Best way to communicate between processes with Node.js - node.js

I'm developing a lightweight framework to work as a coordinator in a Robotics competition I compete.
My idea, is to have agnostic programs about the whole, just with inputs that might triggers outputs. I then, connect those outputs to inputs, and can have different behaviours with the same modules, without hard work.
I'm planning on doing this with Node.js and WebKit, to allow a nice UI for modifying the process. However, each "module" might not really be a code wrapped in some javascript class-like function, it might be a real Thread, running maybe some C++ native code (without Node.js), or even a Python program.
What I'm facing now, is a fast way, and also generic, to exchange data among processes. I have read about it, but haven't got to any conclusions...
Here are the 3 methods I found out:
Local Socket: Uses the localhost to dispatch a broadcast to a port
Unix Socket: Maybe more efficient than the above (but using filesystem?)
Stdin/Out communication: When a process is launched by Node.js, binding the stdin and stdout can be used to communicate between the program.
So, I have those 3 ways of doing it, what should I use mostly? I need things to communicate REALLY fast (data might go through 5 different processes, and I need that not to exceed 2ms)

Related

Communication between multiple programs

I am currently planning a complicated networking project on Windows IoT Enterprise. Basically, I will have a C program keeping alive a special network interface. This C program should receive tasks in some way from other programs on the same host, which will generally be written in all sorts of languages (e.g. node.js). I have never did such cooperation between tasks. Do you have any advice on how a node.js server can pass information to an already running C program, and preferably receive a success code or an error message?
It is very important for me that this process is as fast as possible, as this solution will handle multiple thousand requests per second.
In one of the comments I was pointed towards zeroMQ, and I am now using it successfully in my application, thank you for the help!

What are the available options for interprocess communication in broadcast and consume model

Consider my main script as a loop that is constantly broadcasting various events happening. For example:
FileChange: File at address XXX has changed.
FileDeleted: File at address XXX has been deleted.
ScreenSaver: Screen saver named YYY got activated.
...
What I intend to do is to have other apps that I would add now (and later on), listen to what main app is broadcasting and if it is related to it (say a script for handling FileChange events), they get the message and do their own processing.
What are my options for achieving this model of interprocess communication?
If you structure your application using threads you could use the python queue library for that https://docs.python.org/3/library/queue.html - it is a class supporting multiple producers and consumers. I often use that for structuring my applications for propagating events among different listeners.
If you want to separate different processes you could choose something from Recommended Python publish/subscribe/dispatch module?
In your case a unix domain socket could be a simple possibility without using difficult frameworks (you could even write shell programs for accessing that). Meanwhile it seems to work under Windows as well (AF_UNIX equivalent for Windows). Your service could publish events with a simple ASCII protocol like <EVENT>:<PATH> on the socket.

rpcgen for Linux

We have used rpcgen to create a rpc server on Linux machine (c language).
When there are many calls to our program it still results in a single
threaded request.
I see that it's common problem from 2004, there is a new rpcgen (or other genarator) that solved this problem?
Thanks,
Kobi
rpcgen will simply generate the serialization routines. Your server might be coded to have several threads. Learn more about pthreads.
You probably should not have too many threads (e.g. at most a dozen, not thousands). You could design your program to use some thread pool, or simply to have a fixed set of worker threads which are continuously handling RPC requests (with the main thread just in charge of accepting connections, etc).
Read rpc(3). You might consider not using svc_run in your server, but instead doing it your own way with threads. Beware that if you use threads, you'll need to synchronize, perhaps with mutex.
You could also consider JSONRPC, or perhaps making your C program some specialized HTTP server (e.g. using libonion) and have your clients do HTTP requests (maybe with libcurl). See also this. And you might consider a message passing architecture, perhaps with Open-MPI.
Beware sun version is being abandoned, look for tirpc

Thread in an event-driven vs non-event driven web server

The following two diagrams are my understanding on how threads work in a event-driven web server (like Node.js + JavaScript) compared to a non-event driven web server (like IIS + C#)
From the diagram is easy to tell that on a traditional web server the number of threads used to perform 3 long running operations is larger than on a event-driven web server (3 vs 1.)
I think I got the "traditional web server" counts correct (3) but I wonder about the event-driven one (1). Here are my questions:
Is it correct to assume that only one thread was used in the event-driven scenario? That can't be correct, something must have been created to handle the I/O tasks. Right?
How did the evented server handled the I/O? Let's say that the I/O was to read from a database. I suspect that the web server had to create a thread to hand off the job of connecting to the database? Right?
If the event-driven web server indeed created threads to handle the I/O where is the gain?
A possible explanation for my confusion could be that on both scenarios, traditional and event-driven, three separate threads were indeed created to handle the I/O (not shown in the pictures) but the difference is really on the number of threads on the web server per-se, not on the I/O threads. Is that accurate?
Node may use threads for IO. The JS code runs in a single thread, but all the IO requests are running in parallel threads. If you want some JS code to run in parallel threads, use thread-a-gogo or some other packages out there which mitigate that behaviour.
Same as 1., threads are created by Node for IO operations.
You don't have to handle threading, unless you want to. Easier to develop. At least that's my point of view.
A node application can be coded to run like another web server. Typically, JS code runs in a single thread, but there are ways to make it behave differently.
Personally, I recommend threads-a-gogo (the package name isn't that revealing, but it is easy to use) if you want to experiment with threads. It's faster.
Node also supports multiple processes, you may run a completely separate process if you also want to try that out.
The best way to picture NodeJS is like a furious squirrel (i.e. your thread) running in a wheel with an infinite number of pigeons (your I/O) available to pass messages around.
I/O in node is "free". Your squirrel works to set up the connection and send the pigeon off, then can go on to do other things while the pigeon retrieves the data, only dealing with the data when the pigeon returns.
If you write bad code, you can end up having the squirrel waiting for each pigeon.
So always write non-blocking i/o code.
If you can encourage your Pigeons to promise to come back ;)
Promises and generators are probably the best approach you can take to this.
HOWEVER you can always use Node cluster to establish a master squirrel that will procreate child squirrels based on the number of CPUs the master squirrel can find to dole out the work.
Hope this helps and note the complete lack of a car analogy.

What is different about the way NodeJS handles requests as opposed to a setup like Rails / Passenger?

My understanding is that Node is an 'Event' driven as opposed to sequentially driven server application. This I've come to understand means, that for event driven software, the user is in command, he can create an event at any time and the server is in a state such that it can respond, whereas with sequential software (like a DOS prompt), the application tells the user when its 'ok' to response, and may at any given time be not available (due to some other process).
Further, my understanding is that applications like Node and EventMachine use a reactor of sorts.. they wait for an 'event' to occur, and using a callback they delegate the task to some other worker. Ok.. so then, what about Rails & Passenger?
Rails might use a server like NGINX with Passenger to spawn new processes when 'events' are received by the system. Is this not conceptually the same idea? If it is, is it just the processing overhead that is really separating the two where Passenger would need to potentially spawn a new rails instance while, node is already waiting to handle the request?
Node.js is event driven non blocking programming language. The key is the non blocking part. Node doesn't spawn for other processes. It runs in one thread (this is for starters... you can actually spawn it now through some modules - i think - but that's another talk)
Anyway this is different from other typical programming languages where you receive a request and the thread is locked until it has an answer. If you assign it to another thread, that thread is still locked...
In node you never lock. You receive request and the thread continues to receive requests. When a request is processed, the callback is called.
Hope I made myself understand and I used the right terms ;)
Anyway, if you want this video is nicee: http://www.youtube.com/watch?v=jo_B4LTHi3I
The non-blocking/evented I/O as jribeiro described is one part of the answer. Ruby applications tend to be written using blocking I/O, and using processes and threads for concurrency.
However, non-blocking and evented I/O are not inherent to Node. You can achieve the same thing in Ruby by using EventMachine, and an in-process evented server like Thin. If you program directly against EventMachine and Thin, then it is architecturally almost the same as Node. That being said, the Ruby ecosystem does not have as many event-friendly libraries and documentation as Node does, so it takes a bit of skill to achieve the same thing in Ruby.
Conversely, the way Phusion Passenger manages processes - i.e. by spawning multiple processes and load balancing requests between them, and supervising processes - is not unique to Ruby. In fact, Phusion Passenger introduced Node.js support recently. The Node.js support was open sourced today.

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