Change maximum number of Virtual interfaces in Kernel - linux

I am running Ubuntu server 14.04.3.
I have smcroute installed - Version 0.95, Build 130523. When I attempt to start the daemon I get the error message: ERRO: addVIF, out of VIF space;, this happens after it attempts to add the 33rd network interface of my machine.
Looking in mroute.h in /usr/include/linux/ folder, I saw a MAXVIFS defined as 32, so I upped it to 100 and saved the file.
After a reboot I can still see the 32 limit being imposed, but the file still states 100. How can I force the OS to read from this file?

First, you need to understand why that number is 32. And that comes from the line below where MAXVIFS is defined:
typedef unsigned long vifbitmap_t; /* User mode code depends on this lot */
On a 32bit machine (which is where this ancient crap started), that would a 32bit register. When you want a bitmap bigger than a register, things get messy. (see also: the FD_SET() macros) 64 is safe on a 64bit machine.
To increase the number of interfaces, you need to change both the userspace define (the file you changed) AND the define in the kernel (include/linux/mroute.h within the kernel source.) Then, rebuild your kernel and every userspace application that messes with multicast.
** Changing that define alters an ioctl data structure. **

You need to rebuild (and reinstall) the kernel with the modified config. There are Ubuntu-specific instructions here

I'm late to the party, but just because you have many interfaces you don't have to recompile your kernel. Try a newer version of SMCRoute instead. You can start it with -N and specify in smcroute.conf which interfaces you intend to route between using the phyint directive. See the man page for more help.

Related

Code working on windows but launch failures on Linux

First and foremost: I am completely unable to create a MCVE, as I can only reproduce this when running a full code, any attempt to measure or replicate the error in a simpler environment makes it disappear. TDLR I suspect its not a code problem, but a configuration problem.
I have a piece of code for some mathematics on kernels in CUDA. I have a windows machine Win10 x64, GTX 1050, CUDA 9.2 and a Ubuntu 17.04, 2xGTX 1080 Ti, CUDA 9.1.
My code runs good on the windows machine. It is long (~700ms per kernel call for big samples) so I needed to increase the TDR value in windows. The code also (for now) forces it to run in 1 GPU, the first one that is selected with cudaSetDevice(0).
When I copy the same input data and code to the linux machine (I am using git, it is the same code), I get either
an illegal memory access was encountered
or
unspecified launch failure
in my error checking after the GPU call.
If I change the kernel to instead do the math, to just write a number in the output, the kernel executes properly. Other CUDA code (different functions that I have) works fine too. All this leads me to think that there is a problem outside the code, not with the code itself, nor with the general configuration of the drivers/environment variables.
I read that the xorg.conf can have an effect on the timeout of the kernels. I generated a xorg.conf (I had none) and remove the devices from there, as suggested here. I am connecting to the server remotely, and have no monitor plugged in. This changes nothing in the behavior, my kernels still error.
My question is: what else should I look? What linux specific configuration should I have a look at to pinpoint the cause of the kernel halts?
The error ended up being indeed illegal memory access.
These were caused by the fact that sizeof(unsigned long) is machine specific, and my linux machine returns 8 while my windows machine returns 4. As this code is called from MATLAB, and MATLAB (like some other high level languages such as python) defines the sizes of variables in bits (such as uint32(1)) there was a mismatch in the linux machine when doing memcpys. Turns out that this happened in a variable that is a index, so the kernels were reading garbage (due to the bad memcpy), but then triying to access another array at that location, creating an illegal memory error.
Too specific? yeah.

How to port a linux driver , which is compiled in 2.6 kernel ,without compiling in other new version of kernel

Thanks to every one,
This is the question asked in one of the interview i faced.
I have a Linux device driver which was compiled in Linux kernel version 2.6.I would like to port the same driver in a Linux PC which has kernel 3.X without compiling in new versions.
Is it possible ? If it is possible please let me know how. If it is not possible please let me know why not ?
Thanks & Regards
Siva
No you cannot port module which is compiled for one version to other version.
The reason is as follows
Modules are strongly tied to the data structures and function prototypes defined in a particular kernel version;
the interface seen by a module can change significantly from one kernel version to
the next. This is especially true of development kernels, of course
The kernel does not just assume that a given module has been built against the
proper kernel version. One of the steps in the build process is to link your module
against a file (called vermagic.o) from the current kernel tree; this object contains a
fair amount of information about the kernel the module was built for, including the
target kernel version, compiler version, and the settings of a number of important
configuration variables. When an attempt is made to load a module, this information
can be tested for compatibility with the running kernel. If things don’t match,
the module is not loaded; instead, you see something like:
# insmod hello.ko
Error inserting './hello.ko': -1 Invalid module format
A look in the system log file (/var/log/messages or whatever your system is configured
to use) will reveal the specific problem that caused the module to fail to load.
Kernel interfaces often change between releases. If you are writing a module that is
intended to work with multiple versions of the kernel (especially if it must work
across major releases), you likely have to make use of macros and #ifdef constructs
to make your code build properly.
now it's not possible:
usually, a "driver" is a binary kernel-module
porting will involve code-changes to the kernel module. if you change the code, you need to compile it, in order to get a binary.
since kernel modules run in kernel space, it is crucial that they are robust. since parts of the kernel-API change every now and then, trying to use a module compiled for kernel-X with another kernel-Y, might either not load because of missing symbols (if you are lucky) or lead to a kernel panic because semantics have changed.
btw, all this is not really related to 2.6.x vs 3.y, but holds true for any kernel version
but then: of course in theory it is possible to "write" a kernel-module as binary code in your favourite hex-editor, without resorting to compilers and such. this would allow you to "port" a driver from one kernel to another without recompilation. i guess this is not for humans though...

Arguments to kernel

Is there anything that the kernel need to get from the boot loader.Usually the kernel is capable of bringing up a system from scratch, so why does it require anything from boot-loader?
I have seen boot messages from kernel like this.
"Fetching vars from bootloader... OK"
So what exactly are the variables being passed?
Also how are the variables being passed from the boot-loader? Is it through stack?
The kernel accept so called command-line options, that are text based. This is very useful, because you can do a lot of thing without having to recompile your kernel. As for the argument passing, it is architecture dependent. On ARM it is done through a pointer to a location in memory, or a fixed location in memory.
Here is how it is done on ARM.
Usually a kernel is not capable of booting the machine from scratch. May be from the bios, but then it is not from scratch. It needs some initialisation, this is the job of the bootloader.
There are some parametres that the Linux kernel accepts from the bootloader, of which what I can remember now is the vga parametre. For example:
kernel /vmlinuz-2.6.30 root=/dev/disk/by-uuid/3999cb7d-8e1e-4daf-9cce-3f49a02b00f2 ro vga=0x318
Have a look at 10 boot time parameters you should know about the Linux kernel which explains some of the common parametres.
For the Linux kernel, there are several things the bootloader has to tell the kernel. It includes things like the kernel command line (as several other people already mentioned), where in the memory the initrd has been loaded and its size, if an initrd is being used (the kernel cannot load it by itself; often when using an initrd, the modules needed to acess storage devices are within the initrd, and it can also have to do some quite complex setup before being able to access the storage), and several assorted odds and ends.
See Documentation/x86/boot.txt (link to 2.6.30's version) for more detail for the traditional x86 architecture (both 32-bit and 64-bit), including how these variables are passed to the kernel setup code.
The bootloader doesn't use a stack to pass arguments to the kernel. At least in the case of Linux, there is a rather complex memory structure that the bootloader fills in that the kernel knows how to parse. This is how the bootloader points the kernel to its command line. See Documentaion/x86/boot.txt for more info.
Linux accepts variables from the boot loader to allow certain options to be used. I know that one of the things you can do is make it so that you don't have to log-in (recovery mode) and there are several other options. It mainly just allows fixes to be done if there's an issue with something or for password changing. This is how the Ubuntu Live-CD boots Linux if you select to use another option.
Normally the parameters called command line parameters, which is passed to kernel module from boot loader. Bootloader use many of the BIOS interrupts to detect,
memory
HDD
Processor
Keyboard
Screen
Mouse
ETC...
and all harwares details are going to be detected at boot time, that is in real mode, then pass this parameters to Kernel.

Is it possible to shutdown linux kernel and resume in Real Mode?

Let's say I'd like to start a small linux distro before my ordinary operating system start.
BIOS load MBR and execute MBR.
MBR locates the active partition which is my linux partition.
Linux start and I perform what I need to do.
Linux shut down and I switch to Real Mode again.
The original partition boot sector is loaded and my ordinary OS start.
AFAIK, step 4 will be the difficult task, restore the state on all devices prior to linux, will INT13h be functional? Do I need to restore the Interrupt Vector Table? To mention a few.
Has this been done in any existing project perhaps?
Linux does not normally support this, particularly since it reinitializes hardware in a way that the BIOS and DOS programs may not expect. However, there is some infrastructure to switch back to real mode in specific cases - particularly, for a reboot (see machine_real_restart in arch/x86/kernel/reboot.c) - and has code to reinitialize hardware for kexec or suspend. I suspect you might be able to do something with a combination of these - but I don't know if the result will truly match what DOS or Windows would expect to see on reboot.
A much easier plan would be to use a chainloading bootloader that can be set to boot in a particular configuration once, like GRUB. You could invoke grub-set-default, then reboot. When GRUB comes up, it would then pass control off to Windows. By then setting the fallback OS to the Linux partition, control would return to Linux on the next boot.
Yet another option may be to use Coreboot, but I'm not sure if this is production-ready for booting windows yet.
i haven't tried this so I don't know if it would work, but here goes:
There is an option in the header of a bzImage format kernel file that specifies the address of real mode code to execute before the protected mode code starts. You could create a minimal bzImage-compliant file which has no actual kernel, but which has real mode code to load your MBR using INT 0x13 to 0x7c00 and jmp into it like the BIOS does.
If you use kexec to load the bzImage using the "-t bzImage-x86 --real-mode" options, it should reset the PE bit in CR0 to drop to realmode (as bdonlan above mentioned) and execute the code pointed to by the bzImage header option.
The bzImage header option is called realmode_swtch and is documented in /usr/src/linux/Documentation/x86/boot.txt , the header format code is in /usr/src/linux/arch/x86/boot/header.S
Have you looked into kexec?

Protected Mode Keyboard Access on x86 Assembly

I'm working on keyboard input for a very basic kernel that I'm developing and I'm completely stuck. I can't seem to find any information online that can show me the information I need to know.
My kernel is running in protected mode right now, so I can't use the real mode keyboard routines without jumping into real mode and back, which I'm trying to avoid. I want to be able to access my keyboard from protected mode. Does anyone know how to do this? The only thing I have found so far is that it involves talking to the controller directly using in/out ports, but beyond that I'm stumped. This is, of course, is not something that comes up very often. Normally, Assembly tutorials assume you're running an operating system underneath.
I'm very new to the x86 assembly, so I'm just looking for some good resources for working with the standard hardware from protected mode. I'm compiling the Assembly source code with NASM and linking it to the C source code compiled with DJGPP. Any suggestions?
The MIT operating systems class has lots of good references. In particular, check out Adam Chapweske's resources on keyboard and mouse programming.
In short, yes, you will be using the raw in/out ports, which requires either running in kernel mode, or having the I/O permission bits (IOPL) set in the EFLAGS register. See this page for more details on I/O permissions.
You work with standard legacy hardware the same way on real and protected modes. In this case, you want to talk with the 8042 at I/O ports 0x60 to 0x6f, which in turn will talk to the controller within the keyboard at the other end of the wire.
A quick Google search found me an interesting resource at http://heim.ifi.uio.no/~stanisls/helppc/8042.html (for the 8042) and http://heim.ifi.uio.no/~stanisls/helppc/keyboard_commands.html (for the keyboard).
In case you are not used to it, you talk with components at I/O ports via the IN (read) and OUT (write) opcodes, which receive the I/O port number (a 16-bit value) and the value to be read or written (either 8, 16, or 32 bits). Note that the size read or written is important! Writing 16 bits to something which is expecting 8 bits (or vice versa) is a recipe for disaster. Get used to these opcodes, since you will be using them a lot (it is the only way to talk to some peripherals, including several essential ones; other peripherals use memory-mapped I/O (MMIO) or bus-mastering DMA).
The 8042 PS/2 Controller looks like the simplest possibility.
The oszur11 OS tutorial contains a working example under https://sourceforge.net/p/oszur11/code/ci/master/tree/Chapter_06_Shell/04_Makepp/arch/i386/arch/devices/i8042.c
Just:
sudo apt-get install build-essential qemu
sudo ln -s /usr/bin/qemu-system-i386 /usr/bin/qemu
git clone git://git.code.sf.net/p/oszur11/code oszur11
cd oszur11/Chapter_06_Shell/04_Makepp
make qemu
Tested on Ubuntu 14.04 AMD64.
My GitHub mirror (upstream inactive): https://github.com/cirosantilli/oszur11-operating-system-examples
Not reproducing it here because the code it too long, will update if I manage to isolate the keyboard part in a minimal example.

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