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With regard to Event Sourcing and Domain Driven Design, I'm looking for a good software solution to help my team model our Aggregates electronically during an Event Storming session.
I have considered simple sticky note applications but they leave a lot to be desired such as the ability to save and share.
So what would you recommend as a good Event Storming software?
I think you only get opinionated answers. Tools that you really need to consider:
Paper roll, preferably plotter roll since it is dense enough and wide enough. For more vertical space put two strips, one below the other. Take a photo when you are done, share it with others. It is OK to scrap the roll since for the next session it would be beneficial to re-create the picture again and it will be better (see WET - write everything twice)
Online tools that have sticky notes of different colours and sizes. These should only be used if you have a distributed online session. I know two online tools that allow real-time collaboration, we use one and tried another, which is also very good. You choose yourself. I do not work for any of those.
Miro
Conceptboard
Mural
How about a "whiteboard"? I found it actually quite easier to create a very large image with a very dark gray background and simply use Paint to draw on top of it. Other devs were able to add their ideas to it and Save As... so that the original file was not overwritten.
Does it make sense?
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Is there any UML tool that enables nodes styling? For example, setting not only the background colour for the "Class" node but also paddings, custom text alignment, different font settings of class name and attributes etc.
I like the functionality of yEd designer, but when I need to share a part of my model as a picture, it looks really poor.
Re-making the same diagram in a pure graphic editor is an overkill.
You should have a look at Papyrus. Not only do you have a log of control from within the tool, you can also use CSS externally to affect the rendition of the diagrams.
If you want some pretty automatic (not hand drawn) diagrams, then MS Visio is your choice. They even support 3D objects modelled by you. But don't forget that Visio is not a fully strict modelling tool. It is pretty, but checks only some ties and rules. (It is not at all always bad, though)
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I want to write a bot for 500px.com which automatically likes pictures and follows random people. Sadly I don't have a clue where to start, are there any good tutorials or something? I googled, but could't find anything useful really!
I work at 500px. We'd really rather you didn't try to game the system, it hurts the community when you do and isn't fair to other users.
I mean, I'm a developer, I get that this might just be a curiosity thing for you. Maybe you just want to see what you can do. But maybe your efforts would be better spent, say, playing with our REST API.
But if it is that you're just trying to get more exposure, I hope that you'll reconsider your strategy. Focus your efforts instead on contributing meaningful content, engaging with your fellow users, working on your craft. When you game the system, you're advancing yourself on the backs of other photographers. The more people that engage in this sort of behaviour, the harder it becomes to find meaningful content, and over time everyone suffers.
No
Your problem is concept -- you want to write a automatic function that acts as if it is a human entity. This means that even if this is desired by the company behind the http://www.500px.com website, this does come across as something impersonating a valid human user, and as such will need to face and overcome the usual challenges of such thing as filling in online forms, logins and verification methods automatically and reliably without being detected as a 'bot .
This is potentially a very significant undertaking, and not to be underestimated. By posting this question on stack overflow you're pretty much giving away that you've very likely not got the basic skill-sets required for carrying out this task.
If this task is however in partnership or for the company behind the 500px.com website, then you will have access to very specific and first hand information about the details and website code and structure they use.
Both of the above conclusions - to me - imply that you're far below the very-probably required level of knowledge and you're going about finding that knowledge in entirely the wrong way.
Instead, find a programming language of your choice and learn it inside out and upside down, then you'll have (slightly) more chance at doing something like this.
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I want to create mockups of new features for an existing site. I'm looking for a simple, free, tool to help em do that. I'm not a gui designer, so I'm not looking for something that keeps the same look and feel, or that is pixel perfect, it can be just a wireframe. Better if it allows the mockups to be click-through (and any other interactive features)
I use Pencil for making mockups. It's free, open source, and cross-platform, and has a good variety of mockup widgets available. It looks like there are some web widgets available (assuming "existing site" refers to a website), there are plenty of desktop widgets, and there are basic rectangles, arrows, polygons, etc. for simple wireframes too. You won't find much in the way of interactivity, but that hasn't been a huge issue for me so far.
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The site I work with on a day-to-day basis has its share of shortcomings and we often make design decisions to "get us by right now" with the intention of fixing those up later.
I've found that making the time to actually go back and fix them, let alone remembering what the full list of to-do items is can be challenging at best.
Can you recommend any tools, resources or tricks that help you effectively manage your technical debt?
You could use any bug/task tracking software, eg see this stack overflow question: https://stackoverflow.com/questions/101774/what-is-your-bug-task-tracking-tool.
Of course, a simple solution is just to have a text file called TODO or similar. It's low maintenance, and particularly appropriate if it's a WORN file (write once, read never).
Unit testing
Refactoring
Continuous Integration
Planning (XP, Kanban, etc.) to avoid adding more technical debt
Standards
Code reviews
Project retrospectives
Static analysis tools (like FxCop) integrated with the CI build or check in process
I'd say TODO comments in the code, but my experience has been that developers generally ignore these.
I would suggest you add an item in your product backlog whenever you deliberately incur technical debt. This way, it is possible to consciously spend time during each iteration.
There is a plug-in for Sonar that you can use to find potential problems in your code base.
/Roger
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I enjoy the game of Go (also known as weiqi in China or baduk in Korea). I want to create a program (an evaluation function) to play it.
I would prefer if the framework handled two important tasks:
Handle rules for the game, including captures, ko rules, and final scoring.
Handle communication between a server like KGS and my program.
Also, my home machines run Linux or Mac OS X; I cannot use any only-Windows platforms.
Thank you!
GNU Go is a great open source Go program. Its evaluation function is well-documented and it provides an easy way to output the explanation for every move the program made. You can either replace the evaluation function from scratch with your own, or tinker with the existing one.
Open Go is an open source tool with code for communicating using the Go Modem Protocol. I believe that's what you need for the second part of your question.
This is an old question, but for people out there interested in an Android implementation of Go (Baduk/Weiqi) take a look at my project on https://github.com/amgreg/AndroidGo
It's a simple validator with a user-interface attached. Drawbacks are: No AI; no scoring; no server connection.