I got a menu in an existing MFC application that has a standard MFC main menu.
But I would like to change its background colour so that it appears to more seamlessly belong to the rest of the application.
First picture: An MFC main menu. The application is skinned blue, as seen in the toolbar, but the menu is still standard grey background colour.
Second Picture: Spotify's menu, skinned to fit into the rest of the
colors.
I have not found any examples on anything similar. Could you please point me towards how to achieve this?
Approaches I thought of:
Subclassing CMenu to my own SkinnedMenu, but it is not created by our code but by a GetMenu() call in a mainframe class deriving from CFrameWnd. The only thing I can find here is its method signature, defined in afxwin.h so then how could I make use my own subclassed menu?
Removing the entire menu and add my own custom menu buttons, in a row, making it look like a menu. Maybe this is what spotify have done, as they have also removed the Windows window frame.
Editing the existing CMenu in some way, but the only customization I am able to find right now is modifying its MENUINFO. For example if I set info.hbrBack = skin.GetSysColorBrush(COLOR_MENU) the only colour that changes is the background of the dropdown, not the main menu itself.
Other :)
Related
I've added the "Launch program" checkbox on the final card of the installer, but for some reason WiX is placing the checkbox below the custom bitmap instead of on top of it with the other text. Can someone point me in the right direction to getting the checkbox directly below the other text instead of below the background image?
I followed the tutorial on this page to add the checkbox: https://wixtoolset.org/documentation/manual/v3/howtos/ui_and_localization/run_program_after_install.html
I came across this page on the WiX toolset docs. Basically, it says that the checkbox with the grey background is a common complaint and there's a workaround mentioned, but not a way to remove the background.
And a common complaint: no, the checkbox can't have a transparent background. If you have a bitmap in the background, it will be ugly, just like in our example above. The only workaround is to reduce the width of the checkbox to the actual box itself and to place an additional static text (these can be made transparent) adjacent to it.
EDIT (for completeness): It looks like my initial guess on what was going on with the bitmap image wasn't accurate, based on the above-quoted page. Closing this as answered.
I am quite new in JavaFX and I have a question about the design. I am creating my main menu in FXML using Scene Builder. I have various menu buttons and each of these have a sub-menu. These sub-menu options will open new windows. Is it possible to declare these submenu choices so they do not dissapear after I click on them? If so, can I declare it in my fxml or I have to do it programatically?
Also, is it possible to detach it from the menu button? I would like to have my menu choices around 1 cm away from the menu button itself.
Thank you
Suggested Alternate Solution
If you want more flexibility in positioning a popup menu after a button click as well as fine control over when the menu shows and hides, try using a Button + a ContextMenu rather than a MenuButton.
The relevant methods are:
contextMenu.show(anchorNode, side, dx, dy)
contextMenu.hide()
There is sample code for triggering a context menu on a button press button in the ContextMenu javadoc.
You might also need to monitor the context menu's showingProperty and in a listener show the menu again if the JavaFX system has decided to try and hide it after some user action and you still want the menu visible.
Answers to additional unrelated comments
OK It sounds logical, yet since Im not really good in JavaFX yet, your Idea is quite challenging.
It's not that hard to implement, but from your subsequent comments it sounds like it's probably not the user interface you want for your users anyway (which makes sense to me because the interface you describe in your question seems a little strange).
I thought If it would be easier to have a static xml that have various menu choices, lets say aligned to the right and then whenever I click one of the choices, a new FXML would be loaded in the middle of the screen holding buttons for a submenu?
That seems logical. Sounds like a JavaFX version of a traditional web page layout with a navigation menu on the side controlling a content pane in the center.
A Java only version of that is: How to have menus in java desktop application. You could adapt that to a FXML based version without too much difficulty.
You might also be interested in Managing Multiple Screens in JavaFX.
Also, any tutorial for beginners would be greatly appreciated. These Oracle ones dont make too much sense for me
If you are beginning JavaFX, I recommend using just the Java API portions of JavaFX until you become familiar with them, and then use FXML only after you are comfortable with the Java API.
Personally, I think the Oracle JavaFX Tutorials are excellent. The difficulty for beginners is that the tutorials are also part reference material, which complicates portions of them (especially the deployment related pieces).
If you prefer a different tutorial style see:
Makery JavaFX tutorial (good for beginners)
zenjava tutorials (more advanced)
I have a MFC dialog based application. User can change the language of the dialog, and I made this by closing existing dialog, and opening another with changed language. The problem is that the effect in the taskbar is that one icon is removed, and another identical is created in its place. If my application's icon is not the last icon in the task bar it will be perceived as it was moved to the end of taskbar icon set.
I want to retain icon's position in the taskbar, and rather to prevent icon flicker at all from happening. How do I do that?
The application must support OS'es from Windows XP to Windows 7.
EDIT: alternative question for which I would accept an answer is how to create an invisible window that is nevertheless shown in the taskbar, and how to forward relevant window messages from that window to my main window?
Make the dialog a child of another outer parent window. The parent can be a dialog or any other kind of window; all it will be providing is the title bar. If the user tries to resize it it will have to forward resizing commands to the dialog, but otherwise you shouldn't need to do much in the parent window.
Why not replace the dialog with a CFormView instead? That way there's a frame window that wraps around the dialog (which is embedded in a form view) and it's the frame window that owns the taskbar icon.
Create an SDI application that displays a CFormView. Display the dialog in the default language (or whatever langauge the user previously chose) on initialization. When the user chooses the 'change language' option, simply change the form view that's being displayed with a new one.
Bonus feature: with this design, the framework will take care of things like language-specific accelerators and menus for you with no effort on your part.
For more on how to do this, check out http://www.codeguru.com/cpp/w-d/doc_view/viewmanagement/article.php/c3341/Multiple-Views-Using-SDI.htm
I'm having a bit of trouble with custom action buttons in the honeycomb+ action bar. I'm adding a menu item that uses a custom layout (using the android:actionLayout attribute). The reason for the custom layout is that I want a button that has two lines of text that can be updated dynamically.
However, I still want this action button to operate like the other standard buttons. By this I mean that the background fades in when the button is selected, and fades out again if it is unselected, all in the style of the platform (the colour seems to differ between different platforms/devices - I've seen both grey and blue versions)
I've tried using the action button style for the custom layout:
style="#android:style/Widget.ActionButton"
and I've tried setting the background for the custom layout to:
android:background="?android:attr/actionBarItemBackground"
but to no avail, and I'm kind of trying things fairly randomly as I can't find any documentation on how to do this (or if indeed it is even possible).
I know I can approximate this behaviour myself by setting the background, but it would be nice if I could just set the item to behave like a normal action button in terms of how it appears when the user interacts with it.
Anyone have any ideas?
Thanks in advance!
Ah, sorry to answer my own question but I have just stumbled upon a way to do this. I was halfway there - you need your custom layout's style to inherit from ActionButton:
#android:style/Widget.ActionButton
but then you also need to make the layout clickable:
android:clickable="true"
for it to work. Using both of these makes the custom action buttons look just like the regular ones when you press them.
Hopefully that'll help someone trying to do this!
I'm trying to figure out a way of using Qt Designer to make a dynamic GUI. For example, let's say I have a main window with a horizontal layout. I have a push button on one side and an empty area on the other. When I click the button the empty area will be filled with a widget that I've made in Qt Designer. When the button is pressed again the widget will be replaced with another widget that I've made in Qt Designer. Would I have to go about making all my widgets, to fill the empty area, custom widgets?
I've tried setting the parent to the empty are, but on the second change I get this
QLayout: Attempting to add QLayout "" to QWidget "t2", which already has a layout
So then I tried deleting the layout but still see the old widget underneath the new one and the layout is now messed up.
help please
Never mind, figured it out. Simple really. Use QStackedWidget and as for the UIs made in Qt Designer wrap that in a class that inherits from QWidget.