Im triying to automate the control of a program. I want to load a big amount of files automatically.
The program loke like this (winspector view and and corresponding api view):
As you can see, I have 7 element in my toolstrip. What I want to do is to figure out some way to click the desire element of this toolstrip (lets call the "n" element)
By doing this:
'lhWndP is the parent window handle
toolstriphandl= FindWindowEx(lhWndP, 0&, "WindowsForms10.Window.8.app.0.378734a", "toolStrip1")
I get the handle of the toolstrip, but I dont know what to do now.
I tried to do this:
toolstripmenu = GetMenu(toolstriphandl)
toolstripmenu = GetSubMenu(toolstripmenu, n)
SendMessage toolstriphandl, WM_COMMAND, toolstripmenu, 0
But doesn't seems to work.
Any idea please? Im desperate with this.
Thank you.
Related
I want to ask name of plot by using dialog box in dash like promp function in javascript but when I use {html.Script("prompt('text');", type='text/javascript') I have nothing in return.
I don't want to use text input or text area.
Thank you for your help.
The Dash documentation says the following on html.Script:
CAUTION: is included for completeness, but you cannot execute JavaScript code by providing it to a element. Use a clientside callback for this purpose instead.
https://dash.plotly.com/dash-html-components/script
As the documentation says here one option would be to use a clientside callback instead.
Minimal example to show the idea:
app = dash.Dash(__name__)
app.layout = html.Div(
[
html.Div(id="content"),
html.Button(id="button", children="Show name of plot prompt"),
]
)
app.clientside_callback(
"""
function(n_clicks) {
if (n_clicks) {
nameOfPlot = prompt('name of plot')
return nameOfPlot
}
return "Name of plot placeholder"
}
""",
Output("content", "children"),
Input("button", "n_clicks"),
)
The Button click is the input for this callback. If nothing is clicked I return a placeholder text which sets the children property of a div with id content.
If the button has been clicked we can call prompt and do something with it.
With this approach you need an input and an output for the callback to work. You could also put the Javascript code in a .js file in an assets in your root application directory. For more info on client side callbacks see the documentation here.
Another approach would be to have a .js file in your assets folder and to put your prompt code there. You'd probably also want to set up some event listeners to wait for the page to load and/or to listen for button click events or other events that you could use to trigger the prompt at the right moment.
I'm trying to create a utility that will selectively hide and show windows based on pre-assigned hotkeys and I'm working with the Windows API code.
I use a FindWindowW call to get a handle to a window as a test (in my case, a window with the text "Calculator - Calculator", which matched an open calculator window) and use that handle in a ShowWindow function.
Code below:
var user32path = 'C:\\Windows\\System32\\user32.dll';
function TEXT(text){
return new Buffer(text, 'ucs2').toString('binary');
}
var user32 = new FFI.Library(user32path, {
'FindWindowW': ['int', ['string', 'string']],
'ShowWindow': ['int', ['int', 'int']],
'ShowWindowAsync': ['int', ['int', 'int']],
'FindWindowExW': ['int', ['int', 'int', 'string', 'string']],
'BringWindowToTop': ['int', ['int']],
'GetActiveWindow': ['int', ['int']]
var handle = user32.FindWindowW(null,TEXT("Calculator - Calculator"));
user32.ShowWindow(
handle, 'SW_Hide');
//associatedWindowHandle is a manually-created variable with the Spy++ variable.
//The Spy++ doesn't match and I'm not sure why.
user32.ShowWindowAsync(activeHandle, 'SW_Hide');
var pruneLength = Object.keys(prunedData).length;
for (let i = 0; i < pruneLength-1; i++){
if (Object.entries(prunedData)[i][1] === hotkey){
for(let j = 1; j <= prunedData.assocWindows.length; j++){
let associatedWindow = Object.entries(prunedData)[i+1][j].toString();
let associatedWindowHandle = parseInt(associatedWindow);
user32.ShowWindowAsync(associatedWindowHandle, 'SW_Hide');
user32.BringWindowToTop(associatedWindowHandle[i+1][j]);
}
}
}
2 main issues:
When I try hiding and/or minimizing the open calculator window, I can't seem to show it again when clicking on it. the preview image disappers and I notice a "Process Broker" is thrown.
I can't seem to actually find the window handle given with tools like Spy++, which makes it somewhat hard to debug to see if I need to grab a different handle. The parent-level calculator window's handle doesn't seem to match, and I verified that it was the same tool.
I'd also like to be pointed to some decent resources to help self-educate on this so I can better troubleshoot this in the future.
Many thanks!
Firstly, I'd echo Hans Passant's remarks that you're probably better off not trying to so this with a UWP app like Calculator, but then again these apps are not going to go away so perhaps you might want to try anyway.
The shell doesn't appear to appreciate you trying to hide a UWP app (Win32 apps work fine though, go figure). As you have observed, it's icon remains visible in the toolbar but behaves strangely while the window is hidden. So, short version, don't do that.
Instead, try this:
PostMessage (hWnd, WM_SYSCOMMAND, SC_MINIMIZE, 0);
Then things work a lot better, although the user can still undo all your good work by reopening the window of course.
As for Spy++, I have no trouble locating the top-level window of a UWP app using the 'Finder tool' (Menu -> Search -> Find Window). You just have to walk a couple of levels up the window hierarchy afterwards until you get to the one you really want.
Spy++ seems not to be able to log messages being sent to such a window however, see (shameless plug): Why can't Spy++ see messages sent to UWP apps?. I plan to look into this a bit more when I have time.
Finally, what do you mean by 'a "Process Broker" is thrown' please? I don't understand that comment. There's something called RuntimeBroker, which shows up in Process Explorer and appears to be connected with UWP apps in some way, but I don't know if that's what you mean and and I don't know anything about it even if you did.
I don't have much experience with this type of stuff so I wanted to get some feedback on what I should be looking into.
Here is the situation: I have a joystick (Thrustmaster T-Flight Hotas X) that has about 12 buttons. What I would like to do is be able to hold 1 of the buttons and use it as a mod key so that I could double the number of buttons I have (I would effectively have 22 buttons).
Now what is the best way to go about this? I am currently running Ubuntu 13.10. I believe the device is picked up by the usbhid driver. Now should I be trying to write a custom driver that would yield this behavior or is there a better/less complicated way of going about this - i.e. intercepting the events and modifying them on the fly - or something else I don't even know is possible.
Anyways hope I was clear. Just trying to figure out the best course of action here.
Thanks in advance.
I would just try to use the existing Linux joystick API
https://git.kernel.org/cgit/linux/kernel/git/stable/linux-stable.git/tree/Documentation/input/joystick-api.txt?id=refs/tags/v3.9.6
then is user space you can get all the joystick events, and process them as you see fit. Specifically you can get button press events and use logic as follows:
void handle_button_y_press()
{
if (button_X_pressed)
{
do_y_function_a();
}
else
{
do_y_function_b();
}
}
In a new Xna game I wroted this:
GamerServicesComponent gsc = new GamerServicesComponent(this);
gsc.Initialize();
Components.Add(gsc);
if(!GamerServicesDispatcher.IsInitialized)
GamerServicesDispatcher.Initialize(Services);
And in the Update method
if (Keyboard.GetState().IsKeyDown(Keys.S))
if (!Guide.IsVisible)
Guide.ShowSignIn(1, false); // true doesn't solve it nor 2 or 4 as paneCount
I'm receiving a
Value does not fall within the expected range.
Anybody?
It seems that Guide.ShowSignIn() can't be used anymore. I Don't know the reason nor if it is really true. But I couldn't get it working with ShowSignIn.
The way I had to login was by pressing the Home button.
The Guide will appear and you can simply follow the Guide to login.
Waiting a few frames before calling Guide.ShowSignIn() works for me. I don't call it until my game has loaded all assets and at least I frame has been rendered.
I've embedded an nsIWebBrowser in my application. Because I'm just generating HTML for it on the fly, I'm using OpenStream, AppendToStream, and CloseStream to add content. What I need is to add event listeners for mouse movement over the web browser as well as mouse clicks. I've read documentation and tried lots of different things, but nothing I have tried has worked. For instance, the code below would seem to do the right thing, but it does nothing:
nsCOMPtr<nsIDOMWindow> domWindow;
mWebBrowser->GetContentDOMWindow(getter_AddRefs(domWindow));
if (!mEventTarget) {
mEventTarget = do_QueryInterface(domWindow);
if (mEventTarget)
mEventTarget->AddEventListener(NS_LITERAL_STRING("mouseover"), (nsIDOMEventListener *)mEventListener, PR_FALSE);
}
Perhaps it isn't working because this is run during initialization, but before any content is actually added. However, if I add it during AppendStream, or CloseStream, it segfaults.
Please tell me a straightforward way to do this.
Well, here's the answer:
nsCOMPtr<nsIDOMEventTarget> cpEventTarget;
nsCOMPtr<nsIDOMWindow> cpDomWin;
m_pWebBrowser->GetContentDOMWindow (getter_AddRefs(cpDomWin));
nsCOMPtr<nsIDOMWindow2> cpDomWin2 (do_QueryInterface (cpDomWin));
cpDomWin2->GetWindowRoot(getter_AddRefs(cpEventTarget));
rv = cpEventTarget->AddEventListener(NS_LITERAL_STRING("mousedown"),
m_pBrowserImpl, PR_FALSE);