I am working with the material capture view and I was wondering if there was a way to implement this using a storyboard.
This is tricky, as the CaptureView is a collection of views that would need to be handled in Storyboards. We are making big updates to Audio, Video, and Photo this month that should make using Storyboards more simple.
Related
I'm looking for control (or somekind template) which is used for displaying subtitles selection in AVPlayer, exactly like on picture below
I'd like to use the same control for quality selection. I've already all data and I've added custom controller to avplayercontroller for that purpose and it'll be nice, to use the same look&experience for that topic also.
Does anyone know, if there is something ready for use? Or should I recreate this using UICollectionView or UISegmentedControl?
P.S. I'm using storyboards for a development.
It isn’t possible, you only can add more info to Info view. In my experience, I had to implement a custom view.
ref.: https://forums.developer.apple.com/thread/19493#61400
I want to build my layout using storyboards but also use the implementation of Material. But I have trouble to understand how to use the NavigationBarViewController with Storyboards.
Can you create an example for Storyboard using the NavigationBarViewController with transition between views? Is it possible to use segues?
Your question is a little vague, but yes, you can segue (and usually do in any complex app) between views while contained in a navigation controller. The navigation controller will persist between these views unless you are segueing using modals.
I am new to j2me. I am developing a mobile application in j2me. Is there a way of adding a canvas object to the background of a form? I tried searching in net with few people suggesting to use "jmepolish". I have no idea what jmepolish is..Is there a way to do this with normal j2me classes?
No there's no way to do this. A J2ME form has very limited levels of customisation.
In order to make a fancy looking form that looks exactly as you want, you need to use the Canvas class; this involves doing everything else yourself, i.e. drawing your own input widgets, managing your own user interaction, including scrolling, and any touch screen/gesture stuff if your device supports it.
You can use libraries like J2ME Polish that will do that for you, but even then you will be constrained by what that library supports; and there is an overhead for including the library in your midlet.
I need to create a Custom view in android which will have dynamic text like price, address etc. and also an ImageView inside it as shown in the image below. I tried to find google some tutorial for custom view but didn't find something satisfactory to do all these things. I also need to use onClick event on this view. Please guys, some code would be of great help. I'm a novice to android. I read google tutorial to create custom view but couldn't implement this.
https://lh4.ggpht.com/HmwmRTx3g9ddkHbgvZXpZOB3Am-O9OQARQ2qpxJ16zTDZbG57CmvgxUC75sGFzC3cqrH
Thanks for attention.
This is called Custom Overlay for MapView.
You can check example and implement as per your requirement - Android MapView Balloons
You can use FrameLayouts. It is very simple to use. FrameLayout can add several views on top of each other. It creates a stack of the views. Just add whatever views you want to inside FrameLayout and use the property setVisibility() to control when to show which view.
I am developing an app with LWUIT on J2ME. I have a list that contains images fetched from the web along side some text.
I would like to know how I can lazy load the images so that the form will not freeze while users are trying to interact with it?
Eric Coolman implemented pretty much that in Codename One which is the next generation for LWUIT. Allot of what he wrote can be applied to LWUIT.