Unity 3d installing Standard assets for Linux/Ubuntu - linux

I have installed Unity 3d on my Linux system.I have downloaded the Window version of the standard assets (.exe) since there is no option for installation in Linux, I tried installing the Standard assets(.exe) through wine... but im getting an error that unity requires windows 7 or more... But since this is Linux i cant help it.Is there any other way?

You can't expect .exe program to work on Linux out of the Box without the help of visual machine or some other software such as Wine. You don't even need the exe program to install the Standard Assets. You can get it directly from the Asset store from your Linux.
It's recommended that you use other OS at this time because the Linux version of Unity is still in experimental mode and you may have problems with it in the future.

You just download unity using the following link,
Unity 5.1 for Linux
It will contains standard asset also. Don't forget to select standard assets while installing.

Related

Developing qt application for a remote device

I am not sure if this is a Programming or Linux question so please forgive me! Here is my situation:
I have my own PC (running Lubuntu 64 19.04) which I use as my work desktop. I have installed qt creator and qt 5.13 and everything works fine.
Now I have a mini-pc (intel nuc) which is luckily the same CPU architecture (intel x86-64). So the program will be binary compatible for both machines and allows me to develope and compile on my main machine and then remotely deploy or debug on the mini-pc using something like ssh and scp.
I want to develope some sort of "kiosk" application for this mini-pc. The problem is that it has very little storage (32GB). This kiosk application will save some data so it needs a lot of free space.
Now back to the question: For the mini-pc, I can go with qt-installer and install qt just like how I did it on my desktop. But I want to avoid this and I want only to copy the libraries that my application needs to have as small as footprint possible. So:
Is there a qt 5.13 libraries only package that I can install using
apt-get?
Can I get away with only copying (.so or .a) files to my remote pc
in the application binary folder?
What would be the must professional way?
You can copy only the relevant dependencies. There is a existing project for this purpose, called linuxdeployqt.
According to the official docs:
This Linux Deployment Tool, linuxdeployqt, takes an application as input and makes it self-contained by copying in the resources that the application uses (like libraries, graphics, and plugins) into a bundle.
And more specific:
When used on Qt-based applications, it can bundle a specific minimal subset of Qt required to run the application.
The project is based in the official tool macdeployqt.

Convert DLL from Windows to LINUX

I'm using the lastest DELPHI version 10.2.3 with LINUX support and I already managed to compile a console application using the platform LINUX 64 bit and execute this code on my UBUNTU client computer.
Now I wanted to convert a larger project for LINUX.
Question is now : for a exsting DLL which compiles fine for with WIN64, how to add now LINUX support, the add platform buttom in Delphi does not provide the LINUX 64 BIT platform for the existing project
It is not possible to add platform, that wasn't available, when project was created. To fix this, you will need to delete dproj-file and let IDE recreate it.

J2ME-based platform won't work on Netbeans 8 under macOS but works just fine on Windows

I am trying very hard to install this 3rd-party J2ME platform on Netbeans 8.2 on my Mac (running macOS Sierra), but it simply won't work. I have installed all the J2ME plug-ins on my Mac Netbeans app, and have tried to add this 3rd-party J2ME platform to Netbeans, but it does not recognize the folder I am selecting as a platform.
I was able to install the very same 3rd-party platform on Netbeans under a Windows 10 VM, but obviously it is a VM (Parallels) so it's really slow and sluggish, and just overall a worse experience than on native macOS.
Does anyone know how to properly install a 3rd-party platform to Netbeans on a Mac ? It would help me tremendously if I could work with this library under native macOS and not a VM.
The platform I am trying to install is the Java ETK for eWON products
Thanks
EDIT 1 I was told the emulator is an .exe file which explains the whole thing...
Turns out the emulator is an .exe file. That would explain a thing or two...

bitrock installer - getting started for Linux

I have read the first few sections of "http://installbuilder.bitrock.com/docs/installbuilder-userguide/index.html" may be 3 to 4 times, but it is quite unclear to me.
I have a project/product that needs to be installed/unistalled/upgraded on user machines, so I guess I can make use of BitRock installer to accomplish the same. Having said that, below are my details:
Target system: Linux (can be 32 bit or 64 bit)
Project Developed using : Qt and C++ etc
For simplicity, if I call the name of the project directory as "Hello world" and my .pro file as "Hello world.pro" and my executable as "Hello world", how can I generate a package depending on the target system (debian or rpm based). As I said, I read the user guide but totally confused about how to integrate BitRock with my development system to generate installer, uninstaller or upgrade binaries.
All I did was download the bitrock installer for QT based Linux, changed the permission of the binary, executed it and chose the default options. Please help me with a simple example.
Btw, the most basic question is that, for me a double click on the installer "installbuilder-qt-8.6.0-linux-installer.run" does not work. No GUI comes up. I prefer to create my installer using the GUI, rather than manually writing XML files
Thanks
This may not be the answer to your question, but the what you are trying is not the standard way of deployment on Linux, instead of using .run file (hardly used) it is better to create debian and rpm packages which can be installed with a single click.
Since you are using Qt you can also try Qt installer framework, which helps you create cross-platform Window Style installers.
http://qt-project.org/wiki/Qt-Installer-Framework

application installer

how to create installer of application( .sh and .pl files) on ubuntu? and how to install it?
We need more details to give you a proper answer. However, if you're looking for something installable on a GNU/Linux distribution, I'd recommend you package your application as an RPM or a DEB.
On the other hand, if you simply want to create a self extracting "installer", you can consider using makeself.
I don't know about any perl tool that does this.
For linux/unix platform I used InstallAnywhere and InstallShield Universal. Both allows to create projects which can be built for various platforms including win and mac and for linux platforms it creates .bin package which can be installed rather with UI or console mode.

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