I have game with four players.
How can I add four player boxes where each box contains text (players name) and image (avatar)?
The goal is to create box, add image and text label into and then set position of that box in the game.
I searched in phaser examples but without luck.
Thank you
Related
I am new to Kivy and Pyhton and I want to put a scrollbar horizontally and vertically to a Text Input. I don’t want to use a ScrollView, because I am making a desktop app and it is not that intuitive as the user has to click and drag up and down or sidewards in the Text Input". I also found on the internet how to make a draggable scrollbar using a slider (https://github.com/kivy/kivy/wiki/A-draggable-scrollbar-using-a-slider), but I have’t been able to add it to the Text Input. Could anyone help me please?
I'm unable to control the text direction when text is embedded in a shape or a text box.
For example, the shape below is rotated 90 degrees, and the text is rotating with it as well, but I need it to appear normal, which is horizontal
click here to see an image showing this problem
Any way to do this in pptx or otherwise?
I am trying to run a object detection labeling code. So for different objects I defined a separated Box select tool. So all of them show up at the top of the picture but you all of them have a hovering label 'box select'. How can I change that label to the category name?
Is it possible to change the map POI icons with a custom image or logo? I tried from StyleEditor, but i could change only the color of the selected POI.
You can change the color and texture of that selected POI category
e.g: in the StyleEditor, select "restaurant” from the map and change its color to red->all restaurant POIs will be red.
Each POI has a unique texture ID associated to it (found in the "TexID" text box)
e.g: out-of-the box the restaurant POI has texture id 1020 associated to it
Changing the ID to another texture ID: insert the new ID (see Features window at zoom levels 17-18) in the "TexID" text box (make sure that you choose "All Levels" before making the change so that the texture changes is applied at all zoom levels).
To add a new a new texture: first, make sure the image you want to add is in PNG format, colour space RGB, and the image resolution is 512x512 px.
copy the image in StyleEditor/MapResources/Common folder or in the Style's folder (e.g: StyleEditor/DayStyle folder if you are modifying the Daystyle)
add the texture in the StyleEditor from the Dialogs menu -> “Add Textures” option
browse for the desired image, in the "Add Textures" dialog box, by pressing the + button
give it an ID (make sure its unique) by entering it in the TextureID input box
click Add & OK buttons to finish adding up the new texture
Make sure to save your style
I have a scrolled window in my application, in which I have created a drawing area widget. In the drawing area, I have placed multiple images. When the user enters information about an image in a search box, the appropriate image gets highlighted.
My problem is how do I get the application to scroll automatically to the highlighted Image box without the user using the scroll bar. The scrolledwindow should automatically move the view region, to display the region where the highlighted Image is present.
The scrolling policy used on the scrolled window is XmAUTOMATIC.
Any pointers would be greatly appreciated.Thanks in advance.
Try XmScrollVisible() if this does not work then you will need to:
1. Find out the size of the work area.
2. Find out the size and position of the clip window.
3. Find out the max/ min values for the horizontal scrollbar.
4. Use XmScrollBarGetValues() for the horizontal scrollbar to get its position within the max/min values.
5. Do some math magic to determine how much to move the horizontal scrollbar to get the work area to show through the clip window.
6. Call XmScrollBarSetValues() with Notify = True.
7. Repeat for the Vertical scrollbar.
HTH