this is my python code GUI generated from PAGE 4.6.
I want to create a function which will change the textbox value in real time example
tbCapturedImage.set("test 1").
take a look at
self.btnCapture.bind('<Button-1>', self.Capture_a)
but it cant seems to change the value of the textbox.
self.tbCapturedImage = Text(self.TLabelframe1)
self.tbCapturedImage.place(relx=0.04, rely=0.65, relheight=0.33
, relwidth=0.93)
self.tbCapturedImage.configure(background="white")
self.tbCapturedImage.configure(font="TkTextFont")
self.tbCapturedImage.configure(selectbackground="#c4c4c4")
self.tbCapturedImage.configure(width=206)
self.tbCapturedImage.configure(wrap=WORD)
self.btnCapture = Button(master)
self.btnCapture.place(relx=0.01, rely=0.92, height=45, width=982)
self.btnCapture.configure(activebackground="#d9d9d9")
self.btnCapture.configure(disabledforeground="#a7a4a7")
self.btnCapture.configure(font=font11)
self.btnCapture.configure(text='''Capture Image''')
self.btnCapture.bind('<Button-1>', self.Capture_a)
self.Labelframe1 = LabelFrame(master)
self.Labelframe1.place(relx=0.25, rely=0.48, relheight=0.43
, relwidth=0.74)
self.Labelframe1.configure(relief=GROOVE)
self.Labelframe1.configure(text='''Color Detection''')
self.Labelframe1.configure(width=740)
self.Labelframe2 = LabelFrame(master)
self.Labelframe2.place(relx=0.25, rely=0.05, relheight=0.43
, relwidth=0.35)
self.Labelframe2.configure(relief=GROOVE)
self.Labelframe2.configure(text='''Perspective Transformation''')
self.Labelframe2.configure(width=350)
self.Labelframe3 = LabelFrame(master)
self.Labelframe3.place(relx=0.61, rely=0.05, relheight=0.43
, relwidth=0.38)
self.Labelframe3.configure(relief=GROOVE)
self.Labelframe3.configure(text='''Haar-Like Detection''')
self.Labelframe3.configure(width=380)
def Capture():
tbCapture.Set("test")
def Capture_a(self,event):
self.Capture()
if __name__ == '__main__':
vp_start_gui()
You have to use self and set instead of Set
And probably you should use tbCapturedImage instead of tbCapture
def Capture(self): # self
self.tbCapturedImage.set("test") # self, set and tbCapturedImage
BTW: you can use command= in Button instead of bind
self.btnCapture = Button(master, command=self.Capture)
or
self.btnCapture.configure(command=self.Capture)
command= doesn't send event so method doesn't need argument event
Related
'''
basically i am trying to make a textbox to take input from the user and opening with some default name and changing it to user given name in another textbox but the value of the textbox always is eter a none or empty string which raises an error
'''
`nweb=Toplevel()
nweb.configure(background='blue')
nweb.geometry('1366x768')
fram.destroy()
n1=Label(nweb,text='enter the following details:',font='Aerial 16',fg='yellow',bg='blue').grid(column=0,row=1)
n2=Label(nweb,text='DONGLE',font='Aerial 100',fg='yellow',bg='blue').grid(column=0,row=0)
n3=Label(nweb,text='website name:',font='Aerial 10',fg='yellow',bg='blue').grid(column=0,row=2)
edit = Text(nweb, width=50, height=1)
edit.grid(column=1,row=2)
n5=Label(nweb,text='keywords (write it in words as sentence):',font='Aerial 10',fg='yellow',bg='blue').grid(column=0,row=4)
edit2 = Text(nweb, width=50, height=1)
edit2.grid(column=1,row=4)
st=edit2
def getdetail():
def webcontent():
webcon=Toplevel()
webcon.geometry('1366x768')
webcon.configure(background='blue')
text = Text(webcon)
text.insert('1.0','ENTER YOUR WEBSITE CONTENT:')
text.pack(side=TOP,fill=BOTH,expand=1)
if text.get(1.0,END)!='':
with open('C:\\Users\\User\\OneDrive\\Desktop\\MUSTAFA\'S PROJECT FILES\\websites\\1234.dat','ab') as f1:
pickle.dump(text.get(1.0,END),f1)
os.rename('1234.dat',str(st))
err=False
try:
with open('search.dat','rb') as f1:
while True:
l=pickle.load(f1)
if l[0]==edit.get(1.0,END):
g=Label(nweb,text='webite already taken',fg='red',bg='blue').grid(column=0,row=6)
err=True
elif 'www.' not in edit.get(1.0,END) and '.com' not in edit.get(1.0,END) :
g=Label(nweb,text='inappropriate webite name',fg='red',bg='blue').grid(column=0,row=6)
err=True
except EOFError:
if not(err):
with open('search.dat','ab') as f1:
l=[edit.get(1.0,END),edit2.get(1.0,END)]
pickle.dump(l,f1)
edit.delete(1.0,END)
edit2.delete(1.0,END)
webcontent()
create=Button(nweb, text='enter' , command=getdetail, bg='yellow').grid(column=0,row=5)`
'''and i have tried everything from tkinter variables to python variables if u help me out it will be very kind of u'''
I'm trying to call a popup and the have the user input text. After hitting the save button inside my popup it updates a new widget.
I have almost everything working but I don't know how to properly call a function inside the same class.
I have two functions inside of my
'class Trackers(Screen):'
how can I make a button that 'on_press' command will trigger another function?
The line of code I need to be fixed is this:
okay = Button(text='Save', on_press=self.addit(str(text_input), num), on_release=pop.dismiss)
Thank you so much.
''''
def addWidget(self):
num = '0'
box = BoxLayout(orientation= 'vertical', padding=40, spacing=5)
pop = Popup(title='Tracker: details', content=box, size_hint=(None,None), size=(300,300))
text_input = TextInput(hint_text='Add Trackers', multiline=False,)
okay = Button(text='Save', on_press=self.addit(str(text_input), num), on_release=pop.dismiss)
box.add_widget(text_input)
box.add_widget(okay)
pop.open()
def addit(self, text_input, num, *args):
if text_input not in self.storage.keys():
self.ids.track.add_widget(Tracker(text=text_input, number=num, data=self.storage))
self.storage[text_input] = '0'
text_input = ''
self.saveData()
else:
box = BoxLayout(orientation= 'vertical', padding=40, spacing=5)
pop = Popup(title=f'Opps: "{text_input}" is already listed below', content=box, size_hint=(None,None), size=(300,180))
try_again = Button(text='Try Again', on_release=pop.dismiss)
box.add_widget(try_again)
pop.open()
''''
how to make that every 10 sec automatically change the program background
and the colors will be randomly selected
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
update:
i want use in this code:
app = wx.App()
window = wx.Frame(None, title = "test con", size=(800,300) )
window.SetMaxSize(wx.Size(800,300))
window.SetMinSize(wx.Size(800,300))
window.SetIcon(wx.Icon("eq.ico"))
window.SetBackgroundColour(color)
panel = wx.Panel(window, wx.ID_ANY)
suka = bat()
def on_timer():
label1aa.SetLabel(str(ram_uz()))
label8.SetLabel(doi)
label16.SetLabel(str(random.randint(1,100)))
label1a.SetLabel(str(bat()))
wx.CallLater(1000, on_timer)
panel.SetBackgroundColour(color)
panel.SetCursor(wx.Cursor(wx.CURSOR_HAND))
try this i hope it will help you
import threading
def change_color():
while True:
time.sleep(10)
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
threading.Thread(target=change_color).start()
You could use a timer:
import threading
timer = threading.Timer(interval, function)
//interval is the lapse of time you want between each execution of the function "function"
timer.start()
I'm trying to use checkmouse in order to undraw something from my window. When someone clicks the button it should undraw the text and write something else. I'm using checkMouse and getX() and getY() to do this but i keep receiving this error that states:
File "C:\Users\User\Documents\python\project2.py", line 71, in panel
if (clicknew.getX()>90 and clicknew.getX()<210) and (clicknew.getY()>35 and clicknew.getY() < 0):
AttributeError: 'NoneType' object has no attribute 'getX'
this code that i have done so far is as follows:
from graphics import *
#creating the game panel window
def panel():
#grey window, with coordinates flipped, with banners etc
win = GraphWin("Start Panel", 300,200)
win.setCoords(0,0,300,200)
win.setBackground("light grey")
#drawing the BoilerMazer banner with text
boilermazer = Rectangle(Point(0,200),Point(300,160))
boilermazer.setFill("white")
boilermazer.draw(win)
#text inside
banner1 = Text(Point(150,180),"BoilerMazer")
banner1.setStyle("bold")
banner1.setSize(20)
banner1.draw(win)
#initial game panel is going to have two buttons and a top scores object
#top score "screen"
toprec = Rectangle(Point(60,140),Point(240,50))
toprec.setFill("white")
toprec.draw(win)
#text inside toprec
topscores = Text(Point(150,130),"TOP SCORES")
topscores.setSize(8)
topscores.draw(win)
border = Text(Point(150,120),"======")
border.draw(win)
bigmac = Text(Point(150,110),"Big Mac 21")
bigmac.setSize(8)
bigmac.draw(win)
tt = Text(Point(150,90),"T.T 23")
tt.setSize(8)
tt.draw(win)
cshell = Text(Point(150,75),"C-Shell 25")
cshell.setSize(8)
cshell.draw(win)
macmac = Text(Point(150,55),"MacMac 27")
macmac.setSize(8)
macmac.draw(win)
#new player button that will eventually be clicked
new1 = Point(90,35)
new2 = Point(210,0)
newrec = Rectangle(new1,new2)
newrec.setFill("chartreuse2")
newrec.draw(win)
#new player button text
newplayer = Text(Point(150,18),"NEW PLAYER")
newplayer.draw(win)
#reset button
resetrec = Rectangle(Point(240,35),Point(300,0))
resetrec.setFill("red")
resetrec.draw(win)
#resettext
reset = Text(Point(270,18),"RESET")
reset.draw(win)
#secondary panel window is the game panel after they click new player
#set up points that we check between for the new player button first
#setting up the checkmouse
clicknew = win.checkMouse()
if (clicknew.getX()>90 and clicknew.getX()<210) and (clicknew.getY()>35 and clicknew.getY() < 0):
newplayer.undraw()
you can find the graphics window here:http://mcsp.wartburg.edu/zelle/python/graphics.py
I don't understand what I'm doing wrong, is there some other method that I'm supposed to be using? Thanks for your help
According to the docs, checkMouse() returns None if no mouse click has been detected priorly. So that seems to be the case.
You could put a loop around the call to checkMouse and keep checking if clicknew is not None and only in that case go on in your program. But maybe there's a better way...
UPDATE:
Example:
while True:
clicknew = win.getMouse()
if clicknew:
break
else:
time.sleep(0.1) # avoid busy waiting
# clicknew is set now => use it
I am building an application using platebutton iin wxpython. The problem is that I am not able to manually SetState of the toogle buton. I used SetState(0) but it does not change the state of toggle button. Any help would be great. Thanks. Sample code:
self.infinity= platebutton.PlateButton(self._ribbon,wx.ID_NEW, bmp = wx.Bitmap('infinity.bmp'), pos = (0,0), size = (38,18), style= platebutton.PB_STYLE_NOBG |platebutton.PB_STYLE_TOGGLE)
def OnInfinityToggled(self,event):
if event.GetEventObject().IsPressed():
self.popupmenu = wx.Menu()
Session = self.popupmenu.Append(-1, "Session")
self.Bind(wx.EVT_MENU, self.SessionMenu, Session)
self.PopupMenu(self.popupmenu,(2,23))
else:
pass
def SessionMenu(self, event):
print 5
self.infinity.SetState(0)
self.infinity.Raise()
PLATE_NORMAL = 0
PLATE_PRESSED = 1
PLATE_HIGHLIGHT = 2
SetState(0) means set to normal.
Here's how I managed to toggle state:
btn._ToggleState()
btn._pressed = True
I had the same problem. Playing around I managed to resolve my problem with
button._SetState(ix)
button.Refresh()
where ix = your choice of state.