Can Spotify iOS SDK access offline tracks - spotify

Is it possible to access tracks offline using the Spotify iOS SDK? I haven't managed to find any documentation or examples that show how this is possible.
Some old questions indicate it is available in the deprecated LibSpotifylibrary but it is strongly recommended to use the new Spotify iOS SDK instead.
There is a request for Android Offline Playback but even that is almost 2 years old, and nothing I have found about the iOS SDK.

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Use NodeJs in Kotlin Android Project to use Stream.io Feed Api?

Would it be advisable to some how integrate NodeJs with a Kotlin project to use Stream.io Feed API? From what I understand there currently isn't any support for Kotlin/Android regarding the Feed capability. I currently have an iOS app that uses Stream and would like to connect my Android users to the community also. If this isn't the right way to thin about this, is there a better way to go about this?
https://github.com/getstream/stream-java provides java integration for feeds. See its io.getstream.cloud package to leverage it in android.
Later this year, more modern and android specific SDK will be developed too.

Use MongoDB Stitch as backend for Xamarin Application

Is their any way to use mongodb stitch as backend for Xamarin Application?
Currently there are JavaScript, iOS (Swift), and Android (Java) SDKs to connect to Stitch. We've also open sourced our SDKs here, so there is the opportunity to build on what we've done as well. While there isn't a C# SDK for working with Xamarin at the moment, we have plans to investigate this later and are happy to help anyone interested in contributing.

Different version of Facebook iOS SDK and Audience Network iOS SDK in the same app

Since the introduction of of the Facebook Audience Network SDK for iOS, Facebook started to release updates to the two SDKs together. I was wondering... can we use different versions of the SDKs in the same app or there are dependencies that require both to be included and from the same version?
The reason of the question is that they recently dropped support for iOS 5 in the main Facebook SDK while such thing didn't happen on the Audience Network SDK. Therefore I'd like to integrate a pre-drop version of the Facebook SDK together with the latest Audience Network SDK.
Is this possible?
I went through the documentation but I haven't seen anything mentioning this scenario...
The answer is "YES", it can be done. The two SDKs are independent from each other...

Need help Android and iOS-App developed on Xamarin

Need some help on xamarin Platform. I understand it can be used to develop Android-base and iOS-base App on Xamarin. I have the following questions:
For Android and iOS-based app develop on Xamarin, can the app run on Android-tablet ad iOS-tablet respectively? what I need to do for both tablets respectively?
If there are new controls for android and iOS, how Xamarin will update this for development?
1) Yes they can run on Android Tablet and iPad. Your code logic would remain the same but you would need to provide for the UI since the resolutions are different.
For iOS, Xamarin makes it simple by providing for a Universal template which allows you to provide different layouts for iPhone & iPad.
For Android, there is no template as such but the process remains the same just as you would for phones with different resolutions.
2) Assuming you are talking about the default controls, they will made available in the Xamarin framework via their regular update channels. First they are in Alpha, then in Beta and once the bugs have been ironed out, they are made available to Stable channel which can then be used in the production apps safely.
I would recommend you go through their docs which are quite good and explains this whole thing in quite detail. Xamarin Docs

Can I test my apps on a first generation iPod Touch using Xcode 4?

Hi I have an app that supports iOS 3 however I've only ever tested it on an iPhone 4 (very bad practice I know). Lately in my updates people have been emailing me that my app is crashing on their older device, still running iOS 3. I am clearly including features only available in iOS 4 SDK but I can't find where they are in my code.
So to fix this I bought a first generation iPod touch from ebay (which I haven't received yet). Will I be able to build and run my app on this iPod touch or do I need to locate an older version of Xcode and the iPhone sdk (i.e Xcode 3.2.2) and build it using that?
If you haven't used any iOS 4+ specific APIs, you can test your apps on the iPod touch using Xcode 4.

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