Good framework for the game of Go (weiqi, baduk)? [closed] - linux

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I enjoy the game of Go (also known as weiqi in China or baduk in Korea). I want to create a program (an evaluation function) to play it.
I would prefer if the framework handled two important tasks:
Handle rules for the game, including captures, ko rules, and final scoring.
Handle communication between a server like KGS and my program.
Also, my home machines run Linux or Mac OS X; I cannot use any only-Windows platforms.
Thank you!

GNU Go is a great open source Go program. Its evaluation function is well-documented and it provides an easy way to output the explanation for every move the program made. You can either replace the evaluation function from scratch with your own, or tinker with the existing one.
Open Go is an open source tool with code for communicating using the Go Modem Protocol. I believe that's what you need for the second part of your question.

This is an old question, but for people out there interested in an Android implementation of Go (Baduk/Weiqi) take a look at my project on https://github.com/amgreg/AndroidGo
It's a simple validator with a user-interface attached. Drawbacks are: No AI; no scoring; no server connection.

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How to write calabash features in a optimized way? Refer me any source to learn? [closed]

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I am a newbie of calabash-android. i did learn how to write scripts for automation testing. please refer me some "books" or "articles" to learn how to write scripts in a optimized way.
I recently started a new job as an automated tester for a mobile app and found the following book a good introduction to the Cucumber framework:
https://pragprog.com/book/hwcuc/the-cucumber-book
It doesn't go into lots of detail about Calabash specifically but does have lots of information on writing tests in general.
Once you have your feature files in place you just write the underlying code (Ruby in my case) to make the app do what you want (ie. touch, swipe).
It's also good to use:
query('*') whilst in the calabash-android console. It dumps out the all the information you need to know for example what ID's and text to check for on any given screen.

How are command-line GUIs made? [closed]

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I've always wanted to know how CL GUIs like top or nano or vi are constructed? I have a need to actually make one and am looking for a guide or tutorial on the general idea behind them.
Here is a bunch of them.
Also there is a list.
CDK
Dialog
ncurses
Newt, a widget-based toolkit
PDCurses
SMG$
Turbo Vision
You could start by reading about ncurses, it’s a very well-known library to draw on the terminal
Check out TWIN (apparently, inspired by Turbo Vision) by Massimiliano Ghilardi. More screenshots are available here. Be sure to use the GitHub version, as SourceForge repository has been unmaintained since 2002.
If you don't mind your GUI running in a JVM, take a look at Lanterna (Java and Clojure bindings).
I've also seen a post about Turbo Vision "ported" to (or rather rewritten using) C# and XAML, but haven't had a chance to examine it.

Use case diagrams [closed]

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What are the free options for creating use case diagrams under Windows? I need some simple use case diagrams for a school project.
Why install anything when you can use free online tools such as
http://creately.com/
http://yuml.me/
http://www.gliffy.com/uses/uml-software/
There are multiple options, but not yet mentioned are:
Cacoo - web tool for creating various diagrams,
Dia - standalone toolf for creating diagrams, with Win32 version also available in downloads,
When I remember right, there is a community edition of Magic Draw (the leading app?): https://www.magicdraw.com/
I already used Poseidon (Community) and ArgoUML, both not really convenient.
Recently I found a great tool called yEd: http://www.yworks.com/de/products_yed_about.htm This can be run via web start. Not really UML but use cases are perfect with yEd.
Apparently there is already something in Eclipse: http://www.eclipse.org/modeling/mdt/?project=uml2 I did use it to test. Not yet convincing usability.
Wikipedia says: http://en.wikipedia.org/wiki/List_of_Unified_Modeling_Language_tools
Edit!
Don't miss the stackoverflow search top right of this page.
There's a pretty nice tool called UML Pad.
http://web.tiscalinet.it/ggbhome/umlpad/umlpad.htm

Do you employ any tools for managing technical debt? [closed]

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The site I work with on a day-to-day basis has its share of shortcomings and we often make design decisions to "get us by right now" with the intention of fixing those up later.
I've found that making the time to actually go back and fix them, let alone remembering what the full list of to-do items is can be challenging at best.
Can you recommend any tools, resources or tricks that help you effectively manage your technical debt?
You could use any bug/task tracking software, eg see this stack overflow question: https://stackoverflow.com/questions/101774/what-is-your-bug-task-tracking-tool.
Of course, a simple solution is just to have a text file called TODO or similar. It's low maintenance, and particularly appropriate if it's a WORN file (write once, read never).
Unit testing
Refactoring
Continuous Integration
Planning (XP, Kanban, etc.) to avoid adding more technical debt
Standards
Code reviews
Project retrospectives
Static analysis tools (like FxCop) integrated with the CI build or check in process
I'd say TODO comments in the code, but my experience has been that developers generally ignore these.
I would suggest you add an item in your product backlog whenever you deliberately incur technical debt. This way, it is possible to consciously spend time during each iteration.
There is a plug-in for Sonar that you can use to find potential problems in your code base.
/Roger

Automated transcription software [closed]

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I've noticed that the wiki transcriptions for some of the recent Stack Overflow Podcasts are kind of weak. Clearly, this task calls for a computer program. Is transcribing audio to text (ideally with speaker labels so we know who said what) something that could feasibly be accomplished in software? Are there any active open-source software projects attempting to implement such functionality?
Believe me, I have searched for this before. There are slim to none text to speech that are open source or free to use. From my search there weren't any free speech to text synthesizers. These things are so hard to code and expensive that they can't really be made with an open source approach. If you really need this you would have to purchase it from a company. (although I don't know any off the top of my head).
I've looked into this a little. I tried the Microsoft Speech API but got very poor results. I've been wanting to look into the CMU Sphinx project, especially the Transcriber demo.

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