I have seriously tried to find a method to integrate zxing library for my barcode scanning application and found some examples and tutorials, but they mostly concentrate on the code of integrating the project library. I have understood how to use it but my only issue is I cant seem to find a correct way to copy the new zxing library. Please can anyone guide me through which files to copy where or how to bind the project in Android Studio.
I believe you want to 'add' the zxing library in your Android Studio project.
If you are comfortable with using Gradle, just add the below line in your app's build.gradle file under dependencies.
compile 'com.google.zxing:core:3.2.0'
Build your project and then start integrating zxing by importing the required classes.
I hope this answers your question and solves your problem.
Related
After a hiatus of a couple of years I'm picking up Android development again.
I installed the newest Android Studio(4.1.1) with the latest Android SDK version (Android 11, API 30). After that I created a new project with gdx-setup.
If I add the old java source to my newly generated project I get this error:
error: package com.badlogic.gdx.backends.android does not exist
I'm not sure how to add this jar into the new project. In the Gradle configuration I see mentions of the backend, but it's not available.
I also downloaded the 'gdx-backend-android.jar' from the nightly build and put the jar in the Android library folder, all to no avail.
Does anyone actually know how to correctly add this dependency into my project?
I added the jar but still have an error, don't mind the other errors, I first need to fix the GDX import.
The project dependencies are managed by Gradle, so there is no need for you to directly touch any .jar files at all.
The most likely issue you're facing is that you are trying to use Android-specific classes from the core module, which is platform agnostic.
In a typical libGDX project, you do almost all your game code in the core module so it can easily be compiled for any platform. The code you showed above would be in the android module, but your LiveWallpaperStarter class would be part of core.
Some might say there's no reason to use core at all if you're making a Live Wallpaper, since it can't run on any other platforms besides Android. But there is some advantage in keeping the rendering in core so you can test in a desktop game window, because you can more rapidly compile and run on the desktop. This library has some tools that make it easy to wrap your rendering code in a class that lets you simulate a live wallpaper on desktop, for testing.
(this is probably a stupid question, but here goes..)
I've been trying for some days now at having a go at creating a integrated cast that works with react-native, but can't get it working.
Is there any easy way of integrating the cast library with react-native, any go-to examples like the CastHelloText-Android for example?
You may check this react-native-google-cast library that unifies both android and iOS chromecast sdk.
For iOS
This library requires Cocoapods to manage Chromecast SDK.
Add pod google-cast-sdk to your Podfile. This is the easier way to have the SDK up to date.
For Android
This library requires Google Play Services, Media Router and Google Cast dependencies to manage Chromecast SDK.
You need to add compile 'com.google.android.gms:play-services-cast:9.4.0' and compile 'com.android.support:mediarouter-v7:23.0.1' into your your app's build.gradle dependencies. mediarouterversion must match with your appcompat version.
Refer to the example folder to find an implementation of this project. Use pod install and react-native link react-native-google-cast to try it.
I am trying to use this Rss reader library in android studio.But the project site does not state any gradle integration link. I searched and followed the link here. However, that link is also not working. Can anyone give me any solution to this?
https://github.com/matshofman/Android-RSS-Reader-Library
This project is very old, and it doesn't have a gradle support.
However it has only 4 classes without dependencies.
The quickest way to integrate in your project is to clone the 4 classes inside your project.
I am developping an Android App in witch I want to use Zbar library functions to facilitate Qr code Scan. I am using Android SDK+NDK. I followed this tutorial. It worked pretty well until the last step, i don't manage to build NDK.
The error I have is :
fatal error: com_hae_zapp_Zbar.h: No file or directory.
I looked for this file but it seems unfound. Does anybody know how would I overcome that problem? Do they use Zbar SDK? ( I use the standard android SDK )
I`m not sure if this is the kind of answer that you are expecting, but if you are having problems trying to integrate ZBar with your application, you should try to use the DushyanthMaguluru / ZBarScanner library to simplify the use.
I have used this library in my application and took me about 20 minutes to be able to use the qrcode scanner.
I have a class library project (developed in VS) which I want to share with a MonoTouch project I'm working on. The problem is that when I try to add a reference to the library project in MonoDevelop an error is displayed saying 'Incompatible target framework: v.NETFramework,Version=v3.5)'.
From what I've read on the web I have to create another class library project in MonoDevelop and then link all the project files from the original into it...I'll do this if I have to but i'd rather have a cleaner solution to this, if not a simple project file fix then maybe a script I can run...
Regards
Lee
A Portable Class Library would be the way to go, but unfortunately not yet properly supported in the current version of MonoDevelop with MonoTouch. Work seems to be in progress though.
You do have to create a class library project in MonoDevelop. The library has to be compiled with the MonoTouch version of the framework.
The reason for this is MonoTouch framework is based on the Silverlight lightweight version of the .NET framework.
See here http://docs.xamarin.com/ios/about/assemblies for more info.