I saw the example where it was described how to create with FontImage a material design 'like' image; something like:
FontImage img = FontImage.createMaterial(FontImage.MATERIAL_THUMB_UP, style);
But i am in the CodeName One designer and i am trying to give such icon style to a simple button and i dont the way to do it.
Any hint?
We won't introduce the material design icon font to the old GUI builder as we are in the process of moving to a new rewrite of the GUI builder: https://www.codenameone.com/blog/gui-builder-walkthru.html
Currently we don't have material design icons there either so I've added an RFE for that, thanks for the idea.
Notice that you can set the icon by code which is probably not what you are asking. Just use the beforeShow callback and set the icon on the component.
Related
i am making a java desktop application using javafx. For gui building i am using scene builder 2.0.
Everything is just perfect as expected just 1 thing. I want to customize the buttons. i want to assign a custom graphic to a button.
When i use [button.setgraphic(node)] , this statement set the new graphic to the button but default graphic of button also remains present as well.
I just want to remove the default graphic and then want to assign the new (custom) garaphic to a control like buttons and radio buttons in javafx. 1 thing again i must tell that i am using scene builder for building gui.
How can i achieve this ?
thanks in advance....
Below is the screen-shot of current occuring situation, .....
Here i have made a button using javafx scene builder , and then in the controller of the fxml file (.java file) i am trying to set the image (shown in orange box in snapshot) to that button by using setGraphics property of button ..... i just need that button to be of following shape ...
You'd better customize your button via CSS. Here goes tutorial. What you are trying to do is to modify button picture (which is empty by default). I guess this wasn't your exact purpose.
button.setGraphic(null)
// worked for me.
I have been working on a database in Lotus Domino Designer 8.5, specifically with XPages. I've noticed that I can include a field on a FORM as a color field, with a color picker, but the same functionality is not available within XPages. Basically, the person populating the document would pick a color (Green, Yellow, Red, or Blue), and I would like the field to show that color block. I am fairly new to Domino Designer, so I don't know if I'm missing something or some coding technique, but any advice or guidance would be helpful.
You can use new HTML5 input type of color.
<xp:inputText id="inputText1" type="color"></xp:inputText>
Note: It does not work in Internet Explorer.
I did something like this in an XPages "spreadsheet". Take a look at my blog article at http://www.teamspace.ca/TeamSpace/Blog.nsf/dx/using-xpages-to-develop-complex-reports-part-2.htm
You want to look at CSS.
You should create a stylesheet and then add that style sheet to the page as a resource. Then you simply apply that style to your resource. So you would set in the stylesheet how you want fields to look if they are black. Then you apply that style to any fields you want to have the same color. This allows you to change all fields at the same time by simply modifying the stylesheet, or having styles computed easily.
I will see if I can dig up some code for you.
I would stay away from the individual styling that Domino designer uses.
I did sth like this in an application using XPages and I used this one:
http://www.eyecon.ro/colorpicker/
Very easy to implement to a editbox control on an XPage.
The Java FX Scen Builder contains quite a special form of a toggle button. Several Buttons are visually concatenated and separated by a small vertical line:
I wonder how this is done. Does somebody have any idea?
It's an HBox of ToggleButton's all with the same ToggleGroup and custom css.
There is an example with source code of displaying a similar control group in the Ensemble sample application (which Ensemble terms a Pill Button). The Ensemble sample source license is BSD I think, so you should be able to use it in your app. Go to Ensemble, search for Pill in the Ensemble sample app, click on the "Save NetBeans Project..." button on the Pill Button sample and open the resultant project in NetBeans, full code, css and supporting image files will be included in the project.
As an easier alternative to custom CSS, the Controls FX project provides the Segmented Button control, that allow to visually group buttons just like OP asked.
It is BSD licensed so I guess safe to use in most cases. And the library has many other useful and well designed controls.
The segmented button looks like this :
Very straightforward to use :
ToggleButton tb1 = new Button("Red");
ToggleButton tb1 = new Button("Green");
ToggleButton tb1 = new Button("Blue");
SegmentedButton seg = new SegmentedButton();
seg.getButtons().addAll(tb1,tb2,tb3);
hbox.getChildren().add(seg);
It allows to specify if the selection should be mutually exclusive or not. For the second bwhaviour (non mutually exclusive) set the segmented buttons's group to null :
seg.setToggleGroup(null);
Source :
http://controlsfx.bitbucket.org/org/controlsfx/control/SegmentedButton.html
I'm trying to add a image carousel to my CMS site and in the process learn about Alternatives.
I've go the following content types
BannerImage (TextField and a MediaPicker field)
ImageGallery (Container)
I've created a bunch of images, added them as 'Containables' to a new ImageGallery and
I then create a widget, put it in BeforeContent and it renders as an ugly list (default rendering)
I have been able to customize the images by using the alternative Content-BannerImage.Summary.cshtml, sweet.. so far so good.
BUT I'm not able to customize the rendering of the ImageGallery at all. The alternative
Content-ImageGallery.Summary.cshtml or .Detail or even Widget-Container.cshtml do not work at all.
The alternative that IS being used is Widget.Wrapper.cshtml which came with the theme I'm using. I'm not able to find the correct alternative so I can prevent the ImageGallery from rendering it's name/title (which it does by default from the Widget.Wrapper.cshtml alternative.
Any help is greatly appreciated and before it's mentioned... I've read http://docs.orchardproject.net/Documentation/Accessing-and-rendering-shapes which is a great doco, but I'm too dumb to figure it out :)
Ta
To create an alternate (not alternative) for a widget, you first have to activate the Widget Alternates module.
Once you have done so, create your widget, and activate the Shape Tracing module. Go to the page where the widget appears, click on the shape tracing button on the bottom right corner to show the shape tracing and select your widget.
You should now see a list of possible alternates for your widget. Select one and click the link to create it. Now you just have to edit it to your taste.
Depending on how the image gallery module you're using is working, the shape that you need to override to render the list of images. It is probably the List shape that you need to change. This article should give you a good starting point: http://weblogs.asp.net/bleroy/archive/2011/03/27/taking-over-list-rendering-in-orchard.aspx
I am trying to do this:
public class DialogMenuHawaii extends Dialog {
Style s = UiFactory.getBaseStyle();
s.setBgTransparency(0);
s.setBgImage( <my image >);
this.setUnselectedStyle(s);
}
but it doesn't work.
First, I suggest you use a theme. We constantly change small implementation details e.g. customizations like the one you are doing will not be portable between LWUIT 1.4 and 1.5. There is no reason whatsoever not to use a theme for something like this.
If you are interested in the pain and suffering of manually coding view logic into your application you can use several methods such as getDialogComponent() to get the style from them and manipulate that. Dialog is a complex beast due to the fact that its really a form padded away from the edges.
Open your '.res' file in resource Editor and select your preferred theme,
Under 'Unselected' tab open the DialogContentPane style, if you don't have one create it look at the end of this answer on HOW TO DO IT?, and set the background image to the image you need to show as Dialog bg
Under 'Unselected' tab open the DialogBody style, if you don't have one create it look at the end of this answer on HOW TO DO IT?, and set the background transparency as '0' and also make sure the background image type is NONE
NOTE: The above code will reflect for all the Dialogs in your application. If you want a particular dialog with background image than derive new styles from these default styles, and follow the above steps to apply it to your DialogMenuHawaii or any runtime Dialogs.
HOW TO: I would recommend you to go through the Shai's blog posts LWUIT Resource Editor Tutorial Part 1 till part 10. To better understand the Resouce Editor its features and capabilities.
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:
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PS: Programmatic-ally i haven't been able to achieve it using TextArea which is the case for default Dialog's. If you replace the dialog body component with Label if works fine, the code sample is given below. I haven't delved much into why is it so ? maybe will do it in my free time. Hence i have proposed a working alternative solution which is scripted above using Resource Editor and below using the code
class MyDialog extends Dialog {
public void show() {
Container octnPane = this.getDialogComponent();
octnPane.getUnselectedStyle().setBgTransparency(0, false);
Container ctnPane = (Container)((BorderLayout)octnPane.getLayout()).getCenter();
ctnPane.getUnselectedStyle().setBackgroundType(Style.BACKGROUND_IMAGE_SCALED, false);
ctnPane.getUnselectedStyle().setBgImage(myImage, false);
Label t = new Label("Dialog");
t.setUIID("DialogBody");
t.getUnselectedStyle().setBgTransparency(0, false);
ctnPane.addComponent(t);
super.show();
}
}
This is for Dialog background.
Dialog dialog = new Dialog();
dialog.getDialogStyle().setBgImage(Image.createImage("/image/image.png"));
If you want to set transparency of Dialog with image.
dialog.getStyle().setBgImage(Image.createImage("/image/image.png");