How to automatically create and push Nuget Package after building - nuget-package

We want to create nuget packages for our all products (dll) but there are several developers and want to find out the easiest way to do that.
It is possible to use console manager to do that but I am looking for a general solution. Because the projects can have dependencies or files and also the important thing is versioning. So I am looking for a tool which can create a package and push for us considering dependencies, versioning etc.

I solved the problem using TFS Build that has Nuget packager and publisher..

Related

How do I add non-NuGet packages to ASP.NET MVC application?

This is possibly the dumbest question ever, but I've downloaded the jsPDF library from here: jsPDF. It's not offered through the NuGet packages, so how do I then use it in my .NET MVC project solution? Do I need to move the downloaded folder to the "Packages" folder in my project's directory? Do something else?
Obviously, I'm a total newbie to this, so please keep your answers uncomplicated if possible. Thanks!
A Nuget package is literally just a zip file of a compiled project. If it's C# code, it's a collection of DLLs, but depending on the project, it could have static resources like CSS, JS, etc. It could also have views or other resources. The long and short, is that all of this is just pretty much dumped into your project when you include a Nuget package, much as if you had simply added it yourself.
The slight exception is with DLLs, which are placed in packages simply to keep them organized, and then simply referenced by the project they were added to. Therefore, in order to add something not available as a Nuget, you simply just add all the stuff to your project. If there's JS/CSS and such, then just drop that somewhere in your project. If there's DLLs, create some place to house those on your filesystem, and then add a reference to them in your project. I would not recommend sticking them in the packages directory, because that's managed by Nuget, and it could clobber your DLLs if you put them there.

GitVersion – selective versioning multiple assemblies of the same project

I’m on a .net c# project composed by a solution with several class library projects.
The source control is managed by git using gitflow as branching model.
We have decided that we wanted to implement semantic versioning (http://semver.org/) of the project in order to follow a standard way to communicate our releases.
For that we are using GitVersionTask (via NuGet) which works pretty well with gitflow.
Every time we tag a release and we perform a build from the master branch the version of all assemblies are updated and a new release is out for delivery.
Only one of the assemblies has a public API, all the other are for internal consume. I would like to know if this is the correct way to manage the version of multiple assemblies of the same project I mean, isn’t it wrong to change the version of every assembly when only a couple (or even just one) was changed? To get thinks more complicated there is strong possibility that some of the “internal” assemblies will be used by other projects so I believe it not very wise to increment a major version of an assembly that didn’t suffer a change just because another assembly of the same project is promoting breaking changes. Should each assembly project be managed on its own repository?
Thanks in advance.
I know this is a bit of an old question, still:
I want to share a workaround that seems to be working:
GitVersion uses $(Build.SourcesDirectory) to see where the sources are located - src
We can change this using logging commands*
Workaround is to set the Build.SourcesDirectory before GitVersion task
Then gitVersion uses the GitVersion.yml from the project folder (Build.SourceDirectory) and voila - works
After that you might want to roll back the change or not - depending on your need. For me it seems it is nice to scope down to the only nuget package from the collection of nuget packages in our nugetPackages monorepo.
see GitVersion issue and comment
*Example Powershell command:
standard PowerShell task; set to inline script;
Write-Host "##vso[task.setvariable variable=Build_SourcesDirectory;]$(Build.SourcesDirectory)\$(NugetProjectName)"
There is certainly nothing in GitVersion that would help with having separate projects within the same repository. The guidance that we would offer here is that you should use different repositories for the different parts of your application. That way they can be versioned/updated at their own cadence.

"Fody not properly installed" error exception. (Xamarin.forms)

I'm making app with using Xamarin.forms. (PCL Project)
Today, I added new three solution packages named SVG.Forms.Plugin.Abstractions, SVG.Forms.Plugin.iOS, SVG.Forms.Plugin.Android on workspace that downloaded from github.
I have used realm for Xamarin.
But After I added new packages, "Realms.RealmException has been thrown".
Message is "Fody not properly installed. allbX.Baby is a RealmObject but has not been woven."
Is it Fody's problem or Realm's or new packages'(SGV Control)?
And could you let me know how to solve it?
Better Answer
The check which is delivering that message is because Fody is not running.
So, they may have a RealmObject in their component but Fody doesn't get run building in your solution so weaving doesn't occur.
The easiest fix is to just use NuGet to add Fody to your main application project. That should install it in the right place for the solution.
Background
NuGet manages dependencies so if a package relies on Realm, it will go on in turn and install Realm. Realm itself relies on Fody, for example, so will in turn trigger a Fody installation.
You can manually install Realm but it is a little fiddly, having to add a couple of lines to your csproj to specify imports. We have chosen to only document installation via NuGet at this stage.
If you want to manually add Realm to another solution without using NuGet, I suggest you take a new clean solution, save a copy, and diff with the changes made to that solution by adding Realm via NuGet. You will then see the lines to copy into your existing solution.

Package References in F#

I am wondering if there is a way to bundle group of certain packages to load in to a new project outside of the PM(package manager). Like a predefined script?
thanks
This is commonly managed by Paket. It can add nuget package references to projects (like NuGet), but also has the option of generating include scripts for use in .fsx files.
For details, see the Paket FAQ.

Project references v NuGet dependencies

I am in the process of introducing NuGet into our software dev process, both for external binaries (eg Moq, NUnit) and for internal library projects containing shared functionality.
TeamCity is producing NuGet packages from our internal library projects, and publishing them to a local repository. My modified solution files use the local repository for accessing the NuGet packages.
Consider the following source code solutions:
Company.Interfaces.sln builds Company.Interfaces.1.2.3.7654.nupkg.
Company.Common.sln contains a reference to Company.Interfaces via its NuGet package, and builds Company.Common.1.1.1.7655.nupkg, with Company.Interfaces.1.2.3.7654 included as a dependency.
The Company.DataAccess.sln uses the Company.Common nupkg to add
Company.Interfaces and Company.Common as references. It builds
Company.DataAccess.1.0.8.7660.nupkg, including Company.Common.1.1.1.7655 as a dependent component.
Company.Product.A is a website solution that contains references to all three library projects (added by selecting the
Company.DataAccess NuGet package).
Questions:
If there is a source code change to Company.Interfaces, do I always need to renumber and rebuild the intermediate packages (Company.Common and Company.DataAccess) and update the packages in Company.Product.A?
Or does that depend on whether the source code change was
a bug fix, or
a new feature, or
a breaking change?
In reality, I have 8 levels of dependent library packages. Is there tooling support for updating an entire tree of packages, should that be necessary?
I know about Semantic Versioning.
We are using VS2012, C#4.0, TeamCity 7.1.5.
It is a good idea to update everything on each check-in, in order to test it early.
What you're describing can be easily managed using artifact dependencies (http://confluence.jetbrains.com/display/TCD7/Artifact+Dependencies) and "Finish Build" build triggers (or even solely "Nuget Dependency Trigger").
We wrote our own build configuration on the base project (would be Company.Interfaces.sln in this case) which builds and updates the whole tree in one go. It checks in updated packages.config files and .nuspec files along the way. I can't say how much of a time-saver this ended up being for us, even if it might sound like overkill at the beginning.
One thing to watch out for: the script we wrote checks in the files even if the chain fails somewhere in between, to give us the chance of fixing it on our local machine, check in the fix and restart the publishing.

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