Real beginners question here. How do I represent a problem with multiple hypotheses in Lean? For example:
Given
A
A→B
A→C
B→D
C→D
Prove the proposition D.
(Problem taken from The Incredible Proof Machine, Session 2 problem 3. I was actually reading Logic and Proof, Chapter 4, Propositional Logic in Lean but there are less exercises available there)
Obviously this is completely trivial to prove by applying modus ponens twice, my question is how do I represent the problem in the first place?! Here's my proof:
variables A B C D : Prop
example : (( A )
/\ ( A->B )
/\ ( A->C )
/\ ( B->D )
/\ ( C->D ))
-> D :=
assume h,
have given1: A, from and.left h,
have given2: A -> B, from and.left (and.right h),
have given3: A -> C, from and.left (and.right (and.right h)),
have given4: B -> D, from and.left (and.right (and.right (and.right h))),
have given5: C -> D, from and.right (and.right (and.right (and.right h))),
show D, from given4 (given2 given1)
Try it!
I think I've made far too much a meal of packaging up the problem then unpacking it, could someone show me a better way of representing this problem please?
I think it is a lot clearer by not using And in the hypotheses instead using ->. here are 2 equivalent proofs, I prefer the first
def s2p3 {A B C D : Prop} (ha : A)
(hab : A -> B) (hac : A -> C)
(hbd : B -> D) (hcd : C -> D) : D
:= show D, from (hbd (hab ha))
The second is the same as the first except using example,
I believe you have to specify the names of the parameters using assume
rather than inside the declaration
example : A -> (A -> B) -> (A -> C) -> (B -> D) -> (C -> D) -> D :=
assume ha : A,
assume hab : A -> B,
assume hac, -- You can actually just leave the types off the above 2
assume hbd,
assume hcd,
show D, from (hbd (hab ha))
if you want to use the def syntax but the problem is e.g. specified using example syntax
example : A -> (A -> B) -> (A -> C)
-> (B -> D) -> (C -> D) -> D := s2p3
Also, when using and in your proof, in the unpacking stage
You unpack given3, and given 5 but never use them in your "show" proof.
So you don't need to unpack them e.g.
example : (( A )
/\ ( A->B )
/\ ( A->C )
/\ ( B->D )
/\ ( C->D ))
-> D :=
assume h,
have given1: A, from and.left h,
have given2: A -> B, from and.left (and.right h),
have given4: B -> D, from and.left (and.right (and.right (and.right h))),
show D, from given4 (given2 given1)
I need to implement a nested list operation in Haskell.
f :: [[String]] -> [[String]]
My input is a 2d array
[ [ ”A” , ”A” , ”A” ]
, [ ”B” , ”B” , ”A” ]
, [ ”A” , ”A” , ”B” ] ]
I arbitrarily generated that list.
A A A
B B A
A A B
So in my implementation I need to do the following.
If a position has A, and it has 2 or more than 2 "B" neighbors, it will turn to B.
If a position has B, and it has 2 or more than 2 "B" neighbors, it stays like as it is.
If a position has B, and it has less than 2 "B" neighbors, it will turn to A.
So after 1st step my table will look like this.
B B A
A B B
B B A
If I were going to use C or C++, my algorithm would like this:
Make a copy of my input.
Traverse both list in 2for loops, check if statements to make a change in the location and whenever I'm going to make a change, I will change the second list not the first, so that traversing the first list won't effect the other "A"'s and "B"'s.
Return second list.
The problem is, in Haskell, I cannot use iteration. How can I solve this problem?
As I stated in a comment, recursion is the looping primitive in Haskell. However, Haskell gives us a lot of power to build more user-friendly abstractions instead of using recursion directly. As #Lazersmoke mentioned, Comonad is a good abstraction when you're updating each individual value of a collection based on other values in the collection, such as the neighbors of the value.
There are quite a few examples of the Comonad class on the web, but it is sadly eclipsed by Monad. So here's my attempt to even the score a bit.
This is going to be a long post, so let me begin with the results. This is from GHCi:
λ display example
[[A,A,A],[B,B,A],[A,A,B]]
λ display (transition example)
[[B,B,A],[A,B,B],[B,B,A]]
Ok, now let's get down to business. First a few administrative things:
module Main where
import Control.Comonad -- from the comonad package
I'm going to try explaining each piece carefully, but it may take a while before the bigger picture becomes apparent. First, we're going to create an interesting data structure often called a zipper and implement an instance of Functor for it.
data U x = U [x] x [x] deriving Functor
instance Functor U where
fmap f (U as x bs) = U (fmap f as) (f x) (fmap f bs)
This data structure doesn't seem so special. It's how we use U that makes it cool. Because Haskell is lazy, we can use infinite lists with the U constructor. For example, i1 = U [-1,-2..] 0 [1,2..] represents all integers. That's not all, though. There's another piece of information: a center point at 0. We could have also represented all integers as i2' = U [0,-1..] 1 [2,3..]. These values are almost the same; they are just shifted by one. We can, in fact, create functions that will transform one into the other.
rightU (U a b (c:cs)) = U (b:a) c cs
leftU (U (a:as) b c) = U as a (b:c)
As you can see, we can slide a U to the left or the right just by rearranging elements. Let's make a Show instance for U and then verify that rightU and leftU work. We obviously can't print infinite lists, so we'll just take 3 elements from each side.
instance Show x => Show (U x) where
show (U as x bs) = (show . reverse . take 3) as ++ (show x) ++ (show . take 3) bs
λ i1
[-3,-2,-1]0[1,2,3]
λ leftU i2
[-3,-2,-1]0[1,2,3]
λ i2
[-2,-1,0]1[2,3,4]
λ rightU i1
[-2,-1,0]1[2,3,4]
Let's review our ultimate goal. We want to have a data structure where we can update each value based on all of its neighbors. Let's see how to do that with our U data structure. Suppose we want to replace each number with the sum of its neighbors. First, let's write a function that calculates the neighbors of the current position of a U:
sumOfNeighbors :: U Int -> Int
sumOfNeighbors (U (a:_) _ (b:_)) = a + b
And just to verify that it works:
λ sumOfNeighbors i1
0
λ sumOfNeighbors i2
2
Unfortunately, this only gives us a single result. We want to apply this function to every possible position. Well U has a Functor instance, so we can fmap a function over it. That would work great if our function had a type like Int -> Int, but it's actually U Int -> Int. But what if we could turn our U Int into a U (U Int)? Then fmap sumOfNeighbors would do exactly what we want!
Get ready for some inception-level data structuring. We're going to take our U Int and create a U (U Int) that will look like this:
-- not real Haskell. just for illustration
U [leftU u, (leftU . leftU) u, (leftU . leftU . leftU) u..] u [rightU u, (rightU . rightU) u, (rightU . rightU . rightU) u..]
This center of this new U (U a) is the original U a. When we slide left, we get original U a slid left, and likewise sliding right. In other words, the new U (U a) contains all the left and right slides of the original U a Here's how we do it:
duplicate :: U a -> U (U a)
duplicate u = U lefts u rights
where lefts = tail $ iterate leftU u
rights = tail $ iterate rightU u
We can use duplicate to write the function that we want:
extend :: (U a -> b) -> U a -> U b
extend f = fmap f . duplicate
Let's try it out.
λ extend sumOfNeighbors i1
[-6,-4,-2]0[2,4,6]
Looks like it works. These function names, duplicate and extend weren't chosen arbitrarily (by me, at least). These functions are part of the Comonad type class. We've been implementing it for our U data type.
class Functor w => Comonad w where
extract :: w a -> a
duplicate :: w a -> w (w a)
extend :: (w a -> b) -> w a -> w b
The only thing missing is extract which is trivial for U:
extract (U _ x _) = x
It's probably not apparent how useful this class is yet. Let's move on and look at how to handle the 2-dimensional case. We can do 2-dimensions with a zipper of zippers. That is, U (U a) where moving left and right shifts the inner zippers, and moving up and down shifts the outer zipper.
newtype V a = V { getV :: U (U a) }
instance Functor V where
fmap f = V . (fmap . fmap) f . getV
-- shift the 'outer' zipper
up :: V a -> V a
up = V . leftU . getV
down :: V a -> V a
down = V . rightU . getV
-- shift the 'inner' zippers
left :: V a -> V a
left = V . fmap leftU .getV
right :: V a -> V a
right = V . fmap rightU . getV
Here's what Comonad looks like for V:
instance Comonad V where
extract = extract . extract . getV
duplicate = fmap V . V . dup . dup . getV
where dup u = U (lefts u) r (right u)
lefts u = tail $ iterate (fmap leftU) u
rights u = tail $ iterate (fmap rightU) u
The extract function is fairly straightforward; it just digs through two layers of zippers to grab the current value. On the other hand, duplicate is sort of a monster. Ignoring the newtype V, its type would be duplicate :: U (U a) -> U (U (U (U a))). The purpose of thedup helper function is to add a U layer. It gets invoked twice. Then we wrap that in V to get a V (U (U a)). Then fmap V wraps the inner U (U a) to make the result V (V a).
Oh by the way, if you're wondering where extend is, we don't actually have to write it. The definition given above is its default.
That was a lot of work, but now we'll be able to easily tackle the original problem! Check this out. I'm going to make a data structure that includes your A and B values, and also a value that we don't care about, C:
data Token = A | B | C deriving (Eq,Show)
And here's some stuff to make building and displaying a V easier.
-- a list of U's containing nothing but x's
filled x = repeat $ U (repeat x) x (repeat x)
type Triple a = (a,a,a)
-- create a U with the middle values a, b, and c, and all the other values the defaulted to d
toU :: a -> Triple a -> U a
toU d (a,b,c) = U (a : repeat d) b (c : repeat d)
-- create a V centered on the 9 given values and default all other values to d
toV :: a -> Triple (Triple a) -> V a
toV d (as, bs, cs) = V (U x y z)
where x = (toU d as) : filled d
y = toU d bs
z = (toU d cs) : filled d
display :: Show a => V a -> [[a]]
display v = fmap g [ [up . left, up, up . right]
, [left, id, right]
, [down . left, down , down . right] ]
where g = fmap (extract . ($ v))
Here's what the example looks like:
example = toV C ((A,A,A)
,(B,B,A)
,(A,A,B))
And the rule is implemented by:
-- move into each neighboring position and get the value in that position
neighbors :: V a -> [a]
neighbors v = fmap (extract . ($ v)) positions
where positions = [ up . left
, up
, up . right
, left
, right
, down . left
, down
, down . right ]
numberOfBs :: V Token -> Int
numberOfBs = length . filter (==B) . neighbors
rule :: V Token -> Token
rule v = case extract v of
C -> C -- C's remain C's forever
_ -> if numberOfBs v >= 2 then B else A
Finally, we can apply rule to every value using extend:
transition = extend rule
λ display (transition example)
[[B,B,A],[A,B,B],[B,B,A]]
This rule is kind of boring though. Everything quickly becomes B's.
λ take 10 $ fmap display (iterate transition example)
[[[A,A,A],[B,B,A],[A,A,B]],[[B,B,A],[A,B,B],[B,B,A]],[[B,B,B],[B,B,B],[B,B,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,B,B],[B,B,B],[B,B,B]]]
Creating a different rule is easy.
rule2 :: V Token -> Token
rule2 v = case extract v of
C -> C
A -> if numberOfBs v >= 2 then B else A
B -> if numberOfBs v >= 4 then A else B
λ take 10 $ fmap display (iterate (extend rule2) example)
[[[A,A,A],[B,B,A],[A,A,B]],[[B,B,A],[B,B,B],[B,B,B]],[[B,A,B],[A,A,A],[B,A,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,A,B],[A,A,A],[B,A,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,A,B],[A,A,A],[B,A,B]],[[B,B,B],[B,B,B],[B,B,B]],[[B,A,B],[A,A,A],[B,A,B]],[[B,B,B],[B,B,B],[B,B,B]]]
Cool, right? One final thing I want to mention. Did you notice that we didn't write any special cases to handle the edges? Since the data structure is infinite, we just filled the stuff out of the range which we don't care about with the value C and ignored it when considering the neighbors.
I'm still trying to grasp an intuition of pullbacks (from category theory), limits, and universal properties, and I'm not quite catching their usefulness, so maybe you could help shed some insight on that as well as verifying my trivial example?
The following is intentionally verbose, the pullback should be (p, p1, p2), and (q, q1, q2) is one example of a non-universal object to "test" the pullback against to see if things commute properly.
-- MY DIAGRAM, A -> B <- C
type A = Int
type C = Bool
type B = (A, C)
f :: A -> B
f x = (x, True)
g :: C -> B
g x = (1, x)
-- PULLBACK, (p, p1, p2)
type PL = Int
type PR = Bool
type P = (PL, PR)
p = (1, True) :: P
p1 = fst
p2 = snd
-- (g . p2) p == (f . p1) p
-- TEST CASE
type QL = Int
type QR = Bool
type Q = (QL, QR)
q = (152, False) :: Q
q1 :: Q -> A
q1 = ((+) 1) . fst
q2 :: Q -> C
q2 = ((||) True) . snd
u :: Q -> P
u (_, _) = (1, True)
-- (p2 . u == q2) && (p1 . u = q1)
I was just trying to come up with an example that fit the definition, but it doesn't seem particularly useful. When would I "look for" a pull back, or use one?
I'm not sure Haskell functions are the best context
in which to talk about pull-backs.
The pull-back of A -> B and C -> B can be identified with a subset of A x C,
and subset relationships are not directly expressible in Haskell's
type system. In your specific example the pull-back would be
the single element (1, True) because x = 1 and b = True are
the only values for which f(x) = g(b).
Some good "practical" examples of pull-backs may be found
starting on page 41 of Category Theory for Scientists
by David I. Spivak.
Relational joins are the archetypal example of pull-backs
which occur in computer science. The query:
SELECT ...
FROM A, B
WHERE A.x = B.y
selects pairs of rows (a,b) where a is a row from table A
and b is a row from table B and where some function of a
equals some other function of b. In this case the functions
being pulled back are f(a) = a.x and g(b) = b.y.
Another interesting example of a pullback is type unification in type inference. You get type constraints from several places where a variable is used, and you want to find the tightest unifying constraint. I mention this example in my blog.
(As an excuse: the title mimics the title of Why do we need monads?)
There are containers [1] (and indexed ones [2]) (and hasochistic ones [3]) and descriptions.[4] But containers are problematic [5] and to my very small experience it's harder to think in terms of containers than in terms of descriptions. The type of non-indexed containers is isomorphic to Σ — that's quite too unspecific. The shapes-and-positions description helps, but in
⟦_⟧ᶜ : ∀ {α β γ} -> Container α β -> Set γ -> Set (α ⊔ β ⊔ γ)
⟦ Sh ◃ Pos ⟧ᶜ A = ∃ λ sh -> Pos sh -> A
Kᶜ : ∀ {α β} -> Set α -> Container α β
Kᶜ A = A ◃ const (Lift ⊥)
we are essentially using Σ rather than shapes and positions.
The type of strictly-positive free monads over containers has a rather straightforward definition, but the type of Freer monads looks simpler to me (and in a sense Freer monads are even better than usual Free monads as described in the paper [6]).
So what can we do with containers in a nicer way than with descriptions or something else?
References
Abbott, Michael, Thorsten Altenkirch, and Neil Ghani. "Containers: Constructing strictly positive types." Theoretical Computer Science 342, no. 1 (2005): 3-27.
Altenkirch, Thorsten, Neil Ghani, Peter Hancock, Conor McBride, and PETER MORRIS. 2015. “Indexed Containers.” Journal of Functional Programming 25. Cambridge University Press: e5. doi:10.1017/S095679681500009X.
McBride, Conor. "hasochistic containers (a first attempt)." Jun, 2015.
Chapman, James, Pierre-Evariste Dagand, Conor Mcbride, and Peter Morris. "The gentle art of levitation." In ICFP 2010, pp. 3-14. 2010.
Francesco. "W-types: good news and bad news." Mar 2010.
Kiselyov, Oleg, and Hiromi Ishii. "Freer monads, more extensible effects." In 8th ACM SIGPLAN Symposium on Haskell, Haskell 2015, pp. 94-105. Association for Computing Machinery, Inc, 2015.
To my mind, the value of containers (as in container theory) is their uniformity. That uniformity gives considerable scope to use container representations as the basis for executable specifications, and perhaps even machine-assisted program derivation.
Containers: a theoretical tool, not a good run-time data representation strategy
I would not recommend fixpoints of (normalized) containers as a good general purpose way to implement recursive data structures. That is, it is helpful to know that a given functor has (up to iso) a presentation as a container, because it tells you that generic container functionality (which is easily implemented, once for all, thanks to the uniformity) can be instantiated to your particular functor, and what behaviour you should expect. But that's not to say that a container implementation will be efficient in any practical way. Indeed, I generally prefer first-order encodings (tags and tuples, rather than functions) of first-order data.
To fix terminology, let us say that the type Cont of containers (on Set, but other categories are available) is given by a constructor <| packing two fields, shapes and positions
S : Set
P : S -> Set
(This is the same signature of data which is used to determine a Sigma type, or a Pi type, or a W type, but that does not mean that containers are the same as any of these things, or that these things are the same as each other.)
The interpretation of such a thing as a functor is given by
[_]C : Cont -> Set -> Set
[ S <| P ]C X = Sg S \ s -> P s -> X -- I'd prefer (s : S) * (P s -> X)
mapC : (C : Cont){X Y : Set} -> (X -> Y) -> [ C ]C X -> [ C ]C Y
mapC (S <| P) f (s , k) = (s , f o k) -- o is composition
And we're already winning. That's map implemented once for all. What's more, the functor laws hold by computation alone. There is no need for recursion on the structure of types to construct the operation, or to prove the laws.
Descriptions are denormalized containers
Nobody is attempting to claim that, operationally, Nat <| Fin gives an efficient implementation of lists, just that by making that identification we learn something useful about the structure of lists.
Let me say something about descriptions. For the benefit of lazy readers, let me reconstruct them.
data Desc : Set1 where
var : Desc
sg pi : (A : Set)(D : A -> Desc) -> Desc
one : Desc -- could be Pi with A = Zero
_*_ : Desc -> Desc -> Desc -- could be Pi with A = Bool
con : Set -> Desc -- constant descriptions as singleton tuples
con A = sg A \ _ -> one
_+_ : Desc -> Desc -> Desc -- disjoint sums by pairing with a tag
S + T = sg Two \ { true -> S ; false -> T }
Values in Desc describe functors whose fixpoints give datatypes. Which functors do they describe?
[_]D : Desc -> Set -> Set
[ var ]D X = X
[ sg A D ]D X = Sg A \ a -> [ D a ]D X
[ pi A D ]D X = (a : A) -> [ D a ]D X
[ one ]D X = One
[ D * D' ]D X = Sg ([ D ]D X) \ _ -> [ D' ]D X
mapD : (D : Desc){X Y : Set} -> (X -> Y) -> [ D ]D X -> [ D ]D Y
mapD var f x = f x
mapD (sg A D) f (a , d) = (a , mapD (D a) f d)
mapD (pi A D) f g = \ a -> mapD (D a) f (g a)
mapD one f <> = <>
mapD (D * D') f (d , d') = (mapD D f d , mapD D' f d')
We inevitably have to work by recursion over descriptions, so it's harder work. The functor laws, too, do not come for free. We get a better representation of the data, operationally, because we don't need to resort to functional encodings when concrete tuples will do. But we have to work harder to write programs.
Note that every container has a description:
sg S \ s -> pi (P s) \ _ -> var
But it's also true that every description has a presentation as an isomorphic container.
ShD : Desc -> Set
ShD D = [ D ]D One
PosD : (D : Desc) -> ShD D -> Set
PosD var <> = One
PosD (sg A D) (a , d) = PosD (D a) d
PosD (pi A D) f = Sg A \ a -> PosD (D a) (f a)
PosD one <> = Zero
PosD (D * D') (d , d') = PosD D d + PosD D' d'
ContD : Desc -> Cont
ContD D = ShD D <| PosD D
That's to say, containers are a normal form for descriptions. It's an exercise to show that [ D ]D X is naturally isomorphic to [ ContD D ]C X. That makes life easier, because to say what to do for descriptions, it's enough in principle to say what to do for their normal forms, containers. The above mapD operation could, in principle, be obtained by fusing the isomorphisms to the uniform definition of mapC.
Differential structure: containers show the way
Similarly, if we have a notion of equality, we can say what one-hole contexts are for containers uniformly
_-[_] : (X : Set) -> X -> Set
X -[ x ] = Sg X \ x' -> (x == x') -> Zero
dC : Cont -> Cont
dC (S <| P) = (Sg S P) <| (\ { (s , p) -> P s -[ p ] })
That is, the shape of a one-hole context in a container is the pair of the shape of the original container and the position of the hole; the positions are the original positions apart from that of the hole. That's the proof-relevant version of "multiply by the index, decrement the index" when differentiating power series.
This uniform treatment gives us the specification from which we can derive the centuries-old program to compute the derivative of a polynomial.
dD : Desc -> Desc
dD var = one
dD (sg A D) = sg A \ a -> dD (D a)
dD (pi A D) = sg A \ a -> (pi (A -[ a ]) \ { (a' , _) -> D a' }) * dD (D a)
dD one = con Zero
dD (D * D') = (dD D * D') + (D * dD D')
How can I check that my derivative operator for descriptions is correct? By checking it against the derivative of containers!
Don't fall into the trap of thinking that just because a presentation of some idea is not operationally helpful that it cannot be conceptually helpful.
On "Freer" monads
One last thing. The Freer trick amounts to rearranging an arbitrary functor in a particular way (switching to Haskell)
data Obfuncscate f x where
(:<) :: forall p. f p -> (p -> x) -> Obfuncscate f x
but this is not an alternative to containers. This is a slight currying of a container presentation. If we had strong existentials and dependent types, we could write
data Obfuncscate f x where
(:<) :: pi (s :: exists p. f p) -> (fst s -> x) -> Obfuncscate f x
so that (exists p. f p) represents shapes (where you can choose your representation of positions, then mark each place with its position), and fst picks out the existential witness from a shape (the position representation you chose). It has the merit of being obviously strictly positive exactly because it's a container presentation.
In Haskell, of course, you have to curry out the existential, which fortunately leaves a dependency only on the type projection. It's the weakness of the existential which justifies the equivalence of Obfuncscate f and f. If you try the same trick in a dependent type theory with strong existentials, the encoding loses its uniqueness because you can project and tell apart different choices of representation for positions. That is, I can represent Just 3 by
Just () :< const 3
or by
Just True :< \ b -> if b then 3 else 5
and in Coq, say, these are provably distinct.
Challenge: characterizing polymorphic functions
Every polymorphic function between container types is given in a particular way. There's that uniformity working to clarify our understanding again.
If you have some
f : {X : Set} -> [ S <| T ]C X -> [ S' <| T' ]C X
it is (extensionally) given by the following data, which make no mention of elements whatsoever:
toS : S -> S'
fromP : (s : S) -> P' (toS s) -> P s
f (s , k) = (toS s , k o fromP s)
That is, the only way to define a polymorphic function between containers is to say how to translate input shapes to output shapes, then say how to fill output positions from input positions.
For your preferred representation of strictly positive functors, give a similarly tight characterisation of the polymorphic functions which eliminates abstraction over the element type. (For descriptions, I would use exactly their reducability to containers.)
Challenge: capturing "transposability"
Given two functors, f and g, it is easy to say what their composition f o g is: (f o g) x wraps up things in f (g x), giving us "f-structures of g-structures". But can you readily impose the extra condition that all of the g structures stored in the f structure have the same shape?
Let's say that f >< g captures the transposable fragment of f o g, where all the g shapes are the same, so that we can just as well turn the thing into a g-structure of f-structures. E.g., while [] o [] gives ragged lists of lists, [] >< [] gives rectangular matrices; [] >< Maybe gives lists which are either all Nothing or all Just.
Give >< for your preferred representation of strictly positive functors. For containers, it's this easy.
(S <| P) >< (S' <| P') = (S * S') <| \ { (s , s') -> P s * P' s' }
Conclusion
Containers, in their normalized Sigma-then-Pi form, are not intended to be an efficient machine representation of data. But the knowledge that a given functor, implemented however, has a presentation as a container helps us understand its structure and give it useful equipment. Many useful constructions can be given abstractly for containers, once for all, when they must be given case-by-case for other presentations. So, yes, it is a good idea to learn about containers, if only to grasp the rationale behind the more specific constructions you actually implement.
Apologies for my poor wording of the question. I've tried searching for an answer but not knowing what to search is making it very difficult to find one.
Here is a simple function which calculates the area of a triangle.
triangleArea :: Float -> Float -> Float -> Float
triangleArea a b c
| (a + b) <= c = error "Not a triangle!"
| (a + c) <= b = error "Not a triangle!"
| (b + c) <= a = error "Not a triangle!"
| otherwise = sqrt (s * (s - a) * (s - b) * (s - c))
where s = (a + b + c) / 2
Three lines of the function have been taken up for the purposes of error checking. I was wondering if these three lines could be condensed into one generic line.
I was wondering if something similar to the following would be possible
(arg1 + arg2) == arg3
where Haskell knows to check each possible combination of the three arguments.
I think #behzad.nouri's comment is the best. Sometimes doing a little math is the best way to program. Here's a somewhat overdone expansion on #melpomene's solution, which I thought would be fun to share. Let's write a function similar to permutations but that computes combinations:
import Control.Arrow (first, second)
-- choose n xs returns a list of tuples, the first component of each having
-- n elements and the second component having the rest, in all combinations
-- (ignoring order within the lists). N.B. this would be faster if implemented
-- using a DList.
choose :: Int -> [a] -> [([a],[a])]
choose 0 xs = [([], xs)]
choose _ [] = []
choose n (x:xs) =
map (first (x:)) (choose (n-1) xs) ++
map (second (x:)) (choose n xs)
So..
ghci> choose 2 [1,2,3]
[([1,2],[3]),([1,3],[2]),([2,3],[1])]
Now you can write
triangleArea a b c
| or [ x + y <= z | ([x,y], [z]) <- choose 2 [a,b,c] ] = error ...
This doesn't address the question of how to shorten your error checking code, but you may be able to limit how often you repeat it by defining some new types with invariants. This function needs error checking because you can't trust the user to supply Float triples that make a reasonable triangle, and if you continue to define functions this way then every triangle-related function you write would need similar error checks.
However, if you define a Triangle type, you can check your invariants only once, when a triangle is created, and then all other functions will be guaranteed to receive valid triangles:
module Triangle (Triangle(), mkTriangle, area) where
data Triangle a = Triangle a a a deriving Show
mkTriangle :: (Num a, Ord a) => a -> a -> a -> Either String (Triangle a)
mkTriangle a b c
| a + b <= c = wrong
| a + c <= b = wrong
| b + c <= a = wrong
| otherwise = Right $ Triangle a b c
where wrong = Left "Not a triangle!"
area :: Floating a => Triangle a -> a
area (Triangle a b c) = sqrt (s * (s - a) * (s - b) * (s - c))
where s = (a + b + c) / 2
Here we export the Triangle type, but not its constructor, so that the client must use mkTriangle instead, which can do the required error checking. Then area, and any other triangle functions you write, can omit the checks that they are receiving a valid triangle. This general pattern is called "smart constructors".
Here are two ideas.
Using existing tools, you can generate all the permutations of the arguments and check that they all satisfy a condition. Thus:
import Data.List
triangleArea a b c
| any (\[x, y, z] -> x + y <= z) (permutations [a,b,c])
= error "Not a triangle!"
| otherwise = {- ... -}
This doesn't require writing very much additional code; however, it will search some permutations you don't care about.
Use the usual trick for choosing an element from a list and the left-overs. The zippers function is one I use frequently:
zippers :: [a] -> [([a], a, [a])]
zippers = go [] where
go b [] = []
go b (v:e) = (b, v, e) : go (v:b) e
We can use it to build a function which chooses only appropriate triples of elements:
triples :: [a] -> [(a, a, a)]
triples xs = do
(b1, v1, e1) <- zippers xs
(b2, v2, e2) <- zippers e1
v3 <- b1 ++ b2 ++ e2
return (v1, v2, v3)
Now we can write our guard like in part (1), but it will only consider unique pairings for the addition.
triangleArea a b c
| any (\(x, y, z) -> x + y <= z) (triples [a,b,c])
= error "Not a triangle!"
| otherwise = {- ... -}