Undetected Null Pointer Exception - android-studio

I have an error regarding Null Pointer Exception and I can't find the exact location of the error in my program. I have searched for probable solutions online but I find none of them helpful. I know what Null Pointer Exception is but I can't pinpoint what went wrong in my code. Any help will be appreciated, thanks.
Here's my code:
LevelOneScreen.java
public class LevelOneScreen implements Screen {
private final ThumbChase app;
WalkAnimate walkAnimate;
private Stage stage;
private Image levelOneImage;
private Image holdStartImage;
public Image walkRightImage;
public Image walkLeftImage;
public float deltaTime = Gdx.graphics.getDeltaTime();
public LevelOneScreen(final ThumbChase app){
this.app = app;
this.stage = new Stage(new StretchViewport(app.screenWidth,app.screenHeight , app.camera));
}
#Override
public void show() {
Gdx.input.setInputProcessor(stage);
walkAnimate = new WalkAnimate();
levelOneBackground();
holdStart();
ninjaWalk(); ==>ERROR1:LevelOneScreen.java:54
}
public void holdStart(){
Texture holdStartTexture = new Texture("HoldStart.png");
holdStartImage = new Image(holdStartTexture);
float holdStartImageW = holdStartImage.getWidth();
float holdStartImageH = holdStartImage.getHeight();
float holdStartImgWidth = app.screenWidth*0.8f;
float holdStartImgHeight = holdStartImgWidth *(holdStartImageH/holdStartImageW);
holdStartImage.isTouchable();
holdStartImage.setSize(holdStartImgWidth,holdStartImgHeight);
holdStartImage.setPosition(stage.getWidth()/2-holdStartImgWidth/2,stage.getHeight()/2-holdStartImgHeight/2);
stage.addActor(holdStartImage);
holdStartImage.addListener(new ActorGestureListener(){
public void touchDown (InputEvent event, float x, float y, int pointer, int button){
holdStartImage.setVisible(false);
};
});
}
public void levelOneBackground(){
Texture levelOneTexture = new Texture("BGBlue Resize.png");
levelOneImage = new Image(levelOneTexture);
levelOneImage.setSize(app.screenWidth,app.screenHeight);
levelOneImage.setPosition(0,0);
stage.addActor(levelOneImage);
levelOneImage.addListener(new ActorGestureListener(){
public void touchDown (InputEvent event, float x, float y, int pointer, int button){
holdStartImage.setVisible(false);
};
});
}
public void ninjaWalk(){
ERROR2==> TextureRegion ninjaWalkRight = new TextureRegion(walkAnimate.getCurrentFrameRight());
TextureRegion ninjaWalkLeft = new TextureRegion(walkAnimate.getCurrentFrameLeft());
walkRightImage = new Image(ninjaWalkRight);
walkLeftImage = new Image(ninjaWalkLeft);
float walkImageW = walkRightImage.getWidth();
float walkImageH = walkRightImage.getHeight();
float walkImageWidth = app.screenWidth*0.15f;
float walkImageHeight = walkImageWidth*(walkImageH/walkImageW);
walkLeftImage.isTouchable();
walkRightImage.isTouchable();
walkRightImage.setSize(walkImageWidth,walkImageHeight);
walkLeftImage.setSize(walkImageWidth,walkImageHeight);
walkRightImage.setPosition(stage.getWidth()/2-walkImageWidth/2,0);
walkLeftImage.setPosition(stage.getWidth()/2-walkImageWidth/2,0);
walkLeftImage.addAction(moveBy(3f,3f,3f));
stage.addActor(walkLeftImage);
}
#Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
walkAnimate.update(deltaTime);
update(delta);
}
public void update(float delta){
stage.act(delta);
stage.draw();
app.batch.begin();
app.batch.end();
}
#Override
public void resize(int width, int height) {
}
#Override
public void pause() {
}
#Override
public void resume() {
}
#Override
public void hide() {
}
#Override
public void dispose() {
stage.dispose();
}
}
WalkAnimate.java
public class WalkAnimate {
public ThumbChase app;
public Stage stage;
private Animation walkAnimationRight;
private Animation walkAnimationLeft;
private Texture walkSheetRight;
private Texture walkSheetLeft;
private TextureRegion[] walkFramesRight;
private TextureRegion[] walkFramesLeft;
private TextureRegion currentFrameRight;
private TextureRegion currentFrameLeft;
private float stateTime;
private Rectangle bound; //used for positioning and collision detection
private static final int FRAME_COLS_WALK = 3;
private static final int FRAME_ROWS_WALK= 2;
private float screenWidth = Gdx.graphics.getWidth();
private float screenHeight = Gdx.graphics.getHeight();
public float currentFrameWidth = (float)(screenHeight*0.15);
public float currentFrameHeight = (float)(screenHeight*0.15);
public float walkSheetWidth;
public float walkSheetHeight;
public WalkAnimate () {
walkSheetRight = new Texture("ninjaWalkRight.png");
walkSheetWidth = walkSheetRight.getWidth();
walkSheetHeight = walkSheetRight.getWidth();
TextureRegion[][] tmp = TextureRegion.split(walkSheetRight, (int) walkSheetRight.getWidth() / FRAME_COLS_WALK, (int) walkSheetRight.getHeight() / FRAME_ROWS_WALK);
walkFramesRight = new TextureRegion[FRAME_COLS_WALK * FRAME_ROWS_WALK];
int index = 0 ;
for (int i = 0; i < FRAME_ROWS_WALK; i++) {
for (int j = 0; j < FRAME_COLS_WALK; j++) {
walkFramesRight[index++] = tmp[i][j];
}
}
walkAnimationRight = new Animation(0.044f, walkFramesRight);
stateTime = 0f;
walkSheetLeft = new Texture("ninjaWalkLeft.png");
walkSheetWidth = walkSheetLeft.getWidth();
walkSheetHeight = walkSheetLeft.getWidth();
TextureRegion[][] tmp1 = TextureRegion.split(walkSheetLeft, (int) walkSheetRight.getWidth() / FRAME_COLS_WALK, (int)walkSheetLeft.getHeight() / FRAME_ROWS_WALK);
walkFramesLeft = new TextureRegion[FRAME_COLS_WALK * FRAME_ROWS_WALK];
int index1 = 0;
for (int i = 0; i < FRAME_ROWS_WALK; i++) {
for (int j = 0; j < FRAME_COLS_WALK; j++) {
walkFramesLeft[index1++] = tmp1 [i][j];
}
}
walkAnimationLeft = new Animation(0.044f, walkFramesLeft);
stateTime = 0f;
}
public Rectangle getBound(){
return bound;
}
public void update(float delta){
stateTime += delta;
currentFrameRight = walkAnimationRight.getKeyFrame(stateTime, true);
currentFrameLeft = walkAnimationLeft.getKeyFrame(stateTime, true);
}
public TextureRegion getCurrentFrameRight(){
return currentFrameRight;
}
public TextureRegion getCurrentFrameLeft(){
return currentFrameLeft;
}
}
And here's the error:
> java.lang.NullPointerException
> at
> com.badlogic.gdx.graphics.g2d.TextureRegion.setRegion(TextureRegion.java:112)
> at
> com.badlogic.gdx.graphics.g2d.TextureRegion.<init>(TextureRegion.java:63)
> at
> com.jpfalmazan.thumbchaseninja.GameScreens.LevelOneScreen.show(LevelOneScreen.java:54)
> at com.badlogic.gdx.Game.setScreen(Game.java:61)
> at
> com.jpfalmazan.thumbchaseninja.GameScreens.MenuScreen$1.clicked(MenuScreen.java:82)
> at
> com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
> at
> com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
> at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
> at
> com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
> at
> com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:457)
> at
> android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516)
> at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

you can find the exact line in logcat logs, you can see the activity name as well as the line of code and by clicking on it you will be redirected to the individual Activity on same line..
Hope this will help you.

One of your textures is either named wrong, or you are attempting to access it before it has been loaded.
You can tell by this exception;
com.badlogic.gdx.graphics.g2d.TextureRegion.setRegion(TextureRegion.java:112)
This mean that the texture region cannot map the texture identifier to a valid texture in your program, so either ninjaWalkRight or ninjaWalkLeft does not exist or is not loaded.
If you are using texture packer then ensure your files are called ninjaWalkRight and ninjaWalkLeft.
Also use the AssetManager to ensure these files are loaded before trying to access them as that may be an issue also.

Looks like you don't call walkAnimate.update(dt) before calling walkAnimate.getCurrentFrameRight() the first time, so walkAnimate.getCurrentFrameRight() returns null.
Moreover, in ninjaWalk() you create two actors (walkRightImage and walkLeftImage), only add one to the stage and never update the texture of it. You should rework your concept: Create one actor at startup, store it in a field and change the texture of it in your render/update method.

Related

Recycle View Inside Of Fragment Not Calling OnViewCreate

So basically, it's as the title says. I'm implementing a recycle view inside a fragment to create a map on one part of the screen. I need two recycle views on the page but only one isn't working. When I run the debugger in Android Studio it never reaches the override methods in the Adapter class. Below is the code, unfortunately it's a lot.
I should also mention
Number of items is caclulated and is not zero
Adapter is added to recycler view
Layout manager is added to recycler view
Why aren't any of the overriden methods being called?
Please let me know if you require further information
FRAGMENT
public class FragmentMap extends Fragment {
// the fragment initialization parameters, e.g. ARG_ITEM_NUMBER
private static final String ARG_PARAM1 = "param1";
private static final String ARG_PARAM2 = "param2";
private String mParam1;
private String mParam2;
MapData mapData;
StructureData structures;
public FragmentMap(MapData mapData, StructureData structures)
{
this.mapData = mapData;
this.structures = structures;
}
public FragmentMap() {
// Required empty public constructor
}
public static FragmentMap newInstance(String param1, String param2) {
FragmentMap fragment = new FragmentMap();
Bundle args = new Bundle();
args.putString(ARG_PARAM1, param1);
args.putString(ARG_PARAM2, param2);
fragment.setArguments(args);
return fragment;
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (getArguments() != null) {
mParam1 = getArguments().getString(ARG_PARAM1);
mParam2 = getArguments().getString(ARG_PARAM2);
}
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// Inflate the layout for this fragment
View view = inflater.inflate(R.layout.fragment_map, container, false);
RecyclerView rv = view.findViewById(R.id.mapRecyclerView);
SelectorAdapter myAdapter = new SelectorAdapter(structures);
MapAdapter mapAdapter = new MapAdapter(mapData);
rv.setAdapter(mapAdapter);
rv.setLayoutManager(new GridLayoutManager(
getActivity(),
MapData.HEIGHT,
GridLayoutManager.HORIZONTAL,
false));
return view;
}
}
ADAPTER
public class MapAdapter extends RecyclerView.Adapter<MapViewHolder>{
MapData mapData;
public MapAdapter(MapData mapData)
{
this.mapData = mapData;
}
#NonNull
#Override
public MapViewHolder onCreateViewHolder(#NonNull ViewGroup parent, int viewType) {
LayoutInflater layoutInflater = LayoutInflater.from(parent.getContext());
View view = layoutInflater.inflate(R.layout.grid_cell,parent,false);
MapViewHolder myViewHolder = new MapViewHolder(view);
return myViewHolder;
}
#Override
public void onBindViewHolder(#NonNull MapViewHolder holder, int position) {
int row = position % MapData.HEIGHT;
int col = position / MapData.HEIGHT;
MapElement mapElement = mapData.get(row, col);
holder.cellOne.setImageResource(mapElement.getNorthEast());
}
#Override
public int getItemCount() {
Log.d("TAG", "getItemCount: " + MapData.HEIGHT * MapData.WIDTH);
return MapData.HEIGHT * MapData.WIDTH;
}
}
VIEWHOLDER
public class MapViewHolder extends RecyclerView.ViewHolder {
ImageView cellOne, cellTwo, cellThree, cellFour, structure;
ConstraintLayout parent;
public MapViewHolder(#NonNull View itemView) {
super(itemView);
cellOne = itemView.findViewById(R.id.imageOne);
cellTwo = itemView.findViewById(R.id.imageTwo);
cellThree = itemView.findViewById(R.id.imageThree);
cellFour = itemView.findViewById(R.id.imageFour);
parent = itemView.findViewById(R.id.parent);
int size = parent.getMeasuredHeight() / MapData.HEIGHT + 1;
ViewGroup.LayoutParams lp = itemView.getLayoutParams();
lp.width = size;
lp.height = size;
}
}
MAPDATA
public class MapData
{
public static final int WIDTH = 30;
public static final int HEIGHT = 10;
private static final int WATER = R.drawable.ic_water;
private static final int[] GRASS = {R.drawable.ic_grass1, R.drawable.ic_grass2,
R.drawable.ic_grass3, R.drawable.ic_grass4};
private static final Random rng = new Random();
private MapElement[][] grid;
private static MapData instance = null;
public static MapData get()
{
if(instance == null)
{
instance = new MapData(generateGrid());
}
return instance;
}
private static MapElement[][] generateGrid()
{
final int HEIGHT_RANGE = 256;
final int WATER_LEVEL = 112;
final int INLAND_BIAS = 24;
final int AREA_SIZE = 1;
final int SMOOTHING_ITERATIONS = 2;
int[][] heightField = new int[HEIGHT][WIDTH];
for(int i = 0; i < HEIGHT; i++)
{
for(int j = 0; j < WIDTH; j++)
{
heightField[i][j] =
rng.nextInt(HEIGHT_RANGE)
+ INLAND_BIAS * (
Math.min(Math.min(i, j), Math.min(HEIGHT - i - 1, WIDTH - j - 1)) -
Math.min(HEIGHT, WIDTH) / 4);
}
}
int[][] newHf = new int[HEIGHT][WIDTH];
for(int s = 0; s < SMOOTHING_ITERATIONS; s++)
{
for(int i = 0; i < HEIGHT; i++)
{
for(int j = 0; j < WIDTH; j++)
{
int areaSize = 0;
int heightSum = 0;
for(int areaI = Math.max(0, i - AREA_SIZE);
areaI < Math.min(HEIGHT, i + AREA_SIZE + 1);
areaI++)
{
for(int areaJ = Math.max(0, j - AREA_SIZE);
areaJ < Math.min(WIDTH, j + AREA_SIZE + 1);
areaJ++)
{
areaSize++;
heightSum += heightField[areaI][areaJ];
}
}
newHf[i][j] = heightSum / areaSize;
}
}
int[][] tmpHf = heightField;
heightField = newHf;
newHf = tmpHf;
}
MapElement[][] grid = new MapElement[HEIGHT][WIDTH];
for(int i = 0; i < HEIGHT; i++)
{
for(int j = 0; j < WIDTH; j++)
{
MapElement element;
if(heightField[i][j] >= WATER_LEVEL)
{
boolean waterN = (i == 0) || (heightField[i - 1][j] < WATER_LEVEL);
boolean waterE = (j == WIDTH - 1) || (heightField[i][j + 1] < WATER_LEVEL);
boolean waterS = (i == HEIGHT - 1) || (heightField[i + 1][j] < WATER_LEVEL);
boolean waterW = (j == 0) || (heightField[i][j - 1] < WATER_LEVEL);
boolean waterNW = (i == 0) || (j == 0) || (heightField[i - 1][j - 1] < WATER_LEVEL);
boolean waterNE = (i == 0) || (j == WIDTH - 1) || (heightField[i - 1][j + 1] < WATER_LEVEL);
boolean waterSW = (i == HEIGHT - 1) || (j == 0) || (heightField[i + 1][j - 1] < WATER_LEVEL);
boolean waterSE = (i == HEIGHT - 1) || (j == WIDTH - 1) || (heightField[i + 1][j + 1] < WATER_LEVEL);
boolean coast = waterN || waterE || waterS || waterW ||
waterNW || waterNE || waterSW || waterSE;
grid[i][j] = new MapElement(
!coast,
choose(waterN, waterW, waterNW,
R.drawable.ic_coast_north, R.drawable.ic_coast_west,
R.drawable.ic_coast_northwest, R.drawable.ic_coast_northwest_concave),
choose(waterN, waterE, waterNE,
R.drawable.ic_coast_north, R.drawable.ic_coast_east,
R.drawable.ic_coast_northeast, R.drawable.ic_coast_northeast_concave),
choose(waterS, waterW, waterSW,
R.drawable.ic_coast_south, R.drawable.ic_coast_west,
R.drawable.ic_coast_southwest, R.drawable.ic_coast_southwest_concave),
choose(waterS, waterE, waterSE,
R.drawable.ic_coast_south, R.drawable.ic_coast_east,
R.drawable.ic_coast_southeast, R.drawable.ic_coast_southeast_concave),
null);
}
else
{
grid[i][j] = new MapElement(
false, WATER, WATER, WATER, WATER, null);
}
}
}
return grid;
}
private static int choose(boolean nsWater, boolean ewWater, boolean diagWater,
int nsCoastId, int ewCoastId, int convexCoastId, int concaveCoastId)
{
int id;
if(nsWater)
{
if(ewWater)
{
id = convexCoastId;
}
else
{
id = nsCoastId;
}
}
else
{
if(ewWater)
{
id = ewCoastId;
}
else if(diagWater)
{
id = concaveCoastId;
}
else
{
id = GRASS[rng.nextInt(GRASS.length)];
}
}
return id;
}
protected MapData(MapElement[][] grid)
{
this.grid = grid;
}
public void regenerate()
{
this.grid = generateGrid();
}
public MapElement get(int i, int j)
{
return grid[i][j];
}
}
MAP ELEMENT
public class MapElement
{
private final boolean buildable;
private final int terrainNorthWest;
private final int terrainSouthWest;
private final int terrainNorthEast;
private final int terrainSouthEast;
private Structure structure;
public MapElement(boolean buildable, int northWest, int northEast,
int southWest, int southEast, Structure structure)
{
this.buildable = buildable;
this.terrainNorthWest = northWest;
this.terrainNorthEast = northEast;
this.terrainSouthWest = southWest;
this.terrainSouthEast = southEast;
this.structure = structure;
}
public boolean isBuildable()
{
return buildable;
}
public int getNorthWest()
{
return terrainNorthWest;
}
public int getSouthWest()
{
return terrainSouthWest;
}
public int getNorthEast()
{
return terrainNorthEast;
}
public int getSouthEast()
{
return terrainSouthEast;
}
/**
* Retrieves the structure built on this map element.
* #return The structure, or null if one is not present.
*/
public Structure getStructure()
{
return structure;
}
public void setStructure(Structure structure)
{
this.structure = structure;
}
}
You are initializing only one RecyclerView in onCreateView, if you want to have two Recyclerviews you just need to initialize second one in the same way.

How to animate a filled triangle (drawn by a path) in Android Studio

I'm trying to build a jigsaw-like app for Android that involves the user moving polygonal pieces around the screen by touch event.
I can draw - for example - a triangle, and fill it. I can also move it smoothly round the screen but it leaves a trace - so that the screen rapidly fills up :-(
So I am wondering how to adjust the onDraw method so that the previous positions of the triangle are not included. Or is there some other technique? The question has been asked once before but did not get a satisfactory answer. I am quite new to Android work so I am sure a kind expert will be able to point me in the right direction!
The view:
public class GameView extends View {
public Triangle T1;
Paint paint = new Paint();
private Path path;
public GameView(Context context) {
super(context);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.GREEN);
initTriangle();
}
public void initTriangle() {
int T1Points[][] = new int[3][2];
T1Points[0][0] = -200;
T1Points[0][1] = -100;
T1Points[1][0] = 200;
T1Points[1][1] = -100;
T1Points[2][0] = 0;
T1Points[2][1] = 100;
float[] position = new float[2];
position[0] = (float) 200.0;
position[1] = (float) 100.0;
T1 = new Triangle("T1", T1Points, position);
path = T1.getPath();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float[] pos = new float[2];
pos[0] = event.getX(); //nextx;
pos[1] = event.getY(); //nexty;
T1.setPosition(pos );
Path path = new Path();
path = T1.getPath();
postInvalidate();
return true;
}
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
}
Triangle class:
public class Triangle {
public int[][] myPoints;
public Path path;
public String myname;
public float[] position;
public Triangle (String name, int[][] newpoints, float[] posn) {
myPoints = new int[4][2];
int i;
for (i = 0; i < 3; i++) {
myPoints[i][0] = newpoints[i][0];
myPoints[i][1] = newpoints[i][1];
}
myPoints[3][0] = newpoints[0][0]; // closed circuit for future needs
myPoints[3][1] = newpoints[0][1];
path = new Path();
position = new float[2];
position[0] = posn[0];
position[1] = posn[1];
myname = name;
updatePath();
}
public void setPosition(float[] newPosition){
position[0] = newPosition[0];
position[1] = newPosition[1];
updatePath();
}
public void updatePath(){
int startx = myPoints[0][0] + Math.round(position[0]);
int starty = myPoints[0][1] + Math.round(position[1]);
path.moveTo(startx,starty);
for (int i = 1; i < myPoints.length; i++)
{
int newx = myPoints[i][0] + Math.round(position[0]);
int newy = myPoints[i][1] + Math.round(position[1]);
path.lineTo(newx,newy);
}
path.close();
}
public Path getPath() {
return path;
}
}
Main Activity:
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
uk.mydomain.animatedtriangle.GameView gameView = new uk.mydomain.animatedtriangle.GameView(this);
RelativeLayout relativeLayout = new RelativeLayout(this);
RelativeLayout.LayoutParams relativeParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT);
relativeLayout.setLayoutParams(relativeParams);
setContentView(relativeLayout);
relativeLayout.addView(gameView);
}
Sorted! Just needed to add a path.reset() at the end of onDraw.

How do you make Music shuffle on Android Studio? Using or without using arrays

I need help making the songs Shuffle (mixed) but I don't know how and also I want it to go to another music each time without repeating.
public class MusicMix {
private Music music1, music2, music3, music4, music5,music6,music7,music8,music9,music10,music11,music12,music13,music14,music15,music16,music17;
music1 = Gdx.audio.newMusic(Gdx.files.internal("musicA.mp3"));
music2 = Gdx.audio.newMusic(Gdx.files.internal("musicB.mp3"));
music3 = Gdx.audio.newMusic(Gdx.files.internal("musicC.mp3"));
music4 = Gdx.audio.newMusic(Gdx.files.internal("musicD.mp3"));
music5 = Gdx.audio.newMusic(Gdx.files.internal("musicE.mp3"));
music6 = Gdx.audio.newMusic(Gdx.files.internal("musicF.mp3"));
music7 = Gdx.audio.newMusic(Gdx.files.internal("musicG.mp3"));
music8 = Gdx.audio.newMusic(Gdx.files.internal("musicH.mp3"));
music9 = Gdx.audio.newMusic(Gdx.files.internal("musicJ.mp3"));
music10 = Gdx.audio.newMusic(Gdx.files.internal("musicK.mp3"));
music11 = Gdx.audio.newMusic(Gdx.files.internal("musicL.mp3"));
music12 = Gdx.audio.newMusic(Gdx.files.internal("musicM.mp3"));
music13 = Gdx.audio.newMusic(Gdx.files.internal("musicN.mp3"));
music14 = Gdx.audio.newMusic(Gdx.files.internal("musicO.mp3"));
music15 = Gdx.audio.newMusic(Gdx.files.internal("musicP.mp3"));
music16 = Gdx.audio.newMusic(Gdx.files.internal("musicQ.mp3"));
music17 = Gdx.audio.newMusic(Gdx.files.internal("musicR.mp3"));
}
First of all create first an array that should make your life easier. Instead of manually doing it one by one.
Array<Music> musics = new Array<Music>();
for (int i = 65; i < 25; i++) {
//The ascii of 65 = A
char ascii = (char) i;
Music music = Gdx.audio.newMusic(Gdx.files.internal("music" + ascii + ".mp3"));
musics.add(music);
}
Then after that just call this method. It's a built-in method in Libgdx. This method should answer your question.
musics.shuffle();
I tried to implement your requirement in this way.
public class TestGame extends Game {
private Array<String> musicName;
private Array<Music> musicList;
private IntArray intArray;
#Override
public void create() {
musicName=new Array<String>(new String[]{"sound/x1.ogg","sound/x2.ogg","sound/x3.ogg","sound/x4.ogg","sound/x5.ogg"});
musicList=new Array<Music>();
intArray=new IntArray();
for (String path:musicName) {
Music music=Gdx.audio.newMusic(Gdx.files.internal(path));
musicList.add(music);
intArray.add(musicName.indexOf(path,true));
music.setOnCompletionListener(new OnComplete(this));
}
int value=MathUtils.random(musicList.size-1);
intArray.removeValue(value);
musicList.get(value).play();
}
public class OnComplete implements Music.OnCompletionListener {
private TestGame testGame;
public OnComplete(TestGame game){
testGame=game;
}
#Override
public void onCompletion(Music music) {
testGame.playUnPlayedMusic();
}
}
public void playUnPlayedMusic(){
int value ;
if(intArray.size>0) {
value = intArray.get(MathUtils.random(intArray.size - 1));
intArray.removeValue(value);
}else {
for (int i=0;i<musicList.size;i++)
intArray.add(i);
value = intArray.get(MathUtils.random(intArray.size - 1));
intArray.removeValue(value);
}
Music music= musicList.get(value);
music.play();
}
#Override
public void render() {
}
}

Random String TextView Android

Hello i have a project about Random Lyrics.im making you will click button and show a lyric.its soo basic.it will get on String.i will add lyrics at strings array.textview will show a random string at lyric strings. my codes
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView txt = (TextView) findViewById(R.id.textView2);
Button btnget = (Button) findViewById(R.id.button1);
Button btncpy = (Button) findViewById(R.id.button2);
}
String code.btnget will get at here a lyric random.
<string name="words"/>
<string-array name="Lyrics">
<item >Starving stomach would rumble from the honest politicians.</item>
<item>But a life lived for others, is a life worth living.</item>
</string-array>
I'm not completely sure what your question is, but I'll assume you're wondering how to make your app. You'll need a textview for the lyrics and a button beneath it. When the button is clicked, the app will randomly choose a song from a list of songs and display the song's lyrics in the textview.
I created an app that does those things, as an example. Below is the activity-main.xml file. Replace YOUR-PACKAGE-NAME with your package name (e.g. com.example.whatever).
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:id="#+id/layout"
android:layout_height="match_parent" android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin"
android:paddingBottom="#dimen/activity_vertical_margin" tools:context=".MainActivity">
<YOUR-PACKAGE-NAME.AutoResizeTextView
android:id="#+id/textview"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="1000sp"
android:gravity="center"
android:maxLines="4"
android:text="Row row, row your boat \n Gently down the stream \n Merrily, merrily, merrily, merrily \n Life is but a dream"/>
<!--Above you should enter the song that will appear first -->
<!--In maxLines put the number of lines the starting song is-->
<Button
android:id="#+id/button"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="#+id/textview"
android:text="Click for Random Song"
android:textSize="25sp"/>
Create a new class called AutoResizeTextView and paste this code below your package line. I took this from the stackoverflow answer at https://stackoverflow.com/a/17782522/5260943
import android.annotation.TargetApi;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.RectF;
import android.os.Build;
import android.text.Layout.Alignment;
import android.text.StaticLayout;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.SparseIntArray;
import android.util.TypedValue;
import android.widget.TextView;
public class AutoResizeTextView extends TextView {
private interface SizeTester {
/**
*
* #param suggestedSize
* Size of text to be tested
* #param availableSpace
* available space in which text must fit
* #return an integer < 0 if after applying {#code suggestedSize} to
* text, it takes less space than {#code availableSpace}, > 0
* otherwise
*/
public int onTestSize(int suggestedSize, RectF availableSpace);
}
private RectF mTextRect = new RectF();
private RectF mAvailableSpaceRect;
private SparseIntArray mTextCachedSizes;
private TextPaint mPaint;
private float mMaxTextSize;
private float mSpacingMult = 1.0f;
private float mSpacingAdd = 0.0f;
private float mMinTextSize = 20;
private int mWidthLimit;
private static final int NO_LINE_LIMIT = -1;
private int mMaxLines;
private boolean mEnableSizeCache = true;
private boolean mInitiallized;
public AutoResizeTextView(Context context) {
super(context);
initialize();
}
public AutoResizeTextView(Context context, AttributeSet attrs) {
super(context, attrs);
initialize();
}
public AutoResizeTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initialize();
}
public void initialize() {
mPaint = new TextPaint(getPaint());
mMaxTextSize = getTextSize();
mAvailableSpaceRect = new RectF();
mTextCachedSizes = new SparseIntArray();
if (mMaxLines == 0) {
// no value was assigned during construction
mMaxLines = NO_LINE_LIMIT;
}
mInitiallized = true;
}
#Override
public void setText(final CharSequence text, BufferType type) {
super.setText(text, type);
adjustTextSize(text.toString());
}
#Override
public void setTextSize(float size) {
mMaxTextSize = size;
mTextCachedSizes.clear();
adjustTextSize(getText().toString());
}
#Override
public void setMaxLines(int maxlines) {
super.setMaxLines(maxlines);
mMaxLines = maxlines;
reAdjust();
}
public int getMaxLines() {
return mMaxLines;
}
#Override
public void setSingleLine() {
super.setSingleLine();
mMaxLines = 1;
reAdjust();
}
#Override
public void setSingleLine(boolean singleLine) {
super.setSingleLine(singleLine);
if (singleLine) {
mMaxLines = 1;
} else {
mMaxLines = NO_LINE_LIMIT;
}
reAdjust();
}
#Override
public void setLines(int lines) {
super.setLines(lines);
mMaxLines = lines;
reAdjust();
}
#Override
public void setTextSize(int unit, float size) {
Context c = getContext();
Resources r;
if (c == null)
r = Resources.getSystem();
else
r = c.getResources();
mMaxTextSize = TypedValue.applyDimension(unit, size,
r.getDisplayMetrics());
mTextCachedSizes.clear();
adjustTextSize(getText().toString());
}
#Override
public void setLineSpacing(float add, float mult) {
super.setLineSpacing(add, mult);
mSpacingMult = mult;
mSpacingAdd = add;
}
/**
* Set the lower text size limit and invalidate the view
*
* #param minTextSize
*/
public void setMinTextSize(float minTextSize) {
mMinTextSize = minTextSize;
reAdjust();
}
private void reAdjust() {
adjustTextSize(getText().toString());
}
private void adjustTextSize(String string) {
if (!mInitiallized) {
return;
}
int startSize = (int) mMinTextSize;
int heightLimit = getMeasuredHeight() - getCompoundPaddingBottom()
- getCompoundPaddingTop();
mWidthLimit = getMeasuredWidth() - getCompoundPaddingLeft()
- getCompoundPaddingRight();
mAvailableSpaceRect.right = mWidthLimit;
mAvailableSpaceRect.bottom = heightLimit;
super.setTextSize(
TypedValue.COMPLEX_UNIT_PX,
efficientTextSizeSearch(startSize, (int) mMaxTextSize,
mSizeTester, mAvailableSpaceRect));
}
private final SizeTester mSizeTester = new SizeTester() {
#TargetApi(Build.VERSION_CODES.JELLY_BEAN)
#Override
public int onTestSize(int suggestedSize, RectF availableSPace) {
mPaint.setTextSize(suggestedSize);
String text = getText().toString();
boolean singleline = getMaxLines() == 1;
if (singleline) {
mTextRect.bottom = mPaint.getFontSpacing();
mTextRect.right = mPaint.measureText(text);
} else {
StaticLayout layout = new StaticLayout(text, mPaint,
mWidthLimit, Alignment.ALIGN_NORMAL, mSpacingMult,
mSpacingAdd, true);
// return early if we have more lines
if (getMaxLines() != NO_LINE_LIMIT
&& layout.getLineCount() > getMaxLines()) {
return 1;
}
mTextRect.bottom = layout.getHeight();
int maxWidth = -1;
for (int i = 0; i < layout.getLineCount(); i++) {
if (maxWidth < layout.getLineWidth(i)) {
maxWidth = (int) layout.getLineWidth(i);
}
}
mTextRect.right = maxWidth;
}
mTextRect.offsetTo(0, 0);
if (availableSPace.contains(mTextRect)) {
// may be too small, don't worry we will find the best match
return -1;
} else {
// too big
return 1;
}
}
};
/**
* Enables or disables size caching, enabling it will improve performance
* where you are animating a value inside TextView. This stores the font
* size against getText().length() Be careful though while enabling it as 0
* takes more space than 1 on some fonts and so on.
*
* #param enable
* enable font size caching
*/
public void enableSizeCache(boolean enable) {
mEnableSizeCache = enable;
mTextCachedSizes.clear();
adjustTextSize(getText().toString());
}
private int efficientTextSizeSearch(int start, int end,
SizeTester sizeTester, RectF availableSpace) {
if (!mEnableSizeCache) {
return binarySearch(start, end, sizeTester, availableSpace);
}
String text = getText().toString();
int key = text == null ? 0 : text.length();
int size = mTextCachedSizes.get(key);
if (size != 0) {
return size;
}
size = binarySearch(start, end, sizeTester, availableSpace);
mTextCachedSizes.put(key, size);
return size;
}
private static int binarySearch(int start, int end, SizeTester sizeTester,
RectF availableSpace) {
int lastBest = start;
int lo = start;
int hi = end - 1;
int mid = 0;
while (lo <= hi) {
mid = (lo + hi) >>> 1;
int midValCmp = sizeTester.onTestSize(mid, availableSpace);
if (midValCmp < 0) {
lastBest = lo;
lo = mid + 1;
} else if (midValCmp > 0) {
hi = mid - 1;
lastBest = hi;
} else {
return mid;
}
}
// make sure to return last best
// this is what should always be returned
return lastBest;
}
#Override
protected void onTextChanged(final CharSequence text, final int start,
final int before, final int after) {
super.onTextChanged(text, start, before, after);
reAdjust();
}
#Override
protected void onSizeChanged(int width, int height, int oldwidth,
int oldheight) {
mTextCachedSizes.clear();
super.onSizeChanged(width, height, oldwidth, oldheight);
if (width != oldwidth || height != oldheight) {
reAdjust();
}
}
}
Then, paste this code below the package line in your MainActivity class.
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import java.util.ArrayList;
import java.util.Random;
public class MainActivity extends Activity {
TextView textView;
Button button;
int songsSize;
ArrayList<String[]> songs = new ArrayList<>();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
songs.add(new String[]{"Row row row your boat", "Gently down the stream", "Merrily merrily merrily", "Life is but a dream"});
songs.add(new String[]{"Ring-a-round the rosie", "Pockets full of posies", "Ashes! Ashes!", "We all fall down"});
songs.add(new String[]{"Twinkle twinkle little star", "How I wonder what you are", "Up above the world you fly", "Like a diamond in the sky"});
songs.add(new String[]{"Humpty Dumpty sat on a wall", "Humpty Dumpty had a great fall", "All the king's horses and all the king's men", "Couldn't put Humpty together again"});
songs.add(new String[]{"Baa baa black sheep", "Have you any wool?", "Yes, sir, yes, sir", "Three bags full"});
songs.add(new String[]{"London Bridge is falling down", "Falling down, falling down", "London Bridge is falling down", "My fair lady"});
//Replace the above songs with whatever songs you want,
//splitting the lines of the songs with commas
songsSize = songs.size();
textView = (AutoResizeTextView)findViewById(R.id.textview);
button = (Button)findViewById(R.id.button);
//button.setTextSize(textView.getTextSize());
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
changeSong();
}
});
}
String getSongFromArray(String[] song){
String textViewText = "";
for(int i=0; i<song.length-1; i++){
textViewText = textViewText + song[i] + System.getProperty ("line.separator");
}
return textViewText + song[song.length-1];
}
void changeSong(){
String[] song = songs.get(new Random().nextInt(songsSize));
String songText = getSongFromArray(song);
if(textView.getText().toString().equals(songText)) {
changeSong();
} else{
textView.setText(songText);
textView.setLines(song.length);
textView.setMaxLines(song.length);
textView.setTextSize(1000);
//button.setTextSize(textView.getTextSize());
}
}
}
Replace the songs in the MainActivity class with your own songs, separating the lyrics' lines with commas. In the XML file, replace the "Row, row, row your boat" text with the song that will appear first and change maxLines to the number of lines in that song.

Trying to create a package for my java application

I am in the process of putting together a simple RPG game engine in java. At this point everything works fine while all my classes are in one directory. Basically, I know I am going to end up with a heap of files and wish to organise them into a package structure. I followed the directions at http://www.jarticles.com/package/package_eng.html but can't seem to make the magic happen. The two classes posted are the least dependent of the lot and I figure if I can get these working then the rest shouldn't be a drama. For the record I am using openJDK in Leeenux (remix of Ubuntu netbook Remix)
First class
package adventure.engine;
import java.util.*;
public class Inventory
{
ArrayList itemList = new ArrayList();
public Inventory()
{
}
public void addItem()
{
}
public void removeItem()
{
}
}
And the second:
package adventure.engine;
import adventure.engine.*;
public class PlayerCharacter
{
private String name = "Player";
private String race;
private String plrClass;
private int level;
private int xp;
private int levelXp;
private Inventory inventory = new Inventory();
//---------
//Abilities
//---------
private static final String[] abilitiesList = {"Strength",
"Dexterity",
"Constitution",
"Intelligence",
"Wisdom",
"Charisma"};
private int[] abilitiesValues = new int[abilitiesList.length];
//------
//Skills
//------
private static final String[] skillsList = {"Acrobatics" , "Insight",
"Arcana" , "Intimidate",
"Athletics" , "Nature",
"Bluff" , "Perception",
"Diplomacy" , "Religion",
"Dungeoneering" , "Stealth",
"Endurance" , "Streetwise",
"Heal" , "Thievery",
"History"};
private int[] skillsValues = new int[skillsList.length];
//***********
//Constructor
//***********
public PlayerCharacter()
{
level = 1;
xp = 0;
levelXp = 1000;
setAbility("Strength", 8);
setAbility("Dexterity", 10);
setAbility("Constitution", 10);
setAbility("Intelligence", 10);
setAbility("Wisdom", 10);
setAbility("Charisma", 10);
} //public PlayerSheet()
//*************
//Class Methods
//*************
public void addXp(int val)
{
xp += val;
if (xp >= levelXp)
{
level++;
xp -= levelXp;
//levelXp += ;
}
} //public void addXp(int val)
public void updateSkills()
{
}
//Mutators
public void setName(String n)
{
name = n;
}
public void setLevel(int l)
{
level = l;
}
public void setRace(String r)
{
race = r;
}
public void setXP(int x)
{
xp = x;
}
public void setClass(String c)
{
plrClass = c;
}
//set ability value by name
public void setAbility(String a, int val)
{
for(int i = 0; i < abilitiesList.length; i++)
{
if(abilitiesList[i].compareTo(a) == 0)
{
abilitiesValues[i] = val;
}
}
}
//set ability by index
public void setAbility(int index, int val)
{
abilitiesValues[index] = val;
}
//set skill by name
public void setSkill(String name, int val)
{
for(int i = 0; i < skillsList.length; i++)
{
if(skillsList[i].compareTo(name) == 0)
{
skillsValues[i] = val;
}
}
}
//set skill by index
public void setSkill(int index, int val)
{
skillsValues[index] = val;
}
//Accessors
public static String[] getAbilityList()
{
return abilitiesList;
}
public static String[] getSkillsList()
{
return skillsList;
}
//retrieve an ability value by name
public int getAbility(String a)
{
int val = 0;
for(int i = 0; i < abilitiesList.length; i++)
{
if(abilitiesList[i].compareTo(a) == 0)
{
val = abilitiesValues[i];
break;
}
}
return val;
}
//retrieve an ability value by index number
public int getAbility(int i)
{
return abilitiesValues[i];
}
public int getSkill(String s)
{
int val = 0;
for(int i = 0; i < skillsList.length; i++)
{
if(skillsList[i].compareTo(s) == 0)
{
val = skillsValues[i];
break;
}
}
return val;
}
public int getSkill(int i)
{
return skillsValues[i];
}
public String getName()
{
return name;
}
public String getRace()
{
return race;
}
public String getPlrClass()
{
return plrClass;
}
public int getLevel()
{
return level;
}
public int getXP()
{
return xp;
}
public int getLevelXP()
{
return levelXp;
}
} //public class PlayerCharacter
Classes reside in /home/user/Java/adventure/engine
Output from echo $classpath is /home/james/Java:/.:
when I attempt to compile the second class I get the following error:
PlayerCharacter.java:18: cannot find symbol
symbol : class Inventory
location: class adventure.engine.PlayerCharacter
private Inventory inventory = new Inventory();
^
PlayerCharacter.java:18: cannot find symbol
symbol : class Inventory
location: class adventure.engine.PlayerCharacter
private Inventory inventory = new Inventory();
Any feedback on this would be greatly appreciated.How to solve this?
Two things.
1) You might not have compiled Inventory
2) PlayerCharacter and Inventory are in same package. So there is no need to import.
You should be compiling them as
javac adventure/engine/Inventory.java
javac adventure/engine/PlayerCharacter.java

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