What's the function Android TV and Android Wear in Android SDK manager in Android studio. Do I need to install these for all Api
Those two components provide you a way to develop for Wear and TV apps, respectively. If you only want to develop a phone app, you are not needed to install those.
You can see more about the Android Wear SDK here and Android TV SDK here.
Android TV is for Android TV. If you don't need your app to run on an Android TV (which has a tiny marketshare anyway), then don't worry about it.
The same goes for Android Wear. If you don't need your app to run on an Android watch (which has a tiny marketshare anyway), then don't worry about it.
Also, you seem to misunderstand how Android versioning works. If you want to develop on a phone or a tablet, just download the latest version, you do not need to download the previous versions (except may be for one compatibility library that you might need).
In other words, if you're just a beginner, download as little as you can. Most beginners download almost everything and that's just a waste of space.
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I am using Flutter for developing my android apps but for some my android studio is not able to recognize my device even though my device is detecting that fully. Is there a way to fix this?
And also for the record, I have tried all the possible methods available on stack overflow and internet like Enabling USB debugging, MTP Transfer, Installing universal USB Driver.
Some phones like OPPO, VIVO, etc is having an extra drivers. It will be shown when you connect your phone with pc. You have to install that driver too. Also check whether this phone is working with another computer or any other phones works in your computer too(to check both your phone and PC is ok). Also check in normal android app development instead of flutter, like checking your phone connection in android studio with java or kotlin.
if all this didn't works then install Visual Studio Code and check the same thing it it. may be this is some issues in Android studio. please inform the details here after all this.
Go to file> Invalidate cache/Restart > click invalid cache and restart button in android studio.
Then run.
If still cannot connect device:
goto file>settings> appearance & behaviour > Android SDK > sdk tools >deselect android sdk platform tools > apply>ok.
It installed the requested components.
then goto app > edit configuration> uncheck allow parallel run in right corner>ok
I found an old phone and tablet that i was using to develop Android apps on. The computer that had the codes for those apps was fried by lightening. It's there a way to pull the published apps of those devices to the new computer and continue to develop them in Android studio?
You can use any of the Android Decompiler to get the source code from a compiled APK. If you were using Proguard you will still have some challenges in the names but as you have written the code you can simply replace the mangled names with correct one.
I use:
Android studio 1.5
Java JDK 1.7
windows 7
Intel HAXM driver
I created a default google map activity with studio and I tried to run with but I get a message to upgrade my google servies.
As I read to documentation of android studio I have to set
compile 'com.google.android.gms:play-services:8.3.0'
on gradle in section dependencies. This was set by default.
I don't think that the problem is on my code but in emulator's configuration.
I strongly believe that the problem start from my android sdk packages but it is not possible to make any mistake. I test the same project in Linux OS that I have install android Dev environment and there is no problem at all. Google maps works.
I installed next packages
From tools:
Android SDK Tools
Android SDK platform-tools
Android SDK Build-tools
From Android 6.0(API 23)
Everything except ARM, Wear and TV packages.
From Extra:
Android Support Repository
Android Support Library
Google Play services
Google Repository
Google USB Driver
Intel x86 Emulator Accelerator(HAXM installer)
Next I create AVD from android studio:
I choose a device definition one from default
Then system image API level 23 with ABI x86 and target Android 6.0 (with Google APIs)
but automatically selects android 6.0 without Google APIs
Your problem may well be the same as mine, see AVD Error - Update Google Play Services. Sorry no solutions but perhaps you are correct that the fault lies with the current packages
I 'm just getting started with Unity 3D and I 'm going through android games development learning and I wonder how to setup Unity to work with android studio ?
For the majority of your tasks, you will not be working in Android Studio. You will be working directly in Unity. The only reason you would need to work in Android Studio would be to create native plug-ins for additional functionality that is not provided in the Unity Engine.
A detailed description of the requirements to build for Android are available in the Unity3D documentation. An abbreviated description:
When you are ready to test on your device, you will build for Android: File>Build Settings, and select Android from the list
You will need to have the Android SDK installed, and have at least one API Level installed using the Android SDK Manager (minimum).
In Edit>Project Settings>Player Settings, open Other Settings. Choose the Minimum API Level for your game. This API level must be installed using the Android SDK Manager
Finally, When you've finished building, you will have a .APK file.
You can copy to your Android device, and install with a file manager. -OR-
You can install it on an Android Emulator.
I hope this helps in some way!
I have an app that I would like to build wearable support across platforms. I got Android Wear support, I got Gear Fit support. Now I am trying to figure out the Tizen SDK and if I can integrate that with Android Studio. Is that possible?
I won't say it's not possible, but Android Studio/IntelliJ does not support the Tizen Wearable build process at this time. I don't know what the long-term plans are for the Tizen SDK team--if whether they will continue with Eclipse as it is or start providing support for A/S themselves.
A Tizen Wearable app is for all intents and purposes a web app with a few config.xml changes and some custom folders, so there may be a way to cobble support in if you were really desperate enough. Behind the scenes, here is what the Tizen IDE/Eclipse is doing. Perhaps this will give you enough of a start.
edit: rearranged for clarity