Comparing Functional Reactive Programming packages in Haskell [closed] - haskell

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I am new to functional reactive programming and I would like to know how different packages compare in Haskell. They all seem to have slightly different approaches and I don't know enough to choose between them.
I also think that the available information for some of the packages is out of date. This previous Stack Overflow question recommends either netwire or reactive-banana but currently netwire won't install with stack because it depends on an out of date profunctors package.
So basically, for a beginner, how do the various FRP packages compare against each other? And which are best for GUI applications and which are best for simulation/game applications?
Thanks,

I found this link very helpful for comparing FRP libraries. It gives example code for a simple application written in each library.
https://github.com/gelisam/frp-zoo

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Aside from being written in haskell, python and ruby, what are the main differences between skylighting, pygments and Linguist?
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I am looking up on web about Haskell and its applications. Basically i trying to learn functional programming language and i see Haskell is very famous among them. What i want to know is, is it possible to use Haskel as substitute for c in robotics? Can i use Haskell for embedded system programming and getting data from sensors, moving the motors, implementing mathematical model that is used to design the robot and its behaviour and if possible apply machine learning algorithms?
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What are applications where search techniques or more specifically planning techniques are used? I am most interested in examples in use.
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I am wondering how you would code an image vectorization program, al la vectormagic.com? Where would you even begin and would it be possible to create in any web based programming languages?
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I was wondering if there is a way to design a program in a graphical way. What I mean is that if its possible to have, for example, the classes on the screen as little child windows and that there is inside a list box with all the properties, functions, subs. and that the classes that inherit each other are joined by a line.
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