I want to ask about Android Studio. What is the recommended Minimum SDK for this 2021, I'm currently using api target SDK 31? And how to determine the best Minimum SDK for current latest api? whether browsing on the internet or asking in forums?
The minimum SDK is the minimum version of Android your app will support. If you would like to support older phones, you should set your minimum SDK level lower, and if you want to reduce code complexity and only support newer phones, you can go with a higher SDK level.
The numbers correspond with android versions.
I would personally recommend supporting Android 5.1+ (minimum SDK of 22) if you do not know where to start, as compatibility with android 4 gets tricky.
In order to obfuscate my J2MEWTK project I am being instructed to do the following:
However this link is now dead and lacks detail, where can I find a version of Proguard that works with the Sun Wireless Toolkit?
I have found that version 4.3 works with J2MEWTK, you can find it here: https://sourceforge.net/projects/proguard/files/proguard/4.3/
Other versions may give you "unsupported major/minor version"
I have a JCOP v2.4.2 r3 smart card. It is written in its Security Target that my card support Java Card 3.0.1 Classic edition. I searched Oracle website to find a development kit to developing some applets for my card, But I couldn't find them. There are just a development kit for Java Card 3.0.3, while there are specifications for all the versions.
Q1: How I can my ".java" files to ".cap" files for other versions except v3.0.3?
A1: Please read this: http://www.oracle.com/technetwork/java/javame/javacard/download/releasenotes-jsp-1440109.html
The Java Card 3 platform consists of versions 3.0, 3.0.1 and 3.0.4 of the specifications and versions 3.0.1, 3.0.2, 3.0.3 and 3.0.4 of the development kit.
SDK 3.0.3 targets specification 3.0.1.
A2: (also applies to A1) you can use ant-javacard: open source, cross-platform, all JavaCard versions Ant task for working with the SDK: https://github.com/martinpaljak/ant-javacard
I have both Visual Studio 2012 Express for Desktop and for Windows 8, and I wanted to create Direct X applications and games. I know that there is a Windows SDK now, and in VS 2012 exp for win8 the IDE is pre-installed with the SDK (I know that from the new Direct3D project). My question is, if I wanted to develop applications for Windows Desktop (using VS2012exp) does it come Windows SDK or do I need to install Direct X SDK? And how do I know if my graphics card support which version of Direct X? Will any Direct X SDK version work with any Direct X version? As you can see I am a newbie at that stuff and any comment would be helpful. Thanks for your time.
If I wanted to develop applications for Windows
Desktop (using VS2012exp) does it come Windows SDK or do I need to
install Direct X SDK?
Yes, with Windows 8 SDK and Visual Studio 2012 (or Windows 8.1 SDK and Visual Studio 2013 preview) you can develop anything:
DirectX applications (both, Windows Desktop and Windows Store)
for any supported target platform (x86, x64, ARM)
for any reasonably modern Windows operating system (starting from Windows 2000/XP)
using any of API versions: DirectX 9.3, 10.0, 10.1, 11.0, or 11.1
Note:
DirectX 9 API is completely different from 10 and 11, and it is obsolete. Use it only if you targeting Windows versions below Vista.
DirectX 11 is more like an improved version of DirectX 10.
So in most cases, you will want to program for DirectX 11.1.
And no, you don't need to install DirectX SDK. It was deprecated (latest version - june 2010). Do not use it in new code. Use it only if you need to compile some old code which uses D3DX stuff (such as ID3DXEffect, ID3DXFont, ID3DXLine, ID3DXMesh, ID3DXSprite), e.g. samples from books or different SDK samples.
And how do I know if my graphics card support which version of Direct
X?
Well, if we talking about your videocard, you can look at your card vendor's or GPU vendor's site. Or any of informational utilities, such as GPU-Z.
If we talking about end-user hardware, since DirectX 10-11 there are feature levels. So even if you are using latest API (DirectX 11.1 at this moment), you can target old hardware (for example, if you using D3D_FEATURE_LEVEL_9_3, newer features, from D3D_FEATURE_LEVEL_10_0 and higher will be disabled).
Note, that to develop for latest feature level you don't need GPU that supports it. You can run and debug application on WARP device (ivery slow and meant for debugging purposes only, not for end-user release). For example, you can have old DirectX 10 card (Shader model 4.0), but target to DirectX 11 (Shader model 5.0)
Will any Direct X SDK version work with any Direct X version?
Latest DirectX SDK (june 2010) supports DirectX up to 11. No DirectX 11.1 support.
I'm a developer in Visual Studio who works with the DirectX tooling (the DX Diagnostic Tool and on the new project templates). You're asking a few different questions in here, but I'll try my best to answer the ones that I can.
1 - What SDKs are needed for DX application development? This link here as the best information on this. Basically as of the June 2010 DirectX SDK the DX SDK was combined with the Windows development SDK so if you install the most recent Windows SDK you'll have the right stuff for developing the newest DX applications.
http://blogs.msdn.com/b/chuckw/archive/2013/07/01/where-is-the-directx-sdk-2013-edition.aspx
This link also has more indepth info specific to the issue of DX Desktop apps on Windows 8.
http://blogs.msdn.com/b/chuckw/archive/2012/03/23/desktop-games-on-windows-8-consumer-preview.aspx
Note here that you can also install the June 2010 DirectX SDK on your machine, that won't hurt anything, we often install it ourselves as it has some useful sample applications to look at even if they are a bit outdated.
http://www.microsoft.com/en-pk/download/details.aspx?id=6812
2 - How do I know what my graphics card supports? I'm not sure if you mean how do I detect this in my DX application at runtime? Or if you mean how do I just look it up quickly for my specific system. To figure out your own GPU it's usually a pretty quick lookup, just find your device name and punch it in online, most stuff released in the last several years supports DX11 so you should be fine here. If you installed the June 2010 SDK that I mentioned above you can use the capability tool mentioned here:
http://www.danielmoth.com/Blog/What-DX-Level-Does-My-Graphics-Card-Support-Does-It-Go-To-11.aspx
At runtime DX has code to use to check if the running graphics card has the ability to use advanced DX 11 features.
http://msdn.microsoft.com/en-us/library/windows/desktop/hh404562(v=vs.85).aspx#check_support_of_new_direct3d_11.1_features_and_formats
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876(v=vs.85).aspx
3 - Will any DirectX SDK work with any DX version? So here you basically always want to be using the latest DX SDK as you could see with the link on feature levels above you can target lower levels of DX while still coding using the most recent SDK. Just use the most recent SDK and target feature level 9 if you wanted to create apps that run on DX 9 cards.
I've got one old ipod touch 2g which can be upgraded just to 4.2.1.
I also have xcode 4.5 which says:
Unsupported device Devices of type “iPod touch (2nd generation)” are
not supported by this version of Xcode.
Is there any way I can develop for this poor old device on my current version of xcode?
Thanks.
Go to your targets > summary > deployment target and set it to 4.3 or greater.
Go Here for earlier