);// this is a band aid - keyWords does not show up in tab
});
document.onclick= function(event) {
//only one button to click in page
document.onload=self.close();
};
What do I have to do so that the text area that is modified actually appears in the tab?
(Answering my own question) This problem really has two parts. The simplest part is that I was trying to modify a text node by setting its value like this:
msgComments1.value="Hello Worlds!"; //marker to see what happens
To make it work, simply set the innerHTML to a string value like this:
msgComment1.innerHTML="Hello Worlds!"; //now it works.
The second part of the problem is that the asynchronous call to chrome.extension.sendRequest requires a callback to update the innerHTML when the reply is received. I posted a question in this regard earlier and have answered it myself after finding a solution in an previous post by #serg.

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