Android Studio - Cmake get current Flavour (build variant) - android-studio

I am using Android Studio 2.2.2 with Cmake 3.6. I am trying to get access to the current build flavour that is selected in Android Studio via Cmake. Is that possible?
Something like I get current directory path with
${CMAKE_CURRENT_LIST_DIR}
can I get current build flavour somehow in Cmake ?

Related

Android Studio Error Communicating With System CMake

I just created a trivial Android project with C++ support using Android Studio 3.0.1 on OS X High Sierra and I'm trying to figure out how to get CMake support.
I wasn't able to install CMake through Android Studio because there's an error with the project and the Tools > Android option is not available through the menu.
Here's what the project looks like:
For comparison, here's another trivial project without C++ support showing the Tools > Android option.
I read something about configuring Android Studio to use the system cmake. Apparently, you can override the cmake.dir setting in the project's local.properties file:
https://developer.android.com/studio/projects/add-native-code.html
excerpt:
Include the path to the CMake installation in your project's
local.properties file: cmake.dir="path-to-cmake"
So, I set the cmake.dir to /usr/local (because I already installed cmake previously through homebrew and changed the properties file)
It now reads (replacing ~ with your home directory)
# ... some comments warning you not to modify
# the properties file ...
ndk.dir=~/Library/Android/sdk/ndk-bundle
sdk.dir=~/Library/Android/sdk
cmake.dir="/usr/local"
Android Studio now shows the error message (newlines and \s inserted for legibility and home directory replaced with ~):
Error:Error occurred while communicating with CMake server.
Check log
~/AndroidStudioProjects/Cpptest/
\ app/.externalNativeBuild/cmake/
\ debug/armeabi-v7a/cmake_server_log.txt
for additional information.
However, the contents of that file suggest that the cmake binary did something reasonable in response to a command invoked by Android Studio.
CMAKE SERVER:-
CMAKE SERVER: [== "CMake Server" ==[
CMAKE SERVER: {"supportedProtocolVersions":[{"isExperimental":true,"major":1,"minor":1}],"type":"hello"}
CMAKE SERVER: ]== "CMake Server" ==]
The system CMake is version 3.10.0 which is greater than 3.7 (I believe the minimum supported version).
How do I "convince" Android Studio to use the system CMake?
Is there a way to install a CMake distribution managed by the IDE if Tools > Android is not available?
If neither of those options seems straightforward, can I configure Android Studio to use a different build system for the C++ sources, like GNU Make or just plain gradle?
So, I still don't know why pointing Android Studio at the system CMake didn't work. I also tried installing a "full CMake" distribution through their website (https://cmake.org/download/) and pointing to /Applications/CMake.app/Contents/
However, it is possible to install CMake and lldb in a different way in Android Studio on OS X even if Tools > Android Does not appear.
And that is:
Preferences > Appearance & Behavior > System Settings > Android SDK > SDK Tools
Or, equivalently, Cmd , and then type sdk in the search field and then click the SDK Tools tab.
Here's a picture.
There was an issue in earlier versions of external CMake support where we didn't support future CMake server protocol versions. This has since been fixed. If you try a recent Android Studio 3.1 I think it should work.

Can Android Studio use the system CMake?

I'm using Android Studio + CMake to build a native library. AS requested installing CMake, even though I already have CMake installed and in my path. Can you tell AS to look for CMake at a certain location, instead of installing another CMake?
The new Android plugin for gradle 3.0 will support using system CMake, for CMake 3.7+.
From that webpage:
Download and install CMake 3.7 or higher from the official CMake website.
Include the path to the CMake installation in your project's local.properties file:
cmake.dir="path-to-cmake"

Location of gradle binary on Android Studio Install (Linux)

Where does a standard Android Studio install under linux place the gradle executable?
I want to run it from the cmd line, but can't find it to add to my PATH
By default Android Studio uses a Gradle wrapper. You can find the gradlew file in the project root. Check this link
If you want you can install your own Gradle version and use it by command line. In that case you can tell Android Studio to use that version instead of the wrapper

Open cocos2d-x-3.7 in Android Studio

What is the proper way to open cocos2d-x-3.7 in Android Studio?
I tried:
Open existing project in Android Studio project > Choose proj.android-studio directory (In another attempt, I also tried to choose the base directory MyGame)
Run
Error: couldn't find "libcocos2dcpp.so.
Moreover, it also does Classes directory in the Project.
Android Studio is only partially supported in cocos2d-x 3.7 and 3.8. With the default project you will only be able to run your app without debugging using Android Studio.
Prior to running your app in Android Studio you will have to compile using the Android Studio flag:
cocos compile -p android --android-studio
You will have to run this command after any changes to your app are made, since the default Android Studio currently doesn't compile your project.
Furthermore the default Android Studio project does not include the Classes directory.
Suggestion: Use Eclipse or Xcode to develop your cocos2d-x projects for now. Hopefully future versions of cocos2d-x will have better support for Android Studio out of the box, this is critical considering Google is dropping support for Eclipse.
When you try to run the application on Android Studio, you get the error couldn't find "libcocos2dcpp.so" because it doesn't have the NDK for building your game.
I recommend you to compile proj.android and import that, cocos2d-x 3.7 doesn't support full Android Studio yet. Do this:
cocos compile -p android
Then import your proj.android to Android Studio.
Now you can run your application but you won't able to debug it, bad news (it will just install the APK on your device or virtual device).
Hope it helps.
Error: couldn't find "libcocos2dcpp.so.
For this you need to compile android studio project first so .so files and classes folder will be generated.
Open your command line and enter the following command to compile your android studio project:
cocos compile -p android --android-studio --ap android-24 --app-abi x86
This will create required files in your proj.android-studio directory.
Now import this project into Android Studio and try to run it.

Rhodes setup and installation for Android in Windows

I am trying to install Rhodes for Android application development. I installed rhodes gem (version 3.2), Android SDK latest release and Android NDK (latest). I run "rhodes-setup" and gave the installation path of Java, Android SDK and NDK. When i try to run "rake run:abdroid" for a sample rhodes applocation, it shows as
"WARNING!!! Path to Android NDK contain spaces! It will not work because of the G
oogle toolchain restrictions. Move it to another location and reconfigure rhodes."
I moved to another location and tried a another version of NDK ( revision 6 and 6b). But still having error. Could please point out what i am doing wrong?
Thank u.
Make sure there are no spaces in the path, like the error message suggests.
Bad NDK Path
C:\Program Files (x86)\android-ndk-r4\
Good NDK Path
C:\source\sdks\android-ndk-r4\
Update the path to the NDK in the Rhodes build configuration files. Try running "rhodes-setup" again and pointing it to your new NDK path.
Just move your NDK folder to your root folder. I have it like this:
C:\android-ndk-r5b
Remember to configure rhodes setup after you have made this change and before running your program. You do this by running:
$ rhodes-setup
on the command prompt while in your app folder.

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