I am newbie in libgdx and go very slowly.
Actually I try to develop a game using libgdx. At this time I have a problem with screens and mainmenu.
I start the app from mainclass
public class mainclass extends Game implements ApplicationListener {
private MainMenu mainMenuScreen;
#Override
public void create() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mainMenuScreen = new MainMenu(this);
this.setScreen(mainMenuScreen);
}
}
From this I open the mainmenu and this step work. From mainmenu I open the game screen and this step work. From the keydown event of the gamescreen class
public boolean keyDown(int keycode) {
if (keycode == Input.Keys.BACK) {
this.hide();
game.setScreen(mainMenuScreen);
System.out.println("back........");
//Gdx.app.exit();
}
return false;
}
I wish come back to the main menu. The event is recognized(I see back........ on the logcat) but the mainmenu isn't showed. Please someone could tell me why this don't work and a possible solution?
Related
I have this class
public class MenuSounds : MonoBehaviour {
public AudioClip[] sounds = new AudioClip[1];
public void PlaySound(int sound)
{
Debug.Log("Playing sound");
Debug.Log("sounds[0]="+sounds[0]);
AudioSource.PlayClipAtPoint(sounds[0],Vector3.zero,1);
Debug.Log("After sound");
}
}
So the game starts and a main menu opens. There are buttons with Event triggers which run PlaySound(int s). That works fine until I change to other scene (main game) and then return to the Main_Menu scene.
Tried to debug... everything seems just fine. What am I doing wrong?
Thank you.
I have a project with 2 activities, the first one is the "SplashActivity" - where I load some network data - the second one, the MainActivity.
Inside of my MainActivity I have a fragment and inside of this fragment a webview. My first point is, when the user clicks on back button, the SplashScreen is open again.
The back button should behave like:
When the user doesn't navigate inside of my webview, close the app.
When the user navigates in webview, use the back history of the browswer.
I read about back stack here: http://developer.android.com/training/implementing-navigation/temporal.html#back-webviews
I didn't understand at all how it should work, because I have all cases "mixed". Anyone knows what should I do to fix this problem?
Any idea or sample code will be appreciate!
Define Webview wb as a global variable. Then try this;
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if(event.getAction() == KeyEvent.ACTION_DOWN){
switch(keyCode)
{
case KeyEvent.KEYCODE_BACK:
if(wb.canGoBack() == true){
wb.goBack();
}else{
new AlertDialog.Builder(this).setIcon(android.R.drawable.ic_dialog_alert).setTitle("Application will be closed")
.setMessage("Close app?")
.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
finish();
System.exit(0);
}
}).setNegativeButton("No", null).show();
}
return true;
}
}
return super.onKeyDown(keyCode, event);
}
}
For the life of me, I cannot figure out why this program does not work in Java 7. I've run it with no problems in using Java 6, but as soon as I run it with Java 7, it doesn't work.
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class HelloWorld implements ActionListener {
JButton button;
boolean state;
public HelloWorld(){
init();
state = false;
System.out.println("state - "+state);
while (true){
if (state == true){
System.out.println("Success");
}
}
}
private void init(){
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
button = new JButton("Button");
button.addActionListener(this);
frame.add(button);
frame.pack();
frame.setVisible(true);
}
#Override
public void actionPerformed(ActionEvent e) {
JButton source = (JButton)e.getSource();
if (source == button){
state = !state;
System.out.println("state - "+state);
}
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
new HelloWorld();
}
}
Using Java 6, if I press the button, it will print out the phrase "Success" until I hit the button again. Using Java 7 registers that the button was pressed and the value of state was changed to true, but the phrase "Success" is never printed. What's going on?
Add volatile to the field declaration.
Without volatile, changes in the field are not guaranteed to be visible on other threads.
In particular, the JITter is free to believe that the field never changes on the main thread, allowing it to remove the if entirely.
When you show the JFrame
frame.setVisible(true);
The Java Show the window and stop the execution on this line.
You configured the window to exit on close:
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
This program will terminate after you close the window.
So the code after the init() call will never be executed.
I am making an application using LWUIT.
There is a form
There is a list embedded on the form.
The list has 5 elements.
Initially, when I first load the app, if I choose the 1st element, 2nd gets chosen; when I choose the second the 3rd gets chose and and so on (Weird!)
I am not able to click any button on the screen either
next what I do is, shift to a different from using arrow keys (of the keyboard... I am running the app on a simulator btw)
Then I come back to the first form and now everything works as expected(no weird behaviour).
What could be the issue?
I am using Sun Java Micro Edition SDK 3.0 (default touch screen for testing)
My code is:
List dummy = new List();
dummy.addItem("wewerwer");
dummy.addItem("wewerdswer");
dummy.addItem("wewqweerwer");
dummy.addItem("dscxwewerwer");
dummy.addItem("jhgwewerwer");
mainListForm.setLayout(new BorderLayout());
mainListForm.addComponent(BorderLayout.CENTER,dummy);
mainListForm.show();
What could possible be going wrong here?
UPDATE 1
I think there is a bug here. I have attached the complete code below along with the screen shot
import javax.microedition.midlet.*;
import com.sun.lwuit.*;
import com.sun.lwuit.events.*;
import com.sun.lwuit.plaf.UIManager;
import com.sun.lwuit.util.Resources;
public class Demo extends MIDlet implements ActionListener {
private Form mForm;
List abc;
public void startApp() {
Display.init(this);
try {
Resources r = Resources.open("/Test.res");
UIManager.getInstance().setThemeProps(r.getTheme(
r.getThemeResourceNames()[0])
);
} catch (Exception e){
System.out.println(e.toString());
}
if (mForm == null) {
Button click = new Button("Press me!");
click.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
System.out.println("I have been pressed");
}
});
abc = new List();
abc.addItem("Str1");
abc.addItem("Str2");
abc.addItem("Str3");
abc.addItem("Str4");
abc.addItem("Str5");
abc.addItem("Str6");
Form f = new Form("Hello, LWUIT!");
abc.addActionListener(this);
f.addComponent(abc);
Command exitCommand = new Command("Exit");
f.addCommand(exitCommand);
f.addCommandListener(this);
f.addComponent(click);
f.show();
}
}
public void pauseApp() {
}
public void destroyApp(boolean unconditional) {
}
public void actionPerformed(ActionEvent ae) {
System.out.println(abc.getSelectedIndex());
}
}
So now when I click on 'Str1' of the list Str2 gets selected and so on.
IDE: Netbeans
Emulator: Default Touch screen phone
On the action event set the list to active again after the event by invoking setHandlesInput(true)
OK....so this is how you resolve it.
After the form is displayed remove the list from the form and again add it to the form and then repaint the form.
Earlier Code
1) form.addComponenet(BorderLayout.center,list);
2) form.show();
Word Around for the problem
1)form.addComponenet(BorderLayout.center,list);
2)form.show();
3)form.setScrollable(false);
I know its kind of strange, but this way the list index selection works smooth for touch screen phones.
I have a custom button which inherits from UIButton. I'm handling the TouchUpInside event and want to display a view on top of the current View. Is there such a thing as Dialogs like in Windows development? Or should I do this in another way?
[MonoTouch.Foundation.Register("HRPicker")]
public class HRPicker : UIButton
{
public HRPicker () : base()
{
SetUp();
}
public HRPicker(NSCoder coder) : base(coder)
{
SetUp();
}
public HRPicker(NSObjectFlag t) : base(t)
{
SetUp();
}
public HRPicker(IntPtr handle) : base(handle)
{
SetUp();
}
public HRPicker(RectangleF frame) : base(frame)
{
SetUp();
}
public void SetUp()
{
TouchUpInside += HandleTouchUpInside;
}
void HandleTouchUpInside (object sender, EventArgs e)
{
//I want to display a View here on top of the current one.
}
}
Thanks,
Yes, you have a couple options:
ModalViewController - is called from any UIViewController and overlays a ViewController in the foreground.
UIPopoverController - is a native control that takes a UIViewController and has hooks for presentation and dismissal
WEPopoverController - is a re-implementation of UIPopoverController and allows you to customize the layout, size, and color of the Popover container.
ModalViewController: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIViewController_Class/Reference/Reference.html
UIPopoverController: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIPopoverController_class/Reference/Reference.html
WEPopoverController: https://github.com/mono/monotouch-bindings/tree/master/WEPopover
Update: Regardless of which option you use you must call the presentation of the Popover / Modal view from the main thread:
using(var pool = new NSAutoReleasePool()) {
pool.BeginInvokeOnMainThread(()=>{
// Run your awesome code on the
// main thread here, dawg.
});
}
The equivalent of dialog in Cocoa is UIAlertView: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIAlertView_Class/UIAlertView/UIAlertView.html
Check out this question for an example of how to use it: Showing an alert with Cocoa
The code should be pretty easy to translate to c# and MonoTouch. But here is a simple example: http://monotouchexamples.com/#19