The text size of the text labels is really small. I tried to look on how to enlarge it in LineAndPointFormatter or XYPlot but found nothing. How can I do it?
See that it the picture, I have "Percent", "Game #" and "Correct Characters" labels but they are barely readable (and also the stats 0.0, 22.2, 44.4, 66.7, 88.9);
Judging by the image above, you may be using a really old version of Androidplot. If you upgrade to 1.x and apply a default style to your plot as described in the quickstart tutorial, these issues should disappear.
Related
I have a rich text label that works fine under a resolution of 1920x1080. However, when scaled down to the resolution on my laptop, which has a 1366x768 resolution, the text on said label becomes janky and malformed.
Some lines are cut off at the top or the bottom, and others are squished (as you can see in the image at lines 3, 6, and 13).
I'm using Godot v3.5.1 and the text font is Noto Sans Regular from here
I tried enabling mipmaps, using the filter, disabling anti aliasing, disabling font oversampling and enabling GPU pixel snap under Project Settings > Rendering > 2D > Snapping. And out of all of those, only the pixel snap setting worked. Completely fixes the issue and the text is rendered properly.
However, this completely breaks an animation of a spinning circle that plays at basically all times during the actual gameplay. It becomes stuttered and shakes instead of the normally smooth animation it has otherwise. I realize this may possibly be fixed by using SVG instead of PNG sprites, but I feel like that's not an ideal solution in case other sprites get added. Especially since my game will also allow community members to add their own sprites for their own game play.
So is there any way to fix the text without breaking the animations, or make it so that the animations don't break with pixel snap enabled?
I've been using inkscape to create SVGs. But I've come across a problem. I've created a simple plus sign with a 1px line width (as simple as you can imagine). It is currently in PNG format with a transparent background. I've imported it into inkscape so I can convert it into a SVG. However, when I use trace bitmap, Inkscape CHANGES THE SHAPE such that the straight lines that are one pixel wide are tappered with pointed ends! I've tried different options in the trace bitmap settings but nothing seems to work. I've also gone through a number of online free conversion sites with no luck.
I wouldn't mind just creating the plus sign using html and css but the exact position of the lines as well as the line thickness tends to move around between chrome and firefox. It's very strange.
..Help?
I think I figured it out. If I create a plus sign that is 2 px thick instead of 1 px thick, inkscape does not do its smoothing thing (as long as I have unticked smoothing options). So, I do this, but draw it much bigger than what I need. Then when I load it into my website I can reduce the size of it there, and voila the 2 px width becomes 1 px width!
I've showed a dicom image successfully with vtkImageviewer. Then I realized that vtkImageviewer2 would be more suitable, as I needed interactors and load images with slices, maybe 3d, etc
So I changed to vtkImageviewer2. Then I just see a white image. All white.
But my surprise was that, adding the render window interactor, when I press r... the image appears! So I looked into the class code. I saw the reset event and how it sets color window and color level. I've tried doing this, with poor results.
Why do I have to reset the window/level to see the image? I can do zoom, and rotate... around the white plane.
I did a widget->Update() or a imageViewer->Render() with the same result.
The Window Width/Level value is not computed initially, the default values are W255/L127.
It is necessary to set appropriate values. i.e. from Dicom Header Information or compute them by yourself.
myVtkImageViewer2->SetColorWindow(myWidthValue);
myVtkImageViewer2->SetColorLevel(myLevelValue);
Setup window/level values from your vtkImageActor:
vtkImageActor->GetProperty()->SetColorWindow(20);
vtkImageActor->GetProperty()->SetColorLevel(10);
I have legend text that in matlab behaves as
set(gcf,'DefaulttextHorizontalAlignment','left');
now I am attempting to replicate this in octave, but for some reason octave seems to ignore the above command.
I am using cygwin Xwin octave and GNUPlot.
(I am not trying to move the text to the other-side of the "line" legend('left'))
Doing some tests, it turns out that I can set the property, but it isn't affecting anything.
LegendHandle = legend( phvec, legendvec, 'Location', 'NorthEastOutside' );
legtxt=findobj(LegendHandle,'type','text');
get(legtxt(1),'HorizontalAlignment') %% returns left
It seems Gnuplot supports the option to change the legend horizontal alignment, but Octave doesn't provide the access to this function in Gnuplot (although it works with FLTK). You simply can't do anything about it, except filing a feature request on the Octave tracker.
Source: http://octave.1599824.n4.nabble.com/set-horizontalalignment-for-legend-text-td2218246.html
So yes, there's currently no solution to left align the legend text using gnuplot, the only thing you can do to remove this awful blank space is, as you said, to use legend('left') to swap the text to the left of the symbols.
I can replicate your problem but only if using gnuplot. It works with other graphics toolkits.
While gnuplot was Octave's default graphics toolkit for a long time, the Octave developers have been slowly replacing it with their own alternative in order to avoid its limitations. I believe recent versions of Octave will already default to fltk but you can change it yourself:
octave-cli-3.8.1> graphics_toolkit fltk
octave-cli-3.8.1> graphics_toolkit # confirm
ans = fltk
octave-cli-3.8.1> x = 0:0.1:10;
octave-cli-3.8.1> figure;
octave-cli-3.8.1> plot (x, [sin(x); cos(x)]);
octave-cli-3.8.1> legend ("long sin", "cos", "Location", "NorthEastOutside");
This image is from kitchensink, and the problems are :
Line through doesn't exactly at right place (see the left text at top)
When it's italic with background color, the text is a bit out of its background (see the left text at top)
Underline is a bit far from text, or can we adjust its distance?
Thanks.
You're seeing an experimental feature — fabric.IText — that's currently in development. It allows to edit text inline and supports partial formatting.
The problem with line-through is known.
Underline being far probably has to do with stretched text. When I load kitchensink it looks good.
Background and italics is an interesting one. I just checked google docs and there's the same problem there: