What is the "?:" operator used for in Groovy? - groovy

Trying to understand this line of Groovy code:
return strat?.descriptor?.displayName ?: "null"
Is the ?: a shorthand if/else? Does this mean if strat?.descriptor?.displayName is not null, print it, or else print null ?
I'm confused because there isn't anything between the ? and : like I would normally expect in an if/else statement.

Just to add some more insight, the "?:" operator is known as the binary operator or commonly referred to as the elvis operator. The following code examples all produce the same results where x evaluates to true according to Groovy Truth
// These three code snippets mean the same thing.
// If x is true according to groovy truth return x else return y
x ?: y
x ? x : y // Standard ternary operator.
if (x) {
return x
} else {
return y
}
Click here for more info on Elvis Operator

Yes, the "?:" operator will return the value to the left, if it is not null. Else, return the value to the right.

The ? operator is the one you're asking about. That is the safe navigation operator. It is used to avoid null exception and return null value instead.
You can read more about it here:
https://groovy-lang.org/operators.html#_safe_navigation_operator

Related

What is the closest to the reverse of the Elvis operator in Groovy?

So I can replace the old ternary operation:
def something = mainThing != null ? mainThing : "gone!"
with the Elvis operator:
def something = mainThing ?: "gone!"
but is there a groovy way to replace the reverse of that:
def keyValuePair = (mainThing != null ? mainThing + "." : "") + "specific=" + value
where I'm using a prefix plus a dot if the prefix exists?
You can use the ?. safe navigation operator to simplify that expression. The operator currently being used (+) makes this hardly relevant, but assuming a method access (which also happens to be more common), you can type:
def keyValuePair = mainThing?.concat('.') ?: "" + "specific=" + value
That uses .concat instead of + for string concatenation [you can use .plus() :-)], and then uses ?:. mainThing?.concat('.') returns null if mainThing is falsey (by Groovy truth terms), or the result of the method call if it is not.

Why doesn't Kotlin support "ternary operator" [closed]

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Explain: This question is more about the design intentions of Kotlin. Many expression languages support both Ternary operator and if expression [e.g., Ruby, Groovy.]
First of all, I know Groovy supports both Ternary operator and Elvis operator: Ternary operator in Groovy. So I don't think it's a syntax problem.
Then the official documents said:
In Kotlin, if is an expression, i.e. it returns a value. Therefore there is no ternary operator (condition ? then : else), because ordinary if works fine in this role.
And this doesn't convince me. Because Kotlin support Elvis operator which ordinary if works just fine in that role either.
I think ternary operator is sometimes better than ordinary if, though I wonder why doesn't Kotlin just support ternary operator?
In languages which have ternary operator you use it like this
String value = condition ? foo : bar;
In Kotlin you can do the same thing using if and else
var value = if(condition) foo else bar;
Its bit verbose than the ternary operator. But designers of Kotlin have thought it is ok. You can use if-else like this because in Kotlin if is an expression and returns a value
Elvis operator is essentially a compressed version of ternary conditional statement and equivalent to following in Kotlin.
var value = if(foo != null) foo else bar;
But if Elvis operator is used it simplify as follows
var value = foo ?: bar;
This is considerable simplification and Kotlin decided to keep it.
Because if .. else .. works fine. Take a look:
fun main(args: Array<String>) {
var i = 2
println("i ${ if(i == 1) "equals 1" else "not equals 1" }")
}
Ternary operator has its problems, for example it is hard to read with big expressions. Here is a line from my C++ project where I used ternary operator:
const long offset = (comm_rank > 0) ? task_size_mod + (comm_rank - 1) * task_size : 0;
I would rather use an if else expression here since it is so much more visible.
Answering you question, I am aware of two reasons why ternary operator was not implemented in Kotlin:
1) Since if else is an expression anyway, it can replace ? :
2) Experience from other languages (C++) shows that ? : provokes hard-to-read code, so it is better to be left out
Programmers at some point, have to make a decision to execute a block of code, this is known as Control Flow. If statement is most basic way to control flow in Kotlin. Important point to note that in Kotlin, If is an expression not a statement as it is Java.
Statement: A statement is an executed line which does not return a
value. As a result, statement cannot sit right side of an equal
sign.
Expression: An expression returns a value.So the result of a Kolin
If expression can be assigned to a variable.
Because of this the ternary expression would be redundant and does not exists in Kotlin. In Java we would write (Here is the answer of your question)
For Example
Ternary Operator in Java
int lowest = (a < b) ? a : b;
In Kotlin we can write something similar using the if expression.
val lowest = if(a < b) a else b
NOTE:
When If is used as an expression it must contain an else clause. The expression must have a value in all case.
Because if-else is an expression in Kotlin :
String check = number % 2 == 0 ? "even" : "odd" // Java
if (number % 2 == 0) "even else "odd" // Kotlin
So that's why there are no ternary operator in Kotlin, Moreover you can use when expressions too, it's so handy if you want to provide a lot of possible execution paths

Is there a way to return an empty string for a null object in Groovy when setting values in a constructor?

I know Groovy has the null check operator ?, where you can do something like: params.name? which will check if it's null, and return null. Is there a way to return the empty string instead of a null? Something like:
params.name? "" : params.name
When you're creating a new object and you're passing in a value for the class variables, like:
Foo myObj = new Foo(name : params.name? "" : params.name)
you have the order wrong here. x ? y : x would return x, if x is null (falsey). Turn that code around: params.name ? params.name : "" or even shorter: params.name ?: ""
Also ? is no operator in groovy. Both the ? and : form the Ternary Operator or the shorter version ?: called the Elvis Operator

Groovy different results on using equals() and == on a GStringImpl

According to the Groovy docs, the == is just a "clever" equals() as it also takes care of avoiding NullPointerException:
Java’s == is actually Groovy’s is() method, and Groovy’s == is a clever equals()!
[...]
But to do the usual equals() comparison, you should prefer Groovy’s ==, as it also takes care of avoiding NullPointerException, independently of whether the left or right is null or not.
So, the == and equals() should return the same value if the objects are not null. However, I'm getting unexpected results on executing the following script:
println "${'test'}" == 'test'
println "${'test'}".equals('test')
The output that I'm getting is:
true
false
Is this a known bug related to GStringImpl or something that I'm missing?
Nice question, the surprising thing about the code above is that
println "${'test'}".equals('test')
returns false. The other line of code returns the expected result, so let's forget about that.
Summary
"${'test'}".equals('test')
The object that equals is called on is of type GStringImpl whereas 'test' is of type String, so they are not considered equal.
But Why?
Obviously the GStringImpl implementation of equals could have been written such that when it is passed a String that contain the same characters as this, it returns true. Prima facie, this seems like a reasonable thing to do.
I'm guessing that the reason it wasn't written this way is because it would violate the equals contract, which states that:
It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
The implementation of String.equals(Object other) will always return false when passed a GSStringImpl, so if GStringImpl.equals(Object other) returns true when passed any String, it would be in violation of the symmetric requirement.
In groovy a == b checks first for a compareTo method and uses a.compareTo(b) == 0 if a compareTo method exists. Otherwise it will use equals.
Since Strings and GStrings implement Comparable there is a compareTo method available.
The following prints true, as expected:
println "${'test'}".compareTo('test') == 0
The behaviour of == is documented in the Groovy Language Documentation:
In Java == means equality of primitive types or identity for objects. In Groovy == means equality in all cases. It translates to a.compareTo(b) == 0, when evaluating equality for Comparable objects, and a.equals(b) otherwise. To check for identity (reference equality), use the is method: a.is(b). From Groovy 3, you can also use the === operator (or negated version): a === b (or c !== d).
The full list of operators are provided in the Groovy Language Documentation for operator overloading:
Operator
Method
+
a.plus(b)
-
a.minus(b)
*
a.multiply(b)
/
a.div(b)
%
a.mod(b)
**
a.power(b)
|
a.or(b)
&
a.and(b)
^
a.xor(b)
as
a.asType(b)
a()
a.call()
a[b]
a.getAt(b)
a[b] = c
a.putAt(b, c)
a in b
b.isCase(a)
<<
a.leftShift(b)
>>
a.rightShift(b)
>>>
a.rightShiftUnsigned(b)
++
a.next()
--
a.previous()
+a
a.positive()
-a
a.negative()
~a
a.bitwiseNegate()
Leaving this here as an additional answer, so it can be found easily for Groovy beginners.
I am explicitly transforming the GString to a normal String before comparing it.
println "${'test'}".equals("test");
println "${'test'}".toString().equals("test");
results in
false
true

To ternary or not to ternary? [closed]

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Closed 10 years ago.
I'm personally an advocate of the ternary operator: () ? :
I do realize that it has its place, but I have come across many programmers that are completely against ever using it, and some that use it too often.
What are your feelings on it? What interesting code have you seen using it?
Use it for simple expressions only:
int a = (b > 10) ? c : d;
Don't chain or nest ternary operators as it hard to read and confusing:
int a = b > 10 ? c < 20 ? 50 : 80 : e == 2 ? 4 : 8;
Moreover, when using ternary operator, consider formatting the code in a way that improves readability:
int a = (b > 10) ? some_value
: another_value;
It makes debugging slightly more difficult since you can not place breakpoints on each of the sub expressions. I use it rarely.
I love them, especially in type-safe languages.
I don't see how this:
int count = (condition) ? 1 : 0;
is any harder than this:
int count;
if (condition)
{
count = 1;
}
else
{
count = 0;
}
I'd argue that ternary operators make everything less complex and more neat than the alternative.
Chained I'm fine with - nested, not so much.
I tend to use them more in C simply because they're an if statement that has value, so it cuts down on unnecessary repetition or variables:
x = (y < 100) ? "dog" :
(y < 150) ? "cat" :
(y < 300) ? "bar" : "baz";
rather than
if (y < 100) { x = "dog"; }
else if (y < 150) { x = "cat"; }
else if (y < 300) { x = "bar"; }
else { x = "baz"; }
In assignments like this, I find it's less to refactor, and clearer.
When I'm working in ruby on the other hand, I'm more likely to use if...else...end because it's an expression too.
x = if (y < 100) then "dog"
elif (y < 150) then "cat"
elif (y < 300) then "bar"
else "baz"
end
(Although, admittedly, for something this simple, I might just use the ternary operator anyway.)
The ternary ?: operator is merely a functional equivalent of the procedural if construct. So as long as you are not using nested ?: expressions, the arguments for/against the functional representation of any operation applies here. But nesting ternary operations can result in code that is downright confusing (exercise for the reader: try writing a parser that will handle nested ternary conditionals and you will appreciate their complexity).
But there are plenty of situations where conservative use of the ?: operator can result in code that is actually easier to read than otherwise. For example:
int compareTo(Object object) {
if((isLessThan(object) && reverseOrder) || (isGreaterThan(object) && !reverseOrder)) {
return 1;
if((isLessThan(object) && !reverseOrder) || (isGreaterThan(object) && reverseOrder)) {
return -1;
else
return 0;
}
Now compare that with this:
int compareTo(Object object) {
if(isLessThan(object))
return reverseOrder ? 1 : -1;
else(isGreaterThan(object))
return reverseOrder ? -1 : 1;
else
return 0;
}
As the code is more compact, there is less syntactic noise, and by using the ternary operator judiciously (that is only in relation with the reverseOrder property) the end result isn't particularly terse.
It's a question of style, really; the subconscious rules I tend to follow are:
Only evaluate 1 expression - so foo = (bar > baz) ? true : false, but NOT foo = (bar > baz && lotto && someArray.Contains(someValue)) ? true : false
If I'm using it for display logic, e.g. <%= (foo) ? "Yes" : "No" %>
Only really use it for assignment; never flow logic (so never (foo) ? FooIsTrue(foo) : FooIsALie(foo) ) Flow logic in ternary is itself a lie, ignore that last point.
I like it because it's concise and elegant for simple assignment operations.
Like so many opinion questions, the answer is inevitably: it depends
For something like:
return x ? "Yes" : "No";
I think that is much more concise (and quicker for me to parse) than:
if (x) {
return "Yes";
} else {
return "No";
}
Now if your conditional expression is complex, then the ternary operation is not a good choice. Something like:
x && y && z >= 10 && s.Length == 0 || !foo
is not a good candidate for the ternary operator.
As an aside, if you are a C programmer, GCC actually has an extension that allows you to exclude the if-true portion of the ternary, like this:
/* 'y' is a char * */
const char *x = y ? : "Not set";
Which will set x to y assuming y is not NULL. Good stuff.
In my mind, it only makes sense to use the ternary operator in cases where an expression is needed.
In other cases, it seems like the ternary operator decreases clarity.
I use the ternary operator wherever I can, unless it makes the code extremely hard to read, but then that's usually just an indication that my code could use a little refactoring.
It always puzzles me how some people think the ternary operator is a "hidden" feature or is somewhat mysterious. It's one of the first things I learnt when I start programming in C, and I don't think it decreases readability at all. It's a natural part of the language.
By the measure of cyclomatic complexity, the use of if statements or the ternary operator are equivalent. So by that measure, the answer is no, the complexity would be exactly the same as before.
By other measures such as readability, maintainability, and DRY (don't repeat yourself), either choice may prove better than the other.
I use it quite often in places where I'm constrained to work in a constructor - for example, the new .NET 3.5 LINQ to XML constructs - to define default values when an optional parameter is null.
Contrived example:
var e = new XElement("Something",
param == null ? new XElement("Value", "Default")
: new XElement("Value", param.ToString())
);
or (thanks asterite)
var e = new XElement("Something",
new XElement("Value",
param == null ? "Default"
: param.ToString()
)
);
No matter whether you use the ternary operator or not, making sure your code is readable is the important thing. Any construct can be made unreadable.
I agree with jmulder: it shouldn't be used in place of a if, but it has its place for return expression or inside an expression:
echo "Result: " + n + " meter" + (n != 1 ? "s" : "");
return a == null ? "null" : a;
The former is just an example, and better internationalisation and localisation support of plural should be used!
If you're using the ternary operator for a simple conditional assignment I think it's fine. I've seen it (ab)used to control program flow without even making an assignment, and I think that should be avoided. Use an if statement in these cases.
(Hack of the day)
#define IF(x) x ?
#define ELSE :
Then you can do if-then-else as expression:
int b = IF(condition1) res1
ELSE IF(condition2) res2
ELSE IF(conditions3) res3
ELSE res4;
I think the ternary operator should be used when needed. It is obviously a very subjective choice, but I find that a simple expression (specially as a return expression) is much clearer than a full test. Example in C/C++:
return (a>0)?a:0;
Compared to:
if(a>0) return a;
else return 0;
You also have the case where the solution is between the ternary operator and creating a function. For example in Python:
l = [ i if i > 0 else 0 for i in lst ]
The alternative is:
def cap(value):
if value > 0:
return value
return 0
l = [ cap(i) for i in lst ]
It is needed enough that in Python (as an example), such an idiom could be seen regularly:
l = [ ((i>0 and [i]) or [0])[0] for i in lst ]
this line uses properties of the logical operators in Python: they are lazy and returns the last value computed if it is equal to the final state.
I've seen such beasts like (it was actually much worse since it was isValidDate and checked month and day as well, but I couldn't be bothered trying to remember the whole thing):
isLeapYear =
((yyyy % 400) == 0)
? 1
: ((yyyy % 100) == 0)
? 0
: ((yyyy % 4) == 0)
? 1
: 0;
where, plainly, a series of if-statements would have been better (although this one's still better than the macro version I once saw).
I don't mind it for small things like:
reportedAge = (isFemale && (Age >= 21)) ? 21 + (Age - 21) / 3 : Age;
or even slightly tricky things like:
printf ("Deleted %d file%s\n", n, (n == 1) ? "" : "s");
I like using the operator in debug code to print error values so I don't have to look them up all the time. Usually I do this for debug prints that aren't going to remain once I'm done developing.
int result = do_something();
if( result != 0 )
{
debug_printf("Error while doing something, code %x (%s)\n", result,
result == 7 ? "ERROR_YES" :
result == 8 ? "ERROR_NO" :
result == 9 ? "ERROR_FILE_NOT_FOUND" :
"Unknown");
}
I almost never use the ternary operator, because whenever I do use it, it always makes me think a lot more than I have to later when I try to maintain it.
I like to avoid verbosity, but when it makes the code a lot easier to pick up, I will go for the verbosity.
Consider:
String name = firstName;
if (middleName != null) {
name += " " + middleName;
}
name += " " + lastName;
Now, that is a bit verbose, but I find it a lot more readable than:
String name = firstName + (middleName == null ? "" : " " + middleName)
+ " " + lastName;
Or:
String name = firstName;
name += (middleName == null ? "" : " " + middleName);
name += " " + lastName;
It just seems to compress too much information into too little space, without making it clear what's going on. Every time I saw the ternary operator used, I have always found an alternative that seemed much easier to read... then again, that is an extremely subjective opinion, so if you and your colleagues find ternary very readable, go for it.
I like them. I don't know why, but I feel very cool when I use the ternary expression.
I treat ternary operators a lot like GOTO. They have their place, but they are something which you should usually avoid to make the code easier to understand.
Well, the syntax for it is horrid. I find functional ifs very useful, and they often makes code more readable.
I would suggest making a macro to make it more readable, but I'm sure someone can come up with a horrible edge case (as there always is with C++).
I typically use it in things like this:
before:
if(isheader)
drawtext(x, y, WHITE, string);
else
drawtext(x, y, BLUE, string);
after:
drawtext(x, y, isheader == true ? WHITE : BLUE, string);
As others have pointed out they are nice for short simple conditions. I especially like them for defaults (kind of like the || and or usage in JavaScript and Python), e.g.
int repCount = pRepCountIn ? *pRepCountIn : defaultRepCount;
Another common use is to initialize a reference in C++. Since references have to be declared and initialized in the same statement you can't use an if statement.
SomeType& ref = pInput ? *pInput : somethingElse;
I like Groovy's special case of the ternary operator, called the Elvis operator: ?:
expr ?: default
This code evaluates to expr if it's not null, and default if it is. Technically it's not really a ternary operator, but it's definitely related to it and saves a lot of time/typing.
I recently saw a variation on ternary operators (well, sort of) that make the standard "() ? :" variant seem to be a paragon of clarity:
var Result = [CaseIfFalse, CaseIfTrue][(boolean expression)]
or, to give a more tangible example:
var Name = ['Jane', 'John'][Gender == 'm'];
Mind you, this is JavaScript, so things like that might not be possible in other languages (thankfully).
Only when:
$var = (simple > test ? simple_result_1 : simple_result_2);
KISS.
For simple if cases, I like to use it. Actually it's much easier to read/code for instance as parameters for functions or things like that. Also to avoid the new line I like to keep with all my if/else.
Nesting it would be a big no-no in my book.
So, resuming, for a single if/else I'll use the ternary operator. For other cases, a regular if/else if/else (or switch).
For simple tasks, like assigning a different value depending on a condition, they're great. I wouldn't use them when there are longer expressions depending on the condition though.
If you and your workmates understand what they do and they aren't created in massive groups I think they make the code less complex and easier to read because there is simply less code.
The only time I think ternary operators make code harder to understand is when you have more than three or foyr in one line. Most people don't remember that they are right based precedence and when you have a stack of them it makes reading the code a nightmare.
As so many answers have said, it depends. I find that if the ternary comparison is not visible in a quick scan down the code, then it should not be used.
As a side issue, I might also note that its very existence is actually a bit of an anomaly due to the fact that in C, comparison testing is a statement. In Icon, the if construct (like most of Icon) is actually an expression. So you can do things like:
x[if y > 5 then 5 else y] := "Y"
... which I find much more readable than a ternary comparison operator. :-)
There was a discussion recently about the possibility of adding the ?: operator to Icon, but several people correctly pointed out that there was absolutely no need because of the way if works.
Which means that if you could do that in C (or any of the other languages that have the ternary operator), then you wouldn't, in fact, need the ternary operator at all.

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