Can you use Android Studio for Samsung Gear 2? - samsung-mobile

I have an app that I would like to build wearable support across platforms. I got Android Wear support, I got Gear Fit support. Now I am trying to figure out the Tizen SDK and if I can integrate that with Android Studio. Is that possible?

I won't say it's not possible, but Android Studio/IntelliJ does not support the Tizen Wearable build process at this time. I don't know what the long-term plans are for the Tizen SDK team--if whether they will continue with Eclipse as it is or start providing support for A/S themselves.
A Tizen Wearable app is for all intents and purposes a web app with a few config.xml changes and some custom folders, so there may be a way to cobble support in if you were really desperate enough. Behind the scenes, here is what the Tizen IDE/Eclipse is doing. Perhaps this will give you enough of a start.
edit: rearranged for clarity

Related

How to know if an android app is developed on Android Studio or App Inventor?

How to find out whether an android app is developed using Android Studio or App Inventor ??
The apps if created by App Inventor and published on the play store contains a link or a credit for App Inventor.
If the apps are created using Android Studio, there won't be such a credit for third party app development software.
Also as far as on development, a majority of android apps created using Android Studio are professional in look and use, while App Inventor is often used by novice or those who are trying to learn the basics.
I hope this helps.
Inside of app, press the Android menu button.
About this app
Here you go! Some apps might have commented the credit with <!--, but still, the existence of this menu should tell you the truth.

Optimal programming approach to work with Vuforia SDK?

Vuforia with Unity3D or Vuforia with Android studio(native coding)? Whats the best approach to work?
Vuforia with Unity3D makes more sense.
It is simple as this:
If you are making only Android app, go for Vuforia with Android Studio. This App will work on Android devices.
If you plan to release this on iOS, Windows Phone, HoloLens then you have to use Vuforia with Unity3D or else, you will end of writing one app in Java(Android), one Object-C/Swift(iOS) and the one one in C#/C++(Windows Phone/HoloLens).
The decision is no longer hard to make from here.

Android wear and Android TV in Android studio

What's the function Android TV and Android Wear in Android SDK manager in Android studio. Do I need to install these for all Api
Those two components provide you a way to develop for Wear and TV apps, respectively. If you only want to develop a phone app, you are not needed to install those.
You can see more about the Android Wear SDK here and Android TV SDK here.
Android TV is for Android TV. If you don't need your app to run on an Android TV (which has a tiny marketshare anyway), then don't worry about it.
The same goes for Android Wear. If you don't need your app to run on an Android watch (which has a tiny marketshare anyway), then don't worry about it.
Also, you seem to misunderstand how Android versioning works. If you want to develop on a phone or a tablet, just download the latest version, you do not need to download the previous versions (except may be for one compatibility library that you might need).
In other words, if you're just a beginner, download as little as you can. Most beginners download almost everything and that's just a waste of space.

How to work with android studio along side with Unity 3D

I 'm just getting started with Unity 3D and I 'm going through android games development learning and I wonder how to setup Unity to work with android studio ?
For the majority of your tasks, you will not be working in Android Studio. You will be working directly in Unity. The only reason you would need to work in Android Studio would be to create native plug-ins for additional functionality that is not provided in the Unity Engine.
A detailed description of the requirements to build for Android are available in the Unity3D documentation. An abbreviated description:
When you are ready to test on your device, you will build for Android: File>Build Settings, and select Android from the list
You will need to have the Android SDK installed, and have at least one API Level installed using the Android SDK Manager (minimum).
In Edit>Project Settings>Player Settings, open Other Settings. Choose the Minimum API Level for your game. This API level must be installed using the Android SDK Manager
Finally, When you've finished building, you will have a .APK file.
You can copy to your Android device, and install with a file manager. -OR-
You can install it on an Android Emulator.
I hope this helps in some way!

Can we deploy windows phone app on android or iOS platform using VS 2012 or any other tools

I have made a windows phone app, and wish to deploy my app on android and iOS platform too.
Can we use VS 2012 or any other tools for achieving the same.
I found the below link for reference:
http://nakedalm.com/deploy-from-visual-studio-2012-to-ios-windows-phone-android-and-windows/
Thanks In Advance.
I think the closest thing to what you're looking for is Xamarin. It will not directly make your Windows Phone app an Android or iOS app, but it will let you write code using C# and VS2012 and with the right approach achieve a high degree of code commonality between the different platforms.
It's not a magic bullet, but it's probably the best approach available to you.

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