I am writing a command line application in Swift that will run on Linux. I want to know what keys the user is touching in real time so I can show a value associated with each key.
Is there a a non blocking way of capturing user keystroke events in real time one key at a time?
I know of the readLine() function but that captures whole words and is blocking.
Anybody knows of a working solution?
If you know which input device (for example a USB keyboard) you want to read the real time keystrokes from, then you could use something like: https://github.com/Dev1an/InputEvents
It does not use standard command line input streams but reads the events directly from /dev/input/... devices instead.
Related
I'm writing a driver for a pda with a goal of converting UART received key numbers to keystrokes.
The way i currently have this system set up is that when a key number is received, i can exec a program. In a config it is defined what command is executed if a certain number is received by my driver. It does this by fork()ing and exec()ing. It runs at boot and immediately parses these key numbers, so i intend to use this instead of a real keyboard.
Is there any program then, with which i could simply do something like
programname KEY_SPACE 1 to press KEY_SPACE
and
programname KEY_SPACE 0 to release KEY_SPACE?
Such a program must work without, as well as with X. I'd also prefer this to be able to do mouse events as well, however if there is a different program to do that, that's fine by me. It can be run as root as well, if need be.
What you need is to use uinput, it allows to emulate input device from userspace. You have documentation here: https://www.kernel.org/doc/html/v5.11/input/uinput.html
It has an example showing how to send a KEY_SPACE press event and then a KEY_SPACE release event.
I have something feeding commands into a nodejs program through noble (its talking to a BLE device that has a serial service), and I'd like to write a bit of a debounce / smooth. So for example:
"If [x-command] comes in more than 2 times in under [x-mills] set a flag to true."
What would be some ways to do this? ie: use an array for samples? write a timeout? etc.
I think the simple way is: store time of last call for each command in global array and compare stored time and current on new command.
Also you can don't override stored time if bounce is detect.
As known, u-boot loader supports some sort of "input device system" that allows to register a set of functions (like getc, tstc, start, etc...). So I need to implement my own hardware-specific "keyboard". What should I do? Sounds simple:
1) Create at least "init", "tstc", "getc" and "start" functions in driver file.
2) In "init" call "stdio_register" to let system know about my device.
3) Call driver "init" from my custom board init code.
What the problem? Unfortunately, it doesn't work. stdio_register returns 0 (like all OK), but "start", "tstc", "getc" were never called.
I guess I'm doing something wrong, but I cannot understand: another keyboards drivers seems to not contain any additional code for keyboard registration. Can anybody tell the truth?
Or maybe I should just hack u-boot and insert polling call somewhere in main_loop? :)
It sounds like you have created a custom device driver.
struct stdio_dev kon_dev
Try something like this at U-Boot command line to switch console to the custom driver
setenv stdin kon_dev
Of course, your custom driver will have to be debugged before you get to the happy place. It may not work the first time.
Using netconsole is similar to what you're doing. With netconsole it's possible for example to keep stdout continuously on serial device, switch stdin to nc device (that is, "setenv stdin nc", enter commands through that netcat session a while, then switch stdin back to serial.
Im trying to code a program in Linux to read every input from keyboard, but using STDIN_FILENO it only reads those entered in the terminal. What I want is during execution it should read keyboard even if the terminal is closed.
STDIN_FILENO is just a helper macro.
From stdin you recieve stream of bytes that are passed to your program, they doesnt neccessary come from terminal - also can from a file, etc. It's not capturing keyboard. The terminal is capturing keyboard and then passes entered data to your program's stdin.
In order to capture keyboard you will need some other method of receiving events. I guess you are running GUI aka X server; Normally applications create windows and receive events related to them. In order to capture all keyboard events, you will have to go more low-level. Take a look at xlib which should be sufficient for you, even though it might not be.
This seems like a simple question, but it is difficult to search for. I need to interface with a device over the serial port. In the event my program (or another) does not finish writing a command to the device, how do I ensure the next run of the program can successfully send a command?
Example:
The foo program runs and begins writing "A_VERY_LONG_COMMAND"
The user terminates the program, but the program has only written, "A_VERY"
The user runs the program again, and the command is resent. Except, the device sees "A_VERYA_VERY_LONG_COMMAND," which isn't what we want.
Is there any way to make this more deterministic? Serial port programming feels very out-of-control due to issues like this.
The required method depends on the device.
Serial ports have additional control signal lines as well as the serial data line; perhaps one of them will reset the device's input. I've never done serial port programming but I think ioctl() handles this.
There may be a single byte which will reset, e.g. some control character.
There might be a timing-based signal, e.g. Hayes command set modems use “pause +++ pause”.
It might just reset after not receiving a complete command after a fixed time.
It might be useful to know whether the device was originally intended to support interactive use (serial terminal), control by a program, or both.
I would guess that if you call write("A_VERY_LONG_COMMAND"), and then the user hits Ctrl+C while the bytes are going out on the line, the driver layer should finish sending the full buffer. And if the user interrupts in the middle of the call, the driver layer will probably just ignore the whole thing.
Just in case, when you open a new COM port, it's always wise to clear the port.
Do you have control over the device end? It might make sense to implement a timeout to make the device ignore unfinished or otherwise corrupt packets.
The embedded device should be implemented such that you can either send an abort/clear/break character that will dump the contents of its command buffer and give you a clean slate on your client app startup.
Or else it should provide a software reset character which will reset the command buffer and all state.
Or else it so be designed so that you can send a command termination (perhaps a newline, etc, depending on command protocol) and possibly have an error generated on the parsing of a garbled partial command that was in its buffer, query/clear the error, and then be good to go.
It wouldn't be a bad idea upon connection of your client program to send some health/status/error query repeatedly until you get a sound response, and only then commence sending configuration or operation commands. Unless you can via a query determine that the device was left in a suitable state, you probably want to assume nothing and configure it from scratch, after a configuration reset if available.