change requireJS from adding the .js file extension automatically on intern.js - requirejs

Currently I am working in custom html reporter for intern.js. The Templating engine that i am using is marko.js.
marko.js have extension file with ".marko" for me to input my html syntax
The file is generated correctly in normal node.js (common.js)
The issue occurred when i integrate the same code to intern.js. The requirejs(AMD) that use by internjs is adding the .js file extension automatically to my marko extension when i do
var template = require('./hello-world.marko');
which make the file become hello-world.marko.js and this caused the code broke in markojs
the custom html reporter code is below
define(function (require) {
// require('intern/dojo/node!marko/node-require').install();
var fs = require('intern/dojo/node!fs');
var template = require('./hello-world.marko');
console.log(template);
function JsonReporter(config) {
config = config || {};
this.output = config.output;
}
JsonReporter.prototype = {
runEnd(executor) {
// console.log("toJson: " + JSON.stringify(executor.suites))
data = JSON.stringify(executor.suites);
template.renderToString(data,
function (err, output) {
console.log(output);
fs.writeFile('result.html', output, function (err) {
if (err) return console.log(err);
console.log('Save done');
});
});
},
}
return JsonReporter;
})

The require function isn't really meant for loading arbitrary text resources in either Node's loader or an AMD loader. In Node, whether you're running Intern or not, you can use fs.readFile or fs.readFileSync. In Intern's Dojo-based AMD environment you can also use the dojo/text loader plugin, like this:
var template = require('dojo/text!./hello-world.marko');

Related

modify nodejs require() to search for .min.js

O/S is ubuntu 16, node version is 4.2.6.
I have source / development code and run / distribution code, the source.js files are minified and mangled to create equivalent source.min.js files, and I would like for node js require to automatically search for .min.js files as well as .js files.
But as I have a lot of files, I would prefer not to have to go through every require in every file and instead modify the built-in require() function.
This is a very simple implementation of a stand alone function, but how can I modify the built-in function to behave the same way ?
function require(file){
try{return require(file)}
catch(e){return require(file+='.min.js')}
}
You can achieve this by modifying prototype function require of Module class and apply it globally
Here is how you can do it :
var pathModule = require('path');
var assert = require('assert').ok;
module.constructor.prototype.require = function (path) {
var self = this;
assert(typeof path === 'string', 'path must be a string');
assert(path, 'missing path');
try {
return self.constructor._load(path, self);
} catch (err) {
// if module not found, we have nothing to do, simply throw it back.
if (err.code === 'MODULE_NOT_FOUND') {
throw err;
}
// resolve the path to get absolute path
path = pathModule.resolve(__dirname, path+".min.js")
// Write to log or whatever
console.log('Error in file: ' + path);
}
}

using require with absolute path in protractor spec files

I'm using protractor to do e2e testing on an angular web-app. We are splitting the specs from "pages files" describing the pages where action / DOM selction are described as functions (for example clickOnRedButton() {return element.(by.css('.redButton')).click(); })
We have to load these "page files" on our spec files with the require js of protractor, relativly to the position of the spec file, like this :
var LaunchFunnelPage = require('../../pages/launchFunnelPage');
describe('Add New Account Modal:', function () {
var launchFunnelPage = new LaunchFunnelPage();
beforeEach(function () {
promise = launchFunnelPage.go();
});
it("Close popup", function () {
promise
.then(function () {
//...
Is there a way to load the files absolutly, which will gives something like : var LaunchFunnelPage = require('./pages/launchFunnelPage');
I was thinking of writing a require.config but I didn't manage to access it.

Gulp, livereload, jade

Need help.
I use gulp-conect and it livereload method. But if I build a few template in time, get a lot of page refresh. Is any solution, I want to build few templates with single page refresh?
So, I reproduce the problem you have and came accross this working solution.
First, lets check gulp plugins you need:
gulp-jade
gulp-livereload
optional: gulp-load-plugins
In case you need some of them go to:
http://gulpjs.com/plugins/
Search for them and install them.
Strategy: I created a gulp task called live that will check your *.jade files, and as you are working on a certain file & saving it, gulp will compile it into html and refresh the browser.
In order to accomplish that, we define a function called compileAndRefresh that will take the file returned by the watcher. It will compile that file into html and the refesh the browser (test with livereload plugin for chrome).
Notes:
I always use gulp-load-plugin to load plugins, so thats whay I use plugins.jad and plugins.livereload.
This will only compile files that are saved and while you have the task live exucting on the command line. Will not compile other files that are not in use. In order to accomplish that, you need to define a task that compiles all files, not only the ones that have been changed.
Assume .jade files in /jade and html output to /html
So, here is the gulpfile.js:
var gulp = require('gulp'),
gulpLoadPlugins = require('gulp-load-plugins'),
plugins = gulpLoadPlugins();
gulp.task('webserver', function() {
gulp.src('./html')
.pipe(plugins.webserver({
livereload: true
}));
gulp.watch('./jade/*.jade', function(event) {
compileAndRefresh(event.path);
});
});
function compileAndRefresh(file) {
gulp.src(file)
.pipe(plugins.jade({
}))
.pipe(gulp.dest('./html'))
}
Post edit notes:
Removed liveReload call from compileAndRefresh (webserver will do that).
Use gulp-server plugin insted of gulp-connect, as they suggest on their repository: "New plugin based on connect 3 using the gulp.src() API. Written in plain javascript. https://github.com/schickling/gulp-webserver"
Something you can do is to watch only files that changes, and then apply a function only to those files that have been changed, something like this:
gulp.task('live', function() {
gulp.watch('templates/folder', function(event) {
refresh_templates(event.path);
});
});
function refresh_templates(file) {
return
gulp.src(file)
.pipe(plugins.embedlr())
.pipe(plugins.livereload());
}
PS: this is not a working example, and I dont know if you are using embedlr, but the point, is that you can watch, and use a callback to call another function with the files that are changing, and the manipulate only those files. Also, I supposed that your goal is to refresh the templates for your browser, but you manipulate as you like, save them on dest or do whatever you want.
Key point here is to show how to manipulate file that changes: callback of watch + custom function.
var jadeTask = function(path) {
path = path || loc.jade + '/*.jade';
if (/source/.test(path)) {
path = loc.jade + '/**/*.jade';
}
return gulp.src(path)
.pipe(changed(loc.markup, {extension: '.html'}))
.pipe(jade({
locals : json_array,
pretty : true
}))
.pipe(gulp.dest(loc.markup))
.pipe(connect.reload());
}
First install required plugins
gulp
express
gulp-jade
connect-livereload
tiny-lr
connect
then write the code
var gulp = require('gulp');
var express = require('express');
var path = require('path');
var connect = require("connect");
var jade = require('gulp-jade');
var app = express();
gulp.task('express', function() {
app.use(require('connect-livereload')({port: 8002}));
app.use(express.static(path.join(__dirname, '/dist')));
app.listen(8000);
});
var tinylr;
gulp.task('livereload', function() {
tinylr = require('tiny-lr')();
tinylr.listen(8002);
});
function notifyLiveReload(event) {
var fileName = require('path').relative(__dirname, event.path);
tinylr.changed({
body: {
files: [fileName]
}
});
}
gulp.task('jade', function(){
gulp.src('src/*.jade')
.pipe(jade())
.pipe(gulp.dest('dist'))
});
gulp.task('watch', function() {
gulp.watch('dist/*.html', notifyLiveReload);
gulp.watch('src/*.jade', ['jade']);
});
gulp.task('default', ['livereload', 'express', 'watch', 'jade'], function() {
});
find the example here at GitHub

RequireJS plugin, load files on demand

I have RequireJS implemented fine, and a Grunt based build process which is optimizing the all the JS files app into one file via r.js which is also working fine. All my app files are concatenated into one big JS file for efficient production deployment.
Now I'm having the following requirements:
I need to write a plugin for requirejs, that will not load(not include the file) into the optimized file in the build process, but will required on demand:
Meaning in my code I'll have:
var myObj = require("myplugIn!jsFile");
So in the end when this line runs, it will runs in 2 options:
on build process, the file is not included in the optimized file
The application is running, it will be request the file on demand.
I wrote the following plugin, but is not working:
define(function () {
"use strict";
return {
load : function (name, req, onload, config) {
// we go inside here we are running the application not in build process
if (!config.isBuild) {
req([name], function () {
onload(arguments[0]);
});
}
}
};
});
What I'm missing here.
In your build configuration you can exclude files that you don't want to bundle. They will still be loaded on demand when needed. You may also do something like this:
define(function (){
// module code...
if (condition){
require(['mymodule'], function () {
// execute when mymodule has loaded.
});
}
}):
This way mymodule will be loaded only if condition is met. And only once, if you use same module dependency elsewhere it will return loaded module.
It was more simpler that I though, if helps someone, I'm posting the solution, I create a plugin , that in build process return nothing and in run time, returns the required file, hope helps someone.
define(function () {
"use strict";
return {
load : function (name, req, onload, config) {
if (config.isBuild) {
onload(null);
} else {
req([name], function () {
onload(arguments[0]);
});
}
}
};
});

Nodejs Backbone Templates

I have worked a lot with rails, requirejs and backbone and know how to use haml coffee templates in rails.
App = new Backbone.Marionette.Application()
App.addInitializer (options) ->
Backbone.history.start()
alert "yay"
$ ->
alert "yay"
App.start()
How do i do it in Node.js, I have a Node.js app and i am at a deadend with regards to how do i get a template to compile client side, i am not stuck on haml coffee, any template engine will do, jade is fine too, underscore too. Just a good starting point so that i can get on with building the backbone app in node.js.
Any Help is appreciated!
I don't suggest dragging the templates to the client and compiling them there,the right way would be to use some framework such as www.socketstream.com that offers what you want and much more. If you're against frameworks quick and dirty solution to compiling them on the server and calling them as function on the client will be :
// compile.js
var fs = require("fs")
,jade = require("jade");
exports.build = function(templatesDir) {
var js = "var Templates = {}; \n\n";
var files = fs.readdirSync(templatesDir);
var jadeFiles = files.filter(function(file) {
return file.substr(-5) === ".jade";
});
for(var i = 0; i < jadeFiles.length; ++i){
var filePath, key;
var file = jadeFiles[i];
key = file.substr(0, file.indexOf("."));
filePath = templatesDir + file;
var jadeSource = fs.readFileSync(filePath);
js += "Templates." + key + " = " + jade.compile(jadeSource, {
debug: false,
client: true
}).toString() + "; \n\n";
}
return js;
};
// On the server.js
// Compile views
var viewsPath = path.join(__dirname, 'views/');
var generatedJs = require('./compile').build(viewsPath);
var savePath = path.join(__dirname, 'public/js/lib/templates.js');
fs.writeFile(savePath, generatedJs, function (err) {
if (err) throw err;
});
// Then on the client include js/lib/templates.js and use templates like this
FactSummaryView = Backbone.View.extend({
template: Templates.issueSummary,
render: function() {
this.$el.html(this.template(this.model.toJSON()));
return this;
}
});
// Also add templates.js to nodemonignore if you're using nodemon
./public/js/lib/templates.js
/public/js/lib/templates.js
You usually don't compile the templates on the client (expect the templates are edited directly in the browser), instead they are compiled in the backend and rendered in the browser.
Compile the templates
In this step you compile the template source code to a JavaScript file that contains a render function.
You can either use haml-coffee on the command line and make a script in your build process or make use of the projects listed in the integration section of the Haml-Coffee README.
Grunt is a popular solution to run certain tasks and with Grunt-Haml you have certainly a flexible build solution for your project.
Render the templates
To render the templates with Marionette you need to make sure the template render function is available on the client. Just type the configured namespace into the developer tools to see if the template functions are registered:
If this is fine, you need to have a custom template render function:
Backbone.Marionette.Renderer.render = (template, data) ->
if JST[template]
JST[template](data)
else if _.isFunction(template)
template(data)
else
console.error 'Template %s not found', template
Now you can simply define the view template and it'll be rendered properly:
class App.Views.Login extends Backbone.Marionette.ItemView
template: 'shared/_login'

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