Azure Mobile Engagement for Unity Android - azure

EngagementReachAgent.Initialize(); does not exist in the current context
How can I solve this error? I can't deliver push notifications and I can't find anywhere a fix for this error. I tried everything that is explained here: https://azure.microsoft.com/en-us/documentation/articles/mobile-engagement-unity-android-get-started/

You did not follow the instruction well. You need to download and import the Azure Plugin package into Unity. You can get that here. When this is done, the EngagementReachAgent class and the Initialize() function will be present in your Unity project. They are not there now, so you can't use them.

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Hand interaction working in Editor but not on Hololens 2

I am currently developing my first hololens 2 application. In it, I create an interactable with box collider at runtime. In the Unity editor I can grab and move it around, but on Hololens, if I try to grab it, nothing happens. Does anyone have any leads on why this could be?
EDIT: The Example App is installed and Hand Tracking works as intended. The issue seems to not be caused by faulty sensors
Properties (at runtime, after instantiating):
It is recommended to double-check the Unity Project Setting to troubleshoot, please follow this doc to declare the appropriate capabilities. And then you need to configure the XR Plugin. For XR SDK, please follow this link: Getting started with MRTK and XR SDK, for Legacy XR, have a look at For Legacy XR.
After this, please try deploying the scene Assets/MRTK/Examples/Demos/HandTracking/Scenes/HandInteractionExamples.unity to your device. Do you see the same behavior? This will help narrow down if it's an issue with your configuration or an issue with your scene.
Besides, we always recommend the latest Unity LTS (Long Term Support) stream as the best version to develop MR app, and the current recommendation is to use Unity 2019.4: https://unity3d.com/unity/qa/lts-releases

Azure Communication Services with Ionic

I have a working project with Twilio + Ionic, but I'm wondering if you can help me with adding Azure Communication Services(video call) into my project. I tried to follow the example from the official website, but I think it's not just installing npm library and adding it as usual in my project.
If you want to see a working sample, you can use this: https://github.com/Azure-Samples/communication-services-web-calling-hero
If you're still stuck, please respond here and I'll try to help you directly.
Invalid CommunicationUser identifier specified

CookiePolicyOptions' does not contain a definition for CheckConsentNeeded

I am implementing SignalR using dotnet core on visual studio code
on Linux debian ,and following this tutorial (working at the time of posting).
Inside the startup class I got this error message.
According to this article CookiePolicyOptions class does contain the property CheckConsentNeeded which is used to check consent policy.
I am unable to solve this please help.

Xamarin iOS - Firebase Analytics is not available

I have download the example project and library from this link: Xamarin Firebase but after 2 days of configuration i get this error when i launch the app:
[Firebase/Core][I-COR000022] Firebase Analytics is not available.
I did not find documentation related to this error for Xamarin iOS Firebase Analytics and can not find a solution.
I have reference the same library of the example project, checked the GoogleService-Info.plist and insert it in the project as documentation, called the App.Configure ();.
Nothing to do, does anyone have any idea?
Resolved!
Firebase Analytics requires 3 references to work:
.Core
.Analytics
.IstanceID
Following only the code in the documentation the project at start-up load only .Core skipping the other two, this causes the error.
To work around this problem, I added in AppDelegate:
using Firebase.Analytics;
using Firebase.InstanceID;
and before of App.Configure (); i have add this two line to force the app to load the two assemblies:
Firebase.Analytics.Loader loader1 = new Firebase.Analytics.Loader();
Firebase.InstanceID.Loader loader2 = new Firebase.InstanceID.Loader();
Of course, if you implement other instructions later using these two assemblies, you will not need these two instructions.

Running sample projects in MvvmCross v3 (Hot Tuna)

I'm trying to run sample projects (viz. BestSellers and Conference) that are present in MvvmCross v3 branch. I resolved the strong assembly reference issues successfully. However each time I run a sample project, I get System.TypeLoadException in MvxFullBinding and MvxValueConverterRegistryFiller classes.
Exception in MvxFullBinding class:
Exception in MvxValueConverterRegistryFiller class:
Is anybody able to run the sample projects successfully? How do I get around these exceptions?
It looks like you're running this as the 'Touch' projects from Visual Studio? In which case you are way ahead of what I've managed to achieve.
If that is correct, then I suspect that what you are seeing is that you have:
built proper PCLs built in VS/Windows against the portable reference assemblies
but these cannot be executed against the current MonoTouch/Xamarin.iOS runtime.
If you try, you may see issues like: iOS black screen and MissingMethodException: Method not found: 'System.Type.op_Equality'
For some more info see 'almost portable binaries' on http://slodge.blogspot.co.uk/2013/01/almost-portable-binaries.html
There is 'proper' PCL support currently being worked on within XamLabs - so I am hopeful that there may be a solution to this problem arriving in the Xamarin.Android Alpha channel any day now - but don't expect this to be painless initially.
Of course, I might be wrong on this - this really is new territory and I will be fascinated to hear/read about your adventures. If you want to try to find more detail, then it may help to try looking deeper into the exception details, and looking into the console log trace on your mac.
For these two particular exceptions, I can confirm that both samples...
... although that is when I'm working on my Mac.

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