As part of a WinRT C++cx component, what's the most efficient way to convert an unmanaged buffer of bytes (say expressed as a std::string) back and forth with a Windows::Web::Http::HttpBufferContent?
This is what I ended up with, but it doesn't seem very optimal:
std::string to HttpBufferContent:
std::string m_body = ...;
auto writer = ref new DataWriter();
writer->WriteBytes(ArrayReference<unsigned char>(reinterpret_cast<unsigned char*>(const_cast<char*>(m_body.data())), m_body.length()));
auto content = ref new HttpBufferContent(writer->DetachBuffer());
HttpBufferContent to std::string:
HttpBufferContent^ content = ...
auto operation = content->ReadAsBufferAsync();
auto task = create_task(operation);
if (task.wait() == task_status::completed) {
auto buffer = task.get();
size_t length = buffer->Length;
if (length > 0) {
unsigned char* storage = static_cast<unsigned char*>(malloc(length));
DataReader::FromBuffer(buffer)->ReadBytes(ArrayReference<unsigned char>(storage, length));
auto m_body = std::string(reinterpret_cast<char*>(storage), length);
free(storage);
}
} else {
abort();
}
UPDATE: Here's the version I ended up using (you can trivially create a HttpBufferContent^ from an Windows::Storage::Streams::IBuffer^):
void IBufferToString(IBuffer^ buffer, std::string& string) {
Array<unsigned char>^ array = nullptr;
CryptographicBuffer::CopyToByteArray(buffer, &array); // TODO: Avoid copy
string.assign(reinterpret_cast<char*>(array->Data), array->Length);
}
IBuffer^ StringToIBuffer(const std::string& string) {
auto array = ArrayReference<unsigned char>(reinterpret_cast<unsigned char*>(const_cast<char*>(string.data())), string.length());
return CryptographicBuffer::CreateFromByteArray(array);
}
I think you are making at least one unnecessary copy of your data in your current approach for HttpBufferContent to std::string, you could improve this by accessing the IBuffer data directly, see the accepted answer here: Getting an array of bytes out of Windows::Storage::Streams::IBuffer
I think it's better to use smart pointer (no memory management needed) :
#include <wrl.h>
#include <robuffer.h>
#include <memory>
using namespace Windows::Storage::Streams;
using namespace Microsoft::WRL;
IBuffer^ buffer;
ComPtr<IBufferByteAccess> byte_access;
reinterpret_cast<IInspectable*>(buffer)->QueryInterface(IID_PPV_ARGS(&byte_access));
std::unique_ptr<byte[]> raw_buffer = std::make_unique<byte[]>(buffer->Length);
byte_access->Buffer(raw_buffer.get());
std::string str(reinterpret_cast<char*>(raw_buffer.get())); // just 1 copy
Related
C# code:
class Hello{
public void helloWorld(char[] chars){
//do something
}
}
C++ code to call C#:
MyCSDLL::Hello* hello;
//init hello, some calls are ok.
char* myCharPtr;
//init with message
HRESULT result = hello->helloWorld(safeArray, (MyCSDLL::_MyRetVal) _retValPtr);
Adapting from How to create and initialize SAFEARRAY of doubles in C++ to pass to C#
void createSafeArray(SAFEARRAY** saData, char* charPtr)
{
char* iterator = charPtr;
SAFEARRAYBOUND Bound;
Bound.lLbound = 0;
Bound.cElements = 10;
*saData = SafeArrayCreate(VT_R8, 1, &Bound);
char HUGEP *pdFreq;
HRESULT hr = SafeArrayAccessData(*saData, (void HUGEP* FAR*)&pdFreq);
if (SUCCEEDED(hr))
{
do {
*pdFreq++ = *iterator;
} while (*iterator++);
}
}
How to call hello->helloWorld()? it is expecting SAFEARRAY*. The current code gives 80131538 error. How to fix it?
C++ Project is not CLR.
Let's suppose the C# code is this:
namespace ClassLibrary1
{
[ComVisible(true)]
[ClassInterface(ClassInterfaceType.AutoDual)]
public class Hello
{
public void helloWorld(char[] chars)
{
...
}
}
}
Then, you can call it with this C/C++ code, for example:
#import "C:\mycode\ClassLibrary1\bin\Debug\classlibrary1.tlb" raw_interfaces_only
using namespace ClassLibrary1;
HRESULT CallHello(wchar_t* charPtr, int count)
{
CComPtr<_Hello> p;
HRESULT hr = p.CoCreateInstance(__uuidof(Hello));
if (FAILED(hr))
return hr;
SAFEARRAY* psa = SafeArrayCreateVector(VT_UI2, 0, count);
if (!psa)
return E_OUTOFMEMORY;
LPVOID pdata;
hr = SafeArrayAccessData(psa, &pdata);
if (SUCCEEDED(hr))
{
CopyMemory(pdata, charPtr, count * 2); // count is the number of chars
SafeArrayUnaccessData(psa);
hr = p->helloWorld(psa);
}
SafeArrayDestroy(psa);
return hr;
}
.NET's char type is unicode, so the binary size is two bytes, the C equivalent is wchar_t (or unsigned short, etc...). So the safearray element type must match that, that's why I used VT_UI2 (VT_R8 that you used is Real of size 8 bytes, so it's equivalent to .NET's double type).
If you really want to use C's char, then you must do some kind of conversion to a 2-byte character.
Also, you can use the SafeArrayCreateVector function which directly allocates a 1-dimension safe array. Don't forget to call cleanup methods.
I have a struct
struct control_data{
int column_number;
QString cell;
};
I need to send it to another thread with the help of QShareMemory. I read that you can't do this because QString contains pointers inside. Any other ways?
You have to serialize your struct to a Byte array. You can always convert your QString to a const char* like this:
myString.toStdString().c_str();
But serializing a QString should work.
The first step is to serialize your struct to a QDatastream using Qt, example here.
Then once your struct can be read and written you can pass it to a shared memory.
A complete example of using QSharedMemory can be found here.
Here is the relevant code:
// First, test whether a shared memory segment is already attached to the process.
// If so, detach it
if (sharedMem.isAttached())
{
sharedMem.detach();
}
...
QBuffer buffer;
buffer.open( QBuffer::ReadWrite );
QDataStream out( &buffer );
out << youStruct;
int size = buffer.size(); // size of int + size of QString in bytes
if ( !sharedMem.create( size ) ) {
return;
}
// Write into the shared memory
sharedMem.lock();
char *to = (char*)sharedMem.data();
const char *from = buffer.data().data();
memcpy( to, from, qMin( sharedMem.size(), size ) );
sharedMem.unlock();
I would like to convert a CLSID to a *char in c++ so I can display it in a text box. I am new to c++ so please make this as simple a s possible.
Thanks
C'ish solution:
/* 128 bit GUID to human-readable string */
char * guid_to_str(const GUID * id, char * out) {
int i;
char * ret = out;
out += sprintf(out, "%.8lX-%.4hX-%.4hX-", id->Data1, id->Data2, id->Data3);
for (i = 0; i < sizeof(id->Data4); ++i) {
out += sprintf(out, "%.2hhX", id->Data4[i]);
if (i == 1) *(out++) = '-';
}
return ret;
}
This assumes the output buffer has been already allocated, and should be of a size of 37 bytes (including the null terminating character).
The output is of the form "75B22630-668E-11CF-A6D9-00AA0062CE6C"
Usage example:
GUID g;
char buffer[37];
std::cout << guid_to_str(&g, buffer);
Note:
This code exists because I had to implement GUID parsing under Linux, otherwise I would have used the Windows API function StringFromCLSID mentioned by #krowe.
Here is a great example for converting GUID to string and vice versa that I am using in my projects:
std::string guidToString(GUID guid) {
std::array<char,40> output;
snprintf(output.data(), output.size(), "{%08X-%04hX-%04hX-%02X%02X-%02X%02X%02X%02X%02X%02X}", guid.Data1, guid.Data2, guid.Data3, guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
return std::string(output.data());
}
GUID stringToGUID(const std::string& guid) {
GUID output;
const auto ret = sscanf(guid.c_str(), "{%8X-%4hX-%4hX-%2hX%2hX-%2hX%2hX%2hX%2hX%2hX%2hX}", &output.Data1, &output.Data2, &output.Data3, &output.Data4[0], &output.Data4[1], &output.Data4[2], &output.Data4[3], &output.Data4[4], &output.Data4[5], &output.Data4[6], &output.Data4[7]);
if (ret != 11)
throw std::logic_error("Unvalid GUID, format should be {00000000-0000-0000-0000-000000000000}");
return output;
}
In the example, it firsts uses char* before converting to string so this is exactly what you are looking for in an efficient way.
The Windows API has a function for this:
CLSID clsid;
HRESULT hr = CLSIDFromProgID ((OLESTR "Adobe.SVGCtl.3"),&clsid);
// Get class id as string
LPOLESTR className;
hr = StringFromCLSID(clsid, &className);
// convert to CString
CString c = (char *) (_bstr_t) className;
// then release the memory used by the class name
CoTaskMemFree(className);
// Now c is ready to use
A CLSID is the same as a UUID, so you can use the UuidToString() function
http://msdn.microsoft.com/en-us/library/windows/desktop/aa379352(v=vs.85).aspx
I am working in visual c++, usually I do it on .NET, because I need a method which is available only on this language. What I want to do is obtain the frames per second of a video file. The best I could make was creating a project with this main() method, in which (after Debug) I could see the result is saving fine in the res variable.
void main()
{
// initialize the COM library
CoInitialize(NULL);
// get a property store for the video file
IPropertyStore* store = NULL;
SHGetPropertyStoreFromParsingName(L"C:\\Users\\Public\\Videos\\Sample Videos\\Wildlife.wmv",
NULL, GPS_READWRITE, __uuidof(IPropertyStore), (void**)&store);
// get the frame rate
PROPVARIANT variant;
store->GetValue(PKEY_Video_FrameRate, &variant);
int res = variant.intVal;
store->Release();
}
Now, I want to create this method generic, in order to obtain the frameRate of any video. For example, if the method's name is frameRate:
char* path = "C:\\Users\\Public\\Videos\\Sample Videos\\Wildlife.wmv";
int fps = frameRate(path);
Thanks
Does this not work?
int getFrameRate(std::wstring path)
{
// initialize the COM library
CoInitialize(NULL);
// get a property store for the video file
IPropertyStore* store = NULL;
SHGetPropertyStoreFromParsingName(path.c_str(),
NULL, GPS_READWRITE, __uuidof(IPropertyStore), (void**)&store);
// get the frame rate
PROPVARIANT variant;
store->GetValue(PKEY_Video_FrameRate, &variant);
int res = variant.intVal;
store->Release();
return res;
}
The assumption here is that SHGetPropertyStoreFromParsingName takes a string as its first parameter. In C++ I recommend staying away from char*, std::string is preferable in almost all situations. The only difficulty I see is making sure path is the correct type.
If you don't want to recompile your code for every video path, then you can read the path from the program parameters. To do that, modify you main() as follows:
int main(int argc, char* argv[])
{
if (argc != 2)
{
std::cout << "You have to specify the video path!" << std::endl;
return 1;
}
const char* path = arg[1];
// Rest of the program logic
return 0;
}
You can pass more than one parameter, if you want to. Note that there is always at least 1 argument (arg[0] is the program name). For further reading on the topic go here.
I ahve the following piece of code. I get a correctly filled vector. But I am unable to print or use the vector contents which are file names from a directory. As soon as I do enter the first iteration. Everything gets lost. What am I doing wrong?
wprintf - This works OK
wcout-- here is where everything ends up corrupted
#include <windows.h>
#include <sstream>
#include <string>
#include <vector>
#include<iostream>
void GetAllFiles(vector<LPCWSTR>&, wstring);
using namespace std;
void main (void)
{
vector<LPCWSTR> files(0);
wstring path = L"Datasets\\Persons\\";
wstring ext = L"*.*";
wstring fullPath = path+ext;
GetAllFiles(files,fullPath);
for (unsigned i=0; i<files.size() ; i++)
{
try
{
wcout<<"::\n"<<files[i];
}
catch(exception &ex)
{
cout<<"Error:"<<ex.what();
}
}
}
void GetAllFiles(vector<LPCWSTR>& fileNames,wstring dir)
{
WIN32_FIND_DATA search_data;
memset(&search_data, 0, sizeof(WIN32_FIND_DATA));
HANDLE handle = FindFirstFile(dir.c_str(),&search_data);
while(handle != INVALID_HANDLE_VALUE)
{
wprintf(L"Found file: %s\r\n", search_data.cFileName);
fileNames.push_back(search_data.cFileName);
if(FindNextFile(handle, &search_data) == FALSE)
break;
}
}
I have attached a screen shots of the output.
search_data.cFileName is a pointer to memory controlled by the FindFirstFile/FindNextFile iterator interface; you cannot store this pointer value as the pointed-to memory could change from iteration to iteration (or even be freed after the iteration completes).
Instead, you must make a copy of the string to put in your vector, e.g. using wcsdup. Even better, define your vector as a vector<wstring>, so that push_back(search_data.cFileName); creates a wstring with the contents of search_data.cFileName.
Probably that's happening because you pass local variable to push_back(). I'm not sure here, but what could happen here:
push_back expects object of type LPCWSTR, while you passing char* instead. I don't know, how this conversion is done, but probably the pointer is just copied, and the value of this pointer becomes invalid whenyou return from the function - try explicit copying the strings before passing them to push_back.