I am building an application using platebutton iin wxpython. The problem is that I am not able to manually SetState of the toogle buton. I used SetState(0) but it does not change the state of toggle button. Any help would be great. Thanks. Sample code:
self.infinity= platebutton.PlateButton(self._ribbon,wx.ID_NEW, bmp = wx.Bitmap('infinity.bmp'), pos = (0,0), size = (38,18), style= platebutton.PB_STYLE_NOBG |platebutton.PB_STYLE_TOGGLE)
def OnInfinityToggled(self,event):
if event.GetEventObject().IsPressed():
self.popupmenu = wx.Menu()
Session = self.popupmenu.Append(-1, "Session")
self.Bind(wx.EVT_MENU, self.SessionMenu, Session)
self.PopupMenu(self.popupmenu,(2,23))
else:
pass
def SessionMenu(self, event):
print 5
self.infinity.SetState(0)
self.infinity.Raise()
PLATE_NORMAL = 0
PLATE_PRESSED = 1
PLATE_HIGHLIGHT = 2
SetState(0) means set to normal.
Here's how I managed to toggle state:
btn._ToggleState()
btn._pressed = True
I had the same problem. Playing around I managed to resolve my problem with
button._SetState(ix)
button.Refresh()
where ix = your choice of state.
Related
how to make that every 10 sec automatically change the program background
and the colors will be randomly selected
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
update:
i want use in this code:
app = wx.App()
window = wx.Frame(None, title = "test con", size=(800,300) )
window.SetMaxSize(wx.Size(800,300))
window.SetMinSize(wx.Size(800,300))
window.SetIcon(wx.Icon("eq.ico"))
window.SetBackgroundColour(color)
panel = wx.Panel(window, wx.ID_ANY)
suka = bat()
def on_timer():
label1aa.SetLabel(str(ram_uz()))
label8.SetLabel(doi)
label16.SetLabel(str(random.randint(1,100)))
label1a.SetLabel(str(bat()))
wx.CallLater(1000, on_timer)
panel.SetBackgroundColour(color)
panel.SetCursor(wx.Cursor(wx.CURSOR_HAND))
try this i hope it will help you
import threading
def change_color():
while True:
time.sleep(10)
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
threading.Thread(target=change_color).start()
You could use a timer:
import threading
timer = threading.Timer(interval, function)
//interval is the lapse of time you want between each execution of the function "function"
timer.start()
I'm trying to use checkmouse in order to undraw something from my window. When someone clicks the button it should undraw the text and write something else. I'm using checkMouse and getX() and getY() to do this but i keep receiving this error that states:
File "C:\Users\User\Documents\python\project2.py", line 71, in panel
if (clicknew.getX()>90 and clicknew.getX()<210) and (clicknew.getY()>35 and clicknew.getY() < 0):
AttributeError: 'NoneType' object has no attribute 'getX'
this code that i have done so far is as follows:
from graphics import *
#creating the game panel window
def panel():
#grey window, with coordinates flipped, with banners etc
win = GraphWin("Start Panel", 300,200)
win.setCoords(0,0,300,200)
win.setBackground("light grey")
#drawing the BoilerMazer banner with text
boilermazer = Rectangle(Point(0,200),Point(300,160))
boilermazer.setFill("white")
boilermazer.draw(win)
#text inside
banner1 = Text(Point(150,180),"BoilerMazer")
banner1.setStyle("bold")
banner1.setSize(20)
banner1.draw(win)
#initial game panel is going to have two buttons and a top scores object
#top score "screen"
toprec = Rectangle(Point(60,140),Point(240,50))
toprec.setFill("white")
toprec.draw(win)
#text inside toprec
topscores = Text(Point(150,130),"TOP SCORES")
topscores.setSize(8)
topscores.draw(win)
border = Text(Point(150,120),"======")
border.draw(win)
bigmac = Text(Point(150,110),"Big Mac 21")
bigmac.setSize(8)
bigmac.draw(win)
tt = Text(Point(150,90),"T.T 23")
tt.setSize(8)
tt.draw(win)
cshell = Text(Point(150,75),"C-Shell 25")
cshell.setSize(8)
cshell.draw(win)
macmac = Text(Point(150,55),"MacMac 27")
macmac.setSize(8)
macmac.draw(win)
#new player button that will eventually be clicked
new1 = Point(90,35)
new2 = Point(210,0)
newrec = Rectangle(new1,new2)
newrec.setFill("chartreuse2")
newrec.draw(win)
#new player button text
newplayer = Text(Point(150,18),"NEW PLAYER")
newplayer.draw(win)
#reset button
resetrec = Rectangle(Point(240,35),Point(300,0))
resetrec.setFill("red")
resetrec.draw(win)
#resettext
reset = Text(Point(270,18),"RESET")
reset.draw(win)
#secondary panel window is the game panel after they click new player
#set up points that we check between for the new player button first
#setting up the checkmouse
clicknew = win.checkMouse()
if (clicknew.getX()>90 and clicknew.getX()<210) and (clicknew.getY()>35 and clicknew.getY() < 0):
newplayer.undraw()
you can find the graphics window here:http://mcsp.wartburg.edu/zelle/python/graphics.py
I don't understand what I'm doing wrong, is there some other method that I'm supposed to be using? Thanks for your help
According to the docs, checkMouse() returns None if no mouse click has been detected priorly. So that seems to be the case.
You could put a loop around the call to checkMouse and keep checking if clicknew is not None and only in that case go on in your program. But maybe there's a better way...
UPDATE:
Example:
while True:
clicknew = win.getMouse()
if clicknew:
break
else:
time.sleep(0.1) # avoid busy waiting
# clicknew is set now => use it
I am trying to create a small window that shows up in the corner of your screen. The window will have a keyboard on it. I want to be able to make the computer think that you pressed a button on your keyboard when a button in the window is pressed. This is the code I have so far:
from tkinter import *
top = Tk()
frame1 = Frame(top)
btn = Button(frame1,text="q",command= 'print("q",end="")')
btn2 = Button(frame1,text="w",command= 'print("w",end="")')
btn3 = Button(frame1,text="e",command= 'print("e",end="")')
btn4 = Button(frame1,text="r",command= 'print("r",end="")')
btn5 = Button(frame1,text="t",command= 'print("t",end="")')
btn6 = Button(frame1,text="y",command= 'print("y",end="")')
btn7 = Button(frame1,text="u",command= 'print("u",end="")')
btn8 = Button(frame1,text="i",command= 'print("i",end="")')
btn9 = Button(frame1,text="o",command= 'print("o",end="")')
btn10 = Button(frame1,text="p",command='print("p",end="")')
frame2 = Frame(top)
btn11 = Button(frame2,text="a",command='print("a",end="")')
btn12 = Button(frame2,text="s",command='print("s",end="")')
btn13 = Button(frame2,text="d",command='print("d",end="")')
btn14 = Button(frame2,text="f",command='print("f",end="")')
btn15 = Button(frame2,text="g",command='print("g",end="")')
btn16 = Button(frame2,text="h",command='print("h",end="")')
btn17 = Button(frame2,text="j",command='print("j",end="")')
btn18 = Button(frame2,text="k",command='print("k",end="")')
btn19 = Button(frame2,text="l",command='print("l",end="")')
frame3 = Frame(top)
btn20 = Button(frame3,text="z",command='print("z",end="")')
btn21 = Button(frame3,text="x",command='print("x",end="")')
btn22 = Button(frame3,text="c",command='print("c",end="")')
btn23 = Button(frame3,text="v",command='print("v",end="")')
btn24 = Button(frame3,text="b",command='print("b",end="")')
btn25 = Button(frame3,text="n",command='print("n",end="")')
btn26 = Button(frame3,text="m",command='print("m",end="")')
btnArr1 = [btn,btn2,btn3,btn4,btn5,btn6,btn7,btn8,btn9,btn10]
btnArr2 = [btn11,btn12,btn13,btn14,btn15,btn16,btn17,btn18,btn19]
btnArr3 = [btn20,btn21,btn22,btn23,btn24,btn25,btn26]
for x in range(0,len(btnArr1),1):
btnArr1[x].pack(side=LEFT)
frame1.pack()
for x in range(len(btnArr2)-1,-1,-1):
btnArr2[x].pack(side=RIGHT)
frame2.pack()
for x in range(len(btnArr3)-1,-1,-1):
btnArr3[x].pack(side=RIGHT)
frame3.pack()
top.mainloop()
When I run it, it does nothing. I tried using the plain code without the single quotes, and I tried using an exec() statement in the command parameter. Both tries failed.
I am using python 3.6.2
If anyone has any idea why this is, I would love to hear what you have to say. Thank you for your time!
The command= option requires a function or other callable object - a string does not qualify. You could try command=lambda: print("q",end="") to create such a function for each button.
I am new to PyQt, I am developing an application like MDI, I use the QDesigner to build the forms (I come from Visual Basic), so far so good, but it is costing me horrors to run the application well, when I close a window, erase everything, but the frame remains on the mdi-area, click on the x and close. I attach the code.
With this I knock at the window:
def ordentrabajo(self):
self.cot = FichaOrdenTrabajo()
subwindow = QtGui.QMdiSubWindow()
self.cot.mdiarea = self.ventana.mdiArea
subwindow.setWidget(self.cot)
subwindow.setGeometry(0, 0, 595, 490)
self.ventana.mdiArea.addSubWindow(subwindow)
subwindow.showventana = self.cot.show()
And within the FichaOrdenTrabajo I close with:
def closeEvent(self, QCloseEvent):
self.emit(QtCore.SIGNAL('cerrar'))
general.saveposic('ctrlordentrabajo', self.x(), self.y())
self.subwindow.close = self.cdeta.close()
self.cdeta.hide()
# del self.subwindow
self.subwindow = None
leaving the main window in this state:
The question is how to do so that when closing the mdi-area is clean?
Thank you
this is my python code GUI generated from PAGE 4.6.
I want to create a function which will change the textbox value in real time example
tbCapturedImage.set("test 1").
take a look at
self.btnCapture.bind('<Button-1>', self.Capture_a)
but it cant seems to change the value of the textbox.
self.tbCapturedImage = Text(self.TLabelframe1)
self.tbCapturedImage.place(relx=0.04, rely=0.65, relheight=0.33
, relwidth=0.93)
self.tbCapturedImage.configure(background="white")
self.tbCapturedImage.configure(font="TkTextFont")
self.tbCapturedImage.configure(selectbackground="#c4c4c4")
self.tbCapturedImage.configure(width=206)
self.tbCapturedImage.configure(wrap=WORD)
self.btnCapture = Button(master)
self.btnCapture.place(relx=0.01, rely=0.92, height=45, width=982)
self.btnCapture.configure(activebackground="#d9d9d9")
self.btnCapture.configure(disabledforeground="#a7a4a7")
self.btnCapture.configure(font=font11)
self.btnCapture.configure(text='''Capture Image''')
self.btnCapture.bind('<Button-1>', self.Capture_a)
self.Labelframe1 = LabelFrame(master)
self.Labelframe1.place(relx=0.25, rely=0.48, relheight=0.43
, relwidth=0.74)
self.Labelframe1.configure(relief=GROOVE)
self.Labelframe1.configure(text='''Color Detection''')
self.Labelframe1.configure(width=740)
self.Labelframe2 = LabelFrame(master)
self.Labelframe2.place(relx=0.25, rely=0.05, relheight=0.43
, relwidth=0.35)
self.Labelframe2.configure(relief=GROOVE)
self.Labelframe2.configure(text='''Perspective Transformation''')
self.Labelframe2.configure(width=350)
self.Labelframe3 = LabelFrame(master)
self.Labelframe3.place(relx=0.61, rely=0.05, relheight=0.43
, relwidth=0.38)
self.Labelframe3.configure(relief=GROOVE)
self.Labelframe3.configure(text='''Haar-Like Detection''')
self.Labelframe3.configure(width=380)
def Capture():
tbCapture.Set("test")
def Capture_a(self,event):
self.Capture()
if __name__ == '__main__':
vp_start_gui()
You have to use self and set instead of Set
And probably you should use tbCapturedImage instead of tbCapture
def Capture(self): # self
self.tbCapturedImage.set("test") # self, set and tbCapturedImage
BTW: you can use command= in Button instead of bind
self.btnCapture = Button(master, command=self.Capture)
or
self.btnCapture.configure(command=self.Capture)
command= doesn't send event so method doesn't need argument event