Android image Layout - android-layout

We have Layout Container with size Width = 200px and Height = 800px, We have images of unequal Height and width,But all images size is such that all images fit in Layout Container. How to achieve this.
Thanks.

First of all you should use dp instead of px in android and suppose you have taken the imageview of 200dp * 200dp in xml file you can set the scaleType property to fitXY or any scale type suitable to you and i suggest you to also use adjustViewBounds=true so that any image will set to it properly you can know more about scaleType here.
I also suggest you to read this blog to understand concept behind it.
And also see these answers
https://stackoverflow.com/a/6670069/5476209
https://stackoverflow.com/a/10124018/5476209

Related

fabricjs export specific elements to SVG

Is it possible to specify particular layers/elements when using toSVG ?
I have a canvas with both an overlayImage and a backgroundImage, and I would like to extract the svg for every other element added to the canvas.
So far my only solution was to set opacity to 0 for both background image and overlay image then apply toSVG, and finally restore opacity to 1, but I assume there probably is an easier way to achieve this.
Yes you can set "excludeFromExport" property on overlayImage and backgroundImage for exclude from toSVG, toJSON
excludeFromExport

Android ImageView place other image and text in region

I am trying to setup a layout such that it has an image with regions. Those regions,can have either other ImageView or TextView. I am able to achieve this at a high level using FrameLayout and RelativeLayout. However, it does not scale properly on different devices.
As an example here is an image
Yellow/Red Region - ImageView setup dynamically
Blue/Green Region - TextView
So On the Device, I want it to look like this:
And like this:
Note that Image scales correctly and so does child views in correct regions.
Can someone please share some ideas on how this could be achieved?
I was able to do this by writing a Custom View. I set the layout bonds based on the % offset.
For example the image would start at 15% off top and 10% off left and width is 30% card size etc.
I tested this with multiple devices and so far it is working as designed.
Have a look at Supporting Different Screen Sizes
Also have a look at Supporting Multiple Screens
This links has exactly what you are looking for. Follow the example and you will achieve the desired result.
These tutorials explains how to scale images based on the screen sizes and how to design your layout.
Extract from Google's dev site:-
Explicitly declare in the manifest which screen sizes your application supports
Provide different layouts for different screen sizes
Provide different bitmap drawables for different screen densities
Use OnConfigurationChanged() to determine the orientation and changes the views according to your requirements
public override void OnConfigurationChanged(Android.Content.Res.Configuration newConfig)
{
if(newConfig.orientation==Configuration.ORIENTATION_LANDSCAPE){
//Change the Layout width and height attributes according to your requirements
Log.e("On Config Change","LANDSCAPE");
}else{
//Change the Layout width and height attributes according to your requirements
Log.e("On Config Change","PORTRAIT");
}
base.OnConfigurationChanged(newConfig);
}

Scale an SVG (in Dart) using viewBox doesn't work

I recently started working with Google Dart (www.dartlang.org) and playing with SVG.
I am trying to scale a generated SVG to fit into a <div> using a viewBox.
People on StackOverflow already gave me a lot of help.
I am now able to scale paths like this: Dart create and transform an SVG path
But is seems that viewBox is made for scale-to-fit and using it would save me from scaling all paths in the svg separately. That is why I want to use a viewBox.
I tried the following:
// get bounding box of the created svg
Rect bb = path.getBBox();
// create a viewBox for the svg to fit in the div
var viewBox = svg.viewBox.baseVal
..x = bb.x
..y = bb.y
..width = bb.width
..height = bb.height;
// center the image inside the div
svg.preserveAspectRatio.baseVal
..meetOrSlice = PreserveAspectRatio.SVG_MEETORSLICE_MEET
..align = PreserveAspectRatio.SVG_PRESERVEASPECTRATIO_XMIDYMID;
But no scaling happens.
How would I solve this?
While writing this question and retrying to make sure I tried anything before asking here, I found the following solution.
It seems like Dartium (Chrome with a native Dart VM) has a bug (issue 12224) where changes to the viewBox are not reflected directly.
Adding the following code after changes to the viewBox forces Dartium to somehow resize to the requested size:
// add an empty ```<g>``` element to force svg resize
SvgElement g = new SvgElement.tag('g');
svg.append(g);

Set image size using logo-selector liferay

How to set image size when using liferay-ui:logo-selector as
<liferay-ui:logo-selector
defaultLogoURL='<%=themeDisplay.getPathImage() + "/organization_logo?img_id=0"%>'
editLogoURL="<%=editOrganizationLogoURL%>" imageId="<%=logoId%>"
logoDisplaySelector=".organization-logo" showBackground="<%=false%>" />
I just can't get it done.I can change image size while displaying logo using img html tag.
As #rasabihariKumar mentioned in the comment, it is not possible to set the image size i.e. the height or width of the logo through <liferay-ui:logo-selector>.
One thing you can do is upload the logo with the correct dimensions
or else extend the <liferay-ui:logo-selector> tag through a hook or ext so that you can send the image width and height to the tag.
Or you can change the image size through javascript after the whole page is loaded through javascript. This answer may help you.

What manager is suggested for Gallery Manager?

I am working on implementing a gallery, I tried GridFieldManager for this, but the images of the thumbnail are not of same size. I sneaked through the gridfieldclass but there are no methods for making the cell size of each image constant.
Is it worth to use flowfieldmnager? When I tried overriding sublayout method for the above two managers it is not giving the desired reults.
Is it possible to sublayout flowfieldmanager?
Device : Blackberry 9780, OS 6.0
The below image is the desired result I am trying to get
I advice you to use a simple FlowFieldManager. But instead of BitmapField inside it, extend a Field to do the following:
setExtent to 1/4 of the Display width in the sublayout method
draw your own focus in the border of the image
draw your own borders and draw the image in the center of the field's extent

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