Qt Quick Controls 2 UWP CommandBar implementation - win-universal-app

I want to implement CommandBar from UWP design such as here:
I didn't found accepted solutions, therefore, I think how to implement my own implementation.
Main problems for me:
How to implement moving buttons to menu if width not enough for displaying all buttons?
How to implement item control cascade for filling him?

Related

How to properly display a focus rectangle in a compact SplitView menu item

I'm building my first Universal Windows Platform (UWP) App and am trying to implement the popular "Hamburger Menu" using the SplitView class.
Inspired by many samples, the items hosted on the SplitView pane are re-styled RadioButton controls, with a vertical highlight-rectangle, an icon and a text. The appearance is similar to that of the Groove app.
I'm now trying to implement navigation and selection using the keyboard, and this now bring a little focus-rect around the items in the SplitView pane. However, since the pane clips its contents when its DisplayMode is either CompactInline or CompactOverlay, the focus rectangle is also clipped, which is not the behavior a user would expect.
Please, can anyone advise on how to property display the focus rectangle in this situation ?
Just an idea, what if you set the width of all radio button's to be same as the CompactPaneLength property of SplitView. The default is 48 DIPs.

Menu Button that does not dismiss options onclick in JavaFX 2

I am quite new in JavaFX and I have a question about the design. I am creating my main menu in FXML using Scene Builder. I have various menu buttons and each of these have a sub-menu. These sub-menu options will open new windows. Is it possible to declare these submenu choices so they do not dissapear after I click on them? If so, can I declare it in my fxml or I have to do it programatically?
Also, is it possible to detach it from the menu button? I would like to have my menu choices around 1 cm away from the menu button itself.
Thank you
Suggested Alternate Solution
If you want more flexibility in positioning a popup menu after a button click as well as fine control over when the menu shows and hides, try using a Button + a ContextMenu rather than a MenuButton.
The relevant methods are:
contextMenu.show(anchorNode, side, dx, dy)
contextMenu.hide()
There is sample code for triggering a context menu on a button press button in the ContextMenu javadoc.
You might also need to monitor the context menu's showingProperty and in a listener show the menu again if the JavaFX system has decided to try and hide it after some user action and you still want the menu visible.
Answers to additional unrelated comments
OK It sounds logical, yet since Im not really good in JavaFX yet, your Idea is quite challenging.
It's not that hard to implement, but from your subsequent comments it sounds like it's probably not the user interface you want for your users anyway (which makes sense to me because the interface you describe in your question seems a little strange).
I thought If it would be easier to have a static xml that have various menu choices, lets say aligned to the right and then whenever I click one of the choices, a new FXML would be loaded in the middle of the screen holding buttons for a submenu?
That seems logical. Sounds like a JavaFX version of a traditional web page layout with a navigation menu on the side controlling a content pane in the center.
A Java only version of that is: How to have menus in java desktop application. You could adapt that to a FXML based version without too much difficulty.
You might also be interested in Managing Multiple Screens in JavaFX.
Also, any tutorial for beginners would be greatly appreciated. These Oracle ones dont make too much sense for me
If you are beginning JavaFX, I recommend using just the Java API portions of JavaFX until you become familiar with them, and then use FXML only after you are comfortable with the Java API.
Personally, I think the Oracle JavaFX Tutorials are excellent. The difficulty for beginners is that the tutorials are also part reference material, which complicates portions of them (especially the deployment related pieces).
If you prefer a different tutorial style see:
Makery JavaFX tutorial (good for beginners)
zenjava tutorials (more advanced)

How to skin MFC main menu

I got a menu in an existing MFC application that has a standard MFC main menu.
But I would like to change its background colour so that it appears to more seamlessly belong to the rest of the application.
First picture: An MFC main menu. The application is skinned blue, as seen in the toolbar, but the menu is still standard grey background colour.
Second Picture: Spotify's menu, skinned to fit into the rest of the
colors.
I have not found any examples on anything similar. Could you please point me towards how to achieve this?
Approaches I thought of:
Subclassing CMenu to my own SkinnedMenu, but it is not created by our code but by a GetMenu() call in a mainframe class deriving from CFrameWnd. The only thing I can find here is its method signature, defined in afxwin.h so then how could I make use my own subclassed menu?
Removing the entire menu and add my own custom menu buttons, in a row, making it look like a menu. Maybe this is what spotify have done, as they have also removed the Windows window frame.
Editing the existing CMenu in some way, but the only customization I am able to find right now is modifying its MENUINFO. For example if I set info.hbrBack = skin.GetSysColorBrush(COLOR_MENU) the only colour that changes is the background of the dropdown, not the main menu itself.
Other :)

How to make grid view in j2me

I am very new in j2me. I want to design following type layout and components.
Mean I want to arrange my items in gridview. And after clicking on each item I will move to another form.
I am using simple lcdui. Please suggest me how can I do this. Means how can I arrange these items in gridview and what items should I use here buttons or something else.
You may provide me some suitable links.
In J2ME you have two options for UI: Form and Canvas.
Forms are a very simple way to display information without dealing with the graphical side of things, where Canvas is a blank screen and you need to draw the objects and their behaviors.
There is a third way: the guys at Sun has created a framework called (LWUIT which stands for Light Weight UI Toolkit). This toolkit provides the simplicity of Forms and the UI control of Canvas.
Hope i helped.

how to add a custom mfc control to the dialog window?

I've derived a class from CStatic in MFC. But I don't know how to add it to my dialog window.
This mfc application that I'm working on is a dialog based application.
In Gtk+ or Qt we could use layouts and add our widgets to them, but in mfc it doesn't seem to be such a mechanism. I'm wondering how is it possible for an custom made control to be added to another GUI element!!!
Please give me a simple example if you can.
thank you
I think the technique you are looking for is subclassing (MSDN).
There is a good sample on that page too.

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